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Posted
This is why i am against a damage nerf (at least at barely 2 weeks after the release), also not that i am against time outs, we cant see the high damage on a vacuum, there are many other factors to take in consideration before whining about the damage being too high (This speaking on the theoretical scenario that they nerf the chain shift)

also isn't your gauge suppose to increase your damage output? i see people burn it for meter.

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Posted

lol I actually think the dmg is not high enough, fucking game is way too slow because of the way the neutral game is played out

Posted
lol I actually think the dmg is not high enough, fucking game is way too slow because of the way the neutral game is played out

I agree on this. The game's bigger emphasis on spacing and zoning kinda drags things out when the base damage doesn't give a large enough payoff.

Posted
lol I actually think the dmg is not high enough, fucking game is way too slow because of the way the neutral game is played out

Neutral can be fun too, ya know.

Posted

I kinda like the neutral game here because it's fun to see that everyone can do something besides attempt rushdown and hope for the best.

Posted

neutral game is fun and all but when you get 2-3 rounds that average 60-90 seconds on the game clock it gets pretty tiring imo

Posted

combos are too long(especially relative to damage) and too much stuff leads to the same knockdown situation without having to worry about choosing between damage and knockdown, so too large of a % of the game is combos or pressure strings

carmine looks fucking sick as hell though his projectiles give me 4000000000 boners:

https://www.youtube.com/watch?v=DNbomaGfX0Q#t=7m13s

Posted
neutral game is fun and all but when you get 2-3 rounds that average 60-90 seconds on the game clock it gets pretty tiring imo

And like i said, not every game needs to play/be similar to others

Posted
combos are too long(especially relative to damage) and too much stuff leads to the same knockdown situation without having to worry about choosing between damage and knockdown, so too large of a % of the game is combos or pressure strings

carmine looks fucking sick as hell though his projectiles give me 4000000000 boners:

https://www.youtube.com/watch?v=DNbomaGfX0Q#t=7m13s

Posted
And like i said, not every game needs to play/be similar to others

yes....that is obvious.....what im pointing out is whether players find that kind of metagame fun or not.....

Posted (edited)

Unfortunately, Carmine looks really weak so far but I wonder if it's just people not finding the good stuff yet. It's nice that he can finally break 6k damage now but the amount of resources he needs to spend (including his own health) is a bit much. Other characters can get the same damage output (or more) from stray midscreen hits for less resources. He seems like he has a hard time opening people up as his offensive pressure can just be down backed the majority of the time. You can't really keep up that offensive pressure as well because you have to spend life to keep it going. I guess it's a balancing mechanic since he might be able to control the entire screen and/or put people in perpetual block stun if all of that could be done for free. It looks like he doesn't have a good AA or reversal options since Yuzu could just do jump ins all day in the corner. I don't know...it seems like he's lacking several tools to make him really good or maybe there's more to be explored with the character.

Edited by Killey
Posted

Carmine at least builds meter in his combos akin to Hazama, I've yet to see a character to unleash their 200% super so often at the end of their combos. Nothing wrong with health drain, just either buff the damage he gets off of his health/blood attacks or reduce how much health his attacks consume. In a game where everyone does at least 4k at pretty much any given time, losing health when attempting to attack these same characters isn't very good.

It's pretty funny how many people thought Gordeau was going to have high damage output, but his is actually low compared to the rest of the cast. Coupled with his pressure problems lol.

Posted

So the patch is only going to fix Chain Shift and as a result it will affect GRD as well. How? I don't know. This just according to their twitter.

Posted

This game is like the baby of Melty and Marvel now. Basically every character has something that's borderline broken they can do thanks to chain shift.

Posted

Keeping in mind Seth has a fairly high learning curve to him, but it looks like he just straight up sucks now. I didn't want to say it because I saw potential in him, but his lack of range and damage output makes him the poor man's Linne. Thought?

That Gordeau on Abelcru's channel just now was sick, his use of Grim Reaper on Merkava's mobility was smart, and just used fundamentals to win. I'd like to see more of this Gordeau.

Everytime someone is up against Merkava, they're only one random 4b away from losing the match lol, holy fuck.

Posted

I was surprised that one Waldstein made it that far. For some reason I don't enjoy watching Waldstein as much as the other characters.

Posted
I was surprised that one Waldstein made it that far. For some reason I don't enjoy watching Waldstein as much as the other characters.

For me is only Gordeau or Waldstein, maybe Vatista

The others are cool, but i prefer to watch matches with those 3 and the occasional Carmine :)

Posted
That Gordeau on Abelcru's channel just now was sick, his use of Grim Reaper on Merkava's mobility was smart, and just used fundamentals to win. I'd like to see more of this Gordeau.

Everytime someone is up against Merkava, they're only one random 4b away from losing the match lol, holy fuck.

i am still looking for that said mentioned fight. can you post it?

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