Nemesis Posted July 7, 2013 Posted July 7, 2013 This isn't exactly suited for this thread. May I ask what model was it? I haven't had a PS3 fail on me since the old fat one. I apologize -- it was a bit of rage on my part and part excusing myself of anyone thinking Im ragequitting (rage yes - quitting no) I believe its a .... I really dont know-- its not a slim is all i know
floatwater Posted July 7, 2013 Posted July 7, 2013 Off topic n all but the only reason my slim model died on me was because i wrecked the laser and the motherboard that came inside the tray. other than that it was smooth.
Mucky Posted July 7, 2013 Posted July 7, 2013 I dunno, I can usually tell if somebody is just hitting anything every chance they get or calling out something I was doing. How so? It sounds like those judgments are based on whether it works or not, which is what I mean by affirming the consequent. Can you actually tell what somebody is thinking just from that? It's not really affirming the consequent; it's just using a definition you don't feel connects to the term well. You could call it "good mashing" and "bad mashing," if you prefer. "Intelligent mashing" is the more intuitive term, though, since its opposite is often referred to as "mindlessly hitting buttons." Alternatively, you could just assume success over time is correlated to "intelligently mashing" and failure over time is correlated to "mindlessly hitting buttons," and use induction. Nothing too weird going on there, unless you absolutely hate induction, or you hate that assumption. "Good mashing" and "bad mashing" are terms I'm fine with, because those actually refer to success. But the definitions for those are different from "intelligent mashing" and "mindless mashing". And just for clarification, I'm using literal definitions for all of these terms. BEHOLD: Good mashing: it worked Bad mashing: it didn't work Intelligent mashing (or thoughtful mashing, whichever works): looking for the button best suited to a particular blockstring Mindless mashing: being pre-occupied with getting a specific reversal out and/or not paying attention to blockstring The caveat here is that intelligent mashing doesn't necessarily work all the time, i.e. it's not always good mashing. People make mistakes, after all. And conversely, mindless mashing does sometimes work. I would know.
mAc Chaos Posted July 7, 2013 Posted July 7, 2013 How so? It sounds like those judgments are based on whether it works or not, which is what I mean by affirming the consequent. Can you actually tell what somebody is thinking just from that? Well, I can usually tell based on how good their hit confirm is and how hard they were mashing. For instance, sometimes you will have Lambda on wakeup and they'll just get up and go 2AAAAA when you are not even in range. Or 4B over and over. Other times you'll see someone hit the right move to beat something once and go right into a combo. If they do the former over and over then it's a pretty good tell.
Star-Demon Posted July 7, 2013 Posted July 7, 2013 "It's not mashing, it's Yomi!" Games tonight? After I some E-SPORTS? You guys want a big room or a normal one?
TD Posted July 8, 2013 Posted July 8, 2013 Mucky, an experienced player can tell you exactly what's going on in a given match given they communicate well, and some can even tell you when another player will mash. As for telling when it has already happened, it's not overly difficult to figure out especially in high level play.
Errol Posted July 8, 2013 Posted July 8, 2013 When I get mashed on I'm like, no, that's not mashing. He's calling me out for playing Tsubaki
psycofang2 Posted July 8, 2013 Posted July 8, 2013 but then what does it mean if i get mashed out on? -Curs be scared thats what that means. ggs to friendly casuals today.
TD Posted July 8, 2013 Posted July 8, 2013 When I get mashed on I'm like, no, that's not mashing. He's calling me out for playing Tsubaki Assuming this wasn't a joke, tsubaki has the means to punish mashing with frametraps rather well, and it starts with stagger/charge cancel mixups.
Errol Posted July 8, 2013 Posted July 8, 2013 Assuming this wasn't a joke, tsubaki has the means to punish mashing with frametraps rather well, and it starts with stagger/charge cancel mixups. I mean cuz the risk:reward is totally way the fuck out of whack when you are playing Tsubaki against a character like Ragna. It's like 'I don't give a shit, I'm still going to win on average because my mash out does triple the damage of your punish.'
