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Posted
My advice for all its worth:

1- do the general tutorials, and then the noel tutorials.

2- get used to fighting game commands, noel pretty much has at least one move with every different input i can think of, so just practice till u can do them on both sides consistently. Also get used to moving around fast, especially with noel, try doing quick air dashes and the like.

3- learn some BASIC combos, someone a few posts back linked to a few, and u can do some of the first challenges, don't try them all while u're new, not necessary. Don't focus on getting the damage, just on practicing the inputs while under pressure and to get used to combo timings.

4- learn defense. Easiest is to go on training mode, set AI to max and just try to defend as long as possible against it, don't try to counterattack or anything, just block. I find valkenheyn to be the hardest AI to defend against.

5- learn offense. This one is pretty much more "vs player" oriented since the AI doesn't defend properly, i just mean getting a hit through their defense.

That is really helping. I have always had a problem with defense. I had never thought to try that. Thank you so much

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Posted
I personally agree with Luna about the advanced input thing; I never actually learned about them when I was picking up this game (my first serious fighter too) and I feel I was fine without it. But just so you know, advanced inputs basically means that the game is slightly more lenient about when you press a button in combos since the game will register your input for 5 frames, but you won't really need to consciously think about it when you're doing combos in my opinion.

I will say, however, that learning how to do all of Noel's specials and Distortion Drives on both sides of the screen will be very useful since, as Runis rightly pointed out, if you're weak on a certain side this could essentially cost you the match.

To Do List

-Learn how to do all of Noel's special moves e.g. Optic Barrel (236A), Spring Raid (d.623D) etc.

-Learn how to do both of Noel's Distortion Drives i.e. Fenrir (632146D), Thor (j.236236D)

-Learn some of Noel's basic combos and learn how to do all of these on both sides

Once you've done all this, you can either move on to Noel's advanced combos or go for a few real matches online to build up your own play-style and get a feel for the game's flow.

I have to agree on a bunch of stuff you said, but I'm not sure I'd put the Noel tutorials as necessary mastering. However, it could entirely depend on how fast he picks up things, and I could just be saying that as someone who's played her since CT. Actually, I remember writing down her tutorial combos and practicing them at first/spicing them up after a bit when I first started, so I think it really could go either way. I do have to say though, that after a bit, some things will just click, and when you look at like combos and suggestions and that, you'll see what I like to call the "Command Matrix".

Posted

I have a quick question for you Noel guys.

What's the best way to punish that Noel cross over drive thing in the air(the FC one)?

I see it coming and then try to 5B it as she lands but I get hit first. Does it have any invul or have I just been getting a bit unlucky these days?

Posted
I have a quick question for you Noel guys.

What's the best way to punish that Noel cross over drive thing in the air(the FC one)?

I see it coming and then try to 5B it as she lands but I get hit first. Does it have any invul or have I just been getting a bit unlucky these days?

Just unlucky, almost everytime I've tried it on you, you've just hit me out of it by not giving a fuck. So just try not to give as many fucks when you fight Noel.

Also, you get a free jump out if you see j.4D coming, so just jump out and away to go back into Neutral, which Noel hates in this matchup(LOL236D)

Posted (edited)
What's the best way to punish that Noel cross over drive thing in the air(the FC one)?

You can grab us out of it if you see it coming. Anti-airs are pretty good against it too, so you might wanna see if a reaction 5B/2C works for you as well (since it leads to better damage for you guys I think).

Edited by HexaNoid
Posted

Well, if there are no head/body invul, I'd just go with 2A/5A since 5B can take too long to come out and getting CH by that thing in the corner is really not worth the risk.

The grab might work as well. The air grab might be a bit hard on reaction, I might just neutral jump and land with a meaty j.C but if they transition to flash kick, I'd get hit out of it.

I'll mess around with a few things I run into the situation- thanks for the info.

Posted (edited)
Let's I'm Noel.

What is a best Suggestion for Drive Mashing Noels?

P.S. I'm still a little salty because of BSnetplay.

Dang, dude... Okay a great start is blocking because most D mashers don't usually run up grab you. Hell, you could probably jump around like an idiot if you want to because that works just as well (this is one of the few cases where it's actually a GOOD idea to jump a lot in BB. Just make sure to barrier block if needed). From here, wait for something slow and risky to come out during the D string (like the entire string, lololol). When the chance arises, you could:

A.) <--- Do that. That letter there. Hit A. Don't care which one. I would prefer any of them except 6A (unless it's vs. 2D).

B.) 3C! (Be warned that this doesn't always work. Figure out when and where to do it yourself, bum.)

