Lord Knight Posted May 31, 2011 Author Posted May 31, 2011 Yeah, I wasn't too happy with the All Green nerf, it doesn't really apply to many situations where I used it in neutral anymore. CS1 was godlike. its strictly a counter super/hit people out of airdashes tough to hit people out of jump startup like before cause of the +2
Nakkiel Posted June 1, 2011 Posted June 1, 2011 Valkenhayn is going to be able to just wolf dash on reaction, looool.
Romeyurhomey Posted June 7, 2011 Posted June 7, 2011 I feel like All Green is only good after 3C to finish the round =/. Any other Litchi Players are going to be at CEO?
Urichinan Posted June 8, 2011 Posted June 8, 2011 People, I'm working on part 2 to my combo video. Are there any requests for something you'd like me to test around with to see what I can get for the vid?
Romeyurhomey Posted June 8, 2011 Posted June 8, 2011 Midscreen combos connecting to staff after it's released.
Urichinan Posted June 8, 2011 Posted June 8, 2011 Midscreen combos connecting to staff after it's released. You got it! Also I made a quick tutorial on the dash > 5B link: http://www.youtube.com/watch?v=kUXGgUBT6Sk
TeeJay Posted June 8, 2011 Posted June 8, 2011 You got it! Also I made a quick tutorial on the dash > 5B link: http://www.youtube.com/watch?v=kUXGgUBT6Sk Thanks for this vid. We all know who had the most bs CS litchi ever with 3k bnb combos all day.
Lord Knight Posted June 8, 2011 Author Posted June 8, 2011 some chars you dont have to do dash 5b i didnt test on everyone, but you dont have to dash vs ragna
Urichinan Posted June 8, 2011 Posted June 8, 2011 some chars you dont have to do dash 5b i didnt test on everyone, but you dont have to dash vs ragna So far I've been able to connect 5B without the dash on Ragna, Hakumen, Tager and I think I got it on Valkenhayn once.
Urichinan Posted June 11, 2011 Posted June 11, 2011 any bnb starter for her jBCB loop? (Staffless) 5B > 6B > 5C > 2C > Haku > Chun > Dash > 5B > j.BCB Loop (Staffless) 6A > 6B > 5C > 2C > Haku > Chun > Dash > 5B > j.BCB Loop (Staffless) 2B > 2C > 5C > 3C > Haku > Chun > Dash > 5B > j.BCB Loop (With Staff) ItsuuB> Dash > 6C(1) > 6Kote > Hatsu > RichiiA > IppatsuA > IppatsuB >Dash > 6B > j.BCB Loop (With Staff) CH 2C > ItsuuA > 6Kote > Haku > Hatsu > RichiiA > IppatsuA > IppatsuB > Dash > 6B > j.BCB Loop (With Staff) 3C (Close) > Tsubame > 5B > 6C(1) > 6Kote > Hatsu > RichiiA > IppatsuA > IppatsuB > Dash > 6B > j.BCB Loop (With Staff) j.2D (Cross-up) > Dash > 6C(1) > 4Kote > Dash Under > 2C/5B > (TK)Hatsu > RichiiA > IppatsuA > IppatsuB > Dash > 6B > j.BCB Loop That should be enough starters for you to practice.