TD Posted July 8, 2013 Posted July 8, 2013 Oh yeah, that is a problem. Only solution I have when I play ragna is to prioritize charge and make every hit hurt, or at the very least use tsu's amazing corner carry to get him to an optimal place for a little more damage/meter. Hoarding the charge/meter for strong defense also works because you're more likely to be in an oki situation than he is, and tsu is faster than ragna which matters a little.
psycofang2 Posted July 8, 2013 Posted July 8, 2013 i dunno maybe its because i play hakumen but i find facing ragna alot easier than tsubaki, simply because she has alot of choices and can choose when to use them. the double normal inputs and whiff cancelling of normals and specials make her more dangerous in my eyes. ragna on the other hand has higher damage but also has to commit more. but again i r scrub nuts.
Errol Posted July 8, 2013 Posted July 8, 2013 I am prioritizing charge more lately. In other words, frequently forfeiting oki because being next to you on your wake up is not in my favor. This is totally different in CP, of course.. Over there damage rewards are much better and you don't have to give up oki to get charge, and to go even further, she's got a lot of neutral nerfs. Almost a reversal of playstyle. The other bit was the gap between 5a and 5b, and 5b and 5bb, because I don't think any other character has to put up with that shit. But in short, when you play a character that punishes a DP for 6 or 7k damage like Ragna or Valkenhyne, amazingly it makes people not want to mash so much, and when you play against a character that can only punish your DP for approx 2.5k (and your DP starter can do 5k) you're going to find yourself looking at that mash option much closer.
mAc Chaos Posted July 8, 2013 Posted July 8, 2013 i dunno maybe its because i play hakumen but i find facing ragna alot easier than tsubaki, simply because she has alot of choices and can choose when to use them. the double normal inputs and whiff cancelling of normals and specials make her more dangerous in my eyes. ragna on the other hand has higher damage but also has to commit more. but again i r scrub nuts. Tsubaki has the unblockable, Ragna doesn't.
Errol Posted July 8, 2013 Posted July 8, 2013 (edited) Tsubaki has the unblockable, Ragna doesn't. What unblockable? I'm just kidding but it is true that it is gone in CP. It makes a big difference in the Hakumen match-up and it will hurt. Edited July 8, 2013 by Errol
floatwater Posted July 8, 2013 Posted July 8, 2013 Yeah but people have this habit of grabbing tsubaki's out of charge cancel mix-ups lololol.
Mucky Posted July 8, 2013 Posted July 8, 2013 Mucky, an experienced player can tell you exactly what's going on in a given match given they communicate well, and some can even tell you when another player will mash. As for telling when it has already happened, it's not overly difficult to figure out especially in high level play. Well, it's not hard to see the what/when, like when I'm watching a replay or whatever. I'm just trying to figure out why it's always called mash. When I get mashed on I'm like, no, that's not mashing. He's calling me out for playing Tsubaki non-IB 5A > 720 tsubaki out of her 5B > "fuck you for playing low tier"
Teutonicknight Posted July 8, 2013 Posted July 8, 2013 What unblockable? I'm just kidding but it is true that it is gone in CP. It makes a big difference in the Hakumen match-up and it will hurt. She got a command throw at least. Those might as well count as unblockables.
Moy_X7 Posted July 8, 2013 Posted July 8, 2013 Yeah, that command grab is going to make a world of difference. Sure it does crap damage but you're forcing your opponent to either jump out or get grabbed and that's where the 5A staggers truly shine as they tag people jumping/mashing out. If only Plat's command throw didn't have a 24F start-up + the amount of frames that it takes her to get to the opponent... orz
mAc Chaos Posted July 8, 2013 Posted July 8, 2013 The UB is better. Can't Hotaru or jump out, it's far enough to be totally safe.
toanenadiz Posted July 8, 2013 Posted July 8, 2013 Is that not good enough? The unblockable takes time before it releases and they won't be able to release it on reaction to your Kishuu.
mAc Chaos Posted July 8, 2013 Posted July 8, 2013 ah, i'm talking about on wakeup, not just any blockstring
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