LunaKage Posted December 20, 2010 Author Posted December 20, 2010 WOAH WOAH WOAH I noticed something in those last 4 videos. - They changed what j.A and 2A sound like on hit, this pisses me off, but has nothing to do with gameplay, so no biggy. +++++++++++++++++++++++++ 2A traded with Hakumen's 4C. -Luciferin can't block overheads, maybe he's American.
SkyKing Posted December 20, 2010 Posted December 20, 2010 It could just be me, but it looked like 2A was sped up a bit. If so, then maybe Noel can actually beat some stuff out while applying crouching pressure.
Firekid2 Posted December 22, 2010 Posted December 22, 2010 http://www.youtube.com/watch?v=Mz4p90Y9iO8 dash cancelable 22C looks really cool.
GunslingerSonic Posted December 22, 2010 Posted December 22, 2010 http://www.youtube.com/watch?v=Mz4p90Y9iO8 dash cancelable 22C looks really cool. Hey, That's me. My Yellow Suit Noel in action. No, That's not me to be honest.
Chiizu Posted December 22, 2010 Posted December 22, 2010 Holy cow, dash cancellable 22C looks amazing indeed. And i always be surprised at the hefty chunk of life Fenrir's last hit takes away
GunslingerSonic Posted December 22, 2010 Posted December 22, 2010 (edited) also looks good on here. http://www.youtube.com/watch?v=_Pvl63iJYWM EDIT: Second Part of Makoto vs Noel: http://www.youtube.com/watch?v=TePVyfByVeM Edited December 22, 2010 by GunslingerSonic
AcoTan Posted December 22, 2010 Posted December 22, 2010 Oh wow, why don't I see people complaining and jumping to Makoto ship? She looks insanely crazy now. Everyone was complaining about Noel, but Makoto's mixups and long corner carry combos... I do like that Noel's 2B(crossunder)>2D on opponent's neutral tech. Hope we can abuse this more in CS2. Also gonna be interesting to learn the timing for dashing after 22C, either dash cancel or normal dash.
Chiizu Posted December 22, 2010 Posted December 22, 2010 I found that Noel a bit drive happy but i'm more than surprised at how they sped up CR. It almost feels safe now.
HexaNoid Posted December 22, 2010 Posted December 22, 2010 Everyone was complaining about Noel, but Makoto's mixups and long corner carry combos... Noel as the new Bang and Makoto the new Litchi. Calling it.
GenoWhirl Posted December 22, 2010 Posted December 22, 2010 Arakune would be the new Litchi, skill requirements taken into account Therefore, Noel would be the new Ragna Hazama is the new Hazama
Chiizu Posted December 22, 2010 Posted December 22, 2010 Therefore, Noel would be the new Ragna No. No character could possibly be as easy to play as Ragna execution-wise. At least it took me longer than an hour to learn Noel's harder combos.
mAc Chaos Posted December 22, 2010 Posted December 22, 2010 Nah, it's more like, Makoto and Noel are Ragna and Arakune is Arakune and Hazama is Hazama.
LunaKage Posted December 23, 2010 Author Posted December 23, 2010 More like Noel is Noel, and Makoto is Makoto. Anyways, updating the OP now.
SkyKing Posted December 23, 2010 Posted December 23, 2010 (edited) [bBCS2] Noel Vermillion 1st Combo Video Exhibition http://www.youtube.com/watch?v=2Hn-nF3hhIk Stylin' stuff in here, and some that can be used mid-match, IMO. EDIT: I also noticed that none of the combos had Fenrir enders, but were still consistently doing ~3.8k+ starting from anywhere on the screen. That seems like more damage that can be added, giving us potential for multiple ways of reaching upwards of almost 8k. It show us also a way to link 6C(2) wall bound from a bit farther away from the corner. j.4D went from nearly useless to the one of the most versatile moves for her. Edited December 23, 2010 by SkyKing
Danny Schme Posted December 27, 2010 Posted December 27, 2010 http://www.ustream.tv/recorded/11647633 The Yellow Noel in the beginning.
