Yaaay Posted August 25, 2012 Posted August 25, 2012 Really, Shinsou was awful though. At least I didn't find it fitting for the opening (except for the first 10 seconds), it didn't pump me up at all not was it dramatic. Whether the song is bad or not is a different matter. CT had the best opening + song imo
Agni Posted August 25, 2012 Posted August 25, 2012 Well, you did say that CP's use of its arcade theme was way better. Sorry, I still have a problem with flipping out on people...
Agni Posted August 25, 2012 Posted August 25, 2012 Really, Shinsou was awful though. At least I didn't find it fitting for the opening (except for the first 10 seconds), it didn't pump me up at all not was it dramatic. Whether the song is bad or not is a different matter. CT had the best opening + song imo I disagree, CT's song was kinda weak. I used to love it, but now I don't. Shinsou on the other hand, is one of the most awesomely dramatic songs I've ever heard in a video game. It just "clicks" with me perfectly.
Juunee Posted August 25, 2012 Posted August 25, 2012 Iconoclast is excellent That being said I do appreciate the new astral music. Shinsou was just kind of unfitting for some astrals.
SolxBaiken Posted August 25, 2012 Posted August 25, 2012 I think all of the OP songs have been great (the videos are a different subject...) but for me... Kotoko (CT) > Feylan > Kotoko (CS) > Imai
.:TM:. Posted August 25, 2012 Posted August 25, 2012 Well, you did say that CP's use of its arcade theme was way better. Sorry, I still have a problem with flipping out on people... Yeah but I actually like Shinsou. Anyway thanks for the apology.
BladeOfJustice7 Posted August 25, 2012 Posted August 25, 2012 Anime themes playing while you're being removed from existence was/is lame. The anime intros or whatever were best in the last fights for the true endings for story modes. Everyone got hype when Unlimited Ragna was up agauinst Unlimited Nu and Icono started playing. But when you manage to press a button during my counter astral and then the game turned into a white and black canvas with red after images to slice to apart violently isn't matches with happy anime music. This also applies to any other awesome/violent Astrals (Ragna, Valkenhayn). While I doubt 'll play the game's intro to Astrals when I get this game, it does sound significantly better than an anime intro playing when Azrael vaporizes you with his fist.
Rishtopher Posted August 25, 2012 Posted August 25, 2012 Dumb question, have you guys actually heard the new arcade intro? Or is this just an OST discussion? I haven't seen any links to any new audio if there is any.
.:TM:. Posted August 25, 2012 Posted August 25, 2012 When you hit an astral the theme that played during the first trailer plays. It's CP's arcade theme.
Agni Posted August 25, 2012 Posted August 25, 2012 Anime themes playing while you're being removed from existence was/is lame. The anime intros or whatever were best in the last fights for the true endings for story modes. Everyone got hype when Unlimited Ragna was up agauinst Unlimited Nu and Icono started playing. But when you manage to press a button during my counter astral and then the game turned into a white and black canvas with red after images to slice to apart violently isn't matches with happy anime music. This also applies to any other awesome/violent Astrals (Ragna, Valkenhayn). While I doubt 'll play the game's intro to Astrals when I get this game, it does sound significantly better than an anime intro playing when Azrael vaporizes you with his fist. I don't think you ever actually listened to Shinsou. Because it's NOTHING like "happy anime music".
Rishtopher Posted August 25, 2012 Posted August 25, 2012 When you hit an astral the theme that played during the first trailer plays. It's CP's arcade theme. Ahhh, thanks for the clarification on that one. I liked it a lot, though I would like the ability to change the astral theme music between arcade and anime (if we get an anime intro on console) since you only hear it on your end if you have it enabled. Why not give us the option to make it either one?
Hecatom Posted August 25, 2012 Posted August 25, 2012 When you hit an astral the theme that played during the first trailer plays. It's CP's arcade theme. Good to hear
SolxBaiken Posted August 25, 2012 Posted August 25, 2012 Everyone is entitled to their own opinion, and I'm sure they'll keep the option to change Astral music, everyone one wins! NEXT!
BladeOfJustice7 Posted August 25, 2012 Posted August 25, 2012 I like the way Bullet plays not, can she run? She seems slightly sluggish, which is to be expected since she's a grappler, based off her air dash. How is her damage output? Is Amane's chip damage immense like Capcom chip damage?
Mumm-Ra Posted August 25, 2012 Posted August 25, 2012 I'm still mad that the CS1 arcade theme wasn't available ever It was the best arcade intro imo.
HumblePinecone Posted August 25, 2012 Posted August 25, 2012 Bullet has a dash/hop, whatever you want to call it, and her damage output seems decent, can't read the exact numbers in the loketest footage, but it looks to be pretty good, even though I've only seen like 2 variations of the same combo. It's not Capcom chip(thank goodness), but for BB it's definitely noticeable, I can see the health car decreasing as it's hitting, unlike most other specials I've seen in BB
Juunee Posted August 25, 2012 Posted August 25, 2012 Bullet's combos I've seen so far without meter have been breaking 3k so her damage is definitely going to be alright. You also have to consider that until true combos are discovered everyone's damage is going to appear slightly lower.
STenSatsu Posted August 26, 2012 Posted August 26, 2012 So I thought Crush Trigger was a thing to make some moves guard Crush if not barriered. However, it seems to be popping up in combos as a move of its own. Is it just an extra command attack for all characters then? I noticed it looked like none of Tager's other moves when he seemed to do it in the loke test vids.
Chaoschao222 Posted August 26, 2012 Posted August 26, 2012 Crush Trigger is a unique attack, at least from some characters (Noel's is unlike any of her moves, as well), I have yet to see one that hasn't been unique.
Mumm-Ra Posted August 26, 2012 Posted August 26, 2012 One thing I've noticed is that most if not all CT moves seem to hit from above, so all of them might be an universal overhead just like Dust in GG.
Chaoschao222 Posted August 26, 2012 Posted August 26, 2012 It would fit the mold of Arc's faster paced fighters, Dust, All Out Attack, y'naaaaw.
Agni Posted August 26, 2012 Posted August 26, 2012 So BB's jumping on the universal overhead route too?
SolxBaiken Posted August 26, 2012 Posted August 26, 2012 Nothing wrong with universal overheads so long as they don't have super armor until the end of their active frames
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