7r17r1 Posted November 6, 2010 Posted November 6, 2010 (edited) It doesn't, the "2147A" is a jump install, and wont work because the 5D isn't jump cancelable. heeeee, you are right, I forgot the drive 5C, tks :p [5300] 4D d.6C d.2D d.5D d.5C 2147A 2B 6C 22C 6C 2D 623D 66C j.D d.6D d.6B d.5C 236D you can see it in the blue saver combo vidéo at 3'17 : http://www.youtube.com/watch?v=lCPq5r7ZChM and you can add the last 5C... but maybe it does less damage because of repeated proration, I'll test it Edited November 6, 2010 by 7r17r1
MiraclePizza Posted November 7, 2010 Author Posted November 7, 2010 (edited) gj alex Lol David you still check these forums? All the stuff I've found and documented. Corner stuffs- Throw 22BC 6C 22B 22C 66C 4D 6C 2D 623D 6C sjc jD 6D 6B 5B 5C 236D Fenrir 3C 22BC 66C 4D 6C 2D 623D sjc jD 4D 236D 6C 5D 6B 5B 5C 236D Fenrir 3C 22BC (22B 22C 6C)x2 4D 6C 2D 623D 6C sjc jD 6D 6B 5B 5C 236D Fenrir http://www.youtube.com/watch?v=MtKeFt2beOo 3C drive alternatives http://www.youtube.com/watch?v=90vjnLdjV2A CH 5D reload http://www.youtube.com/watch?v=dBEMEBQSWVs IAD jD so you can fenrir from further than corner. http://www.youtube.com/watch?v=6WsUC2xzI_8 Nice. I'll add this stuff. [5300] 4D d.6C d.2D d.5D d.5C 2147A 2B 6C 22C 6C 2D 623D 66C j.D d.6D d.6B d.5C 236D This too. Edited November 7, 2010 by MiraclePizza
LunaKage Posted November 7, 2010 Posted November 7, 2010 Here are some crazy shenanigan combos. Corner: FC 4D > d.6C > d.2D > 623D > 6C > 5D > d.6B > d.5B > d.5C > j.D > d.6D > 236D > Fenrir > Fenrir (4.6k meterless, 5.5k one fenrir, 6.4k two fenrirs) Midscreen: CH d.5C > Empty Jump > 3C > 22C > 66C > 5D > d.2D > 623D > 66C > j.D > d.6D > d.6B > d.5C > 236D (4.2k) Corner: CH d.5C > Empty Jump > 3C > 22C > 66C > 5D > d.2D > 623D > 66C > j.D > d.6D > d.6B > d.5B > d.5C > 236D > Fenrir (4.3k meterless, 5.2k with fenrir) Bang and Tager only CH d.5C > Empty Jump > 3C > 66C > [22B > 22BC > 66C]x3 > 5D > d.6B > d.5B > d.5C > 236D > Fenrir (4.6k meterless, 5.4k with fenrir) Filling Noel with lol
MiraclePizza Posted November 7, 2010 Author Posted November 7, 2010 Touched up slightly on the aescetics in the OP. I'll add all that plus the stuff I referred to from my previous post sometime within the next few days.
