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  • 2 weeks later...
Posted (edited)

Well it's that time again. Patch v1.03 is out. Here are the patch notes. Feel free to correct anything I messed up:

Patch can be downloaded at http://umineko.mizuumi.net/wiki/Changelog

・A REPLAY feature has been added to the VS mode.

  (replays are up to five minutes long and a maximum of 999 can be stored)

・An option has been added to save replays.

・Added an option for offline delay.

・Damage touch startup speed has been tweaked.

・Re-adjusted the command interpreter for half circle motions.

・Fixed a bug which occurred after v1.01 in which attacks were evidently not coming out after a clash.

・Other miscellaneous bugs have been fixed.

・The Berserk Ability (Eva's) no longer influences stun.

・The minimum height requirement on air dashes have been lowered.

・Each character's Attack Touch has been individually tweaked.

・The behavior of Eva Beatrice's Jelly has been modified.

・Kanon's Wolf Jump (41236X) can be performed in mid-air.

・The priority on Ronove's Enchant Shield (41236X) has improved.

・Various changes to specials and supers.

Edited by brett_
Posted

・Kanon's Wolf Jump (41236X) can be performed in mid-air.

!!!

・The priority on Ronove's Enchant Shield (41236X) has improved.

w..why dad

Posted (edited)

This patch actually contains a lot of big changes (well, relatively). I went and tested a bit of stuff for a few characters, here's what I found:

Beatrice:

A nerf, but if you're good with beatrice this doesn't really change the core of why this character is strong. The SUMMONING of the towers no longer freezes time. This means you can no longer do silly ground combos such as 5C > meta > tower summon > fire arrows > continue combo. In fact, the time it takes to summon towers now is very significant. Even after an untechable 3C, such as 5B > 5C > 3C > Meta > Towers, they will recover at almost the same time you can get your first volley off. While I haven't tested, it definitely looks questionable whether or not you can land that first volley meaty, rather than getting DP'd or allowing them to jump and only get hit by 1 arrow.

Fortunately, you can still special cancel it, so I've began using the following setup: 5B 5C 3C > meta > 5a > make towers. Since you meta'd, any hit after the 3C will be completely untechable. Your 5a will air hit them and be completely untechable. Since you're special cancelling it from the 5a, you still get your towers up fairly quick. In the corner, this guarantees a meaty like normal. midscreen, this pushes pretty far away. you can attempt to dash in or jump and try and land a meaty, which may be possible, but the old setup I liked involving 3c meta 5b towers into a superjump crossup meaty j.C to pincer them seems a bit risky.

In the corner, if you have your partner out, I'd probably suggest comboing sweep into airhit tag into beatrice, rather than going into a ground string with beato, as the tag airhit knocks them high in the sky, giving you plenty of time to set up towers (corner crossup reset still works).

Note that the airhit tag is normally techable, so you need to meta as soon as you land in order to make it untechable. Or you can hope they tech and do a tech trap. Since the towers are so slow to make, you can no longer respond to an air tech taghit with make towers > arrows for guaranteed hits. instead I'd probably suggest 2C into an ex dp tk ex butterfly loop as a punish.

Battler:

Some good things, almost too good. His blue truth / birds / beams (236X) are now much better. While the startup is the same, the recovery seems a LOT better, unless i'm just imagining things, You can spam them pretty fast now, definitely can begin shooting one while the bird is still out. the best addition is that the C bird now HITS CROUCHERS (yes I tested on crouch block as well). This means unlike A and B birds, they cannot get out of your pressure easily by just mashing 2C. It's still slow to startup and longer recovery than the A and B versions, but it's still just as plus on block, so if they are forced to block it, you can definitely attempt to go in for more pressure. Between the buffs which encourage staggering with him (6B, 3B, longer windows), the threat of dash ins, and the ability to mix in fast birds in your strings, hopefully 236C will be a decent usable move. It's still pretty slow so using it point blank will have opponents mash 2a'ing you out of it, but from max range 5C / 2C, it seems pretty usable. The fast birds especially feel strong for midrange neutral game, as you can spam them quite fast, letting you SRK them if they try and mindlessly jump over them.

Finally dive kick will have some company in the neutral game tools department. Lastly, the exe version is now no longer plus on block. It's minus now, so using it in blockstrings and for repressure isnt really as viable. Instead, the startup seems to have been buffed, so comboing into it is quite easy. The speed might help for punishing jumps and other things, perhaps, though I honestly don't remember how much it differs from 1.02.

