BatousaiJ Posted December 13, 2012 Posted December 13, 2012 The command grab is really there for the purpose of getting us charge in the heat of things as far as the tool itself goes so it makes sense it's hard to get good damage off of it. I'd like to know if it's Mugen cancelable but I would probably think not.
Surf Posted December 13, 2012 Posted December 13, 2012 Wasnt it stated in the loktest notes you cant cancel into anything from it
Errol Posted December 13, 2012 Posted December 13, 2012 yeah just RC cancel. it can reach 5k with overdrive though. 75 heat and a couple charge I think has gone to 3.5k or something.
Surf Posted December 13, 2012 Posted December 13, 2012 Ok with overdrive making it an unburstable 5k command grab that's something to really make note of. Worth it imo
Airk Posted December 13, 2012 Posted December 13, 2012 As an aside, am I the only one who thinks that people seem to be really slow in adopting the use of Tsubaki's new tools? The fact that her DP is good seems to have sunk in, and a lot of people are just throwing the blade super out there, but I hardly ever see her projectile, except when someone gets desperate and goes "Hail Mary! [4]6D > 236D! SAVE ME!" and while some people are using the command grab, other folks seem to forget about it entirely. C'mon Japan, try harder!
Surf Posted December 13, 2012 Posted December 13, 2012 Kazu seems to be like the new player to watch (Don't know if he has ever shown up in earlier iterations). Disappointed he never used command grab though. It's good to actually see someone doing the 6A > 214D > IAD combo though. Dont see it often, seems like he goes into it as long as he has the charge.
Errol Posted December 14, 2012 Posted December 14, 2012 Hmm. CSE. 2- 2.5 charge mugen combo. 5a5cc>mugen>DDD>214D>22D>5d> 623c>J214D>6c>ender works. but unfortunately it doesn't seem worth doing to me really, compared to a 5a5cc>22d> 3CC RC combo. But it's interesting that you can get a full charge off 22d and still follow up with 623c. Makes for a good zero charge 22D CH combo (~3500).
BatousaiJ Posted December 14, 2012 Posted December 14, 2012 3D set in Mugen prorates well still doesn't it? I saw a lot of Mugen usage in Extend but not seeing a lot so far in CP. I'm guessing they reduced overall potential damage off 1-2 charge Mugen combos or they just favor the meter for blade DD or CT.
Errol Posted December 14, 2012 Posted December 14, 2012 There were like 1 or 2 videos using mugen. It still nets about the same damage I think. But generally other options are better than they were before. Crush trigger is a big one. OD is a big one. Command throw RC. 46D236D (Prorates better than 3D set) is pretty nice too. But then I didn't really see a lot of mugen usage in CSE either. But there's some nice stuff. Mid screen throw seems like a good candidate now. Throw> Mugen> 46D236D>22D (max charge)>6CC>BBB 4200 damage. 1 charge mugen combo.
pktazn Posted December 14, 2012 Author Posted December 14, 2012 As an aside, am I the only one who thinks that people seem to be really slow in adopting the use of Tsubaki's new tools? The fact that her DP is good seems to have sunk in, and a lot of people are just throwing the blade super out there, but I hardly ever see her projectile, except when someone gets desperate and goes "Hail Mary! [4]6D > 236D! SAVE ME!" and while some people are using the command grab, other folks seem to forget about it entirely. C'mon Japan, try harder! Well when we usually see them in videos, they're usually in a ranbat or tournament setting so they're most likely going with what they're comfortable with and think will help them win best. They can't exactly test out a lot of things either since it's an arcade and someone can step in at any time to challenge them. And for someone asking about Kazu he was a Tsu player for CS1 and CS2. He switched to Platinum in Extend.
Surf Posted December 14, 2012 Posted December 14, 2012 And for someone asking about Kazu he was a Tsu player for CS1 and CS2. He switched to Platinum in Extend. Ah, ok so he's not new
BatousaiJ Posted December 14, 2012 Posted December 14, 2012 Depending on the number of charges on start up, it might be better to do 22D > 46D > 236D as our new opener after mugen then do the 3D series afterwards if your stock allows it. 22D > 46D > 236D should be easily accomplished with 1 charge Mugen. Lets say something like 5CC > Mugen > 22D(wall bounce midscreen too) > 46D > 236D > 623D > j.236D > j.214D should net an ass load of damage and prorate quite well. Ideally, you'd go with 5CC > Mugen > 46D > 236D but I don't think that would work from what I've seen when a guy tried it and the 46D hit them before 236D went in active making the orb hits non valid. What's the precise input to go into overdrive by the way?
