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Posted
Characters like who?

linne seems to have trouble because air kuuga doesnt reach most of the time and hyde cant do anything unless he runs under him to break it also i think i saw kubo bait fullscreen mortal slide with it lol, but i think you get the point that some chars without some sort of fullscreen physical hitbox move have to change up their blockstrings to avoid getting caught

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I actually found Linne gave Seth a hard time with her easy rush down ability and slightly superior range and a stronger projectile than him. Hyde has berserker slash into free pressure if it didn't already hit.

Posted

yeah she does have good lockdown but even she cant press buttons when he throws out dat orb high in the air, well unless theyre rly ballsy lol

Posted
Lol the "chart" only showed matchups in accordance to who has been playing on that particular cabinet. It's like that for all fighter on arcade cabinets. Actually it's even in the latest "next gen" fighters when you looks at the "stats" in your copy of BB and I'm sure it's present in P4U as well.

And it's all good lol, no harm done. There is no way we would be discussing a game that has an actual 10-0 matchup lol

lol i disagree. Just because if there was an actual 10-0 match doesn't mean we'd all still be excited for this game. It's only 1 match.

Just sit back and pray for those Hyde players souls.

Posted (edited)
Didn't think you were still awake, I'll take a shot at you when I edit this post again with a reply.

EDIT:

I haven't seen anything good/promising from Waldstein. Up until this point I still don't know if his command grabs work as strike grabs like Potemkin, or the opponent must be on neutral like Thor from umvc3. But it is hard for him to always convert random hits into combos, and they easily drop depending on the spacing. PLus his damage is kinda weak when compared to Gordeau, whose command grab looks scarier than Waldstiein's at the moment. It's important to note that Gordeau is TERRIBLE matchup for Waldstein.

I believe his grabs are melty grab protperties, remember his absurdly high combo numbers pre patch? Its a strike grab that can be comboed into, though his grab barely gived him any true control option and from what ive seen the either go the damage route or the wake up control route a real choice tbh.

I have nothing to say here, I think we both like him because he reminds us of Hakumen, correct me if I'm wrong. But Grim Reaper EX is a legit reversal with invincibility frames and a MASSIVE hitbox that is air unblockable, it's also good to note that Mortal Slide EX is scary fast safe and leads to nearly 3k damage. I've occasionally seen gordeau's catch people with their pants down with Mortal Slide

He one of the few characters who are truly fine as he is, maybe a small nerf to the ex grab, but finalized hes near perfect for how he plays

never played melty but yes, he is a threat up close and far away, but his mixup is lack luster considering the important of SNAAAKEES in his oki game. It's hard to get a hit while the opponent is pinned down by them, even including SNAAAAKES EX.

Indeed, NRQchaos (same dude i mentioned before) controlled alot of space but cant really hold people down, they share such similarities its somewhat nostalgic, same options and somewhat same oki option except merkava doesnt have an unblockable dear.

You need to elaborate more on how you see his gameplay, because I'm not following you.

Hes basic, space control, basic comboes, DP, projectiles, what i mean by MC-esque play style i mean very flowchart-ish, did x hit? yes? yz. no? restart at w proceed to do x until it works.

yes she has all the necessary tools to win, and her combos REALLY run down the clock lol. She seems like a better version of Seth to be honest with you guys.

as odd as this is really going to seem they may need to tone her down a bit or work everyone else somewhat close to her level, otherwise she may be the most solid character in the game.

As i've started to see strong yuzu's playing they actually can pick up early 3k combos off any random hit on the screen, with or without CH. I haven't paid much attention to her teleports, there must be a downside to them or we'd be seeing them abused every match.

Thing is i am starting to notice alot of use of teleports here and there, from the video i talked about a few days back onward. i wont say its abusable just yet but ill watch closely each time its used to see if theres any adveres effects, but so far shes crazy safe.

Yes, since the patch she's fallen to midtier I owuld say, nothign glaringly bad, but nothign stupid strong. Divine thrust is still an excellent way to get in and leads to decent damage. Her persona ball oki seems weak since she cannot make use of her instant overhead since her persona is already doing an attack and can't switch into the uppercut slash.

Thats the thing choosing to keep them bock to build more meter and trip them up another way, the oki makes it a bit safer but ive only seen 1 do it so far. ex is a true oki but possibly too costly.

Yes people haven't figured her out yet, because her zoning looks lackluster and her dp is too strong and the EX versions does immense damage for a dp super and is very difficult to punish.