7r17r1 Posted November 7, 2010 Posted November 7, 2010 What about Noel's options selects ? :p Here's what I found, not crazy but usefull AA option select on opponent's guard : 6A 19B or 18B, will high jump cancel on hit for combo and throw out a 5B or 6B on block 3C option select on opponent's guard : 3C RC 22BC, will throw 22BC on hit and 2B on block after the RC 6B option select on opponent's guard : 6C 6C[x]D, throw 6C on hit and xD on block... do not use against litchi, bang or carl, the 6C will often whiff usefull when you begin, but it's clever to hit confirm the 6B yourself, driving on block is not always a good thing against some char, even if they are better in CS :p 5C zonning : 5C 2362367D, throw thor on hit, drive on block, nothing on whiff not very usefull, since thor will often be a waste of heat, you can use it when your opponent is in the corner if you know how to combo off the thor, or to finish your opponent with
Halcyone3 Posted November 7, 2010 Posted November 7, 2010 Midscreen: CH d.5C > Empty Jump > 3C > 22C > 66C > 5D > d.2D > 623D > 66C > j.D > d.6D > d.6B > d.5C > 236D (4.2k) damn, that d.5C has a wagonload of hitstun O_o
wighti Posted November 7, 2010 Posted November 7, 2010 (edited) Dont think we had any 22B -> 6D combos mentioned yet, they're a bit character specific, but in general seem to work on people who have around average or bigger than that hitbox. 3C -> 22BC -> 66C -> 22B -> 6D -> d.6C -> d.2D -> 623D -> 66C -> sj.D -> d.6D -> d.6B -> d.5c -> sj.D -> Fenrir - 5820 / 48 heat 3C -> 22BC -> 66C -> 22B -> 6D -> d.6C -> d.2D -> 623D -> 66C -> sj.D -> d.6D -> d.6B -> d.5c -> sj.D -> d.6B -> Fenrir - 5795 / 51 heat Alright, ran some tests and got both combos to work on everyone except Lambda, Hazama and Tsubaki. I dont own Makoto or Valkenhayn, but I'd go as far as betting that these dont work on Makoto but do work against Valkenhayn. Anyway, non-haiding close to 6k damage without corner. Worth a shot in my opinion. For someone who hasnt tried this, and this is just my take on it, the "key" to this combo is the point where you do the 22B, from what I understand it *has* to be pretty much the earliest possible moment you could 22B, otherwise they recover out of it before the 6D hits. Someone who has played around with this a bit more can probably give a more technical answer on the timing. One last tidbit of fun facts, if for whatever reason (and I dont understand why they would be) the opponents tries to quick recover after the 22B, the 6D will reset the combo. Atleast this kept happening in training mode. Edited November 7, 2010 by wighti
LunaKage Posted November 7, 2010 Posted November 7, 2010 damn, that d.5C has a wagonload of hitstun O_o I know, I was freaking out whe I found out CH d.5C > Empty Jump > 3C comboed. I mean who else can empty jump in the middle of a combo?
HexaNoid Posted November 7, 2010 Posted November 7, 2010 (Atleast against Tager it's possible to do d.6B after the last sj.D to increase the heat gain over 50, thus making it possible to end it in fenrir even when starting from 0 heat.) For characters who don't have a big enough hitbox to land that last d.6B maybe you could add one haida rep instead to give yourself sufficient heat for the Fenrir ending. So, 3C -> 22BC -> 66C -> 22B -> 22BC -> 66C -> 22B -> 6D -> d.6C -> d.2D -> 623D -> 66C -> sj.D -> d.6D -> d.6B -> d.5c -> sj.D -> Fenrir Or were you going for a haida-less combo?
wighti Posted November 7, 2010 Posted November 7, 2010 I'll admit, it's just me being a complete tool at this game, but I cant get the 1 haida rep followed by the 22B -> 6D combo to work. Could be that it doesnt as well. Added the numbers for the other combos tho. Funnily enough, that d.6B at the end seems to decrease the damage. Worth noting as well that if you do start the combo from 0 heat, you can do one last Spring Raid in the end to relaunch followed by an air tech.
wighti Posted November 7, 2010 Posted November 7, 2010 Added some more testing info, anyone care to point out if I got anything wrong?
Runis Posted November 8, 2010 Posted November 8, 2010 I know, I was freaking out whe I found out CH d.5C > Empty Jump > 3C comboed. I mean who else can empty jump in the middle of a combo? Hazama, D chain into throw whiff Jayoku At first when I read "CH d.5C empty jump" I thought you meant that you were canceling prejump frames with 3C or something. That'd be awesome if it worked...