Surf Posted December 14, 2012 Posted December 14, 2012 Pretty sure its A+B+C+D when your not in block or hitstun
Airk Posted December 14, 2012 Posted December 14, 2012 Pretty sure its A+B+C+D when your not in block or hitstun That's my undestanding too - completely replaces Gold Burst, right down to the input.
C0R Posted December 14, 2012 Posted December 14, 2012 Well there's one small difference, you can cancel into OD, whereas attempting to GB in the middle of recovery resulted in RC. I wonder if there's some sort of RC/OD input buffer, in case you hit D like 2 frames later or something. Would suck to get one when you wanted the other.
Errol Posted December 14, 2012 Posted December 14, 2012 Overdrive is same as burst I believe. ABCD. 5CC > 46D236D works but It's character dependent I believe. 22D is way better when charged so it's unfortunate to have to use it before 46D236D (since that gives you time to full charge 22D), and also because the full charge 22D lets you get 6C off. 623D is probably still the best way to start a mugen combo if they're on the ground. It prorates only a bit worse than 46D236D anyway, so it's probably not worth it if you have to use something else to get 46D236D in anyway. 22D 900 dmg 87 P2 623C 800 dmg 84 P2 22D isn't much better than 623C actually. cept 623C has to be followedup with something that sucks to combo. The special aura effects both do a bit above 2k damage and prorate once at around 92-93%.
BatousaiJ Posted December 14, 2012 Posted December 14, 2012 Full charge 22D as a starter is only really gonna be possible after guard crush and even then, you're giving up free time to get a charge or so to get that 22D charge off. 22D charge fatal counters though right? Does that mean if it's used after 46D > 236D it will fatal counter just like the way rachel's j.2C did after a certain height?
Errol Posted December 14, 2012 Posted December 14, 2012 Nah it doesn't do that.  That'd be pretty awesome... I don't know when we're going to see 22D FCs. Now that there's no reason to press a button when someone is charging in front of your face, I don't see why anyone will press a button. Obviously you cannot use a max charge 22D as a frame trap... Seems like a dumb addition. About as dumb as 22d guard breaking during mugen if you don't barrier. Gotta be the most useless thing ever.. They could've at least let it be outside of mugen too.
STenSatsu Posted December 14, 2012 Posted December 14, 2012 They seem to have nerfed a lot of characters' FC moves by changing them to things that are much less likely to connect.
BatousaiJ Posted December 14, 2012 Posted December 14, 2012 Nah it doesn't do that.  That'd be pretty awesome... I don't know when we're going to see 22D FCs. Now that there's no reason to press a button when someone is charging in front of your face, I don't see why anyone will press a button. Obviously you cannot use a max charge 22D as a frame trap... Seems like a dumb addition. About as dumb as 22d guard breaking during mugen if you don't barrier. Gotta be the most useless thing ever.. They could've at least let it be outside of mugen too. Well, we know things will change before console release due to some glitches and super obvious flaws so maybe they'll tweak some things here and there but we'll see.
FatalCounter Posted December 14, 2012 Posted December 14, 2012 Finally, Kuresu did ...... > jCC > jD cancel > jB > jCC > j214X. I believe you can do this before the proration is isn't high. I need to know this. During the normal ground combo on standing character, can 214D connect after 236X? I am asking this because in Extend 236A or C > 214D works while 236B > 214D doesn't work. Thx
Errol Posted December 14, 2012 Posted December 14, 2012 maaaaaan konan was at that ogre live thing (which was in akihabara, where he plays a lot), but just not on stream. arggggggggg
BatousaiJ Posted December 15, 2012 Posted December 15, 2012 maaaaaan konan was at that ogre live thing (which was in akihabara, where he plays a lot), but just not on stream. arggggggggg I want to see how differently he plays compared to Kuresu and see what tools he favors and what not.
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