PandaKingEX Posted October 12, 2009 Posted October 12, 2009 Sin has a lot of recovery on his normals, so if you can get him to whiff, then you can jump in and punish. Ky can probably do this the best, as he can safely stun edge, or stun dipper just out of his attack range, and cancel into a combo. With other characters you just have to step forward and attack at the right time. His sweeping move is by far the easiest to punish. You can jump out of beak driver on block, and if they continue to do the second hit of it, you can punish them from the air. Rapid fire, bombs, and other items are also extremely useful, since Sin will always be keeping his distance from you. And I know what string you're talking about with Kou2007. For whatever reason it seems the delay with him is somewhat bad, sometimes I can't even sidestep out of the 3rd hit of Sol's neutral string when I play against him. Also, I want to talk about Sol's gunflame. It's a relatively underused move with him, but it has some really strong potential, it's good for hit trading, and string mixup, as it launched the enemy, and they will likely tech, which means that you can tech chase them, and Sol can tech chase pretty well. Gunflame can't be sidestepped, so if you throw it out as mixup in a string that someone would normally try to sidestep, then they will get caught in the gunflame. You can also use it as a pressure tool as well by canceling it. Gunflame canceled into guard break attack is a good finisher, since your opponent won't be able to see it coming from behind the flames. The only downside of course, is that gunflame takes a good amount of tension, but when used right, you can put the battle in your favor.
Blackgenma Posted October 12, 2009 Posted October 12, 2009 Sin has a lot of recovery on his normals, so if you can get him to whiff, then you can jump in and punish. Ky can probably do this the best, as he can safely stun edge, or stun dipper just out of his attack range, and cancel into a combo. With other characters you just have to step forward and attack at the right time. His sweeping move is by far the easiest to punish. You can jump out of beak driver on block, and if they continue to do the second hit of it, you can punish them from the air. Rapid fire, bombs, and other items are also extremely useful, since Sin will always be keeping his distance from you. And I know what string you're talking about with Kou2007. For whatever reason it seems the delay with him is somewhat bad, sometimes I can't even sidestep out of the 3rd hit of Sol's neutral string when I play against him. Also, I want to talk about Sol's gunflame. It's a relatively underused move with him, but it has some really strong potential, it's good for hit trading, and string mixup, as it launched the enemy, and they will likely tech, which means that you can tech chase them, and Sol can tech chase pretty well. Gunflame can't be sidestepped, so if you throw it out as mixup in a string that someone would normally try to sidestep, then they will get caught in the gunflame. You can also use it as a pressure tool as well by canceling it. Gunflame canceled into guard break attack is a good finisher, since your opponent won't be able to see it coming from behind the flames. The only downside of course, is that gunflame takes a good amount of tension, but when used right, you can put the battle in your favor. Yay! I learned stuff! thanks a lot. Panda, is there a method to tech chasing? it seems rather random to me. and what it the safest way to tech out of a combo? I've seen players on nico video lock off, so they can tech and air dash away, and it seems to give them some success. I'm going to take some time off for writing the general basics guide, I got school work to catch up with. so expect it later this week, or next week the latest. until than, you guys can share some good basic information here that I could possibly put into it. Edit: I saw this video in nico video where this Sol player, when rushing to his opponent with blast drive, smacks him with a power attack out right. thats awesome, why do I never do that?
