Xtra_Zero Posted February 2, 2011 Posted February 2, 2011 You know, any form of online play is nice, but I really wonder why programmers haven't imitated the online system in the PC #RELOAD hack. That is a great system that makes finding matches a snap.
Hecatom Posted February 3, 2011 Posted February 3, 2011 version 1.02 is out, if there are still people interested on the game http://07th-expansion.net/ogon/update.html
Ichipoo Posted February 3, 2011 Posted February 3, 2011 While waiting for an accurate translation, let's Google translate that shit! Kogane dream song from this page [patch] update available. You download the update patch from the download button below As a client you do upgrade, thank you. Content Update (v1.02) ・ Added display option for simple background. ・Added shadow options for simple display. ・The delay caused Atakkutatchi attack. ・You can now hit the guard and to determine the attributes of the touch judges throw damage. ・Significant adjustments have been made Sutandameji values. ・SP adjustments have been made to increase the gauge. ・HP has a unique character set value. ・Changed some of the damage calculation. ・Half turn and dash commands, and adjusted the Bakkusuteppukomando hours. ・Fixed a bug that made the success of technical meta fires strike canceled. ・Fixed a bug that does not return the camera after the break Odin. ・Fixed a bug might not return after the break and Technology dim dim. ・Can extend the time - like now button 当身 Day - Hold the Ronoue strike. ・Conducted a review of the decision - and crouching guard stood guard. ・Technology - general, coordinated the mortal
Zeromus_X Posted February 3, 2011 Posted February 3, 2011 The simple display is really good (last two in the options at main menu), I can run the game in smooth 60 fps even during metaworld now.
brett_ Posted February 3, 2011 Posted February 3, 2011 (edited) Edit: Just deleted the original google translated stuff. Just so you know this is all half-assed translations, so dont get mad at errors: Edit: I've updated and added more known character specific changes, and put everything on the mizuumi wiki. http://umineko.mizuumi.net/wiki/Changelog#Patch_1.02 Content Update (v1.02) ・Added display option for simple background. ・Added shadow options for simple display. ・Attack Touch speed has been slowed down. ・If a Burst doesn't hit an opponent, the tag does not occur. SP meter is still taken, but the Tag meter does not get consumed. ・Stun damage has been greatly adjusted. ・SP meter gain has been adjusted. *It seems meter gain from damage scales based on damage done. ・Characters have character-specific health values now. ・Changed some of the damage calculation. ・Half circle motions, as well as forward and backdashs, have smaller input windows. ・Fixed a bug where a metal cancel would accidentally come out on a successful hit. ・Fixed a bug where the camera wouldn't return after Virgilia gets hit during Odin (her meta super) ・Fixed a bug with the curtains / blackouts not returning etc. ・Ronove's parry counter (Elegant Shield) can now be held down to make it stay out longer. ・Crouching and standing hitboxes have been adjusted. ・Specials and supers have been modified. Edited February 10, 2011 by brett_
GunslingerSonic Posted February 4, 2011 Posted February 4, 2011 *Acts like Stewie Will this change Shannon gameplay? I don't like Change.
SolxBaiken Posted February 4, 2011 Posted February 4, 2011 ・Characters have character-specific health values now. How is that even possible if we share the health bar? The simple display is really good (last two in the options at main menu), I can run the game in smooth 60 fps even during metaworld now. Sounds godlike :3
brett_ Posted February 4, 2011 Posted February 4, 2011 *Acts like Stewie Will this change Shannon gameplay? I don't like Change. Gameplay is pretty much the same, just probably some tweaks to certain moves in terms of frame data or properties. Your character is just as gay, don't you worry How is that even possible if we share the health bar? My presumption is that the combined heath values of your team result in the entire health bar.
SolxBaiken Posted February 4, 2011 Posted February 4, 2011 My presumption is that the combined heath values of your team result in the entire health bar. Hmm sounds interesting :3
Xtra_Zero Posted February 4, 2011 Posted February 4, 2011 (edited) The other way to do it is to have the damage you take change based on which character gets hit. EDIT: Upon doing some testing, I can't get different damage values on different characters, nor can I see any difference in the amount of life taken off the lifebar for different teams. I'm confused. Edited February 4, 2011 by Xtra_Zero
PLZSIC Posted February 4, 2011 Posted February 4, 2011 Shannon's f.5C now can be linked into specials. Happy day <3.
Shiawase Posted February 4, 2011 Posted February 4, 2011 Shannon's f.5C now can be linked into specials. Happy day <3. Happy day indeed!!
brett_ Posted February 4, 2011 Posted February 4, 2011 (edited) Godlike breaking news: Battler's 6C is overhead. I will never complain about this character anymore. I have blockstrings beyond 2a. yay. Edited February 4, 2011 by brett_
brett_ Posted February 4, 2011 Posted February 4, 2011 Nice change of note for shannon: the first hit of her 6B is now overhead, rather than mid, making it a 22f overhead rather than a 30+f one.
Xtra_Zero Posted February 4, 2011 Posted February 4, 2011 Godlike breaking news: Battler's 6C is overhead. YES. That move was wonk as hell. Looked like an overhead, sounded like an overhead, felt like an overhead... but wasn't an overhead.
brett_ Posted February 7, 2011 Posted February 7, 2011 Sieta's air bow recovers in the air now, letting you do airnormals afterwards. since you pop back like ky's air stunedge frc, you can do cute little mixups like jump over them, air bow, then ambiguous crossup them with a falling j.button.
Tong Posted February 14, 2011 Posted February 14, 2011 Cant believe community already dropped it People are complaining about THE universal combo (ABC-SPECIAL/META-ABC ETC) when its obviously just a SMALL part of the game. For me, It LOOKS deep, but we'll only figure out if we DIG IT. The strategy behind the special bars are beyond of what most can see
Hecatom Posted February 14, 2011 Posted February 14, 2011 it was inevitable with AH3 and MvC3 coming out
Mightfo Posted February 14, 2011 Posted February 14, 2011 Cant believe community already dropped it People are complaining about THE universal combo (ABC-SPECIAL/META-ABC ETC) when its obviously just a SMALL part of the game. For me, It LOOKS deep, but we'll only figure out if we DIG IT. The strategy behind the special bars are beyond of what most can see the fact that it has a system that makes you tag for reasons other than health, guard crushes being so central, and some nice special move design for zoners and stuff just got dwarfed by AH3 and MVC3. not a whole lot else to it. if they release a sequel, it will get more attention then if timed well.
furix Posted February 14, 2011 Posted February 14, 2011 Pretty much that^ It's a nifty game, but yeah.. I am sure it's bound to get a sequel of sorts though, I mean even Higurashi Day Break had a sequel. They'll probably be adding characters from chapters 5 through 8.
Hecatom Posted February 14, 2011 Posted February 14, 2011 and hopefully adress the problems that made the game somehow shallow
Xtra_Zero Posted February 14, 2011 Posted February 14, 2011 I bet this game gets rediscovered once the hype dies down. It's too pretty and original to go out quietly.
brett_ Posted February 15, 2011 Posted February 15, 2011 this game aint dead. I still play it. That is all. Still really just want them to add: Dlanor, Will, Jessica, Gaap. Dash breaking and directional throws would be nice but oh well.
Rhiya Posted February 15, 2011 Posted February 15, 2011 This game will get rediscovered once it's patched into not being sad. (And once the fucking command interpreter gets fixed. Why is it so goddamn stupid?)
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