HexaNoid Posted December 9, 2010 Posted December 9, 2010 (edited) Contents: 1. Midscreen Combos 2. Corner Combos General Notes/Misc Data: IMPORTANT LunaKage has gone through the trouble to create this video for us: a showcase of Noel's challenge mode combos optimised for practicality and use in matches. Checking this out before going on to try the combos in this thread would most definitely be beneficial for those learning, re-learning or trying to improve their Noel. Bolverk-GTM has also produced a small video of Noel's basic combos for beginner's to try in order to get a feel for Noel combo fundamentals (enders, dash cancels, Optic Barrel mid-combo etc.) Some more advanced combos are featured in this video. - XXXX/XX = Damage/Heat Gain - Notations in brackets or parentheses e.g. (5C >) indicate optional inputs - #D indicates drive starters and d.#D indicates drive followups. - sj = Super Jump ([2]7/8/9) - RC = Rapid Cancel (A+B+C) - CH = Counter Hit Move List 236A/B/C = Optic Barrel 214A = Muzzle Flitter d.236D = Bloom Trigger d.623D = Spring Raid d.214D = Assault Through 632146D = Fenrir (Distortion Drive) j.236236D = Thor (Aerial Distortion Drive) 214214C = Valkyrie Veil (Astral Heat) Unless otherwise stated, 6C used in combos should only use the first hit. A 6C that uses the second hit will be noted as '6C(2)' and is reserved for when you are in/near the corner. The damage and heat gain on combos that use 22(B)xN may be higher or lower if you fit in more or less 22B reps respectively. Fenrir can be tacked on to the end of most combos after j.D, d.6B, d.5C, d.6D and 6C anywhere and after d.236D in the corner. If you are using a combo that has XX > 236A(OpticA) > 6C > j.D > d.6D > ... in it and you can't get the d.6D to connect, remember to delay your 236A by a little bit so your opponent is at the right height and the rest of the combo connects. 2369236D (TK Thor) can also be input as 2362369D; I will always noted down TK Thors with the first notation, but both work so use whichever version you feel more comfortable with. If you're going to use gold bursts in your combos, make sure you do so as early as possible. Noel can jump cancel her 6C into a TK Gold Burst as well, so there's no need to rapid cancel into it. It is possible to do two Fenrirs in the corner usually by cutting a combo off short. Instead of doing d.6B > d.5D > d.5C > d.236D, go for d.6B > Fenrir x2 to have an easier time linking double Fenrirs. Edited August 7, 2011 by HexaNoid
HexaNoid Posted December 9, 2010 Author Posted December 9, 2010 (edited) 1) Midscreen Combos Combos From A: (Crouching) 2/5A > 2/5B > 2C > 5C > 3C > 22BBBC~66 > 6C > 236A > 66C > j.D > d.6B > d.6C > d.5D > d.5C > d.236D – 2,824/45(2B) – 2,999/46(5B) 2/5A > 2B > 6A > 6C > 236A > 66C > j.D > d.6B > d.6C > d.5D > d.5C > d.236D – 2,285/33 2/5A > 2B > 6A > 6C > B+C > 66C > B+C > 66C > 5D > 236A > 66C > j.D > d.6B > d.6C > d.5D > d.5C > d.236D – 2,428/40 2/5A > 2B > 6A > 6C > sj.D > Reload > 2B > 6C > 22B > 22BBBBC~66 > 66C > 5D > d.6B > d.5D > d.5C > d.236D – 2,508/39 6A > 6C > B+C > 66C > B+C > 66C > 5D > 236A > 66C > j.D > d.6B > d.6C > d.5D > d.5C > d.236D – 2,726/38 Combos From B: 2B > 6A > 6C > B+C > 66C > B+C > 66C > 5D > 236A > 66C > j.D > d.6B > d.6C > d.5D > d.5C > d.236D – 2,783/39 2B > 6A > 6C > 236A > 66C > j.D > d.6B > d.6C > d.5D > d.5C > d.236D – 2,610/32 (Crouching) 2/5B > 2C > 5C > 3C > 22BBBC~66 > 6C > 236A > 66C > j.D > d.6B > d.6C > d.5D > d.5C > d.236D – 3,257/44(2B) 3,899/45(5B) 5B > 5C > RC > 66A > 6C > B+C > 66C > B+C > 66C > 5D > 236A > 66C > j.D > d.6B > d.6C > d.5D > d.5C > d.236D 3,554/31 5B(CH) 3C > 22BBBBC~66 > 6C > 236A > 66C > j.D > d.6B > d.6C > d.5D > d.5C > d.236D – 3,606/39 5B(CH) > 2D > d.5C > d.6C > d.2D > d.6A > 214A > 2B > 6C > 22B > 22BBBC > 66C > 236A > 66C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D - 4,532/56 6B > 6C > 2C > 5C > 3C > 22BBC~66 > 6C > 236A > 66C > j.D > d.6B > d.6C > d.5D > d.5C > d.236D – 3,308/46 Combos From C: (Crouching) 5C > 2C > 3C > 22BBBBBC~66 > 6C > 236A > 66C > j.D > d.6B > d.6C > d.5D > d.5C > d.236D – 4,145/44 3C > 22BBBBBC~66 > 6C > 236A > 66C > j.D > d.6B > d.6C > d.5D > d.5C > d.236D – 3,847/38 *5C(CH) > 2/5D > d.5C > d.6C > d.2D > d.6A > 214A > 2B > 6C > 22B > 22BBBC > 66C > 236A > 66C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D - 4,857/57(2D) 4,557/52(5D) (Crouching) 5C(CH) 2/5D > d.5C > d.6C > d.5B > d.5A > 236A > 66C > j.D > d.6D > d.6B > d.5D > d.236D – 3,493/39(2D) 3,563/41(5D) 5C(CH) > 3C > 22BBBBC~66 6C > 236A > 66C > j.D > d.6B > d.6C > d.5D > d.5C > d.236D – 3,890/39 *Leave out OpticA if you use 5C(CH) > 5D as it becomes very difficult to do the rest of the combo if you do. Drive Starter Combos: 2/4/5D > d.6A > d.6C > 214A > 2B > 6C > 22B > 22BBC~66 > 6C > 236A > 66C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 4,635/48 (2D) 4,729/48 (4D) 4,479/48 (5D) 2/4/5D > d.5C > d.6C > d.2D > d.6A > 214A > 2B > 6C > 22B > 22BBC~66 > 6C > 236A > 66C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 4,931/54 (2D) 5,026/54 (4D) 4,758/53 (5D) 2D > d.5C > d.2D > d.6A > d.6C > 214A > 2B > 6C > 22B > 22BBC~66 > 6C > 236A > 66C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 4,907/54 (2D) 4,957/54 (4D) 4,734/54 (5D) 6D > 236A > 66C > BC > 66C > BC > 66C > BC > 66C > j.D > d.6B > d.6C > d.5D > d.5C > 236D - 3450/36 6D > 236A > 66C > B+C > 66C > j.D > Reload > 2B > 6C > 22B > 22BBBC~66 > 6C > 5D > d.6B > d.5D > d.5C > d.236D - 3,587/41 j.4D > d.6C > d.2D > d.5B > d.6A > 214A > 2B > 6C > 22B > 22BBC~66 > 6C > 236A > 66C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 4,722/53 *(Crouching) 2/5D > d.5C > d.6C > d.5B > d.5A > 236A > 66C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 3,768/41 (2D) 3,612/41 (5D) *(Crouching) 2D > d.5C > d.6C > 236A > 66C > j.D > Reload > 2B > 6C > 22B > 22BBBC~66 > 6C > 5D > d.6B > d.5D > d.5C > d.236D – 4,179/46 (Crouching) j.4D > d.6C > 236A > 66C > j.D > Reload > 2B > 6C > 22B > 22BBBC~66 > 6C > 5D > d.6B > d.5D > d.5C > d.236D – 3,938/55 (Crouching) j.4D > d.6C > d.5B > d.5C > 236A > 66C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 3,513/38 *Cross-up 2D only hits once and reduces the combo damage and heat gain slightly. N.B. 4D forces standing on crouching opponents, but 4D > d.5C > d.6C won’t connect. Use any of the above drive combos barring the one with that particular starter if you land 4D on a crouching opponent. j.D > d.6B > d.6C > d.5D > d.5C > d.236D will not work on Lambda or Makoto, so use the regular drive ender of j.D > d.6D > d.6B > d.5D > d.5C > d.236D on them. Any drive move on counter hit can be linked straight into d.6C > d.2D > d.5B > d.6A > 214A for more damage and heat gain. Fatal Counter Combos: j./4D > d.6C > d.2D > d.5B > d.5C > 214A > 2B > 6C > 22B > 22BBBBC~66 > 6C > 236A > 66C > j.D > d.6D > d.6B > d.5D > d.236D – 4,890/53 (j.4D) 5,381/53 (4D) Throw Combos: B+C > RC > 2D > d.5C > d.6C > d.2D > d.6A > 214A > 2B > 6C > 22B > 22BBC~66 > 6C > 236A > 66C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D - 4,675/45 B+C > RC > 3C > 22BBBBBC~66 > 6C > 236A > 66C > j.D > d.6B > d.6C > d.5D > d.5C > d.236D – 3,845/28 4B+C > 662B > 5C > sj.B > j.C > j.B > jc > j.B > j.C > j.236C – 2,237/10 j.B+C > 2B > 6C > 22BBC~66 > 6C > 236A > 66C > j.D > d.6B > d.6C > d.5D > d.5C > d.236D – 3,323/42 Edited September 17, 2011 by HexaNoid