Blackgenma Posted October 13, 2009 Posted October 13, 2009 hey, since I know at least a few of you have signed up on nico video, I thought I'd give you guys my list of bookmarked GG2 related nico videos. I will place a title, a link and a description. I am doing this instead of school work because I love to procrastinate, it's my favorite past time! ( I am a bad student ) Guilty Gear 2 - recording, broadcasting Committee http://ch.nicovideo.jp/community/co7186 -Nico video playlist for GG2 GG2 combo video nico http://www.nicovideo.jp/watch/sm8044588 -Features combos for Sol, Sin, Izuna, and Ky. all real combos. GG2 beginner escape guide A http://www.nicovideo.jp/watch/sm7847408 -a tutorial for escaping certain attacks from Sin and Izuna, playing as Dr. Paradigm GG2 beginner escape guide B http://www.nicovideo.jp/watch/sm7848317 -part two of the escape and tutorial, focusing on escaping attacks from Ky and Raven. Ky vs Sin Masters only pt 1 http://www.nicovideo.jp/watch/1254753716 -takes place in Bel Canto. Ky does not use Charged Stun edge. Ky vs. Sin masters only pt 2 http://www.nicovideo.jp/watch/1254668514 -takes place in Bel canto. no charged stun edge for Ky. Ky vs Izuna masters only http://www.nicovideo.jp/watch/sm8326608 -takes place in Illyria. ky does not use charged stun edge. GG2 battles. HN TAPPU (Dr) VS yasu448 (Ky) http://www.nicovideo.jp/watch/sm7711661 -A 5 round battle on triora won by HN Tappu via judgment. HN TAPPU (Dr) VS panda62 (So) http://www.nicovideo.jp/watch/sm6299425 -A 3 round battle on Illyria. won by Tappu via over taking master ghost Kimera (So) Thine (Iz) vs. Nanji (Ra) D.P. 99 (So) http://www.nicovideo.jp/watch/sm7512693 -2 on 2 on Illyria. 3 rounds. Kimera wins by critical downing Dragon punch 99. THINE (Ra) vs kimera (So) Illyria http://www.nicovideo.jp/watch/sm8116283 -a 3 round match between Raven and Sol, on Illyria. Raven wins due to Kimera dying 4 times. THINE (ra) VS kimera (So) Ganemeade http://www.nicovideo.jp/watch/sm8116283 -A 5 round match. Sol wins by killing Raven 4 times, the final time his master ghost was surround, and managed to kill Raven in a stunning come back. Thine vs Kimera Ganemead (K's view) http://www.nicovideo.jp/watch/sm8136876 -the 5 round Ganemeade match between Kimera and Thine (with the crazy comeback by Kimera), in Kimera's view. Kimera (Va) vs hapi (So) Underworld Hill http://www.nicovideo.jp/watch/sm4626651 -a 2 round match between kimera and hapi, using Valentine and Sol respectively. Valentine wins by overtaking Sol's master ghost after killing him (while he was in dragon install no less, doing a lot of damage with a 8x loop)). valentine was dominating the majority of the match. Kimera(Va) THINE(Ra) vs. hapi(So) TrustedHat(Va) http://www.nicovideo.jp/watch/sm4709959 -2 on 2 match on Illyria, 3 rounds, kimera is critical downed 4 times, the last time he is shot down by trusted hat (Va) when trying to escape a countered assault on Sol's master ghost. 2P splitscreen! Ky & Uppercut Happy Sol http://www.nicovideo.jp/watch/1241947143 -a 3 round 2 vs 2 online match with team mates who are playing via spiltscreen on Illyiria. they are facing a Sin and a Ky. the pair win the match by a coordinated joint surprise assault on an opponent's masterghost. TS20 Conte (KY) VS Thine Nanji (RA) http://www.nicovideo.jp/watch/sm8361169 -HQ video. a 2 on 2 match on Illyria. lasts 2 rounds, where the pair of Ky's preform a coordinated joint surprise attack on one of the opponent's unguarded masterghost on the start of the second round. the video features a small screen in the corner for the actions of the partner. Air25(Sin) vs ppKAMASEINUqq (Sol) http://www.nicovideo.jp/watch/sm8456681 -a match on Bel Canto. last 4 rounds, where Sol overtakes Sin's masterghost. he has a revival, so once he is critical downed, he comes right back to kill Sin. when pressured and combo'd, Sin bursts, Sol counter burst and cancels into an air combo loop, killing him. worth mentioning is that he actually uses a Gigant to defend a ghost and makes Sin keep his distance with his units from invading too deep without the proper strength , and it proves to be useful for that purpose. HaneHaneRock(So) 2 vs 2 (eng track) http://www.nicovideo.jp/watch/sm8350589 -a 2 on 2 featuring Sol (H.H.R.) and raven v.s. sol and Izuna on Illyria. the match last 3 rounds. Hane Hane rock loses by getting his masterghost destroyed. there's nothing fantastic about this match, I just find the music, gameplay, and english track amusing. R. danchi (Ra) & O.T.R. (Ky) vs Mayninth(Iz) & MxsDos (So) http://www.nicovideo.jp/watch/sm8354105 -2 on 2, Bel canto Valley. video is following Robo danchi (Ra), who is directly facing Izuna on the lower half of the map. 4 rounds. it's a very intense match, while Raven has the advantage on the bottom, Sol has advantage on the top, and comes to Izna's aid when needed. unfortunately for raven, Sol critical downs Ky and destroys his masterghost before he can crush Izuna's MG. great raven play, and did well countering Izuna. those are all of the Videos I have bookmarked from Nico Video that are GG2 related. hope you can enjoy. I was thinking of perhaps creating a video discussion thread for the game, but I don't think enough people are interested in watching GG2 videos to make one, so whatever.
