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Posted (edited)
For comparison's sake, this is Chou's list:

SS: Tao Litchi

S: Bang

A: Arakune

B: Carl, Jin, Hakumen

C: Hazama, Lambda, Ragna

---From this point, character potential is limited---

D: Noel

E: Rachel

F: Tsubaki Tager

Original post (he explains his ranking, but I'm not in the mood to translate it all): http://jbbs.livedoor.jp/bbs/read.cgi/game/48579/1284887157/321

Generally anyone who thinks Tao is S tier thinks that her neutral game is so good that it makes up for her low health/primers.

Translating the post in order to clear up any confusion.

-----

Litchi - Slight disadvantage against Bang, even with Tao. She could still get stronger, and your opponent needs a lot of info on Litchi to win, so she's top.

Tao - No explanation needed. Strongest neutral game, good damage off all hits, an lays the weaker characters to waste with ease.

Bang - Offense, defense, neutral, and comeback factor are all at a high level - there are virtually no flaws. Has a big disadvantage against Tao. It's hard for him to compare with the top two characters.

Arakune - "One Chance Man". Can turn around any match until the last second - it's never over until it's over. Random beam or gold burst is pretty much is the end of the round.

Carl - He's strong, but Litchi, Tao, Arakune and Bang are ridiculous in comparison.

Jin - Does well against Tao and Litchi, and has even been doing well against Bang lately. High health, and multiple shoryu's that deal with a wide variety of situations. In addition, his mixup is strong, and all his jump attacks are useful in a variety of situations - they are simple to use and strong. His uses for meter are varied and all useful, and the benefits of using meter to add damage are nice. His drive is quite useful as well.

Hakumen - troll character

Hazama - Damage is not high enough (off all random hits). Okizeme is overall weak. I'm not sure about vs Bang, but Litchi and Tao beat him pretty solidly.

Lambda - "Matchup information" - this is extremely important for this character. Limit on her reversal and uses for meter aren't good enough. Doesn't stand a change against Litchi, Tao or Bang.

Ragna - Overall strength is all right, the power of wakeup dp is great and his okizeme is solid. . . . but to be honest, there's not much variance in his attack pattern - the more you see it, the better you'll be able to deal with it.

Bottom 4 don't really matter. They are good but all flawed in some way.

Edited by Lord Knight
Posted
I'm going to add a third option.

C) IT'S FUCKING DUSTLOOP

it could be worse, gamefaqs, SRK or Smash Boards

Posted
Smash Boards

"You can only play a character this way versus another character and tiers are concrete." I love me some Smash, but the community makes Dustloop seem like afternoon tea or something...

Posted

Hows is Hakumen NOT a troll character?

The moment he got 4C and the new j.C he completely upgraded (downgraded depending on your perspective) to troll status.

Plus theres the ridiculously fast startup of his counters.

Posted
Hows is Hakumen NOT a troll character?

The moment he got 4C and the new j.C he completely upgraded (downgraded depending on your perspective) to troll status.

Plus theres the ridiculously fast startup of his counters.

They're annoying until you get used to them. 4c has plenty of recovery on it. You can AD in for free if it whiffs, and some characters can low profile the move. J.C somewhat covers air entry, but that's about it. Neither leads to much damage, either.

His counters have to have fast startup or else they're useless. Also note that they have a ton of recovery frames if the Haku whiffs. Free CH.

6C shippu. 4k. 2 hits.

TROLL CHARACTER.

I sense much salt in your veins. I didn't even do it to you, man! Besides, 6c is slow as hell. Parry that shit.

Well, there was that 7k corner combo I got going... :kitty:

6C FC

World's easiest 8K+?

If you can land it, lol.

Posted
His counters have to have fast startup or else they're useless. Also note that they have a ton of recovery frames if the Haku whiffs. Free CH.
His jD is basically nearly instant recovery and immune to lows. It's a true pain to punish even if you bait it.
Posted

You know the "it's dustloop! hahahahaha" posts are really shitty, almost as bad as the uninformed users posting false info or people just having really bad, no-logic arguments.

Really if you hate DL so much and are just going to keep perpetuating the idea that this place is terrible (hey, it's your fault too!) then stop coming here and posting.

