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Posted

Okay so, lately I'm somewhat confused as to what constitutes a successful combo anymore.

If a combo turns Blue Beat, by nature I thought it was prorated and made easier to tech, but it appears this is wrong.

Say you're doing a combo that normally hits (like one of Ragna's Belial Edge combos) and for one reason or another the timing of a single hit in the combo is a little off (happens often during lag spikes). The game registers it as a Blue Beat and says you should be able to tech at a certain point, however...I've seen lots of players end up with Blue Beat combos and no amount of mashing allowed me to tech until the combo was completely finished.

This is extended further for Fatal Counter combos...making it so that even if something is Blue Beat (like Jin picking you off the floor with a late 2B), you still can't tech.

Other things, like combos with throws in them (assuming a person doesn't predict the Purple !! throw) often the combo untechable time can be extended in weird ways and you can't really tech out of it.

So what exactly are the rules once a combo goes into Blue Beat? Likewise, really long combos, no matter if they're red for so many reps and normally untechable, suddenly become pointlessly techable (and punishable for the tech) anyway. I'm a little confused. :8/:

Posted

A Black Beat just means there was a gap in the combo. If your opponent misses that gap you can pick it up again and keep comboing, although you'll reach the moment they can tech faster since you already had so many prior hits and it'll do less damage because of scaling.

Posted

No rules regarding teching change after a combo is blue beat. All that means is that you could HAVE teched at some point (the numbers under the hit counter tell you which hit or hits didn't really combo after the previous hit.)

If you don't tech and a combo goes blue beat, all normal combo rules regarding proration and techable time still apply, so if somebody just messed up a BnB and now it's blue beat, they'll still be able to finish the combo, unless the mistake they made also messed up their positioning.

Posted

Well the points at which the game says I could've teched don't seem possible (I've deliberately tested a few to see). Especially during Fatal Counters. Is this a problem with my ability to tech or is this just the way the game reads everything?

Posted

Mash A until you see yourself tech. Stop mashing A. If it blue beats then it was possible to tech. The gap could've been a few frames so your A mash could have missed, but you could've teched.

Don't know what else to tell you.

Posted

No, it's just you. If the game says you could've teched, it's not lying. Just mash harder. Also, use more than one button to tech.

Posted

Something related, I set Training Dummy in Training Mode to Neutral Tech and Quick Roll, and if it Blue Beats, there are times they won't tech. Is there an explanation for that as well?

Posted

Really, you should basically just kara A~B right before the each hit of their combo, to avoid mashing and being CH reset.

In certain situations, like BE combos or something, I think it's fine to ABABABABBA, just be careful to react to your tech and stop mashing.

Posted
I'd suggest controlled mashing. Next thing you know, you just got American reset into 6A or air throw.

Lets not forget purple throws either, good way to add extra damage when you know the OP id mashing out

Posted
Lets not forget purple throws either, good way to add extra damage when you know the OP id mashing out

This is also why you don't try to tech with B and C.

Dem Throw Reject Misses, Yo.

Posted
Mash A until you see yourself tech. Stop mashing A. If it blue beats then it was possible to tech. The gap could've been a few frames so your A mash could have missed, but you could've teched.

Don't know what else to tell you.

This is much easier. Sometimes if you do tech your 5a/j*5a will most likely act as a counter. If it does just go into a bnb ignoring proration. If you happen to tech in the air- j*5a (ch) xn or back dash....just reposition for yourself for no resets.

Would like to test out the kara Zong mentioned.

Posted

Mash harder but don't get carried away. Mash extra hard during the points where you think they can screw up the combo.

Posted
Mash extra hard during the points where you think they can screw up the combo.

This works. If you know the combo they're doing has pretty strict timing, I'd try and mash out.

Unless it's something > lambda 5C. Fuck that, I'll never mash again there.

Posted

Yeah, I mash the back A~B so that when I do tech in case they missed their combo, I end up doing barrier.

Posted
Something related, I set Training Dummy in Training Mode to Neutral Tech and Quick Roll, and if it Blue Beats, there are times they won't tech. Is there an explanation for that as well?

I was wondering this as well.

A couple of combos I do with Tsubaki, on certain characters at least, ALWAYS blue beat on the training dummy and they don't tech.

An example: On Jin -> 22d (in corner)>6c>6cc>J.c>dj>J.c>214d>5c (on the ground, and it will usually whiff unless you had Jin up pretty high in the air)> BLUE BEAT >5cc>2c>2cc> etcetc. Blue beats every time.

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