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Posted

Glad to see j.2C still breaks limbs, the hitbox still furry (´∀`)(´∀`)(´∀`)(´∀`)(´∀`)(´∀`)

Posted

A few questions Omni :)

How noticeable is the difference on j2c and 3c? I know 3c lost alot of it's invincibility, but how both feel on block?

I saw you were having some trouble with 236 a~d in the corner combo, has the timing changed? It seemed like the charge was shorter. Did your combo where you corona upper in the middle ever get a successful continuation? It seemed like you were unable to connect afterwards, but that could have just been timing.

Posted

j.2C's difference is really noticeable, none of my old hit confirms worked. As for 3C it's still CS2's 3C.

With 2C > 236A~D it actually require you to know the timing ahead of time, I hardly got it half the time.

The combo with Corona upper was my attempt to come with a air unblockable/overhead reset against neutral tech, however I wasn't playing a neutral tech-er. lol

Posted

5d seems to have a longer slide on fatal, that dash was across half the screen to catch up with it, p1 on it seemed decent on it also.

Posted

Woah. the throw deals 4K in corner and 3K midscreen!

5d seems to have a longer slide on fatal, that dash was across half the screen to catch up with it, p1 on it seemed decent on it also.

5D CH = nice reward from anywhere it seems.

I want to see what can we get from PF > 2D > 6A > BBS

I'll notate the combo video soon, if anyone is doing this right now he can tell me to avoid wasting efforts xD

Posted

Not sure if people just want to get rid of Makoto or is she really now as they say "More stylish, more fun, harder to use"

On another note, its kinda disappointing to see the only new combo is just the BBS. The rest is know since the first day :(

Posted (edited)

With the power of love I managed to do it in a short time!

-2A > 5B > 6A > 5B > 5CC > 214ACCCCC DMG:2080

-6BC > 214ACB > 2A > 5B > 2D(1) > 5CC > J.CB > J.D DMG:2750

-5B > 6C > 214ACD DMG:1763

-B+C > 214AA > 66A 2D > 662C > 214ACB > 5C6C > 214BAB > J.D DMG:2952

-4B+C > 2B > 5B > 2D(1) > 5CC > J.CB > J.D DMG:2477

-46 > 5B > 6A > 2D > 2C > 214AA > 5CC > J.CB > J.CB > 623CD DMG:2104

-5D FC > 2B > 5B > 6A > 2D > 2C > 214AD > 5CC > J.B > J.D > 2C > 236AD > 5CC > J.B > J.B > 623CD DMG:3967

-5B > 5CC > 5D > 5B 6A > 2D > 2C 214AD > 5CC > JB > J.D > 2C > 214AD DMG:3857

-5B > 5CC > 5D > 2D > 2C > 236AD > 5CC > J.B > J.D > 2C > 214AD > PF DMG:5182

-5B > 5CC > 5D > 214ACB > 5B 6A 2D > J.D > 2C > 236AD > 5CC > TK DP DMG:4090

-B+C > 6A > 5D > 2D > 2C > 236AD > 5C > J.B > J.D > 2C > 214AD DMG:3315

-B+C > 214AD > 5CC > 5D > 2D > 2C > 236AD > 5CC > J.B > J.D > 5CC > J.B > J.CB > 623CD DMG:3961

-5B > 6C > 214ACD > 5A 5B 6A > 2D > J.D > 2C > 236AD > 6A > 5D > 5CC > TK DP DMG:3951

-5B > 5CC > 214ACCCCC > RC > 2D > 2C > 214ACB > 5CC > J.CB > J.D > 214ACA DMG:3878

-J.B+C > RC > 2D > 2C > 214ACB > 5CC > J.B > J.D > 5D > 5CC > J.B > J.B > 623CD DMG:4410

-3C > 2D > 6A > BBS > 5D > 214ACB > 5CC > J.B > J.D > 2C > 236AD > 5CC > J.B > J.B > 623CD DMG:4834

-46 > 3C > 2D > 2C > 214ACB > 5CC > J.CB > J.D > 5D > 5CC > J.B > J.CB > 623CD DMG:5257

-5B > 5C6C > 214ACD > PF(2) > 2D > 2C > 214AA > 5CC > J.CB > J.CB > 623CD DMG:4228

-5B > 5C6c > PF(2) > 2D > 5D > 214ACB > 5CC > JB > J.D > 2C > 236AD > 5B6A > J.B > J.B > 623CD DMG:4628

-623C CH > PF(2) > 2D > 2C > 214AA > 5CC > J.CB > J.CB > 623CD DMG:3326

-236AD FC > BBS > RC > 2GB > 2D > 2C > 214AD > 5CC > 5D > 214ACB > 5CC > J.CB > J.D > 214ACB > 5CC > J.CB > J.D > 2362366D DMG:10093

Edited by StarGazer
Posted
So yeah, may switch to Makoto if I keep playing Blazblue :v:

*YES* Are you gonna play her as a main? or have it as a second main? or a main with an army of subs? Think about it a little, because honestly Makoto will be the last character I'd think about maining in this game brainwise, but my heart got charmed by her booby smile :yaaay:

Posted
Not sure if people just want to get rid of Makoto or is she really now as they say "More stylish, more fun, harder to use"

On another note, its kinda disappointing to see the only new combo is just the BBS. The rest is know since the first day :(

So I'm not the only one that notice all they did was add CS1's "2C > 214AA > 5CC" stuff.

Also since you went through the trouble of writing up the combo notions I'll be making the combo thread soon. I'll try to make it more fancy with url redirect to the part of the video when it's done.

Posted

oh shizz, I forgot to add the heat gain, the jump cancels and to lowercase the J.X -_-

I don't think adding the URLs is helpful. Instead just write it in a fancy way and you are in.

I am not a mod but I'll help on building the Makoto community starting from CS:EX. Tell me how you want things to look like in the Makoto board

Posted (edited)

Got my copy.

Her combos are harder.

And she has to be played from scratch.

If you had any special setups, oki ideas. They most likely dont work anymore.

The challenge mode combos are quite tick too.

15 trials.

Some alien stuff Im seeing.

The japanese havent been doing this shit.

Edited by milesw
Posted

Wow That's stupid they made her less accessable to new players so they'll pick fagna or jin and mash dp and think theig good because the do it. I hate new players sometimes.

Posted (edited)

Wow, BBCS2.Net says that the highest Damage Goro ever got in a match was 8700!!!

Got my copy.

Her combos are harder.

And she has to be played from scratch.

If you had any special setups, oki ideas. They most likely dont work anymore.

The challenge mode combos are quite tick too.

15 trials.

Some alien stuff Im seeing.

The japanese havent been doing this shit.

http://www.youtube.com/watch?v=_OvJAEiOmSw&t=2m32s

only that PF > 5C was weird, the rest is meh.

Wow That's stupid they made her less accessable to new players so they'll pick fagna or jin and mash dp and think theig good because the do it. I hate new players sometimes.

Since CS1 Makoto wasn't a noob friendly character, and i hope she stay like that as i don't want her to become the new low tier whores wagon lol.

Edited by StarGazer
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