Fenrir Werwolf Posted October 14, 2009 Posted October 14, 2009 There is a japanese wiki for GG2... Wen I'll get the game in my hand, i'll start to translate some points... Anyway, here is the link. http://www12.atwiki.jp/guiltygear2/
Blackgenma Posted October 14, 2009 Posted October 14, 2009 There is a japanese wiki for GG2... Wen I'll get the game in my hand, i'll start to translate some points... Anyway, here is the link. http://www12.atwiki.jp/guiltygear2/ hey, cool, thanks for the link. How did you find this? I looked at sol badguy's page translated into English with Google translator. I didn't know his crimson jacket lasts 20 seconds. what the hell does LX>LX mean!? I seen it in nico combo videos, but I don't know the meaning!!! is it left trigger and x? EDIT:AHA! LX means lock on X, I SEE! I found that out by watching the beginner escape tutorial, where there are anotations on the bottom of the screen, telling the viewer what moves the oponent is using. Some of the information on the wiki is outdated. for example, on Sol's page, it says brute force takes 13 percent tension, but in an update pdf, they said they reduced brute force to 10 percent tension. (ver 1.43 update). it's true, I can due about ten of them when I tested it on my own. OMG! HOW DO WE FIX THAT!? thats the only thing I noticed that was off.
Fenrir Werwolf Posted October 14, 2009 Posted October 14, 2009 I get it randomly, by seraching Izuna's servants images... But it is linked on guilty gear 2 (japanese) wikipedia page. It seems I have much to translate from now on... In Japan there is so much material for GG2. i think, for example, that GG2 material strategy guide (not the materials one) should be a must for advance strategy. Or else, could be a nice start XD
Blackgenma Posted October 14, 2009 Posted October 14, 2009 (Lock) (2)X > JC-XX > AD-XXX > ADXXX this is a combo from the Sol page....I Don't belive he can prefrom an areial x, x and cancel it with an air dash and continue the x,x, x, combo with out modern canceling....am I right? characters like Sin and Ky can do that but not sol with out a MC. SO what this combo is saying, you lock on, do a 2x (uppercut) jump cancel, x, x, air dash, x, x, x, air dash, x, x, x...whut? maybe they put in the worng input? maybe they meant (L) 2x, jc, x, x, x, j, AD, x, x, x, J, AD, x, x, x? what do you guys think? in case you guys didn't know, Sol lands after performing his third x in the air, which is why I put in the jumpafter the air combos. also, I'm going to ask this again. Panda, is there a method to tech chasing? it seems rather random to me. and what it the safest way to tech out of a combo? I've seen players on nico video lock off, so they can tech and air dash away, and it seems to give them some success. what do you do? Edit: OK, I decided I'm going to start the draft for the basic strategy guide, which will act as an intro for the new GG2 overture strategy thread. I'm going to try to follow the set up of the character guides,and system guides for the fighting games, I guess. what will be included in the basic strategy guide would be geared towards beginners or people who are generally awful at the game and want to get into it more. I should start out by....uh, I don't know, posting a link to the online instruction Manuel on the GG2 english website, or I can have it posted as an attachment (it's a pdf) so I don't have to bother explaining all the bare basics that the game's tutorial may or may not explain. than I would hit on the general method of playing, and what to prioritize. for example, number one priority, at all times, is to protect your master ghost. believe it or not, a lot of players forget this simple rule, and when they are rocking the opponent, taking over the map, the opponent grabs..I don't know...5 blades, and dumps them at your unprotected masterghost, while your army is full, and all your troops are across the map. never forget, that the most important thing is your masterghost, above all else. than the second priority is the map and your servants, maintaining your ghosts and making sure what goes on the map does not go unattended, or unnoticed. so your beating up on some fool of an enemy master, you critical down him, and than you look at the map and you have no servants on the field, where right before you fought the enemy master, you were dominating. this has happened to me once. it sucks. don't do that. you need mana, and you need to make sure your mana doesn't go to waste, so don't let your servants die for no reason. if you need to make room for more servants, though I personally never do this, because I'm a spaz, you should always pick up your servant you wish to get rid of and sell it for some mana back. THINK ECONOMICALLY! the final, and mos obvious besides the first two priorities, the