Jump to content
Dustloop Forums

Recommended Posts

Posted

Really, Shinsou was awful though. At least I didn't find it fitting for the opening (except for the first 10 seconds), it didn't pump me up at all not was it dramatic. Whether the song is bad or not is a different matter.

CT had the best opening + song imo

  • Replies 13k
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Well, you did say that CP's use of its arcade theme was way better.

Sorry, I still have a problem with flipping out on people...

Posted
Really, Shinsou was awful though. At least I didn't find it fitting for the opening (except for the first 10 seconds), it didn't pump me up at all not was it dramatic. Whether the song is bad or not is a different matter.

CT had the best opening + song imo

I disagree, CT's song was kinda weak. I used to love it, but now I don't.

Shinsou on the other hand, is one of the most awesomely dramatic songs I've ever heard in a video game. It just "clicks" with me perfectly.

Posted

Iconoclast is excellent

That being said I do appreciate the new astral music. Shinsou was just kind of unfitting for some astrals.

Posted

I think all of the OP songs have been great (the videos are a different subject...) but for me...

Kotoko (CT) > Feylan > Kotoko (CS) > Imai

Posted
Well, you did say that CP's use of its arcade theme was way better.

Sorry, I still have a problem with flipping out on people...

Yeah but I actually like Shinsou.

Anyway thanks for the apology.

Posted

Anime themes playing while you're being removed from existence was/is lame. The anime intros or whatever were best in the last fights for the true endings for story modes. Everyone got hype when Unlimited Ragna was up agauinst Unlimited Nu and Icono started playing.

But when you manage to press a button during my counter astral and then the game turned into a white and black canvas with red after images to slice to apart violently isn't matches with happy anime music. This also applies to any other awesome/violent Astrals (Ragna, Valkenhayn). While I doubt 'll play the game's intro to Astrals when I get this game, it does sound significantly better than an anime intro playing when Azrael vaporizes you with his fist.

Posted
Anime themes playing while you're being removed from existence was/is lame. The anime intros or whatever were best in the last fights for the true endings for story modes. Everyone got hype when Unlimited Ragna was up agauinst Unlimited Nu and Icono started playing.

But when you manage to press a button during my counter astral and then the game turned into a white and black canvas with red after images to slice to apart violently isn't matches with happy anime music. This also applies to any other awesome/violent Astrals (Ragna, Valkenhayn). While I doubt 'll play the game's intro to Astrals when I get this game, it does sound significantly better than an anime intro playing when Azrael vaporizes you with his fist.

I don't think you ever actually listened to Shinsou. Because it's NOTHING like "happy anime music".

Posted
When you hit an astral the theme that played during the first trailer plays.

It's CP's arcade theme.

Ahhh, thanks for the clarification on that one. I liked it a lot, though I would like the ability to change the astral theme music between arcade and anime (if we get an anime intro on console) since you only hear it on your end if you have it enabled. Why not give us the option to make it either one?

Posted
When you hit an astral the theme that played during the first trailer plays.

It's CP's arcade theme.

Good to hear

Posted

Everyone is entitled to their own opinion, and I'm sure they'll keep the option to change Astral music, everyone one wins!

NEXT!

Posted

I like the way Bullet plays not, can she run? She seems slightly sluggish, which is to be expected since she's a grappler, based off her air dash. How is her damage output?

Is Amane's chip damage immense like Capcom chip damage?

Posted

Bullet has a dash/hop, whatever you want to call it, and her damage output seems decent, can't read the exact numbers in the loketest footage, but it looks to be pretty good, even though I've only seen like 2 variations of the same combo.

It's not Capcom chip(thank goodness), but for BB it's definitely noticeable, I can see the health car decreasing as it's hitting, unlike most other specials I've seen in BB

Posted

Bullet's combos I've seen so far without meter have been breaking 3k so her damage is definitely going to be alright. You also have to consider that until true combos are discovered everyone's damage is going to appear slightly lower.

Posted

So I thought Crush Trigger was a thing to make some moves guard Crush if not barriered. However, it seems to be popping up in combos as a move of its own. Is it just an extra command attack for all characters then? I noticed it looked like none of Tager's other moves when he seemed to do it in the loke test vids.

Posted

Crush Trigger is a unique attack, at least from some characters (Noel's is unlike any of her moves, as well), I have yet to see one that hasn't been unique.

Posted

One thing I've noticed is that most if not all CT moves seem to hit from above, so all of them might be an universal overhead just like Dust in GG.

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...