Kanon:

I only got to take a look at the viability of his air Wolf Jump, and my guess is that it will be as obnoxious as one would predict, as it basically gives him a double jump when no one else has one. He can perform it anytime during his jump, and the minimum height on it is quite low (you can effectively TK with it though im sure that has limited use). obviously you can only perform it once in a jump. you CAN special cancel into it from air normals, allowing you to do silly things such as j.C > j.B > wolf dive > whatever you want. As an extremely easy example, jump in j.C > B wolf dive > j.C will cross up midscreen. Uncreative, I know, but it illustrates how easily you can force some uncomfort with this. Like battler dive kicks, you can use it to change your air movement in a game that has very limited air movement manipulation, making the air wolf jump not only a great offensive tool, but as a way to neutral, bait others, or close in distance. Oh and yes you can wall jump afterwards if you really wanted to.

Eva:

Only looked at her airdash to see the difference, and I'm a bit disappointed. While part of me feels relieved this character doesn't have even more silly crap, I'm somewhat sad you can't even really iad with this character still. The minimum height is still extremely high compared to any actual airdash game. It feels impossible to do any iad motion (96, 696, 676, etc), due to the height. 966 will probably be the way you have to do it, and it still looks painfully ugly. The buff only helps the airdash do what it is already good at doing: closing in distances and manipulating air movement. So far it doesn't seem like the reduced height added anything new.

Please post any changes you guys discover. I'm especially curious about stuff like lucifer's changes (though I hear they are nerfs), shannons stuff (dp, j2c), virgilia's j2C (is it still retarded?)

tl;dr: Beatrice nerf. Battler buff. Kanon buff, Eva small buff.

Edited by brett_
Posted

Sequel announced, not much aside from a confirmation though.

Since it doesn't look like anyone's posted it here yet, the sequel to Ougon Musou Kyoku was announced today. Looks like it'll be coming out either at Winter Comiket or Summer Comiket.

Ryuukishi mentioned that he'd like the most recent character contest to influence the lineup of new characters. He also made a point of mentioning how surprised he was to see Lambdadelta so high in the polls. Make of that what you will.

He's also thinking about adding a mode to make special abilities easier to use (pushing a button to use Battler's blue truth was his example). Though he doesn't seem too sure on that point, and is asking for fan input.

Finally, Ryuukishi said that he wants the sequel to include a CG mode, where new pictures are unlocked as you play the game. ...And he's looking to fans to help supply them. They'll apparently be accepting images by email until the end of March.

What we know so far:

* Images may contain characters that aren't in Ougon Musou Kyoku, but should stick with characters from Umineko.

* Sizes 1920*1080, 1600*900, and 1280*720 in png format

* Each person can submit up to three images

* Previously released images are allowed, but the submitter must have the rights to them

* Monochrome images are okay

* Images should be all-ages appropriate

* The images might be altered for the game

* They might have to lower the amount they're accepting

* Email should be sent to bbs@07th-expansion.net, with 黄金夢想曲CG応募 as the subject.

* Names will be included in the credits, so be sure to include a pen name that you don't mind being displayed.

* We haven't heard their thoughts on submissions from overseas, but please remember that 07th Expansion doesn't speak English. Except they could probably recognize the word 'name'. Except in Japanese, that means you're mocking them. Or it could mean you're licking them. Ah, language is fun..

Posted

Hi, guys, I can't draw, draw some CG for my next game. Oh and I won't pay you, we'll just say it's a contest with no prize.

Posted

Eirei, I'm pretty sure I saw you on /jp/'s last Ougon thread so: Did you see a pic someone posted that supposedly could be a pic of the sequel? There was Bernkastel with Erika as her assist and Will with Dlanor as his. Pretty sure that's fake but uh, I wanted to confirm it.

Posted
No idea man, I must've missed it. I'd be pretty hype for playable Will though.

1299174164715.jpg

Posted
Hi, guys, I can't draw, draw some CG for my next game. Oh and I won't pay you, we'll just say it's a contest with no prize.

done

batora.png

Posted
image

Well that looks all sorts of fake. And your title should be week #首なし.

Also I need more CGs.

Posted
Well that looks all sorts of fake. And your title should be week #首なし.

Also I need more CGs.

Well, it does. But, you know, hope.

About the title, I frowned. At any rate, I'll be changing soon.

  • 1 month later...
Posted

Hey Guys. For some reason when i try to start the game. Nothing happens for me. I've setted my regional settings to japanese and all and downloaded the direct X that came with it as welll as having the right specs to play the game but to no avail. Any ideas about the problem?

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