Urichinan Posted June 11, 2011 Posted June 11, 2011 (edited) any combo from 6a[m] non FC? =___=a" Rapid > Norm That's it. EDIT: I was playing around with a new combo part: Stuff > Staff Recall (2D Set) > Hatsu > Release > Dash > Hatsu > Staff 2 > Stuff, but I can't find a ender that works besides just doing 6C(2) and then it ending. =/ Staff recall combos mid-screen are really ass. Edited June 11, 2011 by Urichinan
Konflyk Posted June 12, 2011 Posted June 12, 2011 Shoutouts to LK's salty face at Revelations Shoutouts to LK for makin Coopa super salty
Djudjo Posted June 13, 2011 Posted June 13, 2011 (edited) http://www.youtube.com/watch?v=QBjYN7HH-_I Worth it or not? In the end I could've done 4 J.BCB loops, but i decided to do only 3, and... Daisharin can be replaced by RC, itssu A. Any thoughts on that? Edited June 16, 2011 by Djudjo
Ichiban Posted June 14, 2011 Posted June 14, 2011 Interesting 6b CH combo, about replacing daisharin with Itsuu A my first thought is noway since litchi does not have the same loooong hitstun (its not CS1 anymore XD) on things, it dies out pretty fast whats the plan after Itsuu A ? 6(4)kote Richii A etc ? depending on whats been done before the RC proration is probably pretty low and youll probably miss out on a much better oki for a little more Damage . Nothings confirmed though
Djudjo Posted June 14, 2011 Posted June 14, 2011 I have 2 ways of doing the same combo, one is using Daisharin and the other is using RC itssu A. The Daisharin one gives more damage and meter, tho i find it a bit more difficult. Be warned that when you counter hit your oponent while he's jumping up high or gets hit higher than you expected, do not use the Daisharin route, unless you know how to direct it properly. Nice combos that give the heat you used back. 1- 6B[m] CH, 5B, 2C, Daisharin 68, Haku ,*Daisharin Lands*, Hatsu, riichi/ ippatsu A, tanki Hatsu... 1-A) ...66Hatsu Haku Chun 66 5B J.BCB, 6C, 4/6kote J.BCBx2 Hatsu Chun - [60 heat/ 5871 dmg] 1-B) ...6B J.BCBx2, 6C(1), 6/4kote, J.BCBx2 Hatsu Chun [58 heat/ 5838 dmg] 1-C) -near corner- 66Hatsu Haku Chun 5B, J.BCB, 6C(1), 4kote, J.BBC D *mantebo 1st*, falling J.C *mantebo 2nd* 6C(2) [56 heat/ 5757 dmg] 1-D) -not so near the corner- 66Hatsu Haku Chun *66*5B, 6C(1), 4kote, D(hold), 5B j.AB dj.BC D(release)*mantenbo 1 hit* 6C(2) [48 heat/ 5539 dmg] 2- 6B[m] CH, 5b, 2C, RC itssuA, 6 kote, Haku, Hatsu, riichi/ ippatsu A, tanki hatsu 2-A) ...66Hatsu Haku Chun 66 5B J.BCB, 6C(1), 4/6kote J.BCBx2 Hatsu Chun - [54 heat/ 5656 dmg] 1-B) ...6B J.BCBx2, 6C(1), 6/4kote, J.BCBx2 Hatsu Chun [53 heat/ 5621 dmg] 2-C) -near corner- 66Hatsu Haku Chun 5B, J.BCB, 6C(1), 4kote, J.BBC D *mantebo 1st*, falling J.C *mantebo 2nd* 6C(2) [51 heat/ 5543 dmg] 2-D) -not so near the corner- 66Hatsu Haku Chun *66*5B, 6C(1), 4kote, D(hold), 5B j.AB dj.BC D(release)*mantenbo 1 hit* 6C(2) [43 heat/ 5340dmg] :D
Ichiban Posted June 16, 2011 Posted June 16, 2011 OH ! i thought you meant daishairin, RC Itsuu A as ender xD okay this makes sense now, imo i would go for RC Itsuu A ! really nice combos btw ! 1B 1C 2B 2C il defenitely train those : D
Fugu Posted June 17, 2011 Posted June 17, 2011 So far I've been able to connect 5B without the dash on Ragna, Hakumen, Tager and I think I got it on Valkenhayn once. I've gotten it on Litchi without dashing.
Djudjo Posted June 18, 2011 Posted June 18, 2011 I just noticed Itsuu A is possible after an aerial CH falling j.B[m], it has lots of hitstun and you have plenty of time to think and do it.
Lord Knight Posted July 16, 2011 Author Posted July 16, 2011 6d > 5a works on crouching hakumen/tager
Ichiban Posted July 20, 2011 Posted July 20, 2011 Im gonna take the oppurtunity to post a combo from Corner Kokushi (loop) Kokushi > 5B> 6B > Itsuu A > 6kote > Hatsu > Haku > RichiiA > dropdown from staff backdash midair Air Haku > Hatsu > Chun > 5B > 6C(1) > 4kote > JBBCDC > 6C(1) > Tsubame > Kokushi This combo gives 51 meter and that is without a hit to make the player eat the Kokushi, so if added mixup to get the player hit it gives more meter Selfexplanatory aswell you get to do another Kokushi ! Combo does atleast 5k depending on mixup expect around 5500+ DMG
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