third one is YOU, th master. never jump into a situation where you have a high chance of dying, because where you jump into something like that, chances are, your gonna die. die 4 times, and it's GAME OVER FOR YOU. you died 3 times already? spend mana on healing times and bombs and what not to make sure you do not die again, ABOVE ALL ELSE. it's easier to kill the master 4 times than it is to overtake their master ghost, so don't be surprised if the opponent see's you need only one critical down to lose and tries to hunt you down. one thing I have learned from watching nico video is that getting critical downed easy an easy ticket to lose (the enemy master can run up to your master ghost and destroy it no problem if it's unguarded and you died about 3 times). though it is number 3 on the priority list, DON'T DIE. and basically, thats what the body of the guide will emphasize. how to practice, what you should be paying attention to and all that jazz. I'd also recommend an easy character like Sin, Ky, or Raven, who has good units and strong master. Sol is actually a pain in the neck to play first (I would know) thanks to his tribe relying so heavily on the master. Izuna is really tricky to get the hang of at first too in master combat,but isn't a bad choice for a first time. Sol is good to get the hang of master combat at least. and Paradigm is good training with units (Sit on your butt and tell them what to do, fighting a level 3 computer. you can pull it off , with you doing minimal work with paradigm (just hold down an important ghost with him and your good.) if you guys think I should put anything else in there, tell me. (I'm probably posting more rapidly than people visiting the thread )
solidshake Posted October 15, 2009 Posted October 15, 2009 just picked this up the other day for $20. i'm still practically in tutorial mode, but the game doesn't seem like it deserved quite the critical abuse it's received.
danceljoy Posted October 15, 2009 Posted October 15, 2009 if you guys think I should put anything else in there, tell me. (I'm probably posting more rapidly than people visiting the thread ) I don't play Overture, but I visit this thread everyday. Just for support.
NeoVid Posted October 15, 2009 Posted October 15, 2009 just picked this up the other day for $20. i'm still practically in tutorial mode, but the game doesn't seem like it deserved quite the critical abuse it's received. Most of the critics were pretty incompetent about trying the game out. Though it didn't help that the game never informed you that it's mainly an online multiplayer game, and the campaign is the most minor part. Anyway, something crossed my mind about possibilities for the sequel... I was thinking about GG characters who could work logically as being head of an army, and one quickly came to mind: Professor Crow. I couldn't get this idea out of my mind as soon as I thought of his troops... Melee: Robo-Kys. Armors: Robo-tempkins. Elite Mobile: Justice Copy. Sure would be fun to play.
Blackgenma Posted October 15, 2009 Posted October 15, 2009 just picked this up the other day for $20. i'm still practically in tutorial mode, but the game doesn't seem like it deserved quite the critical abuse it's received. yeah, it didn't. people who reviewed it were pretty stupid. but as neovid said, the game didn't tell you outright that it was a primarily multiplayer based game. but I mean, c'mon, right on the main menu, it says "LEARN THE GAME" on campaign mode, that and the fact that the campaign missions where tutorials primarily, excluding a few missions here and there. it should have become obvious even if the game didn't say it out right. this game is so misunderstood. I don't play Overture, but I visit this thread everyday. Just for support. wow,seeing as gameplay oriented my posts are, I'm surprised you do that. I post on this board so much, sometimes I think its a journal. that was until I noticed a crap load of people just look at the thread without posting in it. OH NO! PEOPLE ACTUALLY SEE WHAT I WRITE! Most of the critics were pretty incompetent about trying the game out. Though it didn't help that the game never informed you that it's mainly an online multiplayer game, and the campaign is the most minor part. Anyway, something crossed my mind about possibilities for the sequel... I was thinking about GG characters who could work logically as being head of an army, and one quickly came to mind: Professor Crow. I couldn't get this idea out of my mind as soon as I thought of his troops... Melee: Robo-Kys. Armors: Robo-tempkins. Elite Mobile: Justice Copy. Sure would be fun to play. hell yes to the crow character. he would be awesome to play. I think I might finish up the guide today and post it tomorrow. I'll definitely start working on it today though.
