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Posted

Damn, that's my typo, of course it's a 623, a DP.

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Posted

Oh... that's less interesting then.

Do they say why there isn't much Waldstein info? Is he just that unpopular?

Posted

Well, there isn't much to say about command grabs outside of them being, well, grabs. And there's not enough time to figure out the subtle differences between their different versions. Though I do wonder why there's no info on his 236 attack. I should rewatch some replays with him and find it out, at least to make his movelist more readable.

Posted (edited)

Shoot every one portraits seems lifeless besides Carmine, Yuzuriha,Gordeau, and Hilda. Hilda best damn poker face I seen yet.

Edited by Keo-bas
Posted (edited)
It figures women would identify with a character that bleeds on a regular basis.

This ice of mine is burning red!

Figuring out Waldstein is harder than I expected. His 236 is a long-ranged swing that moves him forward a bit, with the EX version swinging a couple of times more. That's the simple part, though I'm not sure about the reason he has this move (maybe it has super-armor?). But then you see all his different throws, see that only two of them are written in his movelist, and things get messy. So far, he seems to have:

- A regular throw

- A regular 360 "huge damage" throw

- An aerial version of the 360 throw

- A rushing wall slam throw (214A/B/C)

- An anti-air knockdown throw

- An overhead (blockable?) throw that can hit jumping opponents

- A throw that bounces the opponent off the wall and can combo into itself (and can hit them while they jump, too)

- An Infinite Worth super-throw

I'm almost sure that, like with Kira from Arcana Heart, some of these throws are just different versions of the same move, but still, that's a damn lot of throws to work with.

EDIT: And for the last three characters for now...

Hyde:

Black Orbiter (236A/B/C) - Shots a spinning round projectile that returns to Hyde after a while. It has two follow-ups: 236A makes it explode without returning, 236B makes Hyde step forward and attack at the projectile's position. The EX version deals multiple hits, allowing Hyde to attack while it's still launched. Also has a similar aerial version, though it doesn't seem to have any follow-ups.

Name unconfirmed (22A/B/C) - Hyde stabs the ground, attacking with a weak shockwave. The range of the shockwave depends on the button pressed.

Red-Clad Craver (623A/B/C) - Your regular shoryuken-like move. The EX version performs a short combo which rushes to the opponent before the actual shoryuken.

Vacant Shift First (214A/B/C) - A Gauntle Hades-like jumping attack. The distance traveled depends on the button pressed. You can follow it up up to two times, with the last hit knocking the enemy down (I guess those are Vacant Shift Second and Third). The EX version performs the follow-ups automatically.

Gyre Vortex (41236D) - Infinite Worth; Hyde stabs the ground with his sword and creates a red whirlwind around himself. Can OTG, blows the enemy away.

Linne:

Can double-jump.

Sky Fang (236A/B/C, can be done in midair) - Linne shoots a small quick projectile. The distance it travels changes with the button pressed. The EX version deals multiple hits, allowing Linne to attack while it's still launched.

Moon Circle (623A/B/C) - Another boring anti-air move. The B and C versions deal more hits than the A version.

Fog Skin (214A/B/C) - A couple of quick slashes. The EX version is a long auto-combo.

Name unconfirmed (63214A/B/C) - Linne makes a small jump forward and makes an overhead kick.

Cannagi/Calm Goddess (41236D) - Infinite Worth; Linne makes her sword bigger and performs a spinning attack, finishing with a pillar of light.

She also seems to have rekkas, but there's no clear info on them yet. Maybe it's that 214 move.

Carmine:

Doesn't die when his health would reach zero because of his specials. His regular throw restores some health.

Spiiin! (236A/B/C) - Drains some health and creates a spinning projectile that hangs in the air for a while. After that, it turns into a puddle of blood and may be used with other specials. By performing this move again, the puddle moves closer to the enemy. The EX version makes a bigger projectile.

Name unconfirmed (623A/B/C) - Carmine attacks with blood crystals around himself. If there are any puddles near him, the attack seems to go up.

Name unconfirmed (input unconfirmed, can be done in midair) - Shoots forward a long crystal for some health. If done in midair, the crystal falls on the ground and turns into a puddle.

Oraa! (214A/B/C) - Makes a blood crystal erupt from the ground. The EX version creates a bigger crystal, locking down the enemy in hit stun for a while.

Rise! (22A/B/C) - Lays down a blood puddle. Can be followed up by turning the puddle into a crystal that hits the enemy. The EX version makes Carmine jump and throw down a couple of puddles that immediately turn into one large crystal.

Hyahahahahaha! Suffer! (41236D) - Infinite Worth; Carmine shoots a couple of crystals that deal many slashes when they hit the opponent.

Seems like he has more setup and puddle activation options that are not covered yet.

Edited by SoWL
Posted
i see her face more like drunk with lust, well at least is what i think that they tried to do :P

i guess is that its just me that dont see hilda as that type of character

for me she seems more like lust from FMA

adadup!

i already claimed yuzuhira as my waifu, step down bitch :v:

i guess will all be fighting for Yuzuriha then lets go Get Hype

Posted
It figures women would identify with a character that bleeds on a regular basis.

I'm glad I don't bleed the way he does though with blood dripping off his arms. That would really suck.

Posted

Also, Merkava says that his reach is considered to be too long. I sure hope they don't nerf it, since there are other ways to balance it.

Posted

Gordeau is pretty damn awesome looking I'll give him that. I'm still loyal to Carmine so far though~

Though I am hype for more videos of Vat though once people have got her a bit more figured out. Hope we get some soon.

Posted

Can we still joke about Type-Moon character designs? Because Gordeau looks like Lancer there. Or Kouma. Or maybe he's actually original and my brain can't handle it.

Posted

Well to be fair, Type Moon designs are pretty down to Earth as far as Japanese design is concerned, also when you task the same set of artist to do more and more projects it gets REALLY hard to make vast amounts of variation. At least Type Moon (poorly IMO) keep everything within the same universe.

Hell, I still think everything drawn by Akira Toriyama happens in the same universe, including Dragon Quest VIII and Blue Dragon (wait a min...dragon...DRAGON!)

Oh and he DEFINITELY does not look like Kouma in that image, and I'll loosely agree with the Lancer (Zero) comparison.

Posted

On the rocks? What a classy guy.

Type moon designs IMO doesn't stand out much, but are very clean. Personally, I am a fan of Rin's and Sion's character design. Zettai Ryouiki, delicious.

Posted (edited)
Hell, I still think everything drawn by Akira Toriyama happens in the same universe, including Dragon Quest VIII and Blue Dragon (wait a min...dragon...DRAGON!)

I have the same impression. Like piccolo=magus or bulma=lucca. I almost feels like searching for the dragon balls to ressurect chrono.

edit: merkava sd

http://inbirth.info/topic0045.html

Edited by caiooa
  • 2 weeks later...
Posted

I'm just hoping that article isn't just jumping the gun on declaring that the game will be out in Fall. If they aren't, I'm hype for this game actually releasing.

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