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Posted

Um what? Why you even say that? I preordered it and am currently working on the Mizuumi wiki getting it ready for it.

Posted

Oh wow, my bad, I didn't think anyone here would be dedicated enough to this game to order and have it translated. And to find someone willing enough to translate the game for us, that's all

Posted

I always loved the Melty series. I just didn't give it the attention I gave other series. I wasn't going to let that happen with UNI so I stepped up on helping out. Amazon.jp just emailed me they shipped my mook.

Posted

Your live of the Melty series is how I feel about KOF/SNK lol. Except I don't know if I'll have the time to dedicate to it and I'm poor :(

I just like the fuck out of this game, Melty never interested me honestly. And Gordeau REALLY grasped my attention, the same way Ky from GG many years ago...

Posted

let's talk who you guys think are the strongest characters so far in the game. I think we can universally agree that Waldstein sucks, but that's most grapplers anyways.

Gordeau looks strong, above average mixup, more than I though he would have. But can't always convert hits into solid combos sadly compared to other members of the cast. Seth is a best in the right hands, but has zero range, so he needs to constantly be on the move once the round starts, cannot afford to block. But once he gets his hit/momentum, he nearly impossible to block/stop.

Hyde doesn't have too much going for him outside of berserker slash, above average damage, and can pretty much convert almost all of his his slashes into combos. Also gets immense chip damage if he can get his projectile blocked and then blows it up or wtv.

Vatista seems to have sorta week zoning skills and an immensely strong dp, a bit too strong if you ask me.

Carmine very good zoning possibilities but it eats his health when he relies on zoning. Average mixup from what I can see. But once he has no health its hard to get in on him.

Yuzu-chan looks annoying, full screen hitconfirms into decent damage, "ERRUBOW" mixups that make her hard to block. And from what I can see, really safe teleports.

Merkava no one really plays him since the patch came out, decent zoning tools, full screen strike command grabs, makes it scary to press buttons at full screen against him. SNAAAKKES give him mixup opportunities but don't last long enough considering his mixup tools, imo.

Linne, I call her the noel of this game. Good dp, strong mixup, can hit confirm off her projectile(s). Almost no range but her projectile helps her with that. Reset potential from her ability to cross up in the middle of combos (I've seen it before). And she can go from decent to monstrous damage with the right starter. Oh yea, and 20 long combos.

Orie, good damage, and instant overhead in the corner she can combo off of in the corner with enough meter. A strong AA, akin to Tsubaki's.

Waldstiein, lol.

Obviously I didn't cover everything with every character but it's good to get things started.

Posted

If what ive seen is any indicator (which in most cases i would guess it isnt)

Waldstein, since the patch has seen les play, his combos dont do much damage and getting a grab is too hard for him

Vatista seemed like a good damage zoning character but in the last videos i saw, she got destroyed when opponents got close, her really damaging combos need good setup and her mixup looks average, i guess.

Orie has good bnbs, decent mixup and pressure, not sure what else to say

Linne has very good mixup, can get very high damaging combos and getting her super in doesnt seem that difficult, pretty strong character

Seth has really good damage and mixup but he needs to be up close and his orbs can be destroyed so if plays keep away his mixup game suffers.

and thats what i can tell from what ive mostly seen

Posted

i think hyde's dashing slash shit is a pretty retarded move mmm....gordeau doesnt rly look like he has much of a mixup game from what ive seen, seth it seems like the chars that cant destroy b air segment get kinda screwed lol

Posted (edited)

Idk man wald looks pretty decent for a grappler, we are speaking of a grappler that doesnt actually have to rely on his command grabs for damage, nor does it seem he has to rely on crazy ass gimmicks 24/7 to land damage.

hes got really good range, decent damaging combos and a powerful command grab or two to really mess with ppl.

Gordeau to me never seemed to be really a pressure character, hes got decent mixup nothing spectacular but at the same time dudes got some powerful tools that sit right with him and his play style, very long range normals, haku-esque no mash short normals, links, a command grab that steals grind, and alot of offensive range. defensive wise i think he can only special command grab to unvul his way out or barrier or just block.

