VietGeek Posted June 9, 2014 Posted June 9, 2014 Just to be clear, is Akatsuki gonna be in the game? He's the only character that interested me at all. Yes, all characters in the arcade version will be present in the console port.
RurouniLoneWolf Posted June 9, 2014 Posted June 9, 2014 Nope. Not yet. I'm hoping FB releases a promotional video or does a stream showcasing her before release but so far, nothing.
heavymetalmixer Posted June 9, 2014 Posted June 9, 2014 Damn it, why does French Bread haven't said anything about a PC version? Is it because they don't care about Melty Blood fans?
RurouniLoneWolf Posted June 9, 2014 Posted June 9, 2014 Probably don't have time to even further investigate a PC version at the moment. The PS3 version needs to be going gold pretty soon so their focus is probably that right now. Â Hmmmm, to be honest, I'm not really sure when they're going to get time to investigate a PC version since after the PS3 version releases, they might need to focus on Dengeki's console release if Sega is having them do it.Â
TaigaStyle Posted June 9, 2014 Posted June 9, 2014 Quite a statement to say they don't care about Melty fans just because it's not on PC.Â
LordSpectreX Posted June 9, 2014 Posted June 9, 2014 Nothing is going to happen to Melty Blood until the VN Remake of Tsukihime happens. #AcceptIt.
fiendmaw Posted June 9, 2014 Posted June 9, 2014 https://www.youtube.com/watch?v=FZHzH742pqE&feature=youtu.be This doesn't need any comments.
TekkamanArk Posted June 9, 2014 Posted June 9, 2014 https://www.youtube.com/watch?v=FZHzH742pqE&feature=youtu.be This doesn't need any comments. Â lol it's Tatsunoko PTX all over again
Pichy Posted June 9, 2014 Posted June 9, 2014 It's being performed on the AI in Stage 1 of Arcade Mode. It might just be that the AI doesn't think to tech, like with various black beat combos in GG. If not, guess a 2.03 will be coming along in the next month. Â EDIT: Oh wait, there's no indication of invalid. We Hideyoshi now.
Kairos Posted June 9, 2014 Posted June 9, 2014 Actually, it's in training mode, so it's legit. Â I expect a hot fix or something along those lines soon enough
TaigaStyle Posted June 9, 2014 Posted June 9, 2014 I hope not. I want to do that to someone on the PS3 version.
caiooa Posted June 9, 2014 Posted June 9, 2014 motochika chaos vs senaru akatsuki. Start around 1m http://www.nicovideo.jp/watch/sm23747141
Icekin Posted June 10, 2014 Posted June 10, 2014 https://www.youtube.com/watch?v=FZHzH742pqE&feature=youtu.be This doesn't need any comments. Â Â Get life lead, do that until timer runs out. Win game. Lose all friends.
Sojoro Posted June 10, 2014 Posted June 10, 2014 I don't know what's worse. This Waldstein combo or UNIB's Linfinite ...
Tigre Posted June 10, 2014 Posted June 10, 2014 This, by a longshot. linfinite was at least funny to watch. Seriously hope this gets rectified before console release.
SoWL Posted June 10, 2014 Posted June 10, 2014 This, by a longshot. linfinite was at least funny to watch.For the first time, maybe. I don't see any difference between a single move and a combo repeated over and over, especially when you're on the other side of it.
TAI-X Posted June 10, 2014 Posted June 10, 2014 Game seriously still has problems this bad after being patched how many times? Â I mean, the chances of you encountering it in an actual match are marginal, but just the fact that such a huge oversight exists at this point in the game's lifespan.
Sourenga Posted June 10, 2014 Posted June 10, 2014 Game seriously still has problems this bad after being patched how many times? Â I mean, the chances of you encountering it in an actual match are marginal, but just the fact that such a huge oversight exists at this point in the game's lifespan. Geez, this is like the first bug found in this game within the last 8 months... But anyways, I'm surprised no one hadn't found this yet since all you need to do is use Wirberwind in the corner. Â But yeah, Waldstein players are having fun using this in the latest Spica Freeplays. Gashi-san beat Senaru's Eltnum using it.
Ragnarok_F4 Posted June 10, 2014 Posted June 10, 2014 At least I think a move is easier to patch than a whole character like Linne was.
caiooa Posted June 10, 2014 Posted June 10, 2014 yup. You can see that hitstun bar don't change. It's clearly a bug, and not a problem in the general mechanic (like linne infinite). Btw, the description of the video says you have to connect just the last hit of walldenstein 623C....maybe because of this it taked so long to be discovered (from september of last year to last week).
LordSpectreX Posted June 11, 2014 Posted June 11, 2014 Waldstein Top 3 Least Used Characters. Â inb4 Akatsuki infinite. :3
Tigre Posted June 11, 2014 Posted June 11, 2014 inb4 Akatsuki infinite. :3 Character would still have to get in. Seriously what's with Akatsuki If this was any game other than Unreal Full Screen Normals he would be fine but he flat out doesn't have the range to compete sometimes
Pichy Posted June 11, 2014 Posted June 11, 2014 I feel that the best way to improve him would be to just reduce the startup and increase the hit/blockstun of his fireball. Make it something that you want to avoid entirely so you can't get air-unblockable'd and allow him to have some actual space control. His close-range game is fine and he can use the game's defensive mechanics well. He just has to get in at all.
fiendmaw Posted June 11, 2014 Posted June 11, 2014 I feel that the best way to improve him would be to just reduce the startup and increase the hit/blockstun of his fireball. Make it something that you want to avoid entirely so you can't get air-unblockable'd and allow him to have some actual space control. His close-range game is fine and he can use the game's defensive mechanics well. He just has to get in at all. He also needs midscreen damage.Badly.His midscreen stuff is a joke at best.
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