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[CS2] Jin Changes in BBCS2 location test. NO WISHLISTS


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Posted

what did i JUST say about wishlists?

don't make them

also, i'm going to be out of town this weekend for seasons beatings so i probably wont be able to update this thread until i get back (or i find some spare time to come in here during the tourney)

Posted
What about the other claims? Like yukikaze catching lows that i heard thrown around here somewhere.

no, thats a rumor

yukikaze is exactly same

Posted

I remember somebody mentioning that the changes were so small that it actually didn't make him very different. I doubt that he'll be broken (and hope so).

But 5D not having a follow-up is pretty ridiculous if you ask me. Basically, it can be an anti-air and a long-range poke without follow-up, a one-hit thing? Other characters have better long-range pokes than Jin does (Tsubaki's 5B, Ragna's 5B and 5C, etc.) and they usually lead to combos. I don't know, I think that I'd rather have a quicker j.B as it is much more versatile (even if I barely use it thanks to my bad timing estimation).

Posted

Why? I`m fine with it. It leaves you in advantage on hit after dc and it will hit more often, so it has more uses than cs1`s one. If you want to combo from 5d, you can do super on midscreen or 214 in corner. Jin is pretty solid, this changes are gonna make him even more solid, why complain?

Posted

Yeah. I can't count on my hands the number of times I would reactively use 5D to try and punish only to have it not work out because the attack is so slow.

If it is faster that's a plus.

Posted
Why? I`m fine with it. It leaves you in advantage on hit after dc and it will hit more often, so it has more uses than cs1`s one. If you want to combo from 5d, you can do super on midscreen or 214 in corner. Jin is pretty solid, this changes are gonna make him even more solid, why complain?

Oh, it does? I thought it was still the same thing, leaving Jin without no pressure options, just like the actual one. (Or was dc only unsafe on block? I don't even know anymore, as I don't even use that move...)

I've had in mind that he couldn't follow up with anything else to keep pressure because the opponent could actually jab Jin out of his dc. So my only ideas were: 5D > dc > block or 5D - back to neutral grounds-, which aren't very useful. Then again, I guess that I was wrong, thanks for letting me know!

Yeah. I can't count on my hands the number of times I would reactively use 5D to try and punish only to have it not work out because the attack is so slow.

If it is faster that's a plus.

You might want to try 2D :eng101:.

Posted
5D - back to neutral grounds-, which aren't very useful

Ragna 5C > 2C whiff cancel is -8 (-12 with 2C whiff cancel), 12 startup. Haku-men 4C is -5, 15 startup. Litchi 6B[m] is -7, 17 startup. New Jin 5D, from whatever info available, should be -9, 15 startup. So, how are the first three not useful?

You might want to try 2D :eng101:.

Currently both of 5D and 2D have both 22 frame start up. How does switching to 2D help?

My point being: you may just want to try thinking a little bit before you post. No offense.

Posted

No offense taken. You've made me realize that I really should think before posting, sorry about that guys.

But what can we do after 5D if you've got below 25%?

Posted

Not much besides blockstring / baiting DP. I think it might be OP for the new 5D to lead to a combo, since you can now do 5C > 5D. Plus, it's faster, which makes it a good poke. If Hakumen's 4C can't lead to a combo, then 5D shouldn't either.

Posted
No offense taken. You've made me realize that I really should think before posting, sorry about that guys.

But what can we do after 5D if you've got below 25%?

oki essentially, basically it's going to push them away and allow you to perform the closest thing to true oki in BB. You're also putting them in your optimum range and pushing them out of you're worse.

5D's now a mid range poke and that's about it.

Posted
oki essentially, basically it's going to push them away and allow you to perform the closest thing to true oki in BB. You're also putting them in your optimum range and pushing them out of you're worse.

5D's now a mid range poke and that's about it.

True Oki? Just curious as I've not understood it before.

Posted

Oki is basically what you do after you've knocked down the opponent (or otherwise put them in a situation where they are forced to block or DP).

Blazblue (most of the time) does not have true oki because of the teching system which allows anyone to roll away or behind the opponent.

But in this case, 5D leaves the opponent standing after it hits, so they can't tech.

...hopefully I'm mostly correct :P

Posted

I would be surprised if they won't add a couple of head invincible frames.

Even without that, it's 10 frame startup. If people air barrier block it, it's -3, you can also jump cancel for air blockstring to pull them back to ground. You can even do it twice in a blockstring, with a 2C in between to boot. Seriously it will become a damn good trap tool.

Posted
I would be surprised if they won't add a couple of head invincible frames.

Even without that, it's 10 frame startup. If people air barrier block it, it's -3, you can also jump cancel for air blockstring to pull them back to ground. You can even do it twice in a blockstring, with a 2C in between to boot. Seriously it will become a damn good trap tool.

then there's 6C air unblockable.... and 2C goes back into 5C... and we have DP's.

the lesson here kids is don't jump out on jin in CS2, you will die.

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