Merkava reminds me of melty bloods NVQRetc odd projectiles, long reach, good damage and just an odd entity within itself. his mixup is decent it more relies on the players ability to really trip up the opponent with something akward off of worm oki, instead of the typical high/low fiasco we are used to. hes too slow for that so creativity plays a key role. hes a danager upclose and far away. it suits an oddball like him.

Hydes your typical ryu, plays like any other just with a few more tools but in the end i see him being played like any other MC-esque cliche, ragna, sol, Yu etc. hes got the spacing game going on. buzz in pressure, buzz out to space. the projectile and the option to detonate it is a nice tool.

Linne is so far the most solid of them besides gor from what im seeing, fast, decent to great damage, projectiles,resets, crossups, lots of hits, (dem thighhigh pallets), and just pure speed in general. she may in fact be the most solid character besides the next one im about to mention.

yuzu...trust me when i say this, shes going to be a very annoying character, VERY VERY annoying. shes got speed, near full screen (safe) attacks that lead into decent to moderately high damage, seemingly very safe mixup as ive seen very few attempts to retaliate while shes pressuring, very. fast. teleports that can be used repeatedly in succession to one another, ground to ground, air to air and an air to ground.

ground and air mist finer slashes that can lead to teleport combos, and just outright almost ridiculously safe play style in general. she may be a big threat in the hands of a patient player who doesnt take too many risks.

Orie seems like or well somewhat resembles mitsuru im unsure if shes a charge character or not, the doll-esque combos, doll oki, decent somewhat long pokes, instant overheads and an overhead that can crossup mid screen makes her a moderate threat imho. nothing really stands out with her but nothing really makes her weak either, shes moderate and in the right hand may shine.

Vatista from wat ive seen so far, no ones really got her style down just yet, im seeing way too many variances and barely and constants between them, some use moves ive never seen others use, some pressure differently, some try to zone and go in, she seems like a decent zoner into a low pressure character but i cant make a judgement until i start seeing more constant connections between all the vatista players.

Seth, high pressure till he can break you type character, high speed, good projectiles that still detonate even if hes forced to block thus breaking the oppressors rythm, decent damage, very very good movement and decent crossup abilities, but at the same time he seems lacking somewhere...idk, imho hes the one that deserved the teleports. otherwise hes good.

Carmine is a somewhat bad character, decent damage, good very good projectiles and space control into pressure but he seems a bit slow with no real way to break the enemy, his specials draining hp doesnt help his case, grabs draining restoring hp wont be a common thing honestly, overall beginning to mid match hes weak due to fear, after his hp hits critical the game plan changes and he can become an outright threat almost immediately.

the level of projectile spam will increase dramatically making it very hard to get in, the level of give-no-shit will also increase to an extreme (player dependant) and you will start to see the most absurd and suicidal attempts at breaking the opponent.

so hes low to mid in the beginning and moderately to decently high threat later on (unless hes winning with a hp lead) then he remains decent threat.

Edited by psycofang2
Posted
i think hyde's dashing slash shit is a pretty retarded move

"Shit I can't get in close, BERSERKER SLASH"

Did it hit? Yes, do a combo.

Did it hit? No, mash 2a till it works.

-__-

mmm....gordeau doesnt rly look like he has much of a mixup game from what ive seen,

Air-dash jc, leads to 3 things:

1. Charge it low to the ground so that it whiffs and go for a command grab/6a (I think that's his overhead).

2. If jc hits, "yay combo in 5k :D"

3. Air dash jc>2a>6a>aim opening/mortal slide for tech traps. That's about it.

He would have terribad mixup if it wasn't for his Assimilation command grab.

seth it seems like the chars that cant destroy b air segment get kinda screwed lol

Characters like who?

Posted (edited)
so...any takers?

Didn't think you were still awake, I'll take a shot at you when I edit this post again with a reply.

EDIT:

Idk man wald looks pretty decent for a grappler, we are speaking of a grappler that doesnt actually have to rely on his command grabs for damage, nor does it seem he has to rely on crazy ass gimmicks 24/7 to land damage.

hes got really good range, decent damaging combos and a powerful command grab or two to really mess with ppl.

