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Posted

she was (really) good in two games. :l but yeah, llitchi definitely isnt looking too swell right now.

lm really curious about how she turns out.

old but

i think they implied that okizeme is actually possible after using jD for knockdown

not, jD is used in okizeme

sorry. l meant after jd where you could use the return d as cover for oki and to stop rolls. basically the former but worded wrong

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Posted
ASW has finally proven to me, they just don't want this character to be good in any way shape or form. If I see any relevant news in her favor I might play her still in CSEX otherwise, I'm switching to Relius.

While I think you're overreacting since most of her tools are very intact and her combos aren't...super nerfed, I'm pretty upset about what they did too.

Posted

To be quite honest, I like the new Litchi. I've always wanted an iteration where she was on the lower end of the spectrum and now I might finally get it, it's mainly because she's been in every portion of the tier-lists except for bottom, so I just want to experience that. :P

Posted

i didnt really like CS2 litchi at the start either, so i dont know how i feel yet

the char combo rate drop made me pretty upset

Posted

The new Litchi looks a bit weak imo compared to the other versions but we dont know so much yet just wait and see, she looked kinda weak in the beginning of CS2 but she turned out fine even stronger in some ways :)

Posted

Can't knock it until I play it myself. I was worried leading up to CS2 and then I played it - I was more worried for Bang.

Oh man - Daisharin nerf + All Green Changes = Come December I'm gonna rock some faces in a single week.

Posted (edited)
To be quite honest, I like the new Litchi. I've always wanted an iteration where she was on the lower end of the spectrum and now I might finally get it, it's mainly because she's been in every portion of the tier-lists except for bottom, so I just want to experience that. :P

I liked the CS1->CS2 changes because even though comboability was nerfed, she got buffs in neutral/pressure, so she ended up being more fun. Its not really like that in CSE. I dont give a shit about being "in every portion" of the tier list, if i wanted to experience that i'd play a different character.

She could get better, but with proration nerfs and no new combo tools I doubt it. She'll still be viable and everything, but argh if she's lower than terrible character designs like ragna.

nerfing the coolest super ever made still makes me salty as fuck

Edited by Mightfo
Posted

From what i've seen in jbbs, she now can do the following combo:

5B>2C>6D>發>立直>一発>派生發>低空發>白>中>2D>6A>6B(フェイント)+戻り棒ヒット>一通C>6C(1)>後小手>JB>JB>JC>JD>最遅降りJC>戻り棒ヒット>(微ダ)6A〆

dmg3844 52%回収

5B > 2C > 6D > Hatsu > Riichi > Ippatsu > Tanki Hatsu > TK Hatsu > Haku > Chun > 2D > 6A > 6B(feint) > mantebo hit > Itsuu C > 6C(1)> 4kote > j.B > j.B > j.C > j.D > j.C > 6A for oki

3844 dmg and 52 heat.

The combo part 6A > 6B (feint) > Itsuu C looks pretty cool D:

Not sure if i translated correctly, though.

Posted
To be quite honest, I like the new Litchi. I've always wanted an iteration where she was on the lower end of the spectrum and now I might finally get it, it's mainly because she's been in every portion of the tier-lists except for bottom, so I just want to experience that. :P

You didn't play CT did you?

Posted

after tk hatsu haku chun l saw a litchi do 2d 6a (wait) staff2 6d[m](2) 5b 6c (1) 4kote...

(the litchi did sj.b instead of just j.b, l wonder if that works on everyone.)

not sure of the dmg though. but yes, her new bnb's do look pretty awesome.

Posted
You didn't play CT did you?

she was gdlk in ct, her only bad matches were carl and arakune

Posted (edited)
You didn't play CT did you?

CT Litchi was cool, but I don't think she was that sugoi - people still miss her, maybe because there's some illusion of a midscreen game with her instead of just learning corner combos and calling it a character. To be honest CS and CS2 Litchi are much more fluid because, while she lose some neat CT stuff, the staff is way more controllable and she's just faster. I'm having way more fun with it, especially since bursting isn't a death sentence and characters aren't completely bullshit.

Maybe CT Litchis just like Hard mode. I dunno. TBH I don't want to look back. CT Litchi is just too much when you could learn Nu or Arakune and get more wins out of it.