LunaKage Posted November 8, 2010 Posted November 8, 2010 Hazama, D chain into throw whiff Jayoku At first when I read "CH d.5C empty jump" I thought you meant that you were canceling prejump frames with 3C or something. That'd be awesome if it worked... Hazama's Chains are full of craziness, so I don't count him :P cancelling the jump animation may work with 3C, but in this case you don't need to lol
LunaKage Posted November 8, 2010 Posted November 8, 2010 By the way MiraclePizza, I don't see Noel's 6B/3C BnB in your list, if you hit one of these moves and can't haida your opponent for whatever reason you need to be doing these combos. 3C > 22C > 66C > 5D > d.2D > 623D > 66C > j.D > d.6D > d.5C > d.6B > 236D (4296 Damage) Ending in the corner modifying the ender to: j.D > d.6D > d.6B > d.5B > d.5C > 236D > Fenrir (5316 Damage) 6B > 3C > 22C > 66C > 5D > d.2D > 623D > 66C > j.D > d.6D > d.5C > d.6B > 236D (3589 Damage) Ending in the corner modifying the ender to: j.D > d.6D > d.6B > d.5B > d.5C > 236D > Fenrir (4576 Damage)
Halcyone3 Posted November 8, 2010 Posted November 8, 2010 (edited) By the way MiraclePizza, I don't see Noel's 6B/3C BnB in your list, if you hit one of these moves and can't haida your opponent for whatever reason you need to be doing these combos. 3C > 22C > 66C > 5D > d.2D > 623D > 66C > j.D > d.6D > d.5C > d.6B > 236D (4296 Damage) Ending in the corner modifying the ender to: j.D > d.6D > d.6B > d.5B > d.5C > 236D > Fenrir (5316 Damage) 6B > 3C > 22C > 66C > 5D > d.2D > 623D > 66C > j.D > d.6D > d.5C > d.6B > 236D (3589 Damage) Ending in the corner modifying the ender to: j.D > d.6D > d.6B > d.5B > d.5C > 236D > Fenrir (4576 Damage) for those who can't hitconfirm from just 6B>3C: 6B->6C->2C(1 hit)->3C->... (1)22BC->66C->5D->d.6B->5D->d.5C->jc->j.D->6D->236D 3k-ish (2)22BC->66C->4D->236D->6C->22B->22BC->66C->5D->d.6B->d.5B->d.5C->236D (corner) high 3k-ish simple beginner combos, work on everyone Dont think we had any 22B -> 6D combos mentioned yet, they're a bit character specific, but in general seem to work on people who have around average or bigger than that hitbox. 3C -> 22BC -> 66C -> 22B -> 6D -> d.6C -> d.2D -> 623D -> 66C -> sj.D -> d.6D -> d.6B -> d.5c -> sj.D -> Fenrir - 5820 / 48 heat 3C -> 22BC -> 66C -> 22B -> 6D -> d.6C -> d.2D -> 623D -> 66C -> sj.D -> d.6D -> d.6B -> d.5c -> sj.D -> d.6B -> Fenrir - 5795 / 51 heat Alright, ran some tests and got both combos to work on everyone except Lambda, Hazama and Tsubaki. I dont own Makoto or Valkenhayn, but I'd go as far as betting that these dont work on Makoto but do work against Valkenhayn. Anyway, non-haiding close to 6k damage without corner. Worth a shot in my opinion. For someone who hasnt tried this, and this is just my take on it, the "key" to this combo is the point where you do the 22B, from what I understand it *has* to be pretty much the earliest possible moment you could 22B, otherwise they recover out of it before the 6D hits. Someone who has played around with this a bit more can probably give a more technical answer on the timing. it works on valk it also works on hazama, if you are having trouble landing the 22B, practice it, its honestly not too bad. if you have trouble with d.6C knocking them too high and 623D whiffing, there's 2 solutions: (1) catch them from farther away, d.6C is hitting too close (2) delay the d.6C so it catches him lower. If neither of these worked, you are doing it waaaaay too close, its pretty spacing dependant on him. If you are having trouble with the 66C after 623D, its a timing issue that happens to the best of us, but it's doable. I'd recommend not trying this unless you already do this combo on every1 else consistently though, much more spacing dependant than the others......... but dat 5.8k midscreen <_> I got it down to the 623D->66C vs tsubaki and makoto but it seems they tech before they fall enough to get hit, or 623D sends them too far for you to catch up. And even if you could, the 22B is such a massive pain its not even worth it, even if it is damn 5.8k midscreen. Can't comment on lambda becuz for some stupid reason her hitbox shits all over my 66C->22B->6D. I saw same issues as hazama the few times my execution wasn't strangling me, so it could be doable, but i can't do 66C->haidas worth a crud on lambda so some1 else test =,= Needless to say, rachel, tao, arakune, bang, tager, and haku are easiest. very little spacing involved thanks to their hitboxes being very good for 22B'ing. You just need to watch for 22B height. Also, in general, the version with the d.6B->Fenrir will actually do more damage (or it did for me), so it seems to me that its just better overall than the other with a bit less dmg and meter while not being any harder to do. Edited November 8, 2010 by Halcyone3
wighti Posted November 8, 2010 Posted November 8, 2010 I didnt have practice with the 22B, it was the 22B -> 6D that was the biggest pain for me, maybe I'm just not pushing buttons fast enough, but it seemed if the 22B was too late they would tech before the 6D connected.(ie. I could still haida no prob if I tried but the 6D just wouldnt hit.) Didnt have much problems with Lambda, then again - our regular offline sessions has a Lambda mainer in it so I do get a lot of practice doing the links against the chick who shoots swords while I beat her down with guns. Will have to practice more with Hazama, unfortunately there's no one I play with who uses him so I'll just have to settle with practice mode and drill it down 'till I know I can get it right if I do happen to play against one.
