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Posted

You don't need RC to combo! You need the meter to make it safe. You can just do 236c - 214a if it hits, then finish with an air combo. l don't know how much of a disadvantage you are at if they block, so the meter is just safety precaution, or if you think they'll block, to continue pressure. lt's about as gimmicky as Jin's crossup, more or less. Just be careful.

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Posted

All dives are really unsafe, and even if you RC, if you do a shallow hit, you can still get reversaled/360ed/mashed.

At least Jin's IAD j.236D crossup is a lot more reliable and safe lol. And it only uses 25 meter.

Posted

Not that one, the iad j.d one. The snowflake thing. lt's as safe as that (not safe)

Posted

Really? News to me. Well uh... it's definitely like CS Rachel's spike crossup... but much better. Either way, it's very unexpected and a free 2.8 - 3k on hit, which makes the reward good (for someone like Tsubaki :v:) l like how Hakumen's counter is useless against crossups.

Well anyway, l want to see if it could deal with those occasional "chicken blockers"... goodness, l find chicken blocking a serious pet peeve of mine.

Posted
I'm having problems with Tsubaki's CA. When I play with my friend who's a Carl mainer and I'm being pressured, using her CA doesn't seem to be working very well. Sure, it stops his attacks, but Tsubaki's forward-thrust follows him a bit and that just puts me in a disadvantage, as he can quite easily reset his loop. All I can do is try to jump out of the sandwiching and wait for another chance to attack him.

So how do I use her CA properly?

the fact that she rushes forward in her CA is so that she stays close to the opponent while breaking their momentum. Unlike oters like ragna's that just push the opponent away, this one helps you start your own pressure quickly off a CA. Just be careful with reversals, i see a lot of console tsubaki's rush too much after the CA just to get DP'd. To be honest, i think she would benefit more from a ragna-esque CA that pushes the opponent away, she could get some charging done.

Thats how i use it at least, some1 who is actually good with her could comment more on that :p

Posted
the fact that she rushes forward in her CA is so that she stays close to the opponent while breaking their momentum. Unlike oters like ragna's that just push the opponent away, this one helps you start your own pressure quickly off a CA. Just be careful with reversals, i see a lot of console tsubaki's rush too much after the CA just to get DP'd. To be honest, i think she would benefit more from a ragna-esque CA that pushes the opponent away, she could get some charging done.

Thats how i use it at least, some1 who is actually good with her could comment more on that :p

Yeah. In fact, my friend tends to mash when teching, and that causes him to do A or B attacks on wake-up. This just makes it risky for me to poke him with my 5B or start pressuring him. Plus, I'm right between Carl and Nirvana, meaning if I fail and get hit by one of his wake-up attacks I'm right back where I was before CA'ing.

So is it just me not being a good enough Tsubaki player, or is her CA pretty risky at times?

Posted

aye, poking him looses to his j.A. Back up then try to get out of the sandwish would be my guess, but i haven't rly had that many carl matches when im using tsubaki.

Posted

Alright, thanks. Guess I should just try and not mess up when he wakes up.

Posted

Just found something else about Tsubaki that's kinda weird.

When you charge your meter in the air and block for the rest of the drop to ground-level, she stops blocking when you land for a moment. Did the developers do this on purpose?

Posted
Just found something else about Tsubaki that's kinda weird.

When you charge your meter in the air and block for the rest of the drop to ground-level, she stops blocking when you land for a moment. Did the developers do this on purpose?

yup

Posted

anyway, i heard tsubaki is even worse than rachel without charge. seems kinda true

since rachel can still zone and lay all her stuff on the battlefield and tsubaki can't really do squat, except maybe 236a or something

Posted

Well, they're more or less equally matched. However, Chewbacci still gains an upper hand because she will most likely rush Rachel down like there's no tomorrow. And then probably throw in a combo that knocks her away to gain time and space to charge.

Though honestly, Tsubaki can still hold her own without charges. For example, you don't have to charge against Lambda or Mu so long as you rush them down like your life does depend--no, you rush them down because your life depends on it.

EDIT: But who am I kidding? She sucks and you have to be one lucky bastard to even win against Lambda and Mu. One simple mistake against their asses and you'll be eating lasers and swords...or worse, laser swords.

Posted
Now you guys know what I've been dealing with since December 09. "Tsubaki's not bad!" etc etc etc.

Ginseng i want to ask for your forgiveness. I doubted you, and I was one of those non believers. I thought maybe you just didn't have enough hope in her when you said "I'll let you guys decide for yourselves when the game comes out", and that we would be able to find something, (lol like tsubaki has any potential), but now I see why you were the way you were all this time. She has way too many problems that a simple change in proration numbers cannot fix. You were right all along, but i love her too much to not stick by her.