I noticed, her DP is absurdly strong, im not sure if shes a real zoner or a pressure character as i said she might be the median, decent/good at both but no real glaring control abilities

He seems to still need some slight tweaks, since the patch he has improved matchup across the boards, his damage is decent. It's his oki that's crazy, very difficult to block and can create guessing situations. His teleports work the same ways as Vergil from umvc3, but he can run which creates a lot of options for him. However, his teleports are unsafe and requires a lot of time to get your opponent to respect you. His orb can be removed by hitting him or the ball before it shoots, which really hurts his pressure and taking control of the tempo if he doesn't get it at the beginning of the round or losses it while pressuring the opponent. Minimal range and no real safe way for getting in really hurts him. But we've seen exactly how scary he is in the right hands. I agree that he should've gotten Yuzu's teleports frame properties.

Him and vatista need more time to be fleshed out I think. But I feel that as it stands Linne's rush down is much stronger and safer than Seth's and Yuzu's zoning is scarier than Vatista.

True though i still question why they gave a very safe character a near retarded get away option when she doesnt need to get near you to begin with? having his projectiles be destroyable is a nice touch, but id think it would put more pressure on setting the projectiles behind the opponent or attacking them when they attack the orb

Yes when his health is gone and you give ZERO fucks, getting in on him seems very difficult. However it is difficult for him to open the opponent up without sacrificing a lot of health. They either need to alter how much health he loses per move, or buff the damage on moves that drain his health. Luckily his supers don't affect his health from what I can see, or else it would make whiffing moves the worse thing

possibly a nice idea would be to give him a berserkers property, less hp=more chip/damage, or drop the hp consumption by alot, or give hp healing properties to a few more special attacks to reverse the hp drain a bit..

yeah

Edited by psycofang2
Posted

In all seriousness here's how I put the cast:

High__________

Merkava

Gordeau

Hyde

Seth

Mid__________

Yuzuriha

Linne

Varista

Low__________

Carmine

Orie

Waldstein

why would you post a tier list for a game you've never played that has barely been out

how are you a mod

Posted
I believe his grabs are melty grab portperties, remember his absurdly high combo numbers pre patch? Its a strike grab that can be comboed into, though his grab barely gived him any true control option and from what ive seen the either go the damage route or the wake up control route a real choice tbh.

he has really good screen presence but it only nets him into random hits, into weak oki. but if his command grabs worked like Tager he would be ridiculously strong. But as he is now, he's terrible, period.

He one of the few characters who are truly fine as he is, maybe a small nerf to the ex grab, but finalized hes near perfect for how he plays

I wouldn't nerf his command grab ex simply because his mixup game would be REALLY weak without it.

Indeed, NRQchaos (same dude i mentioned before) controlled alot of space but cant really hold people down, they share such similarities its somewhat nostalgic, same options and somewhat same oki option except merkava doesnt have an unblockable dear.

Merkava is average in my view, if not slightly above average. he has strong screen presence into solid damage, and good mobility.

Hes basic, space control, basic comboes, DP, projectiles, what i mean by MC-esque play style i mean very flowchart-ish, did x hit? yes? yz. no? restart at w proceed to do x until it works.

Yea I've been saying that from time, dat berserker slash lol...

as odd as this is really going to seem they may need to tone her down a bit or work everyone else somewhat close to her level, otherwise she may be the most solid character in the game.

Yes I have to agree on this one. She can convert pretty much any hit into a combo, and it'll place the opponent into the corner for more scary pressure from her.

Thing is i am starting to notice alot of use of teleports here and there, from the video i talked about a few days back onward. i wont say its abusable just yet but ill watch closely each time its used to see if theres any adveres effects, but so far shes crazy safe.

i'm goign to pay more attention to her from now on as well. But she seems like a stronger zoner than vatista, thus far.

Thats the thing choosing to keep them bock to build more meter and trip them up another way, the oki makes it a bit safer but ive only seen 1 do it so far. ex is a true oki but possibly too costly.

Persona oki so far seems lack luster compared to her instant overhead. I haven't seen it pay off, and no one uses ex persona orb for oki thus far.

I noticed, her DP is absurdly strong, im not sure if shes a real zoner or a pressure character as i said she might be the median, decent/good at both but no real glaring control abilities

Anyone who shoots lasers should have strong zoning capabilities. But she's scary upclose with her pressure though and dp will blow you the fuck up lol.

True though i still question why they gave a very safe character a near retarded get away option when she doesnt need to get near you to begin with? having his projectiles be destroyable is a nice touch, but id think it would put more pressure on setting the projectiles behind the opponent or attacking them when they attack the orb

I would make his projectile less fragile personally, especially ex houbaku no segment, if you hit it it goes away. Only good thing about it is that it still remains even if seth gets hit, but its tracking skills still kinda suck lol.

possibly a nice idea would be to give him a berserkers property, less hp=more chip/damage, or drop the hp consumption by alot, or give hp healing properties to a few more special attacks to reverse the hp drain a bit.