danceljoy Posted October 16, 2009 Posted October 16, 2009 wow,seeing as gameplay oriented my posts are, I'm surprised you do that. I post on this board so much, sometimes I think its a journal. that was until I noticed a crap load of people just look at the thread without posting in it. OH NO! PEOPLE ACTUALLY SEE WHAT I WRITE! In fact, I practically met nobody who plays Overture here, but some wants to try it out. So I just tell them what I read from this thread and they surprised that "it has combos and (a fairly deep) strategy!?" Pretty much many of them are mislead by the horribly biased reviews. Heck, I never even played Dynasty Warriors and the way they compare it makes gamers feel that GG2 is a copy-cat game and gives you a feeling that you "should know DW first, scrub." Biased elitists they are. I really think that Overture is a good idea game-play wise(setting aside my bias for the story in campaign mode). Many fans are turned-off by the 2D-3D switch but you can see that Daisuke put a lot of effort in this game. Sadly, ArcSys has done too many mistakes on their part too. I really hope that they would use the money they earn from Blazblue to boost GG again. Though I have the fangirly jealousy of BB being too popular, I think that game's a life saver for the company. Any ideas to make the next version of GG2 more marketable and popular? (Given its not-so-good start)
BagLunch Posted October 16, 2009 Posted October 16, 2009 In fact, I practically met nobody who plays Overture here, but some wants to try it out. So I just tell them what I read from this thread and they surprised that "it has combos and (a fairly deep) strategy!?" Pretty much many of them are mislead by the horribly biased reviews. Heck, I never even played Dynasty Warriors and the way they compare it makes gamers feel that GG2 is a copy-cat game and gives you a feeling that you "should know DW first, scrub." Biased elitists they are. I really think that Overture is a good idea game-play wise(setting aside my bias for the story in campaign mode). Many fans are turned-off by the 2D-3D switch but you can see that Daisuke put a lot of effort in this game. Sadly, ArcSys has done too many mistakes on their part too. I really hope that they would use the money they earn from Blazblue to boost GG again. Though I have the fangirly jealousy of BB being too popular, I think that game's a life saver for the company. Any ideas to make the next version of GG2 more marketable and popular? (Given its not-so-good start) Have Tim Schaefer write the story, put Jack Black into it, and name the game Brutal Legend.
Blackgenma Posted October 16, 2009 Posted October 16, 2009 In fact, I practically met nobody who plays Overture here, but some wants to try it out. So I just tell them what I read from this thread and they surprised that "it has combos and (a fairly deep) strategy!?" Pretty much many of them are mislead by the horribly biased reviews. Heck, I never even played Dynasty Warriors and the way they compare it makes gamers feel that GG2 is a copy-cat game and gives you a feeling that you "should know DW first, scrub." Biased elitists they are. I really think that Overture is a good idea game-play wise(setting aside my bias for the story in campaign mode). Many fans are turned-off by the 2D-3D switch but you can see that Daisuke put a lot of effort in this game. Sadly, ArcSys has done too many mistakes on their part too. I really hope that they would use the money they earn from Blazblue to boost GG again. Though I have the fangirly jealousy of BB being too popular, I think that game's a life saver for the company. Any ideas to make the next version of GG2 more marketable and popular? (Given its not-so-good start) yeah, DW is nothing like GG2. it's far too mindless. as for making GG2 more marketable and popular?easy, try ACTUALLY ADVERTISING WHAT THE GAME IS. or better yet. JUST ADVERTISE IT. make it clear what the purpose of the game is, and don't lie to consumer saying the game has Co-op. theres so much confusion surrounding this title, and the company didn't do very well in explaining it. same with the publisher. they should have tried harder, and made it more clear what the game was. maybe than everybody would stop comparing it to DW. it raises the question of why the reviewers would compare this to DW, as they have played the game. but lets not bother getting into that. thanks for spreading the word about how this game is not some random button masher. Well... Fancy meeting Ayumu and Panda here. Hello Xithmos. I'm Tobal360 from the gamefaqs board. nice to see you here. Have Tim Schaefer write the story, put Jack Black into it, and name the game Brutal Legend. no. th game is significantly different from GG2, and less strategic, and having different focus, and from what I played, it's not nearly as deep. thats not really a bad thing necessarily, just that Brutal legends isn't GG2 done right. I'd take GG2 over brutal legend anyday, even if the game didn't have anything to do with the GG franchise. the gameplay is simply more appealing to me, with it's solid focus on faced pace strategy and fighting game-like combat engine. even Tim Tim Schaefer said it isn't that strategic, saying most matches, there is no need to separate your army, and doing so is not recommended in most situations. his words, not mine. not bashing brutal legends here, just saying it sure as hell isn't GG2 done right. brutal legend's cut scenes are like 1000x better than GG2's though, I'll give it that. actually cut scenes with cinematic camera angles and facial and body animation that is exclusive to the cut scenes, giving the feel that your watching a film, very well done. humor isn't bad either. GG2 would have done better if the cut scenes didn't suck so much. my first play through, I was like "screw this crap" and skipped them without hesitation. it was so poorly done. ok, on to working on the guide.