7r17r1 Posted November 9, 2010 Posted November 9, 2010 (edited) A combo I just found against Hazama, I like it because it bring your opponent to the corner, instead of other version that needs you to high jump j.D that will nearly always cross up hazama and bring him to the center [4718] 3C 22BC 66C 22B 6D d.2D 623D 66C 5D d.6B d.5C j.D d.6D 236D You have to delay the 2D to the most, same for the 623D and 5D, ofc you can add fenrir and d.5B (5700) Can be done with 6B > 3C starter, 3900 damage, 4800 with fenrir I trained hard to do another combo that looks really cool but doesn't do as much damage, usefull on Tsubaki tough If some of you love tricky combo here it is : [4400] 3C 22BC 66C 4D d.5C jump j.C landing drive cancel 623D 66C 5D d.6B d.5C j.D d.6D 236D Edited November 10, 2010 by 7r17r1
LunaKage Posted November 10, 2010 Posted November 10, 2010 I have another combo. Works on Bang, Jin and Tager. 4D(FC) > d.6C > d.2D > Rapid > 3C > 22C > 66C > [22B > 22BC > 66C]x4 > 5D > d.6B > d.5B > d.5C > j.D > d.6D > 236D > 6C > Fenrir (6916 Damage, 6877 on Tager though)
TransientFaith Posted November 10, 2010 Posted November 10, 2010 Pretty flashy cool shenanigans combo taken from Noel Damage Material v3 http://www.youtube.com/watch?v=QAROINGkBqw#t=3m44s Works on Ragna, Jin, Taokaka, Noel 3C, 22BC, 6C, 6D, 2D, 623D, 66C, sjc, jD, 6D, 4D, delay d5C, jc, delay jC (2hit), 6C, sjc, jC (3 hit), 236C (5055) Timing is on par if not harder than haida imo but hey its flashy/cool
7r17r1 Posted November 10, 2010 Posted November 10, 2010 (edited) I have another combo. Works on Bang, Jin and Tager. 4D(FC) > d.6C > d.2D > Rapid > 3C > 22C > 66C > [22B > 22BC > 66C]x4 > 5D > d.6B > d.5B > d.5C > j.D > d.6D > 236D > 6C > Fenrir (6916 Damage, 6877 on Tager though) also work on Lambda, Litchi, Taokaka, Rachel, Mu-12, Arakune, Hakumen, Noel, Carl and Ragna, all with 4 rep doesn't seems to work on Hazama, Makoto and Tsubaki can't test on Valken, but I suppose it will work edit : added the rest edit 2 : work on Carl edit lol : this combo generate 75% heat XD Edited November 11, 2010 by 7r17r1
LunaKage Posted November 10, 2010 Posted November 10, 2010 also work on lambda, litchi, taokaka and ragna doesn't seems to work on hazama, carl and tsubaki didn't test on the rest Cool, I went to bed before I got a chance to test anyone else.
Runis Posted November 12, 2010 Posted November 12, 2010 I'm certain I mentioned about FC 4D combos and how awesome they were, but everyone snapped that it wasn't worth 50 heat...
LunaKage Posted November 12, 2010 Posted November 12, 2010 I'm certain I mentioned about FC 4D combos and how awesome they were, but everyone snapped that it wasn't worth 50 heat... 6.8k is 6.8k, besides this is a combo thread, it doesn't matter if the combo is impractical, if it exists, and is worth mentioning(don't mention 5D > 236D just because it exists) post it here.
GunslingerSonic Posted November 12, 2010 Posted November 12, 2010 also work on Lambda, Litchi, Taokaka, Rachel, Mu-12, Arakune, Hakumen, Noel, Carl and Ragna, all with 4 rep doesn't seems to work on Hazama, Makoto and Tsubaki can't test on Valken, but I suppose it will work edit : added the rest edit 2 : work on Carl edit lol : this combo generate 75% heat XD Valkenhayn can be looped by Noel, I say it should work. I'll see if that's possible
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