SteelCoil Posted August 10, 2012 Posted August 10, 2012 There's also a spacing where the overhead part whiffs but the low part hits. I've actually seen this happen once in a real match, but unfortunately it got blocked. The guy was Japanese though. If you're wondering, the gap between the two hits is 17 frames. Though it's made easier to block half screen because the opponent fully expects a low to happen after the overhead, just not immediately. Even though there's also a spacing where the overhead part hits, but the low part whiffs.
Sophisticat Posted August 10, 2012 Author Posted August 10, 2012 6c CH was awesome back in CT. It was a few frames faster and could combo into stuff from near max-range and you got the best dmg'ing normal starter Haku had. Now only 5a connects on CH. Tsubaki was better before slide, definitely. It had midscreen and corner potential, and slightly improved his mixup. What's a Zantetsu?
mAc Chaos Posted August 10, 2012 Posted August 10, 2012 lol Soph, I remember when you used to go on and on about 6C combos. Fuck, why do I feel compelled to go into CT training mode. Now that I started messing around with it I can't stop.
Sophisticat Posted August 10, 2012 Author Posted August 10, 2012 THAT'S BECAUSE IT WAS THE BEST THING EVER, except that no one ever acknowledged it. :< CT was good. It was fun, fast(er), and combos were shorter. Imo, that's all CP really needs. Make the game faster and shorter.
mAc Chaos Posted August 11, 2012 Posted August 11, 2012 (edited) i just played CT for like 4 hours there's still people on ranked, apparently windows users so much bullshit, but somehow so fun i was getting destroyed by up back barrier nu and her basic blockstrings, but i couldnt stop (well actually i still won, but it got them out of pressure pretty much every time. i won by catching them on sword whiffs) i forgot how hard it is to pressure in that game, everything was based on a read, but the damage, so awesome tager hit me with one combo and did 6k lol Edited August 11, 2012 by mAc Chaos
Warhound Posted August 11, 2012 Posted August 11, 2012 BBCT's net code was amazing. It was just about as good as fighting a friend sitting next to you. Beast net code. Give it to me.
mAc Chaos Posted August 11, 2012 Posted August 11, 2012 Yeah, I was playing people in the UK and it felt like a 3 bar.
Darkside937 Posted August 11, 2012 Posted August 11, 2012 @Isuna: Zantetsu is awful because it's slow, obvious, much less safer than Tsubaki, and my personal hatred for it is because it has broken proration since CS1. In CT, it was at least sometimes useful for combos, but after that it has just been worthless. I've experimented with it in the lab more times than I can count, and it is ALWAYS one of the least efficient options in damage and meter. I even played around with (whiff first hit) > second hit stuff, even making the first hit whiff mid combo, but still found it to be just as bad. It is utterly worthless all around. And yeah, I miss CT. Still think it was the best BB, balance issues notwithstanding.
BladeOfJustice7 Posted August 11, 2012 Posted August 11, 2012 wtf is going on in this thread. CT? I hated that game. I'll probably hate CP too lol. I must fight him. What are you waiting for? I also believe I'm the worst mirror match player in any fighter. EDIT: Zantetsu is also useful for those last hit when your opponent doesn't want to burst.
mAc Chaos Posted August 11, 2012 Posted August 11, 2012 (edited) He's WC and I'm EC. lol Not gonna ever happen. I don't think Haku mirrors are that different than other matches. By that I mean, it's not something that's completely different from other fights you have, like Tao v Tao or something. Haku is basic so I don't think it's like I have any special anti Haku skill or something but just play the way I normally do. I used to hurl myself at and get beat down by other Hakus in CT all the time though. Slayer, Leonil, CactusGuy, FullAutoDeath, etc. Also CT had a lot of bullshit, but somehow it made it more fun and made me want to keep playing MORE. Stuff like Nu's doing 2C everywhere just made me more determined to win and made me keep playing. And that's not nostalgia since it's what was happening tonight. :P The salt sustains me. Also Tager was actually scary which made me remember it was 5.5 in his favor. Edited August 11, 2012 by mAc Chaos
xlolxlolx Posted August 11, 2012 Posted August 11, 2012 hop hotaru>air dash>j.2a>5c/2c combos cant combo off of ch hop agito hop tsubaki>agito does around 3.1k j2c hit doesnt float at all, not even on ch hotaru wallbound removed ct>2c>jc>(air stuff?)>agito = around 3k they can tech from j.c wallbound rather quickly agito raw hit does around 600 dmg 5d recovery feels longer normal hit 6b>5a doesnt look like itll combo on anyone you gain meter in od regardless of meter penalty
WolfCrimson Posted August 11, 2012 Posted August 11, 2012 you gain meter in od regardless of meter penalty Victory!
Kriegdrache Posted August 11, 2012 Posted August 11, 2012 Hey mAc, if I ever get a 360, I will buy CT just for you.
Isuna Posted August 11, 2012 Posted August 11, 2012 If 5D hade longer recovery it is because it is delayable.
WolfCrimson Posted August 11, 2012 Posted August 11, 2012 ??????? 5D is delayable?! HOW CAN THIS BE?!