I haven't seen anything good/promising from Waldstein. Up until this point I still don't know if his command grabs work as strike grabs like Potemkin, or the opponent must be on neutral like Thor from umvc3. But it is hard for him to always convert random hits into combos, and they easily drop depending on the spacing. PLus his damage is kinda weak when compared to Gordeau, whose command grab looks scarier than Waldstiein's at the moment. It's important to note that Gordeau is TERRIBLE matchup for Waldstein.

Gordeau to me never seemed to be really a pressure character, hes got decent mixup nothing spectacular but at the same time dudes got some powerful tools that sit right with him and his play style, very long range normals, haku-esque no mash short normals, links, a command grab that steals grind, and alot of offensive range. defensive wise i think he can only special command grab to unvul his way out or barrier or just block.

I have nothing to say here, I think we both like him because he reminds us of Hakumen, correct me if I'm wrong. But Grim Reaper EX is a legit reversal with invincibility frames and a MASSIVE hitbox that is air unblockable, it's also good to note that Mortal Slide EX is scary fast safe and leads to nearly 3k damage. I've occasionally seen gordeau's catch people with their pants down with Mortal Slide EX.

Merkava reminds me of melty bloods NVQRetc odd projectiles, long reach, good damage and just an odd entity within itself. his mixup is decent it more relies on the players ability to really trip up the opponent with something akward off of worm oki, instead of the typical high/low fiasco we are used to. hes too slow for that so creativity plays a key role. hes a danager upclose and far away. it suits an oddball like him.

never played melty but yes, he is a threat up close and far away, but his mixup is lack luster considering the important of SNAAAKEES in his oki game. It's hard to get a hit while the opponent is pinned down by them, even including SNAAAAKES EX.

Hydes your typical ryu, plays like any other just with a few more tools but in the end i see him being played like any other MC-esque cliche, ragna, sol, Yu etc. hes got the spacing game going on. buzz in pressure, buzz out to space. the projectile and the option to detonate it is a nice tool.

You need to elaborate more on how you see his gameplay, because I'm not following you.

Linne is so far the most solid of them besides gor from what im seeing, fast, decent to great damage, projectiles,resets, crossups, lots of hits, (dem thighhigh pallets), and just pure speed in general. she may in fact be the most solid character besides the next one im about to mention.

yes she has all the necessary tools to win, and her combos REALLY run down the clock lol. She seems like a better version of Seth to be honest with you guys.

yuzu...trust me when i say this, shes going to be a very annoying character, VERY VERY annoying. shes got speed, near full screen (safe) attacks that lead into decent to moderately high damage, seemingly very safe mixup as ive seen very few attempts to retaliate while shes pressuring, very. fast. teleports that can be used repeatedly in succession to one another, ground to ground, air to air and an air to ground.

ground and air mist finer slashes that can lead to teleport combos, and just outright almost ridiculously safe play style in general. she may be a big threat in the hands of a patient player who doesnt take too many risks.

As i've started to see strong yuzu's playing they actually can pick up early 3k combos off any random hit ont he screen, with or without CH. I haven't paid much attention to her teleports, there must be a downside to them or we'd be seeing them abused every match.

Orie seems like or well somewhat resembles mitsuru im unsure if shes a charge character or not, the doll-esque combos, doll oki, decent somewhat long pokes, instant overheads and an overhead that can crossup mid screen makes her a moderate threat imho. nothing really stands out with her but nothing really makes her weak either, shes moderate and in the right hand may shine.

Yes, since the patch she's fallen to midtier I owuld say, nothign glaringly bad, but nothign stupid strong. Divine thrust is still an excellent way to get in and leads to decent damage. Her persona ball oki seems weak since she cannot make use of her instant overhead since her persona is already doing an attack and can't switch into the uppercut slash.

Vatista from wat ive seen so far, no ones really got her style down just yet, im seeing way too many variances and barely and constants between them, some use moves ive never seen others use, some pressure differently, some try to zone and go in, she seems like a decent zoner into a low pressure character but i cant make a judgement until i start seeing more constant connections between all the vatista players.