Going by the code of the yayois, "All work and no play, obidience, dishonesty should be punished severely....." I and a couple others should be excommunicated from here for doubting you, infact I would go as far as saying beheaded, lol, but your love for all that is yayoi is what keeps your wings open to us, even after what we did. I wish we could give you a nobel peace prize for our disloyalty.

MY BROTHERS, and sister (pktazn lol), LET US JOIN TOGETHER AND BECOME ONE. NO MORE DOUBTING EACH OTHER, NO MORE LETTING OUT FAMILY DOWN.......

For we are the yayois. In our right hand we carry the sword of judgment, and in our left, the scales of justice. We serve the wings who govern the heavens. We are their word and their sword made flesh. Non believers! Resistance will bring you only death!

Posted

It's pretty obvious she sucked royally if you watched enough videos after everyone became comfy with their characters tbph lol.

Posted

Wow sad forum lol. I thought the point of 6B was to use in a string mixed with 6A since their startup is almost exactly the same frame-wise.

What I don't see a use for so much is j.236B/C. Guess you could do the B version at neutral randomly and hope they try to swing during the invincibility. Sure...

Posted

j.236c is a nice throw setup since you can vary heights where it will hit or whiff. j.236b is pretty useless outside of some super gimmicky crossups.

Posted
Wow sad forum lol.

No kidding, but at least its warranted. I had my doubts about Tsubaki before it was released but people said she was fine....Well, after having played her and read some of the comments, we all know better.

Too bad too, I like Tsubaki and I kinda like playing her but when I look at Ragna or another rushdown, they seem to do it all better.

Posted
j.236c is a nice throw setup since you can vary heights where it will hit or whiff. j.236b is pretty useless outside of some super gimmicky crossups.

I don't see it. To have that move become active (C version), you have to do it really high to the point that it's not a TK anymore, so they're going to see your jump and then see that long-ass startup, so if they've seen this little setup before at all, or even if they haven't, they'll probably hit buttons or a dragon since this is Blazblue and CH you. So I'd say that's a gimmick too unfortunately.

Emerald, yeah...except it's not "seems" really, I have no doubt Ragna's rushdown is better, he can almost just mash special moves and shit, he can even actually force mixups.

But Ragna doesn't have...a Nibelung Valesti astral. Or boobs.

Posted

Emerald, yeah...except it's not "seems" really, I have no doubt Ragna's rushdown is better, he can almost just mash special moves and shit, he can even actually force mixups.

But Ragna doesn't have...a Nibelung Valesti astral. Or boobs.

Boobs and an Angelic theme are a plus...

There are really two things that bug the hell out of me with Tsubaki. First is the fact that when I get advantage I have to give up pressure to gain stock and she doesn't exactly have an amazing neutral game.

And the fact she is half a character damage wise till she gets a stock and even then it doesn't create huge damage but damage that is only decent. And then go to the above point over and over.

I WANT to like Tsubaki. I really do and I might still play with her some in the hopes they improve her. I also might just unlock unlimited Tsubaki and play her. I usually play with friends so it shouldn't be an issue and they have pretty much already said I could.

Edit: They need a Lenneth color palette :D

Posted

oh come on. this really is kinda pathetic. where does all the complaining come from?

theres so much nice stuff tsubaki can do. her A DP isnt as bad as people say, shes fast, can cover distance well, is good up close, has good air to ground and ground to air, good poke hitconformable at max reach on CH, charge cancels etc etc bla.

its like everyone has already decided that shes second only to rachel for CS' biggest looser. but only because she doesnt have any attacks that can be thrown out mindlessly doesnt make her a bad character.

Posted

I will say, her A dp really is that bad. It generally trades with almost any decent normal and probably not in her favor damage-wise. Her pokes that aren't 5b are also pretty bad. She has a fairly hard time getting in if you don't have 50% tension for charge RC and most of her mixup game is pretty gimmicky. Once she has charge she turns into a real character, but if you can't get 1-2 bars it can be really rough. With charge you have decent damage and a real dp, as well as a way in with poke>236d if you can fake their IB timing.

Posted
but only because she doesnt have any attacks that can be thrown out mindlessly doesnt make her a bad character.

In any other game, you'd be right, but in a game like this where all the other characters do have moves like that...

There's very few ways for her to control/maintain/shift momentum. Could have been an abare character then, but no, unless you have a few charges, which would have required you to be in a better position or ahead in the first place and the damage isn't so great anyways.

I mostly agree with you though. I've played worse characters and she's pretty fun, so shrug. As long as people understand that they'll need to work a little harder, we can just move past the bitch sessions and work with what we've got.

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