HexaNoid Posted December 9, 2010 Author Posted December 9, 2010 (edited) 2) Corner Combos Combos From A: 5A > 2B > 6A > 6C(2) > 66C > 4D > d.6C > d.623D > 66C > 5D > d.236D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 3,202/56 (Crouching) 2/5A > 5B > 5C > 3C > 22BBBBBBBBC~66 > 6C > 4D > d.6C > d.623D > 66C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 3,632/55 (Crouching) 2/5A > 5B > 5C > 3C > 22BBBBBBBBC~66 > 6C(2) > 6C > 4D > d.236D > 66C > > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 3,603/58 6A > 6C(2) > 6C > 4D > d.6C > d.2D > d.623D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 3,681/45 6C > 6C(2) > 66C > 4D > d.6C > d.623D > 66C > 5D > d.236D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D - 3,666/54 6A > 6C(2) > j.4D > d.2D > d.623D > 6C > 4D > d.236D > 6C > 22B > 22BBBBBBC > 66~6C > sj.D > d.6D > d.6B > d.5D > d.5C > d.236D – 3,876/59 Combos From B: 2B > 6A > 6C(2) > 66C > 4D > d.6C > d.2D > d.623D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 3,720/47 2B > 6A > 6C(2) > 66C > 4D > d.6C > d.623D > 66C > 5D > d.236D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 3,704/55 5B > 5C > RC > 66A > 6C(2) > 66C > 4D > d.6C > d.2D > d.623D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 4,557/39 5B > 5C > RC > 66A > 6C(2) > 66C > 4D > d.6C > d.623D > 66C > 5D > d.236D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 4,538/48 5B > 5C > RC > 66A > 6C > B+C > 66C > 4D > d.6C > d.2D > d.623D > 6C(2) > 6C > 5D > d.236D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 4,506/52 5B > 5C > RC > 66A > 6C(2) > j.4D > d.2D > d.623D > 6C > 4D > d.236D > 6C > 22B > 22BBBBBC~66 > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 4,760/52 5B > 5C > 2369236D > 66~6C(2) > 6C > 4D > d.6C > d.623D > 66C > 5D > d.236D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 5,068/53 5B > 5C > 2369236D > 66~62A > 6C(2) > 6C > 4D > d.6C > d.623D > 66C > 4D > d.236D > 66C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D 4,482/39 (Crouching) 5B > 2C > 5C > 3C > 22BBBBBBBC~66 > 6C > 4D > d.6C > d.623D > 66C > 5D > d.236D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D - 4,783/68 6B > 6C > 2C > 5C > 3C > 22BBBBBBBC~66 > 6C(2) > 6C > 4/5D > d.236D > 66C > > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 3,907/60 (4D) 3,880/63 (5D) 6B > 3C > 22BBBBBBBBC~66 > 6C > 4D > d.6C > d.623D > 66C > 5D > d.236D > 6C > > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 4,125/63 Combos From C: 2C > RC > 66A > 6C(2) > 66C > 4D > d.6C > d.623D > 66C > j.D > d.4D > d.236D > 66C > 5D > d.6B > d.5B > d.5D > d.5C > d.236D – 4,617/47 2C > (5C >) RC > 66A > 6C(2) > 66C > 4D > d.6C > d.623D > 66C > j.D > d.4D > d.236D > 66C > 5D > d.6B > d.5B > d.5D > d.5C > d.236D – 4,556/44 (4,675/44) 3C > 22BBBBBBBBBC~66 > 6C(2) > 6C > 4D > d.6C > d.623D > 66C > 5D > d.236D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 5,030/64 3C > 22BBBBBBBBBC~66 > 6C(2) > 6C > 4D > d.6C > d.2D > d.623D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 5,047/56 5C > (2C >) RC > 66A > 6C(2) > 6C > 4D > d.6C > d.623D > 66C > j.D > d.4D > d.236D > 66C > 5D > d.6B > d.5B > d.5D > d.5C > d.236D – 4,733/46 (4,761/49) 5C > RC > 66A > 6C(2) > 66C > 4D > d.6C > d.2D > d.623D > 6C > j.D > d.4D > d.236D > 66C > 5D > d.6B > d.5B > d.5D > d.5C > d.236D – 5,024/49 5C > RC > 66A > 6C(2) > j.4D > d.2D > d.623D > 6C > 4D > d.236D > 6C > 22B > 22BBBBBC~66 > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 4,981/50 5C > 2369236D > 66~6C(2) > 6C > d.4D > d.6C > d.623D > 66C > 5D > d.236D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 5,328/52 5C > 2369236D > 66~62A > 6C(2) > 6C > 4D > d.6C > d.623D > 66C > 5D > d.236D > 66C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 