Posted
Jin - Does well against Tao and Litchi, and has even been doing well against Bang lately. High health, and multiple shoryu's that deal with a wide variety of situations. In addition, his mixup is strong, and all his jump attacks are useful in a variety of situations - they are simple to use and strong. His uses for meter are varied and all useful, and the benefits of using meter to add damage are nice. His drive is quite useful as well.

I was having a pretty shitty day today and then I read the bolded phrase, fucking made my day.

Posted

mix up doesn't mean only overheads. Jin's mix up is decent. He has REALLY good reset options and 6B anti-throw trap that leads to 6K damage in the corner.

Posted

Yep his reset potential and J.236D gimmicks and ambiguous j.d crossups and shit make his mix up decent.

Honestly, I like chou's list a lot except for Hazama and no details on Haku. Seems pretty spot on to me so far except for those two.

Posted
mix up doesn't mean only overheads. Jin's mix up is decent. He has REALLY good reset options and 6B anti-throw trap that leads to 6K damage in the corner.

I'll give you the resets, specially 3C > 236D, but the 6B throw-bait is nothing more than a gimmick that fails against barrier-throw.

Posted
His jD is basically nearly instant recovery and immune to lows. It's a true pain to punish even if you bait it.

Eh? Not really, but you do have to train yourself to punish it. Just know that he's vulnerable for 11f after landing, and you'll see that you have enough time to get in a good poke on reaction.

J.D is an exceptionally good move, though. It's relatively safe in the right situation, and a free 5c x2 link combo right off the bat into 4k++ damage + knockdown. However, it's still a counter and vulnerable to being baited.

You know the "it's dustloop! hahahahaha" posts are really shitty, almost as bad as the uninformed users posting false info or people just having really bad, no-logic arguments.

Really if you hate DL so much and are just going to keep perpetuating the idea that this place is terrible (hey, it's your fault too!) then stop coming here and posting.

I agree with the sentiment.

Posted
I'll give you the resets, specially 3C > 236D, but the 6B throw-bait is nothing more than a gimmick that fails against barrier-throw.

It's not even close to being a gimmick, lol. If it were nothing but a gimmick, people wouldn't be scared of it.

6B > throw

throw > block

2A throw > OS

If you guess wrong and 6B their OS, you get to continue pressure anyways. Hardly a gimmick. :|

Also mixup doesn't refer to just high/low, he has good mixup.

Posted
mix up doesn't mean only overheads. Jin's mix up is decent. He has REALLY good reset options and 6B anti-throw trap that leads to 6K damage in the corner.

learn to tech and don't mash 7 frame throws?

Posted
You know the "it's dustloop! hahahahaha" posts are really shitty, almost as bad as the uninformed users posting false info or people just having really bad, no-logic arguments.

Really if you hate DL so much and are just going to keep perpetuating the idea that this place is terrible (hey, it's your fault too!) then stop coming here and posting.

QFT brother sG

Posted
It's not even close to being a gimmick, lol. If it were nothing but a gimmick, people wouldn't be scared of it.

6B > throw

throw > block

2A throw > OS

If you guess wrong and 6B their OS, you get to continue pressure anyways. Hardly a gimmick. :|

Also mixup doesn't refer to just high/low, he has good mixup.

If you're getting that far ahead of it, then you should also go ahead and list the things that beat it, like jabs, DPs, and what have you. I'll have to agree with me being wrong in calling it a gimmick though. All in all, his resets lead to high/low/throw mix-up and without 50 Heat, the high/low is already out of the way and all that's left is the throw. Now the other way of mix-up that's left is his jumping cross-ups, but those are very risky and easy to see. Is there anything else I'm missing?

The guy has mix-up but I just laughed at the though of "strong mix-up", more like gimmicky and risky mix-up.

Posted (edited)

Moi_X7, It's a gimmick, but really good one imo. I use it quite frequently in my matches and land it A LOT. Although the godlike "hold up-back" beats it easily.

The guy has mix-up but I just laughed at the though of "strong mix-up", more like gimmicky and risky mix-up
That's true for almost every character. Even Tao and Valk with their godlike mix up can eat a jab, or a DP, or even a throw.

Granted, his mix up is not the best, but it's above average imo.

qwerty, That's a poor response. 6B is playing with your opponent's reflexes, it has nothing to do with mashing and/or teching throws. It's natural to go for a grab at point blank range...

Edited by advancedNoob
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