Jam-Kiske Posted October 16, 2009 Posted October 16, 2009 I haven't played this game either. I glance at this thread though. :D I'll get it eventually... getting my own 360 comes first. :D I feel like they didn't really denote the aspect of strategy enough when advertising the game.
Blackgenma Posted October 16, 2009 Posted October 16, 2009 I haven't played this game either. I glance at this thread though. :D I'll get it eventually... getting my own 360 comes first. :D I feel like they didn't really denote the aspect of strategy enough when advertising the game. hey! you changed your name! yes, they completely ignored the strategy aspect of the game when it came to the (almost nonexistent) advertising. I heard a radio show where the host where talking to the president of akysis games, because he was talking about the game in order to to promote it (I was listening to this after the game came out and I onwed it, the radio show took place after the japanese release and before the U.S. release) the guy did a terrible job at explaining the game to the hosts, as if he himself wasn't really sure wha the game was. he's like "uhh.. it's really hard to describe the game...it's complicated". Way to promote the product your publishing man...the consumer base didn't even know what kind of game he was promoting, besides the fact that it had action in it. telling the hosts that it didn't do so hot in japan, though honest, didn't help the game's image over here. you could have at least give them a reason as to why it wasn't loved by the Japanese, like how it's a action RTS game, a pretty much an unheard of genre, and the general direction of the game not only alienates fans, but also the Japanese community in general because the game is so unique. The guide might turn out to be way bigger than I expected it to be. so please be patient. I want to cover the basics of pretty much everything, as well as make the game easier to understand and make it less intimidating.
Aedesyr Posted October 16, 2009 Posted October 16, 2009 GG2 has been underrated by almost every single review i ever saw. Most of them didn't even tried the multiplayer, and if they did they said it sucked 'cuz they got their ass kicked. LOL. The most irritating thing that almost every one of them said it's that the game is just a dinasty warriors clone. The only thing that this game shares with dw it's that characters are fighting with sword. And that they wipe servants. The combat in the game is pretty deep, with combos based mostly on timing and a wise use of your tension and a huge strategic element. In short words, gg2 rocks. Except for the musics. You'll hear the heavy metal ones only when facing head to head an enemy master. Ugh. oh, and the cutscenes. the cutscenes are boring. And you don't even see That Man's face(thank god at least you can kick his ass). Spoilers ahead! as for a sequel, i hope they implement dizzy, since in the ending they say they are going to release her from the thunderseal seal; i see her nicely with an angelic/demonic army. A jhonny with his crew would be awsome too(with may as another master sharing his tribe) Too bad i don't think that gg3 or a sequel to gg2(like the xx's ones)would be 3d with overture's gameplay. Too many people raged against the drastic change of gameplay; i still hope the sequel to have a completely new gameplay or to be an improved version of overture. let's cross our fingers.
Blackgenma Posted October 16, 2009 Posted October 16, 2009 I love all the music in this game. I'm a big fan of orchestra music, so I found it a joy to listen to.
solidshake Posted October 16, 2009 Posted October 16, 2009 the game actually reminds me a lot more of DotA than DW, though I haven't seen/played a DW game in years. DotA is fun, so it's a good comparison to have.
Blackgenma Posted October 16, 2009 Posted October 16, 2009 the game actually reminds me a lot more of DotA than DW, though I haven't seen/played a DW game in years. DotA is fun, so it's a good comparison to have. DotA? that's the warcraft game mod right? I think that was the model this game was based off. (Diasuke Isiwatari, the one who made this game, compared GG2 to that game) I have a friend who hates that game, LOL. I never played it, but there were things you could have exploited in it according to him.
danceljoy Posted October 16, 2009 Posted October 16, 2009 DotA is fun! And yeah, it's so much like GG2. The only differences are that you don't control your troops(creeps) in DotA, you level up and acquire skills, you assemble items, and you are permanently either melee or ranged in normal attacks. It's more complex than that actually, but it's definitely a point and click fast-paced strategy game. The good thing in GG2 is, they retained the fighting element(with the combos) along with the strategy.
Jam-Kiske Posted October 16, 2009 Posted October 16, 2009 I hope Daisuke is badass enough to make more games styled like GG2 despite everyone dissing it. That'd make me happy. And orchestra music is <3 when it's so damn good.
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