itsme Posted March 13, 2011 Posted March 13, 2011 I remember more of 0 in CT (HURR MU) while tenchi more in CS.
Schneider-X Posted March 28, 2011 Posted March 28, 2011 (edited) Here's a good video of Sodomu. Didn't know you could extend the combo off of j.A > j.B > j.2A > j.C and I liked the combo he did at 4:00, nice way of getting the opponent back into the corner. http://www.youtube.com/watch?v=LJJ-3bahj9E Edited March 28, 2011 by Schneider-X
zdravkelja Posted March 28, 2011 Posted March 28, 2011 Yeah, it was very cool. But I liked more that combo at the end. 6.5k, 5 stars... I think it would break 7k if he finished with Shipuu.
Re4L14124c Posted March 28, 2011 Posted March 28, 2011 couldn't he have used tsubaki to up the damage at the end instead of going for what he did?
zdravkelja Posted March 28, 2011 Posted March 28, 2011 In which part of the combo? Tsubaki has worse proration now, I'm not sure.
zreb Posted March 28, 2011 Posted March 28, 2011 i didn't over-think what he did at the end, given that by the time he spent the star on gurren it did all of like 100 damage. I assumed he was just trying to finish him off.
Sophisticat Posted March 29, 2011 Posted March 29, 2011 ^ In that case, he should have done Gurren -> Enma -> finish. For Tsubaki, he's probably referring to doing hop Tsubaki after 5c, but I'm not sure that would work with how heavily the combo is prorated at that point. Anyway, cool combos, very solid Haku. What interests me is his corner pressure now. Having those new air unblockable normals makes it scarier to try and get out on Haku.
rtl42 Posted March 29, 2011 Posted March 29, 2011 are you talking about the combo against valkenhayn? by the time he got to the 17th or 18th hit, there's nothing else that's worth doing except looping [5C xx Guren] until the opponent dies. at the least, it's harder to tech out of comparing to guren xx enma -> air combo.
Sophisticat Posted March 29, 2011 Posted March 29, 2011 New A-Cho is up and we have some Tenchi! ... But he seems to be struggling. He has one match in the first set, but I won't link since there isn't much there to see. However, the 4th set is a good one: Link Tenchi plays the second match @2:25. Struggles until he does one beast of a combo in the second round. We also have the regular A-Cho Haku go on a nice streak starting @13:55. He does something pretty cool at one point (forget where exactly): 5c CH (OTG) -> Kishuu -> 5c -> etc. It seems you don't need an AA CH off 5c to do 5c x2 as a starter anymore. Very nice. Lovin' the new kishuu. That said, I might have to revise my initial assessment of CS2 Haku. I still think he struggles, but I'm optimistic about his design in future installments. He seems more like a GG character now what with his return on meter. We might get some nice stuff next time around. For now, we just need to stick to it I guess.
psycofang2 Posted March 29, 2011 Posted March 29, 2011 , we just need to stick to it I guess. havent we always? also i would like to see him struggle if you would post it. i dont want to see haku winning all the time i need to see how they struggle and lose just as much.
Re4L14124c Posted March 29, 2011 Posted March 29, 2011 [i was suggesting tsubaki into 2C into etc., but I guess there probably wasn't untech time; it was just a suggestion.] full screen combo hype hype; damage was a little bit low for 5 stars, though, I feel (but then again I'm stuck on the 1star 1kdmg mentality still). THe CH 5C wasn't OTG, but it's around 25:28
Sophisticat Posted March 30, 2011 Posted March 30, 2011 havent we always? also i would like to see him struggle if you would post it. i dont want to see haku winning all the time i need to see how they struggle and lose just as much. This is the vid. It's @39:52 I think. You can just click the link in the top comment.
