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Posted

Also F you haters, SFxT I still hold as one of my favorite 2D fighters

I don't know what all the hate is for that game, but it's Capcom so I'm biased against them.

The DLC was what a lot of people were complaining about (and by DLC I mean "Disc Locked Content"). To get the extra 12 characters you had to pay another good 12-20 bucks or so. And all 12 characters were already on the disc so...

Also the game's timer. 99 seconds in that game is too short, attack animations are super long and drain a lot of time or it's a problem with the health. But yeah, 99 seconds isn't enough most of the time

Posted (edited)
KoF (XIII) is only balanced because it's a game of "Touch of Deaths" the characters themselves are ok but it's the fact everyone can kill once they enter HD that makes everything ok.
Edited by Hecatom
Posted
A gross generalization, KOFXIII is more than that (specially because the TOD's consume a lot of resources), but i wouldn't deny that is an important part of the strategy.
Posted
A gross generalization, KOFXIII is more than that (specially because the TOD's consume a lot of resources), but i wouldn't deny that is an important part of the strategy.

True, perhaps is the only "drawback" of the Play to win mentality, on a competitive environment the players would always try to maximize their chances of winning, so it wouldn't be rare to see the perceived top tier being used more.

Posted

Veil Off is more like Heat or Blood Heat activation from Melty Blood. You can only do it in neutral, activation comes with a burst-esque attack that blows the opponent away, and it puts in you a special state that lets you use supers for free at the cost of draining your meter over time.

Posted (edited)

■アンダーナイト インヴァース Ver.1.01修正箇所

○GRDゲージ6個以上のチェインシフトはエフェクトと性能を変更しました

○GRDゲージが6個未満のチェインシフトはコンボ制限をリセットしないように変更しました

○チェインシフトの補正変動値を変更しました

○チェインシフトのEXSゲージ増加量を変更しました

○GRDゲージの自動増加値を変更しました

○アサルトでのGRDゲージ増加処理を変更しました

○ジャンプ攻撃をシールドされた時の着地硬直を増加しました

○最大タメヴェールオフの無敵時間を増加しました

○その他細かい不具合を修正しました

If I'm not mistaken:

- Over 6 GRD bar Chain Shift's effects have been changed.

- Chain Shift's move cancellation has been changed.

- You don't get a "combo limiter" reset when you activate Chain Shift with less than 6 GRD bars.

- EXS gain when activating Chain Shift has increased.

- Automatic GRD gain amount has been changed.

- The amount of GRD used when using Assault has been increased.

- The opponent's landing recovery will be longer if you Shield an aerial move.

- Veil Off has increased invulnerability.

- Aside from that, a few minor changes were done (they don't tell you what it is).

They have used some strange wording on that changelog. Anyway, I've just woke up and speed translated through it; it might be all wrong, so when I get home I'll properly translate it if that's the case.

Edited by HiagoX
Posted
■アンダーナイト インヴァース Ver.1.01修正箇所

○GRDゲージ6個以上のチェインシフトはエフェクトと性能を変更しました

○GRDゲージが6個未満のチェインシフトはコンボ制限をリセットしないように変更しました

○チェインシフトの補正変動値を変更しました

○チェインシフトのEXSゲージ増加量を変更しました

○GRDゲージの自動増加値を変更しました

○アサルトでのGRDゲージ増加処理を変更しました <- is assault a move o_O? or they using it as offense? idk

○ジャンプ攻撃をシールドされた時の着地硬直を増加しました

○最大タメヴェールオフの無敵時間を増加しました

○その他細かい不具合を修正しました

If I'm not mistaken:

- Over 6 GRD bar Chain Shift's effects and properties have been changed.

- You don't get a "combo limiter(scaling)" reset when you activate Chain Shift with less than 6 GRD bars.

- EXS gain when activating Chain Shift has changed.

- Automatic GRD gain amount has been changed.

- The amount of GRD used when using Assault has been increased.

- The opponent's landing recovery increased if you Shield an aerial move.

- max charge Veil Off has increased invulnerability.

- Aside from that, a few minor fixes were done (they don't tell you what it is).

They have used some strange wording on that changelog. Anyway, I've just woke up and speed translated through it; it might be all wrong, so when I get home I'll properly translate it if that's the case.

fixed, their wording is fine except for the assault thing which i think is supposed to be offense so it's proly "GRD bar increase from offense play processed by the system has changed" most of the things they just werent too specific about

Posted
fixed, their wording is fine except for the assault thing which i think is supposed to be offense so it's proly "GRD bar increase from offense play processed by the system has changed" most of the things they just werent too specific about

No, Assault is one of the game's mechanics. I've made sure to check that because I didn't know that existed.

Thanks for fixing my translations!

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