Edited by Star-Demon
Posted (edited)
she was gdlk in ct, her only bad matches were carl and arakune

The godlike characters in CT sure don't look like Litchi(CTRAEP?), Arakune (instacurse) and Carl (infinites). I guess godlike doesn't mean the same as "Easy to use".

Although I would say an easy to use character that's solid is equal to godlike.

Edited by Star-Demon
Posted
maybe because there's some illusion of a midscreen game with her instead of just learning corner combos and calling it a character.

could you stop blabbering this nonsense please

Posted (edited)
You didn't play CT did you?

CT Litchi was like CS 2 Bang, she wasn't exactly god tier but she didn't lose convincingly to any one character (in a game that was known at the time for having plenty of 9-1 and 8-2 matchups).

And anyway, remember how shitty we thought Litchi would be in CS 2 a week into the game? Or CS 1 for that matter. Chances are she'll just be solid no matter what, like Carl tends to be.

Edited by Spud
Posted

Give it time. As of right now her damage output looks meh but I'm liking the combos where she's staffless to staff. It just looks like they change the proration on some moves ;___;. How Litchi was designed she won't be a bad character like CT-CS2 Tager was unless they take everything she has away.

Posted

anyways, it'll be pretty hard (if not impossible and ultra situational) for her to reach cs2 level damage. . . cs2 is definitely had the highest damage output, but now with her character combo rate down to 75% and some changes to some of her normals p1, its gonna be tough to even get the normal 4k-4.4k damage that we're used to

when the complete proration numbers are posted ill post them here

EDIT: i agree with mightfo, i dont care about "playing at every position either", but for now there's nothing much we can do but watch her develop until the game releases on console

Posted
could you stop blabbering this nonsense please

Got it from streammonsters - people call CS2 litchi boring and say CT litchi was fun. opinions?

Who should I listen to?

Posted
CT Litchi was like CS 2 Bang, she wasn't exactly god tier but she didn't lose convincingly to any one character (in a game that was known at the time for having plenty of 9-1 and 8-2 matchups).

And anyway, remember how shitty we thought Litchi would be in CS 2 a week into the game? Or CS 1 for that matter. Chances are she'll just be solid no matter what, like Carl tends to be.

Well fuck - we have two opposite opinions in this thread. Who's right? Help me out here. I'm terrible, so I don't know.

Posted (edited)
Got it from streammonsters - people call CS2 litchi boring and say CT litchi was fun. opinions?

Who should I listen to?

1)dont ever listen to stream monsters. trolls and idiots dominate them.

2) It is almost impossible to not have a midscreen game. Characters do not magically appear in the corner by themselves. Being in the corner means you either: 1)Backed yourself into it in neutral. The corner is scary so that backwards movement cant go on forever and has serious consequences. It is a major part of the neutral game in every fighter. 2)Got pushed into it by a combo. This is a factor of character strengths and combos. Some characters dont push to corner particularly much, some push there very fast. Its one of the ways that combos arent just about damage, execution and style. Some hits lead to more corner push than others, and some characters/combos can choose to push more in exchange for something else.

3)CS2 litchi has a better, more fun set of tools for neutral and pressure.(except for 1-2 things) It is pretty much impossible for her to be worse than CT litchi except by way of combos(i wouldnt know regarding ct litchi combos), and combos are only a fraction of the game. Part of the issue is probably that there are people who say CT is a better game, especially on srk, but those people are just fucking nuts, blinded by nostalgia(OHH NEW GAME), or tunnelvision as shit(certain hakumen players). That's pretty much all there is to it.

Edited by Mightfo
Posted (edited)

That straightens out some of it.

You can't do CT combos in CS2, or vice-versa - but I am, right now, having way more fun learning and doing CS2's combos. CT Litchi is just too difficult to do advanced things, especially when you look at easier-to-play characters and see how they dominate the boards, and you're like: "Why am I doing this to myself?"

Then I played more CS2. I'm kicking ass, I can't even nail or practice the BnBs for this game. This is still *way* better.

I suppose killing her damage or her ability to link certain moves (reachX) would make a lot of people happy. It would also completely gimp her, though.

However, isn't it a fact that maximum damage is corner damage? If your character isn't corner raping and maximizing damage output, you are very much at a disadvantage and are going to lose.

Edited by Star-Demon
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