Yes people haven't figured her out yet, because her zoning looks lackluster and her dp is too strong and the EX versions does immense damage for a dp super and is very difficult to punish.

Seth, high pressure till he can break you type character, high speed, good projectiles that still detonate even if hes forced to block thus breaking the oppressors rythm, decent damage, very very good movement and decent crossup abilities, but at the same time he seems lacking somewhere...idk, imho hes the one that deserved the teleports. otherwise hes good.

He seems to still need some slight tweaks, since the patch he has improved matchup across the boards, his damage is decent. It's his oki that's crazy, very difficult to block and can create guessing situations. His teleports work the same ways as Vergil from umvc3, but he can run which creates a lot of options for him. However, his teleports are unsafe and requires a lot of time to get your opponent to respect you. His orb can be removed by hitting him or the ball before it shoots, which really hurts his pressure and taking control of the tempo if he doesn't get it at the beginning of the round or losses it while pressuring the opponent. Minimal range and no real safe way fo getting in really hurts him. But we've seen exactly how scary he is in the right hands. I agree that he should've gotten Yuzu's teleports frame properties.

Him and vatista need more time to be fleshed out I think. But I feel that as it stands Linne's rush down is much stronger and safer than Seth's and Yuzu's zoning is scarier than Vatista.

Carmine is a somewhat bad character, decent damage, good very good projectiles and space control into pressure but he seems a bit slow with no real way to break the enemy, his specials draining hp doesnt help his case, grabs draining restoring hp wont be a common thing honestly, overall beginning to mid match hes weak due to fear, after his hp hits critical the game plan changes and he can become an outright threat almost immediately.

the level of projectile spam will increase dramatically making it very hard to get in, the level of give-no-shit will also increase to an extreme (player dependant) and you will start to see the most absurd and suicidal attempts at breaking the opponent.

so hes low to mid in the beginning and moderately to decently high threat later on (unless hes winning with a hp lead) then he remains decent threat.

Yes when his health is gone and you give ZERO fucks, getting in on him seems very difficult. However it is difficult for him to open the opponent up without sacrificing a lot of health. They either need to alter how much health he loses per move, or buff the damage on moves that drain his health. Luckily his supers don't affect his health from what I can see, or else it would make whiffing moves the worse thing.

Edited by BladeOfJustice7
Posted

It's true! The numbers have spoken, UNiB is the one true balanced fighter!

In all seriousness here's how I put the cast:

High__________

Merkava

Gordeau

Hyde

Seth

Mid__________

Yuzuriha

Linne

Varista

Low__________

Carmine

Orie

Waldstein

Posted

High__________

Linne

Gordeau

Hyde

Seth

Mid__________

Yuzuriha (could be in high, but I need to watch her play more)

Varista

Merkava

Orie

Low__________

Carmine

Waldstein

Adjusted to show how I would order it.

I'm curious as to why you put Orie so low and Merkava/Hyde so high though.

Posted
I've been waiting for this day...

Yuzuriha vs Hyde is a legit 10:0 matchup :x

Dang, lots of 5's across the board. Kind of feels wierd to see an extremely balanced fighter if not perfect granted I have not watched much tournament scenes for this. Regardless, I have found what my character will be and now I just need to wait for a PC port.

Posted
Dang, lots of 5's across the board. Kind of feels wierd to see an extremely balanced fighter if not perfect granted I have not watched much tournament scenes for this.

I'll assume you're joking...

Posted

Honestly, I don't care about tiers. I play who I enjoy playing as. But with the lack of knowledge, I can't say anything else.

Posted

Lol the "chart" only showed matchups in accordance to who has been playing on that particular cabinet. It's like that for all fighter on arcade cabinets. Actually it's even in the latest "next gen" fighters when you looks at the "stats" in your copy of BB and I'm sure it's present in P4U as well.

And it's all good lol, no harm done. There is no way we would be discussing a game that has an actual 10-0 matchup lol

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