Sophisticat Posted April 3, 2011 Posted April 3, 2011 We get to witness an excellent Haku in the recent Tachikawa vids: link I'll go through the vids again at some later time, but he displays good combo selection, some new stuff I forget and overall great FG instincts. I'm keeping an eye on this guy.
zdravkelja Posted April 7, 2011 Posted April 7, 2011 Combo video http://www.youtube.com/watch?v=zBdScmHMAIk You can still follow up after tk Tsubaki midscreen.. Dat 5k-6k combos... 9* 8k combo... Also, many combos were finished with j.2A>delayed falling j.2A>airdash j.2A>j.C>5C>3C. Hakumen is way more fun now
itsme Posted April 7, 2011 Posted April 7, 2011 Kind of iffy at the 5C part but pretty sure we'll always find ways to fit that 5C in. I was actually excited once I saw the midscreen follow ups and 5k+ damage, can't wait for the console release!
SansProtocol Posted April 8, 2011 Posted April 8, 2011 That j.b > Tsubaki Corner Slide (4 stars total) for almost 5k was nice. Also, the 5C > Renka > Kishuu cancel > 6C combos made me giddy.
rtl42 Posted April 8, 2011 Posted April 8, 2011 (edited) notice how very few of the midscreen combos start off realistically. like, how often do you land a 5C starter? (well if you do, your opponent sucks and deserves all the damage it deals! lol) it's gonna start off of stuff like 2A/5A/5B, so the damage is going to be lower. like if this were a Slayer combo vid, and he started half the combos with 5H, would you guys get excited at the damage? probably not, as it should do that much damage if you start off 5H. kinda wish he'd started with something more practical, because other things like number of hits and stuff comes into play with regard to tech time, for example. Edited April 8, 2011 by rtl42
itsme Posted April 8, 2011 Posted April 8, 2011 Yeah I know what you're talking about. I'm still excited at the potential we have here though, especially midscreen Tsubaki combos. I'm not joking when I say I was kind of disappointed at the damage potential Hakumen had shown before this combo video.
Re4L14124c Posted April 8, 2011 Posted April 8, 2011 4k off 3C counter with 1 star is amazing. Also, for all the corner combos couldn't you extend it with another round of j.2C>2C?
GNkyrios Posted April 8, 2011 Posted April 8, 2011 4k off 3C counter with 1 star is amazing. Also, for all the corner combos couldn't you extend it with another round of j.2C>2C? depends on the numbers of hits and the height of your opponent, its a bit tricky to add another j2C.
mAc Chaos Posted April 8, 2011 Posted April 8, 2011 I wonder if those 5C combos would still work if you started with j.2C > 5C? 5C wasn't used as much in CS1 but that's because there was less incentive for it, with how much damage you could get off 2A and 2B... I saw it used a lot more in CT, along with j.2C as a starter. And now the combos you can get off 2A and 2B are not as damaging, right? Still, I like just that you can get good damage off 3C, though it looks unlikely.
SansProtocol Posted April 8, 2011 Posted April 8, 2011 I wonder if those 5C combos would still work if you started with j.2C > 5C? 5C wasn't used as much in CS1 but that's because there was less incentive for it, with how much damage you could get off 2A and 2B... I saw it used a lot more in CT, along with j.2C as a starter. And now the combos you can get off 2A and 2B are not as damaging, right? Still, I like just that you can get good damage off 3C, though it looks unlikely. I don't know if it would all still work but it's the 100 P1 that 5C has now that was abused in the combo video. 2A was buffed for damage (160 -> 300) and initial proration (80 -> 85), but 2B's damage went down, though (600 -> 450). Also, the damage overall is going to be lower overall off of a 3C, as the combos are longer and the P1 of 3C went down from 100 to 90. I wish I had a PSP to test this all out.
Sophisticat Posted April 9, 2011 Posted April 9, 2011 Sweet combos, though the vid was a chore to watch because of the resolution. Ugh. Anyway, I don't think the fact he used 5c for the combos is much of an issue. He displayed the main common strings and their potential and that's all we need, I think.
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