4,967/53 6C(CH)(2) > 6C > 4D > d.6C > d.2D > d.623D > 6C > j.D > d.4D > d.236D ( > 6C > 22B x3) > 66C > 5D > d.6B > d.5B > d.5D > d.5C > d.236D – 5,502/55 (5,870/64) 6C(CH)(2) > 6C > j.D > d.4D > d.236D > 6C > 22B > 22BBBBBBC~66 > 6C > 5D > d.6B > d.5B > d.5D > d.5C > d.236D – 5,190/50 (Crouching) 5C > 3C > 22BBBBBBBBBC~66 > 6C(2) > j.4D > d.2D > d.623D > 6C > 5D > d.236D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 5,071/64 (Crouching) 5C > (2C >) 3C > 22BBBBBBBBBC~66 > 6C(2) > 6C > 4D > d.6C > d.623D > 66C > 5D > d.236D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 5,122/72 (5,105/67) (Crouching) 2/5C > 3C > 22BBBBBBBBBC~66 > 6C > 4D > d.6C > d.2D > d.623D > 6C(2) > 6C > 5D > d.236D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 5,455/71 N.B. All 5C combos can be started with 6C for slightly better damage and heat gain. Drive Starter Combos: 2/4D > d.623D > 66C(2) > j.D > d.4D > d.236D > 6C > 22B > 22BBBBBC~66 > 6C > 5D > d.6B > d.5B > d.5D > d.5C > d.236D – 5,073/58 (2D) 5,230/58 (4D) 2/4D > d.5C > d.6C > d.2D > d.623D > 66C(2) > 6C > j.D > d.4D > d.236D > 66C > 5D > d.6B > d.5B > d.5D > d.5C > d.236D – 4,982/56 (2D) 5,085/56 (4D) 5D > d.5C > d.6C > d.2D > d.623D > 66C(2) > 66C > 4D > 236D > 66C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 4,726/53 6D > d.623D > 6C(2) > 6C > j.D > d.4D > d.236D > 6C > 22B > 22BBBBBC~66 > 6C > 5D > d.6B > d.5B > d.5D > d.5C > d.236D - 4,515/56 j.4D > d.6C > 214A > 2B > 6C(2) > 66~6C > 4D > d.236D > 6C > 22B > 22BBBBBBBC~66 > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 5,208/59 (Crouching) j.4D > d.6C > d.2D > d.623D > 66C(2) > 6C > j.D > d.4D > d.236D > 66C > 5D > d.6B > d.5B > d.5D > d.5C > d.236D – 4,601/52 (CH) d.214D > 66 > 22BBBBBBBBBC~66 > 6C > 4D > d.6C > d.2D > d.623D > 6C(2) > 6C > 5D > d.236D > 66C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 5,423/68 (CH) d.214D > (662B >) 66C(2) > 6C > 4D > d.6C > d.623D > 66C > 5D > d.236D > 66C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 4,683/56 (4,359/57) d.623D > 66C(2) > 6C > j.D > d.4D > d.236D > 6C > 22B > 22BBBBBBC~66 > 6C > 5D > d.6B > d.5B > d.5D > d.5C > d.236D – 4,204/54 N.B. On crouching, go straight into Spring Raid (d.623D) after d.6C as d.2D will cross over your opponent. Fatal Counter Combos: *j./4D > d.6C > d.2D > d.623D > 6C(2) > 6C > j.D > d.4D > d.236D > 6C > 22B > 22BBBBBBC~66 > 6C > 5D > d.6B > d.5B > d.5D > d.5C > d.236D - 5,195/64 (j.4D) 5,811/64 (4D) *j.4D Throw Combos: B+C > 22BBBBBBBBC~66 > 6C(2) > 6C > 5D > d.236D > 66C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 3,756/53 B+C > 22BBBBBBBBC~66 > 6C > 4D > d.6C > d.623D > 66C(2) > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 3,925/45 B+C > 22BBBBBBBBC~66 > 6C > 4D > d.6C > d.623D > 66C > 5D > d.236D > 66C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 3,958/61 *j.B+C > 2B > 6C(2) > 66~6C > 4D > d.236D > 6C > 22B > 22BBBBBBC~66 > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 3,922/55 *Make sure you - not your opponent - are in the corner when you do these combo. Edited October 9, 2011 by HexaNoid
LunaKage Posted December 11, 2010 Posted December 11, 2010 I'm unlocking the thread now that a video has surfaced, right now I only want to include combos that we have visual proof of, later on that rule may change, but since it's early, we don't want to accidentally include something that was just a rumor, I have already PM'd the OP with the important combos from the video posted in the changes thread, so no need to rush off to analyze the video. If you post a combo in this thread be sure to link it to a source, even if it's not a video, we may include the combo later anyway.
