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[CSE-CP] Tsubaki Yayoi Simple Questions and Answers thread! Version 3!


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Posted

Use charge to carry to the corner with 5BB > 5CC > 22C > 236D > dash 5B > 2CC > 236B > 214B > 22B. (Or fancier stuff, but this one's relatively straightforward).

Fish for an unblockable in the corner. If you can get a naked 22D hit, you can do:

22D > 6CC > 623C > j.236A (whiff) > j.214D > 5C© > 2CC > 22C > 5C > 2C > 236B > 214B > 22B (Optional super). You can also add an optional IAD combo after the first 2CC. This does a pretty good pile of damage, and the execution requirements (if don't sans IAD) aren't bad at all.

Every once in a while you can get a really nice setup with a random j.236D > j.214D as well.

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Posted

Wow, I uh...feel like an idiot for not knowing a bunch of her moves were BB or CC or whatnot like. Though, I guess it explains a lot about her combos and stuff. Hm...the fundamental bits of Install affecting things and the BB/CC types in attacks almost sounds like mixing and matching different parts of Noel and Lambda (though obviously not and at close range instead of far) without well, getting Mu, lol.

Posted

Would anyone be so kind as to explain a good use for her Mugen Install?? I'm kinda messing around with it and I'm having a hard time finding any worthwhile uses out of it outside of big punishes like FC6C>Mugen>Fuck em up>Laugh in their teary eyed face :3

But I dunno how useful it is outside of hard punishes like 6C since I know from what I've been messing around with, you can get like 4.3k-5k depending on whether its a Fatal or not and given the Meter you gain back, its a pretty good trade for just 1 Charge but I can't think of anything useful outside of that really:v:

I only ask cause I'm one of those people that loves custom combo mechanics in characters cause of the freedom you get with it so even if it isn't used that much, I love to try and incorporate it whenever I can for hype :3

Posted

Overall, it's NOT useful.

DuskThanatos?) had a pretty saucy 2 charge Mugen midscreen combo in the combo video thread though <rummages>:

midscreen to corner

I used Ragna again >_>

214D>2CC>ONE STOCK INSTALL>6C>22D>236D>2CC>IAD j.CC>5b>2CC>22C>5C>2C>236B>214B>22B

Godlike ~5k. 2 stocks, 50 heat.

but overall, Mugen is pretty garbage except for 5 charge 100 heat combo video nonsense.

Posted

Question to Kiba in regards to 5A > 5BB 2BB > 5CC > 6BB > 236C BnB into another 5A > 5BB > 5CC.

How are you landing the additional 5A after the 236C? I tried it a few times on my PSP and I cant land the 5A in time.

This is something I'd really like to get down because that extension is pretty nice and I also notice you're able to make a reset after the 5A with 6A and go into another combo. That's quite delicious.

Posted (edited)
Would anyone be so kind as to explain a good use for her Mugen Install?? I'm kinda messing around with it and I'm having a hard time finding any worthwhile uses out of it outside of big punishes like FC6C>Mugen>Fuck em up>Laugh in their teary eyed face :3

But I dunno how useful it is outside of hard punishes like 6C since I know from what I've been messing around with, you can get like 4.3k-5k depending on whether its a Fatal or not and given the Meter you gain back, its a pretty good trade for just 1 Charge but I can't think of anything useful outside of that really:v:

I only ask cause I'm one of those people that loves custom combo mechanics in characters cause of the freedom you get with it so even if it isn't used that much, I love to try and incorporate it whenever I can for hype :3

A good time to use Mugen would be at these places for example:

http://www.youtube.com/watch?v=E-PWpelnTWU&t=1m6s

http://www.youtube.com/watch?v=NN54WkrFNVw&t=1m9s

http://www.youtube.com/watch?v=E-PWpelnTWU&t=2m44s

I wish I was stronger in this area, but I don't use Mugen at all, unless it's on my wakeup so I can use DP - followup - IAD combo. I should use it more though, and become more inventive and creative. People like to see Tsu go super saiyan alot.

Also:

http://www.youtube.com/watch?v=E-PWpelnTWU&t=2m10s

Question to Kiba in regards to 5A > 5BB 2BB > 5CC > 6BB > 236C BnB into another 5A > 5BB > 5CC.

How are you landing the additional 5A after the 236C? I tried it a few times on my PSP and I cant land the 5A in time.

This is something I'd really like to get down because that extension is pretty nice and I also notice you're able to make a reset after the 5A with 6A and go into another combo. That's quite delicious.

You need to hit with 236C during it's final active frames. If you're too close to them when you hit with it, it will not work.

Edited by Kiba
Posted

Or lemme put it another way. You need to make sure you're not too close to your opponent when yo use 6BB. Doing 5BB-2BB assists you in this but its not always necessary (for example in stances where it may whiff or cause followups to whiff)

Posted
Or lemme put it another way. You need to make sure you're not too close to your opponent when yo use 6BB. Doing 5BB-2BB assists you in this but its not always necessary (for example in stances where it may whiff or cause followups to whiff)

Ah okay I follow you. I'll start practicing this again in training and try to get it down.

  • 2 weeks later...
Posted

Q about IADs: I'd gather that they're more important than Tsubaki than for most characters, but just how important are they? Am I likely to need them in online play?

And is there an alternative to 956 or 754 inputs?

Posted (edited)
Q about IADs: I'd gather that they're more important than Tsubaki than for most characters, but just how important are they? Am I likely to need them in online play?

And is there an alternative to 956 or 754 inputs?

IADs play a pretty crucial role in Tsubaki's gameplay, as they provide a number of things in her favor.

