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Posted
Are you trying to say that my dreams of playing Unlimited Tsubaki will never happen unless I buy the unlock code?

:'(

keep blocking and counter his slow moves with A or D DP works for me most of the rime...its not failsave though...so utilize the P2 start button to practice maybeXD

Posted

Why use Tsubaki to beat score attack? It's not even worth it. Unlimited Tsubaki can't even combo off j.214D because she floats too much.

Posted

I'm just gonna put this here...

GGs to everyone who played me today on my first day of playing Online with Tsubaki and Noel. I didn't win any matches wheee! :toot:

But seriously it did help me to know what to work on (or at least... as much as I can work on) so I had fun :3

Also it's not worth getting U. Tsubaki. She sucks too lol.

Posted
Trolls when she's losing and trolls when she's winning, no wonder Ginseng chose her.

Just saw this, totally going in my sig.

Posted

Yeah GS l saw your vid with 236d fireball spam :P

Poor sap you were fighting, l'd have srsly been pissed off

Posted

People probably already figured this out a while ago, but if you just let your enemy fall to the ground after any of the 214x moves, you get a perfect dash 2a cross-under mixup. It's pretty easy to choose which side you end up on so you get right/left/throw mixup. Just something you might throw out there if you don't need charge off the 22c for some reason or you just want to try and get the last bit of life off your opponent.

Trying to figure out some j.236d>land>22d(charged) oki setups after seeing that one in Mind as Judgement. Things are super position specific though and so will probably never have a practical use. Poor j.236d. =(

EDIT: An addendum, you generally can't do the 214x super late in a combo, especially after a 236x. Even throw>236x>214x lets them tech while still in the air. (Though that opens up an interesting tech trap with dashing 2cc or maybe 6c.)

PSS: I'm almost positive that super deep j.c>dj.c is a fuzzy guard setup since the comp will block both hits even when set to only block the first. At least on Ragna and probably anyone that size or bigger at least. Have to try it on Carl and the other small people. Thinking I can do something like: (all blocked) 5b>3c>jump delayed j.bc>dj.c(hits)>j.214d>combo.

Posted

Sorry if this has been noted before, but I heard that Tsubaki has a lot of trouble with people mashing out of her pressure, rendering her charge cancelling rather pointless, but it seems to me that delaying the second part of 5bb, 5cc, and 2bb creates frame traps, and only delayless 5bb is vulnerable to instant blocking. Plus, when the second hit of 5cc counterhits, you can easily go into 6c for a 3k combo. Sorry if I'm completely wrong.

Not implying that this alone would make up for her general lack of damage etc, but it at least makes charge canceling much less simple to ruin.

Posted

Two things:

- Tsubaki is generally - on block on most of her normals. Keep that in mind. If they're going to DP, you're gonna get DPed anyways lol.

- Because you can totally hitconfirm a random 5C or 5CC into 6C on reaction right?

Posted

Tsubaki is so fun. She's becoming such a prominent sub for me :D (who knows she might overtake mu o_O)

I got a 6.5k combo to connect today (100 meter one)

I felt awesssommeeee :D

Hi Sten :D

Posted

Lol, heya miso.

Only semi-practical j.236d setup I've found so far:

short combo into 2cc launch>IAD j.c>j.236d>delay j.214a so you don't hit them>land and start charging 22d asap>if they neutral tech they have to block the fireball and you get a free 22d unblockable on them.

Also, that combo>214x>wallbounce 22c>6c>ender combo is not bad. The cool thing is that it works at 5 hits before the 236x>214x>22c but not 6 hits. However, if you do 6 hits before (5bb>2bb>5cc. Normally you'd only do 2b.) they tech in a really good tech trap spot on the way back from wallbounce. Pretty much in the perfect spot for dash 2cc or just 6c if they tech back.

  • 2 weeks later...
Posted

I Hear that guys! :D

I personally think till 1.01 comes out tsubaki's gonna have alot of problems, dont ya think?

Posted

I thought it was already at Ver. 1.01 if you bought Makoto. In which case, Tsubaki still sucks lulz.

Posted
I thought it was already at Ver. 1.01 if you bought Makoto. In which case, Tsubaki still sucks lulz.

1.01 is indeed the one with Makoto.

1.1 (or 1.5 or 2.00, whatever they're gonna call the re-balanced version) is the one everyone's waiting for. 'Cause who knows, maybe then, Tsubaki won't be second-worst.

Posted

i Actually meant BBCS2 (the software dlc due late december) ihope they fix tsubaki, she has so much potential, but just noticably handicapped against EVERYONE she needs atleast one move with a superior frame adv or something, or atleast make more of her moves safer idnno just needs to be fixed!! aha

Posted

The balance patch is BBCS2, or so most people think.

Her normals are fine. Having more overheads or changing some move properties would be helpful (wtf is j.214 not overhead), but the most important buff imo is ways to get meter much faster. With around 2 charges, she's a perfectly fine character. The game pretty much made the big aspect of her damage be insanely stupid to utilize.

Posted

Yeah totally agree on the meter issue, lool against hazama, whats the point, seriously, would auto charge (but mad slow) be broken?

Posted

I'd just want a buff to 5c range normal wise as well as easier charge gain. I don't like the idea of autocharge. But a quicker charge and the action charge thing from unlimited seems like best ideas.

Posted

Personally what i feel needs fixing after just going through everything is.

-Charge speed and recovery

-5b's reach

-Added frame Adv on a few moves

-And proberli some invincible frames during her D's

anyone agree/Disagree?

Posted
1.01 is indeed the one with Makoto.

1.1 (or 1.5 or 2.00, whatever they're gonna call the re-balanced version) is the one everyone's waiting for. 'Cause who knows, maybe then, Tsubaki won't be second-worst.

She won't be second-worst. She'll be the worst of all hur hur.

5B's reach is good enough. We just need her 5B to be on par with Ragna 5B then we're all dandy.

Now, supposedly you can either have only one of these: a Tsubaki with more damage, but the same crap as now; or Tsubaki with the same damage, but with greater tricks/moves/tools now, which would you guys rather have?

I'd go for better moves. I mean, the less her damage, the longer the game. And the longer the game, the more chances of trolling.

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