C0R Posted June 10, 2011 Posted June 10, 2011 I'm considering doing an instructional video on CS2µ oki, and I'd like the feedback of you guys on this, because it would be for your use and benefit. The style would be similar to Pulsr's cs1 video with basic/intermediate/advanced knockdown techniques and how to apply them in real matches. I suppose the real question is if you'd all like me to commentate the instructions or write them out in the video. I personally feel that if I had the instructions voiced, I could fit in a lot more information while retaining clarity, similar to the style of these videos. Let me know what you guys think.
pochp Posted June 10, 2011 Posted June 10, 2011 Commentary is great and I think for the video it's what's best, but it would also be appreciated to have the text with everything you say in the video's description. Looking forward to this.
TD Posted June 10, 2011 Posted June 10, 2011 Why not do commentary and have someone write a transcript?
GenoWhirl Posted June 10, 2011 Posted June 10, 2011 Only if we get someone that sounds like she hates the world and it's guts as much as Mu
FlyingVe Posted June 10, 2011 Posted June 10, 2011 Personally, for a tutorial, text> voice. You can pause, and written things are less annoying.
Arcknight Posted June 11, 2011 Posted June 11, 2011 This seems like such a serious discussion for a General forum! Where am I? O.o It seems like it's from that twilightish show about that zone. Don't mind me I am just cruising through before bed. Being up all night with nothing going on is pretty darn boring.
A.4.Awesome Posted June 11, 2011 Posted June 11, 2011 It may sound very extraneous, but I feel that using voice would actually be preferable. At least for me, I'm much more engaged when a human speaker is teaching me, and generally being entertained creates a more influential (read, easier to learn and memorize) experience. Text would be supplemental or used as annotations, such as for displaying the combo during a demonstration.
C0R Posted June 12, 2011 Posted June 12, 2011 Off topic, I didn't know you where going to Revelations Zeromus, good shit, woki and I where rooting for you.
pochp Posted June 12, 2011 Posted June 12, 2011 Lolol I was rooting for Zeromus as well, from behind my monitor. Sweet OCV on Friday.
ThunderboltZ28 Posted June 12, 2011 Posted June 12, 2011 How did Zeromus do? I didn't watch the stream.
ThunderboltZ28 Posted June 12, 2011 Posted June 12, 2011 Aww. That is too bad. At least someone was there representing Mu.
Aginor Posted June 13, 2011 Posted June 13, 2011 Due to some technical difficulties from the server switch, the guide has been down for a while. I'll be fixing it so it'll be up again soon. Please bear with me.
pochp Posted June 14, 2011 Posted June 14, 2011 Just looking at frame data, and I noticed Mu's 5A has 6 active frames. It seems like a lot, is this a typo? Although it would be weird since Lambda's is also showing 6 active frames. Also, damn, the patch has been out for over a month and I still sometimes autopilot the blockstring 5A 2B 5B 2B fuuuu... And slightly relevant to the video I just added to in the video thread... but why would you jump in with j.C against a character that isn't a zoner sending out a projectile that you want to CH before the projectile is out. It whiffs on crouch unless you airdash before using it, at the correct height, it has additional landing recovery, and it's kinda slow. But most of all, the reward compared to using j.B or j.2C is just not worth the risk unless you're using it at max range. I'm not talking about crossup gimmicks protected by lasers, I'm just talking raw jump in jumping C.
C0R Posted June 14, 2011 Posted June 14, 2011 It does indeed have 6 active frames, if I was to say why, there's no solid reason in particular that comes to mind. As for j.c, it is indeed a terrible jumpin, in almost every way.
Zeromus_X Posted June 14, 2011 Posted June 14, 2011 Also, damn, the patch has been out for over a month and I still sometimes autopilot the blockstring 5A 2B 5B 2B fuuuu... As for j.c, it is indeed a terrible jumpin, in almost every way. These are still bad habits I need to get rid of. Litchi and Tao murder me because they just duck/crawl under jC. And I always autopilot blockstring into 2B 5B...and try to 2B again but nothing comes out lol. Btw, thanks for rooting for me guys. I was so nervous during that OCV, my legs were shaking. I dropped so many combos. Time for patented wall of text. After finally being able to play Mu in a competitive, offline environment, I can see even more now how important Mu's zoning is. I still have bad habits like trying to "get in" without orbs and not playing lame enough which is the main reason I got bodied by Xie in teams. I did a bit better in singles but still lost. In Losers, I fought against Jason D, who said he was unfamiliar with the matchup. I eventually got knocked out by DJNashfan (sp?), a good Tsubaki player whose name I recognize from netplay. I didn't mix up my zoning enough and I kept trying to mash out of her 236C on block like it's CS1; a habit he took advantage of. Regarding the previous discussion of Mu being top 5, I think I can believe it. She has 3 or so very good matchups (Ara/Carl/Tager), with mostly even matchups and some poor ones. But I feel even her "bad" matchups (Hazama) aren't really THAT bad. There's not a character that really makes me feel, "man I can't do anything". I used to think Makoto was really awful but playing some casuals against LK's Makoto changed my mind. You can spam the hell out of HABAYAAA against her (you can't use it enough) and she has a hard time getting past it unless she's already close and dash in 2A's you. LK said something to the effect of "yeah, it hurts when she hits you, but you don't ever have to let her get close to you". Mu can just play lame against the top tier; and rightfully so. That leaves a bunch of even-ish matchups and a few very good ones. And while it isn't directly related to her options or character strength; matchup inexperience against Mu can be used to your advantage in a tournament. Even in Japan, you see about as many Mu as Carl in the videos. The team I OCV'd were actually quite solid players, but they had no matchup experience against her so I got away with a lot of mistakes. Even some of the California regulars I played casuals against said they don't get to play against her that often. I mean, I don't even know what to do against another Mu because I hardly ever play one.
FlyingVe Posted June 14, 2011 Posted June 14, 2011 I 6C other Mu's... and Rachel's too. Good stuff at Revalation Zeromus. Also, I said it before, but I believe Tao is Mu's only truly bad matchup. Hazama seems pretty manageable.
Aginor Posted June 14, 2011 Posted June 14, 2011 It's actually just Bang and Tao so far in terms of bad match ups. I can't imagine Mu having any bad match ups other than that. Besides Bang and Tao aren't really that bad either. After playing online with Mu earlier today with 1-2 delay, things are a lot different. It's to the point where you can't really do stuff offline that should work online. It could be different with 3, 4, or 5 delays but this is just my experience. But yea, go offline exp.
FlyingVe Posted June 14, 2011 Posted June 14, 2011 I don't even think Bang's a bad matchup, just an irritating one.
LunaKage Posted June 14, 2011 Posted June 14, 2011 So how do you guys deal with crippling depression?
FlyingVe Posted June 14, 2011 Posted June 14, 2011 So how do you guys deal with crippling depression? Jack daniels? Why what's got you down?
LunaKage Posted June 14, 2011 Posted June 14, 2011 Jack daniels? Why what's got you down? My own shortcomings, and I don't see myself changing anytime soon.
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