LunaKage Posted October 18, 2011 Posted October 18, 2011 5C > Thor can combo. What is this? The jbbs only said that it was harder to combo. Chao must have messed up a bit.
Chaoschao222 Posted October 18, 2011 Author Posted October 18, 2011 Went off what others told me, I can't read moon :x I'll change it.
Chiizu Posted October 18, 2011 Posted October 18, 2011 JBBS clearly said it didn't combo, fucker must have fucked up.
TrueGunnerShadow Posted October 18, 2011 Posted October 18, 2011 The jbbs only said that it was harder to combo. Chao must have messed up a bit. That it is harder to combo huh? Doesn't look like it but maybe the timing is different. Probably Strict for all we know. I think we can still combo from TK Thor in the corner.
LastStarSaviour Posted October 18, 2011 Posted October 18, 2011 (edited) For those who haven't seen this already. C-SEX (couldn't help myself) Noel combos: http://www.youtube.com/watch?v=EdL_kF-X5_s&feature=feedu Edited October 18, 2011 by LastStarSaviour
LunaKage Posted October 18, 2011 Posted October 18, 2011 oh look 4k off of drive midscreen. Stay salty netplay.
OmniSScythe Posted October 18, 2011 Posted October 18, 2011 That doesn't look like damn near 6k midscreen, and 2D only doing 3k-ish. I'm okay with this.
LunaKage Posted October 18, 2011 Posted October 18, 2011 That doesn't look like damn near 6k midscreen, and 2D only doing 3k-ish. I'm okay with this. This isn't NPG, get outta here.
HexaNoid Posted October 18, 2011 Posted October 18, 2011 Spring Raid > 6C midscreen is back, huh? Good stuff. I'm looking forward to seeing/finding out more of Noel's options for CSX now.
LastStarSaviour Posted October 18, 2011 Posted October 18, 2011 I love the one she did on Relius. Can't wait to practice on him seeing as he'll be popping up all over the place.
LunaKage Posted October 18, 2011 Posted October 18, 2011 I love the one she did on Relius. Can't wait to practice on him seeing as he'll be popping up all over the place. First thing I'm gonna do is practice new stuff we can use for AA. I'mma practice 6A(CH) > 2C wiff ; w;
Ayane Posted October 20, 2011 Posted October 20, 2011 do we still have the haida loop? that was like my fav thing to do to ppl, especially ppl who play tager
HexaNoid Posted October 20, 2011 Posted October 20, 2011 Nope. ;s; Repeat proration on the starting hits of Silencer B/C stayed, so haida loops are out of the question in CSX.
SkyKing Posted October 20, 2011 Posted October 20, 2011 do we still have the haida loop? that was like my fav thing to do to ppl, especially ppl who play tager No Haida loops to speak of right now as the repeat proration changes nullify that. The best thing that's been shown so far is the 22B whiff into the rest of the shots during the second rep of the haida.
Sphere211 Posted October 20, 2011 Posted October 20, 2011 Can someone explain how the Optic Barrel hit Relius around 1:08 in the video >_< Doesn't even look like it touched him at all. Other than that, those combos look like they'd be pretty fun to learn. Anyone know how strict the timing is? =/
HexaNoid Posted October 20, 2011 Posted October 20, 2011 (edited) Can someone explain how the Optic Barrel hit Relius around 1:08 in the video >_< Doesn't even look like it touched him at all. There are a lot of moves like that. Hitboxes tend to be larger than the sprites they surround, so something that might look like it shouldn't connect would probably make a lot more sense if you saw their hitbox (in this case Relius probably has a much larger hitbox than it seems). Anyone know how strict the timing is? =/ We don't have the game yet so that's impossible to tell right now. Edited October 21, 2011 by HexaNoid
Ayane Posted October 20, 2011 Posted October 20, 2011 Nope. ;s; Repeat proration on the starting hits of Silencer B/C stayed, so haida loops are out of the question in CSX. fuaaaa tager matchup is gonna b a nightmare, guess i need 2 lern more mu
Sphere211 Posted October 20, 2011 Posted October 20, 2011 HexaNoid: Ah, gotchya. Thanks =D And Tager matchup is forever going to be a nightmare as Noel. Mu ftw
LunaKage Posted October 20, 2011 Posted October 20, 2011 Nope. ;s; Repeat proration on the starting hits of Silencer B/C stayed, so haida loops are out of the question in CSX. Wait... That might be the reason why two 22Cs didn't fuck over that one Noel's combo. 3C(max range) > 22C(starter)~66 > 6C > 22B~C(followup)~66 > stuff maybe ONLY the starter 22C has same move as well.
HexaNoid Posted October 21, 2011 Posted October 21, 2011 Wait... That might be the reason why two 22Cs didn't fuck over that one Noel's combo. 3C(max range) > 22C(starter)~66 > 6C > 22B~C(followup)~66 > stuff maybe ONLY the starter 22C has same move as well. Good catch, Luna. I just tested it out and it looks like the game does indeed count the 22C that comes after 22B as a follow-up which ignores the 10% repeat proration. These are the combos I tried: Combo 1: 3C > 22C > 66C > 22BBBBBC~66 > 6C > j.D > Stuff Combo 2: 3C > 22C > 66C > 22C~66 > 6C > j.D > Stuff Combo 1 worked fine, but combo 2 dropped at the second 6C. The second 22C in combo 2 did about 18 damage as well compared to roughly 150 damage that the second 22C did in combo 1. I'm guessing that the same thing here will apply in CSX as well.
Chiizu Posted October 21, 2011 Posted October 21, 2011 I was thinking along these lines too but to think that it would actually be the case... Hey, at least we got more options.
LunaKage Posted October 21, 2011 Posted October 21, 2011 Good catch, Luna. I just tested it out and it looks like the game does indeed count the 22C that comes after 22B as a follow-up which ignores the 10% repeat proration. These are the combos I tried: Combo 1: 3C > 22C > 66C > 22BBBBBC~66 > 6C > j.D > Stuff Combo 2: 3C > 22C > 66C > 22C~66 > 6C > j.D > Stuff Combo 1 worked fine, but combo 2 dropped at the second 6C. The second 22C in combo 2 did about 18 damage as well compared to roughly 150 damage that the second 22C did in combo 1. I'm guessing that the same thing here will apply in CSX as well. well I'll be dipped in shit. Do you think that using that method would be better or worse than our current combos?
HexaNoid Posted October 22, 2011 Posted October 22, 2011 (edited) well I'll be dipped in shit. Do you think that using that method would be better or worse than our current combos? Worse, but not by much. Did a standard combo off 3C (3C > 22BBBC~66 > 6C > OpticA > Blah Blah) then used the double 22C variation and the standard version did roughly 200 damage more. Also, because of height/spacing stuff, you might not be able to add in as many 22Bs with the variant combo as you would with the standard combo, which may lead to even less damage or a dropped combo if you miss the 22B entirely (happened a fair bit against Jin). We'll have to see how different things are in CSX, but that's how it is now. tl;dr There's a reason why nobody has been using that version of the combo in CS2. :P Edited October 22, 2011 by HexaNoid
HexaNoid Posted October 22, 2011 Posted October 22, 2011 Assault Through no longer breaks a primer: http://www.youtube.com/watch?feature=player_detailpage&v=VpE1nnSc4yA#t=220s
Runis Posted October 23, 2011 Posted October 23, 2011 I use 22BBBBC and 22C in the same combo in CS2. It sets up so much different stuff. I wonder if its possible to set up a 22(B)~BB mid combo if we land a 6C after a Spring raid (Since they're higher than normal)
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