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Posted
Yeah, I wasn't too happy with the All Green nerf, it doesn't really apply to many situations where I used it in neutral anymore. CS1 was godlike.

its strictly a counter super/hit people out of airdashes

tough to hit people out of jump startup like before cause of the +2

Posted

People, I'm working on part 2 to my combo video. Are there any requests for something you'd like me to test around with to see what I can get for the vid?

Posted

some chars you dont have to do dash 5b

i didnt test on everyone, but you dont have to dash vs ragna

Posted
some chars you dont have to do dash 5b

i didnt test on everyone, but you dont have to dash vs ragna

So far I've been able to connect 5B without the dash on Ragna, Hakumen, Tager and I think I got it on Valkenhayn once.

Posted
any bnb starter for her jBCB loop?

(Staffless) 5B > 6B > 5C > 2C > Haku > Chun > Dash > 5B > j.BCB Loop

(Staffless) 6A > 6B > 5C > 2C > Haku > Chun > Dash > 5B > j.BCB Loop

(Staffless) 2B > 2C > 5C > 3C > Haku > Chun > Dash > 5B > j.BCB Loop

(With Staff) ItsuuB> Dash > 6C(1) > 6Kote > Hatsu > RichiiA > IppatsuA > IppatsuB >Dash > 6B > j.BCB Loop

(With Staff) CH 2C > ItsuuA > 6Kote > Haku > Hatsu > RichiiA > IppatsuA > IppatsuB > Dash > 6B > j.BCB Loop

(With Staff) 3C (Close) > Tsubame > 5B > 6C(1) > 6Kote > Hatsu > RichiiA > IppatsuA > IppatsuB > Dash > 6B > j.BCB Loop

(With Staff) j.2D (Cross-up) > Dash > 6C(1) > 4Kote > Dash Under > 2C/5B > (TK)Hatsu > RichiiA > IppatsuA > IppatsuB > Dash > 6B > j.BCB Loop

That should be enough starters for you to practice.

Posted (edited)
any combo from 6a[m] non FC? =___=a"

Rapid > Norm

That's it.

EDIT: I was playing around with a new combo part:

Stuff > Staff Recall (2D Set) > Hatsu > Release > Dash > Hatsu > Staff 2 > Stuff, but I can't find a ender that works besides just doing 6C(2) and then it ending. =/

Staff recall combos mid-screen are really ass.

Edited by Urichinan
Posted

Shoutouts to LK's salty face at Revelations

Shoutouts to LK for makin Coopa super salty

Posted

Interesting 6b CH combo, about replacing daisharin with Itsuu A my first thought is noway since litchi does not have the same loooong hitstun (its not CS1 anymore XD) on things, it dies out pretty fast whats the plan after Itsuu A ? 6(4)kote Richii A etc ? depending on whats been done before the RC proration is probably pretty low and youll probably miss out on a much better oki for a little more Damage . Nothings confirmed though :)

Posted

I have 2 ways of doing the same combo, one is using Daisharin and the other is using RC itssu A.

The Daisharin one gives more damage and meter, tho i find it a bit more difficult. Be warned that when you counter hit your oponent while he's jumping up high or gets hit higher than you expected, do not use the Daisharin route, unless you know how to direct it properly. Nice combos that give the heat you used back.

1- 6B[m] CH, 5B, 2C, Daisharin 68, Haku ,*Daisharin Lands*, Hatsu, riichi/ ippatsu A, tanki Hatsu...

1-A) ...66Hatsu Haku Chun 66 5B J.BCB, 6C, 4/6kote J.BCBx2 Hatsu Chun - [60 heat/ 5871 dmg]

1-B) ...6B J.BCBx2, 6C(1), 6/4kote, J.BCBx2 Hatsu Chun [58 heat/ 5838 dmg]

1-C) -near corner- 66Hatsu Haku Chun 5B, J.BCB, 6C(1), 4kote, J.BBC D *mantebo 1st*, falling J.C *mantebo 2nd* 6C(2) [56 heat/ 5757 dmg]

1-D) -not so near the corner- 66Hatsu Haku Chun *66*5B, 6C(1), 4kote, D(hold), 5B j.AB dj.BC D(release)*mantenbo 1 hit* 6C(2) [48 heat/ 5539 dmg]

2- 6B[m] CH, 5b, 2C, RC itssuA, 6 kote, Haku, Hatsu, riichi/ ippatsu A, tanki hatsu

2-A) ...66Hatsu Haku Chun 66 5B J.BCB, 6C(1), 4/6kote J.BCBx2 Hatsu Chun - [54 heat/ 5656 dmg]

1-B) ...6B J.BCBx2, 6C(1), 6/4kote, J.BCBx2 Hatsu Chun [53 heat/ 5621 dmg]

2-C) -near corner- 66Hatsu Haku Chun 5B, J.BCB, 6C(1), 4kote, J.BBC D *mantebo 1st*, falling J.C *mantebo 2nd* 6C(2) [51 heat/ 5543 dmg]

2-D) -not so near the corner- 66Hatsu Haku Chun *66*5B, 6C(1), 4kote, D(hold), 5B j.AB dj.BC D(release)*mantenbo 1 hit* 6C(2) [43 heat/ 5340dmg]

:D

Posted

OH ! i thought you meant daishairin, RC Itsuu A as ender xD okay this makes sense now, imo i would go for RC Itsuu A :) ! really nice combos btw ! 1B 1C 2B 2C il defenitely train those : D

Posted
So far I've been able to connect 5B without the dash on Ragna, Hakumen, Tager and I think I got it on Valkenhayn once.

I've gotten it on Litchi without dashing.

Posted

I just noticed Itsuu A is possible after an aerial CH falling j.B[m], it has lots of hitstun and you have plenty of time to think and do it.

  • 4 weeks later...
Posted

Im gonna take the oppurtunity to post a combo from Corner Kokushi (loop)

Kokushi > 5B> 6B > Itsuu A > 6kote > Hatsu > Haku > RichiiA > dropdown from staff backdash midair Air Haku > Hatsu > Chun > 5B > 6C(1) > 4kote > JBBCDC > 6C(1) > Tsubame > Kokushi

This combo gives 51 meter and that is without a hit to make the player eat the Kokushi, so if added mixup to get the player hit it gives more meter

Selfexplanatory aswell you get to do another Kokushi :) ! Combo does atleast 5k depending on mixup expect around 5500+ DMG

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