Darkside937 Posted August 11, 2012 Posted August 11, 2012 CT was best since tiers aside, everyone felt like they had something really strong. A good example is Hakumen: - Counters led to great damage/were scary - BIG damage from pretty much anything once you had meter; Hakumen hit like a truck. I remember a tense match in CT at FR13, I was sitting on 8 stars and someone in the audience was shouting, "Don't let him touch you! PLEASE don't let him fucking touch you!" Well, I touched him. The subsequent combo pretty much melted his face off. Shit was awesome. - Instant block > counter was usable in many more situations - Haku was practically an impenetrable wall, since 6A was probably even better as AA than actual DPs and 6B blew up lows. Combine that with the above and you had a defensive monster - Meter auto gain was fast as fuck with ZERO cooldown - CH 6C into 5C = big hurt - 3C > stuff - Zantetsu didn't suck (as much). Even the old style for rendering the special graphical effects on his sword swings helped make it harder to see Consider he had all those strengths AS A LOW TIER CHARACTER. Hakumen was "worse" in CT than any other BB, yet I felt that was by far his most fun version. Even if you picked a "crappy" character, you still felt buff as fuck since everyone had stupid shit; it followed the philosophy of GGAC, but was obviously worse balanced overall. However, CT made up for its imbalance with hype. I can recall the most hype moment I've ever experienced in the entire time I've been playing FGs, and it was again in CT at FR13: I had made it decently far into the bracket when I was matched with an Arakune, at which point I figured my run was over since that matchup was terribad: 7-3 IIRC, but IMO more like 8-2. I managed better than I imagined I would and we made it to the deciding round of the set. It started poorly, with him whittling me down to ~5% while he still had ~90%. He went for a super ambiguous crossup dive and I thought I was fucked, but then I decided to try a 5D as a last resort, and to my surprise, it worked. The hypeness was what happened next: I had somewhat downloaded his bursting habits and had a feeling he was going to panic burst, so I went for 5D > 6C > Shippu. It ended up being a good read, and his burst when off as I cancelled the 6C into Shippu... So I was able to fully charge it. Due to the Danger penalty bursting carried in CT, it drained his ENTIRE lifebar. My personal most hype shit ever, and sadly nothing in CS1 onward has ever come close. They should have kept the craziness of CT by slightly nerfing the top 3 and buffing everyone else IMO. Instead, with each iteration it feels as though they're giving the entire cast a Valium, with some characters getting a stronger dose.
Isuna Posted August 11, 2012 Posted August 11, 2012 ??????? 5D is delayable?! HOW CAN THIS BE?! I think delayable 5D makes more sense than 10F start up 6D. >_> Saw no difference at Hakumen today. ._. Until they figure out what Hakumens best aerial combo is, he is going to be H-tier.
BladeOfJustice7 Posted August 11, 2012 Posted August 11, 2012 The reason hakumen was ass in ct, was because he was incomplete. They "balanced" him based off guesses, and no inputs from players. As such his projectile cutting ability was nigh useless, that it wasn't even used at his level player since if you cut something you couldn't move. he basically had NO way of dealing with zoning, nor could he really keep people out since there was no jc/4c. Which also kept him from getting knockdowns at the end of his combos. I find in extend he's back to hitting like a tank but with more creative ways of doing so. @Isuna, was does the calligraphy for each of hakumens special moves say? And what is that symbol that appears when he does a super/astral?
mAc Chaos Posted August 11, 2012 Posted August 11, 2012 I had made it decently far into the bracket when I was matched with an Arakune, at which point I figured my run was over since that matchup was terribad: 7-3 IIRC, but IMO more like 8-2. I managed better than I imagined I would and we made it to the deciding round of the set. It started poorly, with him whittling me down to ~5% while he still had ~90%. He went for a super ambiguous crossup dive and I thought I was fucked, but then I decided to try a 5D as a last resort, and to my surprise, it worked. The hypeness was what happened next: I had somewhat downloaded his bursting habits and had a feeling he was going to panic burst, so I went for 5D > 6C > Shippu. It ended up being a good read, and his burst when off as I cancelled the 6C into Shippu... So I was able to fully charge it. Due to the Danger penalty bursting carried in CT, it drained his ENTIRE lifebar. My personal most hype shit ever, and sadly nothing in CS1 onward has ever come close. They should have kept the craziness of CT by slightly nerfing the top 3 and buffing everyone else IMO. Instead, with each iteration it feels as though they're giving the entire cast a Valium, with some characters getting a stronger dose. Haha, that's so true. That's how I even first heard of you. Across the other side of the country I heard of a Hakumen that beat an Arakune at a tournament in the grand finals by baiting a burst at the final moment. It was like a legend. :P
dioxideUniversa Posted August 11, 2012 Posted August 11, 2012 I think delayable 5D makes more sense than 10F start up 6D. >_> Saw no difference at Hakumen today. ._. Until they figure out what Hakumens best aerial combo is, he is going to be H-tier. we got loktest tier lists
xlolxlolx Posted August 11, 2012 Posted August 11, 2012 forward throw>hop hotaru>air dash>j.2a>2c>j.b>j.2a>dj.2c>agito = around 2.8k back throw>guren>kishuu>2c works j.b still has crossup hitbox @blade theyre old characters for 123, pretty sure u get wut this means, no clue what you mean about supers
mAc Chaos Posted August 11, 2012 Posted August 11, 2012 (edited) I wonder how much damage forward throw > falling j.2C > 5C > Gurren > 3C would do. Or maybe throw > 5C > 623AA > falling j.2C > 5C > Gurren > 6C / other stuff Edited August 11, 2012 by mAc Chaos
mAc Chaos Posted August 11, 2012 Posted August 11, 2012 AGITO http://www.youtube.com/watch?v=P69NoqT0Vz8&feature=player_detailpage#t=78s also the crush trigger or something else after it
BladeOfJustice7 Posted August 11, 2012 Posted August 11, 2012 forward throw>hop hotaru>air dash>j.2a>2c>j.b>j.2a>dj.2c>agito = around 2.8k back throw>guren>kishuu>2c works j.b still has crossup hitbox @blade theyre old characters for 123, pretty sure u get wut this means, no clue what you mean about supers You never noticed that big symbol that ppears when you're charging shippu, it's blue. Nor the same symbol at the center of the yukikaze sumbol?
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