1) They have very good corner carry which is always a good thing for Tsubaki to do.

2) They can dish out decent to good damage depending on how the IAD combo is initiated (i.e. from CH 22X/214X, naked 22C in the corner, various combo starters, j.214D > 236D, CH 236D, etc etc).

3) They give good positioning as well (putting opponents in the corner or closer to the corner).

4) Just scoring the knockdown itself from IAD combos is also a good thing because it'll provide Tsubaki with some time to get some Charge Install for your next move.

I would recommend you just try learning them in general, regardless of playing online or not. It's only difficult landing them online in latency.

As for inputs, I always buffer in 866 or 844 during the second hit of 2CC to get a perfect IAD. I'm sure someone else can fill you in on some alternative inputs.

Hope I helped~

Edited by HajinShinobi
Posted

For the love of god, you cannot buffer an IAD. We've been through this. And 866 is /not/ an IAD, it's just a normal airdash. IAD is 956/754.

Posted

Well, you can't "buffer" it in the traditional sense, but you can still start inputting the motion before the 2nd hit of 2CC finishes.

Also, I use 99 as my IAD motion, the only problem with that is you need to be careful you hit the corner, otherwise you might get 66, which won't accomplish anything for obvious reasons.

So my input ends up looking like 2CC9[recover]9.

I don't know that it's really worth arguing about the difference between a "true" IAD or a "normal air dash" though - as long as it comes out fast enough and low enough to the ground to use in the combo, who cares?

Oh, and you can also use IADs for mixup on the ground, as in 5B (blocked) > IAD > j.214D (This is a Battousaij trick. ;)

Posted

Did you guys know that you can buffer the air dash in the IAD combo?

I do it all the time!

Dusk sure seems irritable these days...

Posted
Also, I use 99 as my IAD motion, the only problem with that is you need to be careful you hit the corner, otherwise you might get 66, which won't accomplish anything for obvious reasons.

Could've sworn we established 99 does double jump, not IAD. Wasn't that earlier in this topic?

And speaking of things being discussed earlier, that's why I was so infuriated. We definitely talked about IAD buffering and IAD motions already, so why should anyone provide misinformation about it?

Dusk sure seems irritable these days...

I'm becoming angry and irritable in my old age.

The old age of 21 >_>

Damn school.

Posted
Could've sworn we established 99 does double jump, not IAD. Wasn't that earlier in this topic?

And speaking of things being discussed earlier, that's why I was so infuriated. We definitely talked about IAD buffering and IAD motions already, so why should anyone provide misinformation about it?

I'm becoming angry and irritable in my old age.

The old age of 21 >_>

Damn school.

Not everyone has the time to read every single discussion and page that's been posted in here or they simply forgot. It happens.

I understand that you're stressed about school, I am as well considering I'm graduating soon, but you don't have to be rude in your responses.

Posted
Could've sworn we established 99 does double jump, not IAD. Wasn't that earlier in this topic?

Well, it works for me, so unless it's because my inputs are just that sloppy, or maybe it's because the first 9 is happening before I can actually jump, I don't know. It's easier for me to doubletap a direction than it is for me to tap one, let the stick center, and tap another.

I'm becoming angry and irritable in my old age.

The old age of 21 >_>

Damn school.

Young whippersnapper! Get off my lawn!

>turns 36 next month<

Posted

I actually fixed my inputs from 866/844 to the "real" IAD inputs lastnight when I got on, since apparently I'm not doing IADs. Going 866 to 956 was an easy fix, but I also never dropped my IAD combos doing 866 either.

And dang Airk, youse a grandpappy lol =P

Posted

I know I got after you, but if 866 works for you 100% of the time, do it -- just don't call it an IAD, or you'll look silly.

Posted

Ok for this one combo, and I hope I'm notating this right, it goes like this:

5BB~2BB~5CC~623C~j.214A~then air combo.

I can't seem to consistently get the 623C~j.214A part down. I practiced it for like an hour today and I could land it about half the times I tried it. Does anyone have any tips for getting this down? DP inputs during combos always seem to trip me up. It's the one input I'm not good at doing.

Posted

Combo 1? Just practice. It's the easiest and all it requires is some discipline and some time.

Try working on only making crisp motions for each move. Now do them in order. Over and over.

Practice the hell out of it. Combo 1 is godlike.

Posted (edited)
Ok for this one combo, and I hope I'm notating this right, it goes like this:

5BB~2BB~5CC~623C~j.214A~then air combo.

I can't seem to consistently get the 623C~j.214A part down. I practiced it for like an hour today and I could land it about half the times I tried it. Does anyone have any tips for getting this down? DP inputs during combos always seem to trip me up. It's the one input I'm not good at doing.

The DP whiff part? You have do the j.214A as fast as you can once you're off the ground. This is a combo you have to practice to be able to use consistently in a match. If it helps, try just inputting the 623C first since you said the DP input is the one that trips you up and get used to how you press it to get it to come out, then add the j.214C once you're used the the DP motion.

EDIT:

It's worth noting though that you can not do the DP whiff by itself on the opponent i.e. you can't just practice 623C > j.214A(w) part and have the j.214A whiff. You have to do it as part of a combo.

Edited by pktazn
Posted

^What Pk said, but I'd like to point out that you should be doing 5BB > 5CC > 623C > j.214A(w) > dash 2CC > 236B > 214B > 22B instead of the air combo. This is Tsubaki's advanced BnB and it gives her some good advantages as opposed to what the air combo gives in terms of damage.

Practice hitting the 623C after 5BB > 5CC. Then start practicing the 623C > j.214A(w) after getting used to hitting the dp after 5BB > 5CC.

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