C.) The easiest and often most effective option from my experience: Grab.

D.) <--- That thing. Put a 4 or a 2 in front of it. Fight fire with fire. (Note: Don't actually do this. (Note: You should totally do it))

E.) Since Noel gains meter so quickly, you could spend 50 on a Counter Assault, provided that you have the meter to begin with.

I've had a lot of mirror matches in CT, but not really any in CS2 (at least not with a D masher), so what do I know? These are just some possible suggestions I came up with from the shitload of mirrors I had in CT. Refer to Hexy or someone else's post if they leave one for you because they're probably more knowledgeable on fighting CS2 D mashers than I am.

Edited by Bolverk-GTM
Posted
What is a best Suggestion for Drive Mashing Noels?

I'm still a little salty because of BSnetplay.

Block > Punish. The end.

If the lag you're playing in is that bad, just play other people (preferably those who you have a good connection with).

Posted

Also I'd like to remind everyone that we have matchup threads, post questions and concerns in those please.

Posted

Yeah, I guess that's a good point. Even if I totally had the urge to uh, quote your signature quote?

Posted
Yeah, I guess that's a good point. Even if I totally had the urge to uh, quote your signature quote?

What?

Posted

Any good tips, or strings to use while pressuring with Noel?

Most of the time I'm mashing on those As and 6Bs.

Posted (edited)

Noel has an unpunishable drive string d.5a -> d.6a -> d.5a -> d.6a -> slighly punishable optic barrel A ender, but it's stupid...

2c is a great pressure tool, sneaking in throws in 5a stagger pressure can also catch people sleeping

Edit: d.6a is completely DP punishable...

Edited by TransientFaith
Posted (edited)
Any good tips, or strings to use while pressuring with Noel?

Most of the time I'm mashing on those As and 6Bs.

I would strongly advise against using drive pressure because of how unsafe it is.

Use staggered 2/5As to keep your opponent in check and remember that 2A and 2C are both +1 and +3 respectively, so use that to your advantage. 5B/C are also great tools for spacing your opponent out and stopping your opponent from jumping out of your pressure.

But I thought you played Platinum..?

:v:

Edited by HexaNoid
Posted

Thanks, I'll put 2C to good use :)

I'm assuming jump cancelling into TK j.4D can also be used? Though its risky, does it go through DP mash?

Posted

If you feel your opponent is the kind of player who would mash DP during your strings, just go for the block and punish and j.4D will almost definitely lose every time.

From my experience.TK j.4D can lose to 2/5A mash, grabs, Noel's 2D and DPs.

Posted

j.4D loses to everything that hits it because it has no invuln at all.

Posted

I find it tough to use Noel's normals sometimes. Maybe I should practice in training. I wanna learn her w/o drive mashing. :/

Did any of you dealt with Noel hate? I managed to beat a Ragna player and he was like 'Son of a bitch'.

*sigh*

Posted
I find it tough to use Noel's normals sometimes. Maybe I should practice in training. I wanna learn her w/o drive mashing. :/

Did any of you dealt with Noel hate? I managed to beat a Ragna player and he was like 'Son of a bitch'.

*sigh*

Noel's normals are pretty good this time around. Just work around how you want to use them, as Noel can be pretty tricky with frame traps using her normals and gatlings. It is harder to hit-confirm into decent combos from them, but her pressure is pretty good once you get in there.

Hate comes with the territory when you play Noel. It's nothing new to us, even since CT. It's more surprising when a Noel doesn't get hate... =/

Posted
Noel's normals are pretty good this time around. Just work around how you want to use them, as Noel can be pretty tricky with frame traps using her normals and gatlings. It is harder to hit-confirm into decent combos from them, but her pressure is pretty good once you get in there.

Hate comes with the territory when you play Noel. It's nothing new to us, even since CT. It's more surprising when a Noel doesn't get hate... =/

I used to be decent with her normals in CT but I haven't used her since that time so I find it tough to use them without getting mauled. Been working on it since last night when my internet was down.

Posted
I used to be decent with her normals in CT but I haven't used her since that time so I find it tough to use them without getting mauled. Been working on it since last night when my internet was down.

I just think of it as 2A, 5B, and 6A as your go-to normals with Noel. Everything else you can tie in there in one way of another once you've established those normals.

Posted
I just think of it as 2A, 5B, and 6A as your go-to normals with Noel. Everything else you can tie in there in one way of another once you've established those normals.

Yea, I should start that type of string. I have some practicing to do today before tournament.

Posted

6A is just amazing, CH leads to tasty combos and normal hit gets you a nice airthrow setup if you do it right.

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