Jump to content
Dustloop Forums

Recommended Posts

Posted
Whee, CS2 on PS3 in Europe! Hexa even gave me a warm welcome by taking my CS2 virginity. :vbang:

Anyways, with the 5D change and her new rushdown options, I feel like I need to change my gameplan by rushing down more. It's just, I have... no idea how to do that. :v: I assume her normals for approaches are 2A and 5B? I'm not really sure which one to use when though.

Also, blockstrings... Can you guys give me some advice on what to do? So far I've been lucky to get hits with stuff like 2C 66 5A 2B 6A 6B, but going for 6B after 6A, 5B or 5C all the time will surely make them block it somewhere down the road which also stops my blockstring, doesn't it?

Yes. 2A and 5B are really nice approaching tools now. I like to 2A when both you and your opponent appear to be playing the "fast pokes" game, and 5B can be used all-around for catching Counter Hits and overall just applying pressure with some decent blockstun.

As for blockstrings, you don't always have to end them in a heavy hit (5C, 2C, 6B, 3C). It's good to throw some out every now and then, but generally you would blockstring to find info on how the opponent will react after it is over, and if he realizes that it is over. I generally like to stagger 5A/2A or 2B, just to stay safe. Then, you can go into a full blockstring/mix-up.

  • Replies 333
  • Created
  • Last Reply

Top Posters In This Topic

Posted
Whee, CS2 on PS3 in Europe!

You just made my day dude.

As for blockstrings, just don't think too hard about it but just try to mix it up a little. Just put some stagger pressure in there, and some throws. A blocked 6B will indeed end your pressure unless you're willing to take some risks and try to drive through an eventual counter attempt.

Posted

After having 6B blocked you're likely to end up eating a counter-attack of some sort anyways regardless haha. I find approaching with 2B very hard since almost every time I rush in to start some pressure they jump out..... It's good if you can stick it though.

Posted

I can't do the Haida loop. The thing is, I don't know what I'm doing wrong. The only character I can do the loop on is Tager.

Posted (edited)

One thing it fails to mention is probably just how the timing goes;

I had real hard time with it just like the fact that we actually have to dash cancel nowadays instead of linking, how I see it is that you pretty much have to have the 66C inputted during the explosion part of the 22B.

Once you get that down, it opens up real nice.

EDIT: And an actual question, just how the heck do you do the small dash before a throw whiff? Is it kara canceling(and if so, I'd assume it's with 5D?) or something else entirely?

Edited by wighti
Posted
One thing it fails to mention is probably just how the timing goes

I could add a little description for timing it, but honestly I feel it's more about feeling. If you practice doing it enough times, eventually you'll get your own feel for how and when the haida works which I feel is a much more efficient way of learning it than reading about how it's done.

And an actual question, just how the heck do you do the small dash before a throw whiff? Is it kara canceling(and if so, I'd assume it's with 5D?) or something else entirely?

It's pretty much a very fast 66C; no kara cancelling involved. As soon as the animation for the throw whiff finishes you'll want to be doing your 66C but, much in the same way as the haida, I tend to drop it if I think too hard on timing it and you'll really only get a feel for the timing if you keep trying it.

In a nutshell: "Don't think. Feel."

Posted

Let me try to explain my situation more clearly. When I do try to attempt to loop (practice on Ragna) I usually succeed doing one or two reps. After that, my opponent just drops to the ground and I can't pick him/her up with 6c. I think my problem is either that I'm...

1. adding 6b

2. I'm not sure that I do 22bbc or 22bbbc

3. I'm not timing my dashes right.

4. My opponent is not high enough from the ground to do numerous reps. Though it doesn't affect Tager.

Posted

1. I'm assuming you mean as a starter in which case all you have to change is the number of reps you do.

2. For Ragna I would actually recommend doing 4Bs (22BBBBC) before your dash cancel as it makes starting the haida a lot easier.

3. 66C needs to be input fairly quickly for it to connect, but you may want to delay your 22B by a tiny bit to get it to connect.

4. It's more to do with spacing than height. Remember that some characters (like Ragna) require you to do a 6C instead of 66C to get more reps in. i.e. XXXX > 22B > 66C > 22B > 6C > 22B > 66C > XXXX

The haida thread should tell you when you need to do certain things in order to extend the haida and also explain which characters require what conditions to extend the haida. Hope that helps.

Posted

So, this a newbie question.

I just got the game yesterday and bough an arcade stick with it.