Yea I would agree with this, the health drain properties with average mixup and strong zoning tools doesn't help him.

why would you post a tier list for a game you've never played that has barely been out

how are you a mod

it's just discussion mightfo :(

Posted
why would you post a tier list for a game you've never played that has barely been out

how are you a mod

let's talk who you guys think are the strongest characters so far in the game.

Oh I'm sorry, I forgot to put "word of God, absolute truth, FACT not opinion" at the end of my "tier list"

Also for the one who asked earlier about my placements for Merkava and Linne, I put Merkava in high because he's just been a silly character in every match I've seen; good oki, stupid midscreen and corner combos, and a strike grab that can hit full screen (and diagonally) which puts him in your face and can be super canceled.

Linne I think of as "mid" not to say that she is bad in any way but I just think her zaniness is more tamed than the ones I listed above her.

In the end this game is very Marvel (3)ish in which it really doesn't matter how "good" or "bad" a character is, if they touch you they pretty much have the chance to end this, especially if the corner has anything to say about it (if Carmine can get you in the corner he's actually pretty lethal)

Posted

Also for the one who asked earlier about my placements for Merkava and Linne, I put Merkava in high because he's just been a silly character in every match I've seen; good oki, stupid midscreen and corner combos, and a strike grab that can hit full screen (and diagonally) which puts him in your face and can be super canceled.

In the end this game is very Marvel (3)ish in which it really doesn't matter how "good" or "bad" a character is, if they touch you they pretty much have the chance to end this, especially if the corner has anything to say about it (if Carmine can get you in the corner he's actually pretty lethal)

What you're saying sounds pre-patch analysis in my view. Most of the cast members need to do approx 3 combos to win a round. Pre-patch was very marvel, and Merkava was a beast, I don't see him nowhere near as strong/OP as he was when the game initially dropped.

Posted

I've only seriously watched vids post patch, but maybe the word I should've used was "potentially", do we know the vitality values in UNiB yet (if not we will soon no doubt) but the goal for an optimal combo seems to be 4~6k which equates to 1/2 life-ish, so while Chain Shift doesn't allow the the stupid length of Marvel combos, if the opponent is on their game they can end the match by touching you twice (and of course there was that 9k Linne combo used in actual play lol -post patch-)

Also just to be clear I didn't put characters in any particular order (I don't think Merkava is THE strongest, but I still think he's pretty silly)

But yeah these are just some of my thoughts from my observations thus far, like I said I haven't been watching long and this game is still very young.

Posted

A typical combo as actually 3-4k and 2k off a grab, so no average combos aren't 4-6k. But the combos are lengthy. But I don't find Merkava excels in any way in particular, but I would him slightly above Orie, due to his screen presence, and safe options.

Posted
why would you post a tier list for a game you've never played that has barely been out

how are you a mod

bad players don't have anything else to do with their time

Posted

yo that Vatista player, Doru, dude knows how to handle people.

annoy the shit out of the with projectiles and let them kill themselves, idk what it is about zoners but they make people press buttons. usually the wrong ones.

Posted
Oh I'm sorry, I forgot to put "word of God, absolute truth, FACT not opinion" at the end of my "tier list"

Also for the one who asked earlier about my placements for Merkava and Linne, I put Merkava in high because he's just been a silly character in every match I've seen; good oki, stupid midscreen and corner combos, and a strike grab that can hit full screen (and diagonally) which puts him in your face and can be super canceled.

Linne I think of as "mid" not to say that she is bad in any way but I just think her zaniness is more tamed than the ones I listed above her.

In the end this game is very Marvel (3)ish in which it really doesn't matter how "good" or "bad" a character is, if they touch you they pretty much have the chance to end this, especially if the corner has anything to say about it (if Carmine can get you in the corner he's actually pretty lethal)

Cool, can I get a tier list for Injustice too while you're at it?

Also Darkstalkers 4.

Thanks!

Posted

10/8/12 Under Night in-Birth Dainikai Tenpo Taikai

10/8/12 Under Night in-Birth Random 2on2

Posted (edited)
why would you post a tier list for a game you've never played that has barely been out

how are you a mod

LOL I had good laugh with this comment.

Seriously though, with all the match videos (pre-patch and post-patch) there isn't any evidence that would even suggest such a tier list is remotely grounded in reality.

Edited by Shin ATproof
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