kuma Posted December 12, 2010 Posted December 12, 2010 Two combos from a Gucci video. Probably character specific for characters that can be hit with 22B after 214A > 2B > 6C(1). j.4D > d.6A > d.6C > 214A > 2B > 6C(1) > 22B > 22C > 66C(1) > 236A > 6C(1) > j.D > d.5D > d.6A > d.6B > 236D - 3,897/38 4D (fatal) > d.6A > d.6C > 214A > 2B > 6C(1) > 22B > 22C > 66C(1) > 236A > 6C(1) > j.D > 236D - 4060/40 http://www.youtube.com/watch?v=Lsb7W_2jsH0 From another Gucci video: 2D in the corner 2D > d.6A > d.5A > d.6C > 623D > 6C(2) > 6C(1) > j.D > d.6D > d.6B > d.5B > d.5C > 236D > 632146D - 4851/42 http://www.youtube.com/watch?v=DUYd4ruF020
archling Posted December 12, 2010 Posted December 12, 2010 Looks like her combos now pretty much uses 236a to launch in situations where you would use 623d back in the previous game then you do an air combo. For the drive BnB, you can add an extra 236a. Look at her damage. So beast. Noel is beast, and j.4d is damnnnn fast.
archling Posted December 12, 2010 Posted December 12, 2010 Haha.. i'm loving this new noel. 5a 6a 6c 236a 6c j.d 5d 5c 6b 236d and super at the end if you're close enough to corner. 2.2k without super, 3k with super. So now off of 5a hits you can get knockdown and good positioning.. =D without confirming crouching or not.
RadRed Posted December 19, 2010 Posted December 19, 2010 (edited) From midscreen: 2D d.5C d.6C d.2D d.6A 214A 2B 6C(1) 22B 22BC 66C j.D d.6D d.6B d.5D d.5C 236D - 4,802/31 Source. Edited December 19, 2010 by RadRed
kuma Posted December 19, 2010 Posted December 19, 2010 From midscreen: 2D d.5C d.6C d.2D d.6A 214A 2B 6C(1) 22B 22BC 66C j.D d.6D d.6B d.5D d.5C 236D - 4,802/31 Source. Oh god yes.
Konton Posted December 20, 2010 Posted December 20, 2010 straaaaange Looks like a complete drive overhaul. d.5c -> 6c = LOL Did they remove same move proration or does the second 2d not count because the first was a starter?
LunaKage Posted December 20, 2010 Posted December 20, 2010 straaaaange Looks like a complete drive overhaul. d.5c -> 6c = LOL Did they remove same move proration or does the second 2d not count because the first was a starter? Yes, 2D and d.2D are two different moves.
Mizzet Posted December 20, 2010 Posted December 20, 2010 From midscreen: 2D d.5C d.6C d.2D d.6A 214A 2B 6C(1) 22B 22BC 66C j.D d.6D d.6B d.5D d.5C 236D - 4,802/31 Source. This makes me happy, d.5c > d.6c that's some pretty sweet proration we get to play around with, no more using d.6a early in the combo.
