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[CSE] µ12 Moe~Moe~Kyun~Kyun Discussion - Storymode v3


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Posted
They did remain the same.

:(

I wish I could improve faster, though. All inpatient and want to be skilled sooner rather than later. :kitty:

It takes time to get better. Can't automatically be super good at the game overnight. :x I wish!

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Posted

I saw one video, that was CS2 (I think), that had a midscreen set up like that one but there was something about dropping 6C for SoD instead. I can't really remember a lot, in fact trying to remember makes my temples throb a bit...I can't handle lots of loud noise at once...

In other news, first day of doing stuff went well. :( Disappoint to find out my position is more like voluntary staff until I get accepted into full staff, which sucks.

@Agi: I'll just steal C0R's shades. I heard they grant super powers of...of...

It sucks when the joke stops in your mind before you finish it.

I'll just eat Dreiko's Greek cooking since it looks so awesome and made of win.

Posted
I'll just steal C0R's shades. I heard they grant super powers of...of...

It sucks when the joke stops in your mind before you finish it.

It's not the shades that granted him power. It was when Spark exploded all over him that gave him power.

Posted
psst. the combos remained mostly the same. :x

Well, guess I didn't give her an honest chance then in CS2. :p

Pochp: thanks for that!

Posted
It's not the shades that granted him power. It was when Spark exploded all over him that gave him power.

You can tell Misae is female

:kitty:

Posted
You can tell Misae is female

:kitty:

Lies and slander. I'm a King gtfo.

You're Saber? :kitty:

His words not mine. :kitty:

iluvthisthread_display.jpg

Posted
None for CSX at the moment. (That I know of at least.) For now you can stick with basic stuff. dash 2B catches forward rolls and crosses up on neutral tech, 214D in the corner. If you end in the corner and have a j.[D] set up you can poke them a few times then when they block the charged laser it gives you time to throw out a 236D to keep them stuck blocking even longer. Midscreen basic things like ...5D > 6D > 236D or ...5D > j.2C > SoD > 6D > 236D etc.

Habacan is short for habakiri cancel so no need to call it habacan cancel. Anyways it's a tough link to do when you're first learning it. Cancel into habakiri whiff asap and dash 66A the second her hand starts to go down after "detonating."

I can't say that'll actually work, because I don't use visual timing for this. I just sorta feel where I'm supposed to dash now, so I don't know if thats accurate, just as guess lol.

It is pretty tough. Ill have to practice it tomorrow.

Posted

God... I go to the arcade for a night of fun and Soul Calibur 5 and the thread all but explodes on me! From now on I'm never leaving this thread again. I will be here 24/7 watching it, waiting for posts to be made...

Posted

For me a good visual cue for when to dash is when the circle below Mu disappears for 214D and the enemy is starting to bounce back at you. Also they have to be the right height to have enough time for dashing 6A to connect (but they should always be with 2B > 2C > 6C and 2C > 5C > 6C combo routes). Keep practicing and you'll get it down to muscle memory.

Posted
I made this real basic one so far : http://www.youtube.com/watch?v=1Vbb-RTnyUw

Probably going to make more of these next week since it's my spring break :D

Midscreen setup i use the most with 6C is ...5c 6c 5d SoD dash 6d 214d. If I can't 6C I'll usually ...SoD 5d 236a (then 6d 236d if they're still at a safe range).

That's a pretty nice video, thanks for the tips. :3

Posted
For me a good visual cue for when to dash is when the circle below Mu disappears for 214D and the enemy is starting to bounce back at you. Also they have to be the right height to have enough time for dashing 6A to connect (but they should always be with 2B > 2C > 6C and 2C > 5C > 6C combo routes). Keep practicing and you'll get it down to muscle memory.

I don't know, should this come out as a counter hit or something? I practiced this a bit in training and I can't seem to dash in time. It's like, they fall flat on the ground before I can do the dash. :psyduck:

ARRRRGH.

Posted

It could be that you are doing it too late or not dashing at the right time, Cookie.

I learned how to do it by doing this throw combo: throw > 66A > 5C > 6C > 214D(w) > 66A > 6B > 5C > 6C > stuff. If you can get the timing on one variation down, then you'll get a feel for it, and be able to include it in just about every combo. Keep at it, you can do it!

Posted

which part is dropping? The 6A or 6B? Don't forget to delay 6B after 6A for the chars with weird hitboxes (Litchi, Carl, Valken, etc)

Posted
The 6B is dropping, and I feel like I'm just doing it too early in general anyways. Need to work on that ._.

If you're doing (stuff) 6C SoD 6A 6B... it's pretty unstable. Better off doing (stuff) 6C SoD dash 6B, extremely stable on everyone.

On characters that you need to delay between 6a and 6b, don't dash before doing 6a if you're already close enough to hit, it reduces the window for a successful 6b juggle (they'll tech between the hits).

If you can't do 2a 2b 5c SoD 6a 6b... then I dunno what the problem could be.

Posted
It could be that you are doing it too late or not dashing at the right time, Cookie.

I learned how to do it by doing this throw combo: throw > 66A > 5C > 6C > 214D(w) > 66A > 6B > 5C > 6C > stuff. If you can get the timing on one variation down, then you'll get a feel for it, and be able to include it in just about every combo. Keep at it, you can do it!

Will try again tonight. I'm getting this down dammit. :arg:

Posted (edited)
After the 6C at the end of that combo I usually do 6D > j.2C. I don't know if that is the best thing.

You can add SoD after you land if the j.2C is low enough to the ground to blow them back farther if you want. I sometimes do ...5D > j.2C > SoD > 6D > Stuff.

Also, Cookie...they need to also be at the right height for habacan to work. Theres no need for counterhit, cause it's about height. What combo are you trying to do?

Edited by SolarMisae
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