GunslingerSonic Posted December 28, 2010 Posted December 28, 2010 http://www.youtube.com/watch?v=s2dzfnNUt-Q#t=3m08s Arakune vs Gucci's Noel http://www.youtube.com/watch?v=XbRzc1i7YhE - Tsubaki vs Purple Suit Noel (Who could it be?) http://www.youtube.com/watch?v=rxKGGvj47e8#t=9m52s Ragna vs Gucci's Noel
Danny Schme Posted December 28, 2010 Posted December 28, 2010 (edited) I'm about to watch the first to links you posted. But the way GUCCI plays in the Ragna video just confuses me to no end. Backdash happy when he knows Ragna can easily reach him anyways. Maybe they're bad IB attempts? Punished wiffed DP with... 5A 6A CS1 combo?! Then at the end he grows some balls and sensibility... Well GUCCI, at least you've still got some clutch in ya. Arakune match - AGAIN WITH THE CLUTCH!! Glad he realized mashing 2D doesn't work after round 1. Big nerf to the character but a buff to the players. People will actually have to think now. No idea what that invalid rapid cancel drive corner combo was all about but... whatever works, works. Edited December 28, 2010 by Danny Schme
Klazzix Posted December 28, 2010 Posted December 28, 2010 Arakune match - AGAIN WITH THE CLUTCH!! Glad he realized mashing 2D doesn't work after round 1. Big nerf to the character but a buff to the players. People will actually have to think now. No idea what that invalid rapid cancel drive corner combo was all about but... whatever works, works. It was to keep the advantage / to keep the pressure rolling IF the Arakune tech'd. Good stuff.
Danny Schme Posted December 28, 2010 Posted December 28, 2010 It was to keep the advantage / to keep the pressure rolling IF the Arakune tech'd. Good stuff. Good looks! A variation on the run up 4D while they're downed then d6B or d6D 50/50 pressure, but since he didn't tech he got a little more damage. Nice eye!
Arcknight Posted December 28, 2010 Posted December 28, 2010 At the end of that Noel vs. Ragna video it actually looked like Noel was able to keep pressure on Ragna pretty well. That is something that has been non-existent for far too long. I find it sad though that he can still stick Inferno Divider in there after a blocked d.6c though.
Danny Schme Posted December 28, 2010 Posted December 28, 2010 At the end of that Noel vs. Ragna video it actually looked like Noel was able to keep pressure on Ragna pretty well. That is something that has been non-existent for far too long. I find it sad though that he can still stick Inferno Divider in there after a blocked d.6c though. My reasoning VV *reposting since it fits the conversation here* And yea GUCCI, too many close calls. I'm noticing a lack of j.4D use, is it probably because of the match ups? I'm assuming you mean the Ragna match since Arakune is always in the air. Honestly I'm not sure if its specifically match up related. Personally I think it was more of how the Ragna showed GUCCI that he didn't give a shit about what he was doing in the air. Everything was DP'd, 5A'd, 2A'd or 6A'd. Hell, even running up got DP'd. He used it once in the very last round. Actually because of what happened in round 1 - GUCCI adapted and took a much more ground based approach which is hard but needed in the Ragna matchup. If he was in the air it was in attempts to dodge/yomi a move. And in all honesty, if the Ragna wasn't SO scared of the corner in round 3 and stopped barriering, he could have DP'd his way to victory for free. He had 100 meter to do whatever the fuck he wanted, but the pushback allowed GUCCI to keep pressuring at a somewhat safer distance.
Arcknight Posted December 28, 2010 Posted December 28, 2010 I was still under the impression that Ragna couldn't follow up after 6a any more but I see that is no longer the case. Seemed like a dumb change to Ragna at any rate (I know this isn't about him though). Does Fenrir in the corner push back less allowing for the double or was that always possible? Some things I just haven't ever tried in training. Also ya that Ragna played it too safe instead of counter assaulting or what have you. A win is a win though haha.
SkyKing Posted December 28, 2010 Posted December 28, 2010 Double Fenrir was possible in CS1. It's normally safer to Fenrir > Thor if you are not sure about proration. I've had people tech on the 2nd Fenrir before.
hulskiey Posted December 28, 2010 Posted December 28, 2010 I think its the same. Today one guy teched out of my fenrir > thor ending after 3rd or 4th bullet.
HexaNoid Posted December 28, 2010 Posted December 28, 2010 I don't think it is. Thor prorates slightly less than Fenrir but, like you observed, it's not failsafe. In most cases, it's best to just save your heat rather than go for a double DD as chances are your opponent will tech.
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