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Posted

If I had the game, I'd write up some serious combo listings for everyone. When I played it, I tried to learn how to use Ky's Holy Brand Move (the sidestep lightning launcher), but that's hard to control.

Posted

Usually if Japanese and English are available in a game, I'll almost always opt for Japanese...but I really like the English better in this game. Holy Brand is more for other enemies trying to approach you while you're locked on to someone else imo, but I don't use it very much.

Posted

After remembering that this is GG and thus Volcanic Viper can be done mid air, I came up with a badass Sol combo that does about 80% damage: Lock on, X, X, VV (2hit) [MC], j.X, j.X, VV (1 hit) [MC], j.X, j.X, Break Down [MC] X, X For a similar result for all of your tension, just spam VV [MC]. For example: VV (2 hit) [MC] VV (1 hit) [MC] VV (1 hit) j.X 3 If this were a normal GG, people would be pissed at the damage VV does. Interesting thing I noticed about the system while pining for Gunflame FRC: Projectiles can be Modern Canceled, but only when they make contact with the opponent.

Posted

It sucks that every special move in this game costs Tension though...and you always gotta sit by a Ghost to recharge.

Posted

It sucks that every special move in this game costs Tension though...and you always gotta sit by a Ghost to recharge.

You realize you get mad tension to beating up on guys with normals, right? And that if you ever need a burst of tension right then you can just summon up a tension potion?
Posted

Ab. K, this sounds...really techable. Did you turn on tech in training mode?

Of course I did. Try it yourself if you don't believe me. VV has retarded untechable time.

Posted

While we're posting combos, I'll post a neat Izuna one I found last night. Izuna does crap damage. :psyduck: X, bX, bX, j.X, j.Y, land, j.Y, land, j.X, j.X, j.X Admittedly pretty basic and does ~170 damage on Sol. I promise you it's untechable.

Posted

While we're posting combos, I'll post a neat Izuna one I found last night. Izuna does crap damage. :psyduck:

izuna can't be bad. i know i saw him in a replay doing crazy AC Slayer rejuggles and such

no idea HOW he did it, but it was neat

Posted

izuna can't be bad. i know i saw him in a replay doing crazy AC Slayer rejuggles and such

no idea HOW he did it, but it was neat

Link, bitte?
Posted

Here are some more Izuna combos I've found. All of them were tested on Sol with teching on. fX, IAD, j.X, j.Y, land, X, bX, bX, fY (224 damage, takes about 30% Tension) fX, j.X, land, X, bX, bX, j.X, j.X, j.X (208 damage, Tensionless) [This combo takes somewhat particular spacing and timing on the first jump hit. I'm not sure it'd be reliable in an actual game.] I guess Izuna's damage output is better than I've given it credit for; he just kind of needs to work more for it.

Posted

Can someone please list off a bunch of those GG2 combo video links, Zazz did a while ago but I can't find em.

  • 2 weeks later...
  • 3 weeks later...
Posted

Well, I got it on sunday. Beat it today (tuesday). Certainly not the worst game in the world. It's just overly complex. It has a solid engine, no glitches, and I never really got bored doing anything (good mission variety). Theres nothing I can really get mad at the game about, just ways they could have improved it. Like, when there are larger battles involving a bunch of units, things become a little impossible to keep track of. The camera being so far out all the time wasn't really an issue, I just wish I could make it come closer. I also found walking speed to be too slow (and theres also one walking speed, whenever you press a direction, it runs at a set speed, and it doesnt change depending on how far you press with the stick). I also wish they had put more effort into the art. The 3d backgrounds in BlazBlue look great, but the graphics in this are sub-par. I did find that Sin was quite an awesome character to play as. *Hopes for a 2d guilty gear with Sin, Raven, and Izuna in it*

Posted

Well, its not a perfect game. Im just answering the question 'why is it not perfect'. Alot of the stuff I point out isnt even nitpicking. Im just holding it up to the standards of other games. What might work in a 2d fighter doesnt work in a 3d game. Especially in the feild of character control. They got the moves (the whole 3d fighter style of input)right, but they didnt get the movement system right (Slow walking, slippery running, no in between). Also, why have a competely different moveset when locked on? Didnt seem to make any sense to me.

Posted

Like, when there are larger battles involving a bunch of units, things become a little impossible to keep track of.

A lot of the other stuff you write is just opinion stuff, and this is too, I guess, but trust me when I say that you'll get used to it eventually. Learn to switch targets and be selective with locking on and things will go a lot more smoothly for you.

While I remember this thread exists, does anyone else think Raven is kind of half-assed as a character?

Posted

How to make a good game AWESOME: 1. Go in training mode. Summon as many servants as you can until they say "Stop Making Stuff!!" 2. Send servants across the board to capture everything (without touching the enemy ghost. 3. Switch to control of your opponent. Wipeout the enemies and try to recapture the bases, singlehandedly. *This is not easy*. 4. Once control is regained, summon servants and repeat step 1.

Posted

How to make a good game AWESOME:

1. Go in training mode. Summon as many servants as you can until they say "Stop Making Stuff!!"

2. Send servants across the board to capture everything (without touching the enemy ghost.

3. Switch to control of your opponent. Wipeout the enemies and try to recapture the bases, singlehandedly. *This is not easy*.

4. Once control is regained, summon servants and repeat step 1.

I tried that recently....it was AWESOME! Took some time to finish and beat but, it was AWESOME!

Now if you want to make a suicide mission, immediately after almost every ghost is captured, switch the controller of the servants to CPU and then you'll start dying. If your masterghost can't be destroyed...good, training mode is helping you slightly.

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