I've never played fighting games seriously and was always just mashing stuff.

Now I'd like to be a somewhat decent player. I played some arcade matches and liked Noel.

But, what am I supposed to do? I saw the combo thread, am I supposed to learn all of them? What should I do first? I have almost no knowledge about this game =P

PS. What's the "common" button layout for sticks?

Posted

A B C

D - -

although some people prefer

B C D

A - -

these are (iirc) the two most common setups.

As for getting better, someone else can probably advise you better but if you are completely new to fighting games I'd recommend first just getting comfortable moving your character around with the stick - basic motions like dashing, iad'ing, double jumps, jump cancels. I'd recommend nailing down some strong fundamentals before you start worrying about learning combos.

Definitely check out Noel's challenge mode, most of the combos in it are actually rather practical and educational, and not a waste of time like previous iterations.

Posted

Thanks! =)

Another question. Does the game auto update to CS2 or do you have to pay for it?

Because I can't find it in the PSN store

So, this a newbie question.

I just got the game yesterday and bough an arcade stick with it.

I've never played fighting games seriously and was always just mashing stuff.

Now I'd like to be a somewhat decent player. I played some arcade matches and liked Noel.

But, what am I supposed to do? I saw the combo thread, am I supposed to learn all of them? What should I do first? I have almost no knowledge about this game =P

PS. What's the "common" button layout for sticks?

Posted

As long as you're connected to the net, it should search for the update automatically when you boot the game up, before you get to the title screen, and download it automatically. The PSN store is for stuff like dlc characters, colours, etc.

Posted

That's weird. CS2 = v1.03 right? But my game won't update past 1.02. I don't get any notice about a newer version.

But Platinum is already in the PSN Store... so shouldn't CS2 be out here already?

Posted

That's odd.. when you boot up CS and the game goes through a couple of system message tabs before the title screen, do you see one with 'checking downloadable content' or something?

Posted
That's odd.. when you boot up CS and the game goes through a couple of system message tabs before the title screen, do you see one with 'checking downloadable content' or something?

Yes I do see that, but I don't have to download anything.

Posted

Go to Options > System Options > System Version and make sure it's set to either 'Ver.1.03' or 'Latest'.

Posted

I do not have that option :/. I believe it came with the v1.03 so that people that wanted to could play without the changes

Posted
I do not have that option :/. I believe it came with the v1.03 so that people that wanted to could play without the changes

No, it's been like that since the beginning of CS1.

Posted
Dedicated to the new CS2 Noel, no question is too dumb, just ask away and we will do our best to answer.

So...is there any way to get a red combo off of assault through (yes, 214D) corner or midscreen...?

So far all I've found was Assault Through CH -> rapid -> dash -> 2B -> 6C -> go nuts

Posted
So...is there any way to get a red combo off of assault through (yes, 214D) corner or midscreen...?

So far all I've found was Assault Through CH -> rapid -> dash -> 2B -> 6C -> go nuts

CH 214D > Dash > 2B > 6C works without rapid near the corner

CH 214D > dash > 22BBBBC works near the corner

Posted (edited)
Go to Options > System Options > System Version and make sure it's set to either 'Ver.1.03' or 'Latest'.

When I go to system options I get:

-Game type (Type A-B-C-D or Latest) Mine is set on Latest if that's what you mean. But there's nothing about system version. But it's been on latest from the beginning and still don't have the update :/

EDIT: seems that the CS2 update is 1.02 for PS3 in EU... awhh well. Thanks for all the help

Edited by Klasher
Posted

I searched through the thread and I was wondering - what are all of Noel's Gatling options or rather, where is something that I can look at her options and possibly other's options.

Failing that, I'm working on a blockstring that would atleast lead into possible big damage. Any help on that?

Posted (edited)

http://dustloop.com/guides/bbcs2/frameData/noel.html

At the bottom is the revolver table.

As for big damage block string, the nastiest block-string possible is dash 5A 5A jc iJ.4D.

if you do it right, the j.4D looks like you're doing a 2D and general reaction is to stand up to prevent cross-up, so even if they see it cross up they get hit by the low. Its also a cross-up so people get hit by it, if someone's mashing out of it it can FC and j.4D links straight into d.6C so even if they block correctly they lose 2 primers (3 if you Spring Raid - make sure to RC to safety)

otherwise you can do 5A 2B 2B 6A 5B 5C (B+C whiff recovery)/2C

Edited by Runis
Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...