SkyKing Posted December 20, 2010 Posted December 20, 2010 With the new Noel, it's looking viable to hit everyone of her drives in a combo before ending it. Big damage + not so much negative proration into wall carry.
archling Posted December 21, 2010 Posted December 21, 2010 Stuff from JP Wiki: 5aa 6a 6c BC cancel 6c 5d 6b 5d 5c 236a 6c j.d 236d 2a(x N) 2b 6a 5c j.b jc j.b j.c j.236c - this obviously for when you land 6a really far so a normal 6c follow up will whiff 6a CH 2b (whiff) dash 2a 6c BC cancel 6c 5d 6b 5d 5c 236a 6c j.d 6d 236d - should be good for anti air too(?) - 2b whiff confirm (?) Anti air 6a jc j.b jc j.b j.c j.236c - for when 6a is landed too far so that the normal 6c follow up will whiff Anti air 6a 6c BC cancel 6c 5d 6b 5d 5c 236a 6c j.d 6d 236d - landed close 6b [6c 2c] 3c 22bc dash 6c 236a 6c j.d 6d 6b 5d 5c 236d Drive 6b 6a 6c 5d 236a 6c j.d 6d 6b 236d General drive combos from drive starters: 5d, 4d, 2d, j.4d 5c 6c 2d 6a 214a 2b 6c 22b 22bc dash 6c 236a 6c j.d 6d 6b 5d 236d - On standing, obviously - For Lambda and Makoto, you need to do 6c BC cancel 6c before the 22b 22bc follow up. * there's a video of this a few posts back from RadRed * 5d is nowhere as good as before and not very useful 5d 4d, 2d, j.4d 5c 6c 6d 236a dash 6c j.d 5d 6b 236d - variation for crouching j.d 5a 6c 2d 6a 214a 2b 6c j.d 6d 236d - used for beating anti-airs (?) 3c 22bbc dash 6c 5d 6b 5d 5c 236a 6c j.d 6d 236d - height dependent on the 6c, obviously. Think CT timing. *pretty sure you can do whatever you want after 3c Grab combos: Back grab dash 2b 5c j.b jc j.b j.c j.236c Air grab 2b 6c 22b 22bc dash 6c 236a 6c j.d 6d 6b 5d 5c 236d Where's all the fun haidas? =(
LunaKage Posted December 21, 2010 Posted December 21, 2010 No haidas in CS2, I thought I've explained this. 22C has same move proration, so using it more than once in a combo will kill your combo's damage, as well as make it more possible for your opponent to escape before your combo would normally finish.
archling Posted December 22, 2010 Posted December 22, 2010 That statement was obviously sarcastic. I'm a troll. I thought I've explained this? Just because you're a Noel mod doesn't mean you're hot shit now. Chances are if you know something, I've already known it before you, thanks.
LunaKage Posted December 22, 2010 Posted December 22, 2010 That statement was obviously sarcastic. I'm a troll. I thought I've explained this? Just because you're a Noel mod doesn't mean you're hot shit now. Chances are if you know something, I've already known it before you, thanks. I'm sorry if you think you're better than me, but I would appreciate it if you didn't troll in these forums. Thanks.
Danny Schme Posted December 22, 2010 Posted December 22, 2010 Stuff from JP Wiki: Good shit! Thanks for the info and translation.
Konton Posted December 22, 2010 Posted December 22, 2010 Oh god. Those Noel vs Makoto videos. Corner combo into fenrir into ANOTHER fenrir sans blue-beat. 7k. Get hype.
rei-Scarred Posted December 23, 2010 Posted December 23, 2010 Yeah, that makes me happy. I wonder if tk air super doesn't blue beat either. Even though it's less damage its much flashier. Also d.5A is AUB now. No more holding up back vs CR hopefully.
SkyKing Posted December 23, 2010 Posted December 23, 2010 Yeah, that makes me happy. I wonder if tk air super doesn't blue beat either. Even though it's less damage its much flashier. Also d.5A is AUB now. No more holding up back vs CR hopefully. It should have been AUB before, just nobody really didn't use it in CS1 since it was super risky if you mistimed it. I know I use it a lot, probably from abuse the hell out of it in CT.
rei-Scarred Posted December 23, 2010 Posted December 23, 2010 nobody really didn't use it *twitch* Also, "should"? Do you mean it actually was, or it should have been? If it actually was I was completely oblivious lol. Good to know these things.
SkyKing Posted December 23, 2010 Posted December 23, 2010 *twitch* Also, "should"? Do you mean it actually was, or it should have been? If it actually was I was completely oblivious lol. Good to know these things. lol. My double negatives coming out. I do catch people with it, so it seemed that way. May they just get caught off-guard by it? I'm not so sure myself either.
Recommended Posts