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Posted

Reading the jBBS threads about new chars and my mains for now. Seems like this loketest has AH's, though I don't see any info about its new changes (how does it interact with the new OD/Burst system, for example).

The new chars' AH commands are:

Amane: 222D

Bullet: 4123641236D

Azu-nyan: 632146C

Posted (edited)

Characters I have NOT got any footage as of yet: Bang, Litchi, Noel, Taokaka.

Twitter is updated.

Edited by Isuna
Posted (edited)
I guess I'll be heading for Akihabara after school tomorrow. ; )

Crossing my fingers for not Shitmen and normal Atomic Collider.

Atomic Collider needs that nerf, im not sure why you still want things to come easy like that. It currently pulls in way to strong if your in the air or even doing an off the ground move, the recovery is also not that large if you just so happened to stay grounded. I remember posting in the rachel vs tager thread last month about how that move can be abused a bit. Hopefully aerial 360 has some magnetic pull for someone jumping within tager range. And not fullscreen like atomic collider does.(lol thinking about atomic collider now in extend I can see why arakune's have been losing.)

Same with hakumen, there no way him having the ability to completely mash D his way out of things(shit) is fair and its safe if its baited(drive activates), then no one else can espically off projectile oki/pressure. It should counter attacks only, not every single thing. On wakeup with stars he has options out just like any shoryu reversal characters. This particular change is not gonna break hakumen its gonna make him require a bit more brain power when being played.

I am very very curious about them changing his void(sword hits projectile), if hakumen is hit it should disappear.

Right now Arakune's nerfs are going overboard, it's only nerfs and nothing else, the jbbs talks about how hard it is to curse someone since they removed a lot of gatlings and links, how short curse time is and how little damage you can do during it. I know it's a loketest but it's starting to upset me. I know I'd deal with Arakune diferently, not in the bullshit "add super armor to curse" way, of course.

I feel as though he A. Should have a much harder time cursing(then in extend) but work the same as it does in extend.

B. Should be as above in your post, but he fights and gets damage much better pre curse.

C. He gets curse easier then extend, but gets LIMITED damage, in additional to a shorter time in curse mode.

But i will agree that all the above in your post sounds bad. But in all honesty extend arakune is really stupid. Its very hard to not get cursed, while in curse players literally do turn off your brain mix-up's and doing late curse mode mix-ups can deal up to 8-9k in one combo. that and the damage it took to get into curse kills many characters.

It's only the second loketest. We got until November/December before any changes starts looking concrete. Hope for the best that he's not the new CS1 Rachel or EX Makoto.

You mean ct tager and cs1 rachel. ex makoto shares tier brakets with other characters she is not lone tier like the two previously mentioned. No one will probabdly ever be as bad as ct tager and cs1 rachel. ex makoto is no where close to as bad as those 2 were.

Edited by Alex073088
Posted (edited)

They've gotten a lot better at balancing this game with every version, so I don't think we should worry until after the loketests are over. Though even once they are we still won't know of everything till we have the completed game ourselves and can figure things out first hand.

Edited by SolarMisae
Grammar yo
Posted
They've gotten a lot better at balancing this game with every version, so I don't think we shouldn't worry until after the loketests are over. Though even once they are we still won't know of everything till we have the completed game ourselves and can figure things out first hand.

That's a double negative. Is your intended meaning that you don't think we should worry?

Posted (edited)
Isn't this like exactly what happened during CS1 loke tests? And then he ended up as bs anyway?

Yes and no, in cs1 it was a complete character rehaul, so we didn't know how he'd turn out at all, I'll admit I freaked out bad back then though :lol: Now that we know how Arakune works it really looks kinda grim. The OD stuff they're talking about in the jbbs (Anything gives full curse during OD apparently) is the total opposite of what should be done imho.

I feel as though he A. Should have a much harder time cursing(then in extend) but work the same as it does in extend.

B. Should be as above in your post, but he fights and gets damage much better pre curse.

C. He gets curse easier then extend, but gets LIMITED damage, in additional to a shorter time in curse mode.

But i will agree that all the above in your post sounds bad. But in all honesty extend arakune is really stupid. Its very hard to not get cursed, while in curse players literally do turn off your brain mix-up's and doing late curse mode mix-ups can deal up to 8-9k in one combo. that and the damage it took to get into curse kills many characters.

The changes Arakune needs right now are:

  1. No 100% curse meterless combos (specially midscreen)
  2. Shorter curse time so people don't spend 15 seconds blocking (I've been in the same place during mirrors)
  3. Bigger damage to compensate the short time of curse so Arakune could still have the same (or less) damage output, but with less chances to do so each curse.

Right now the damage is too low compared with how long curse is in CP, people in the jbbs talking about only being able to deal 3~4k damage during curse :v: This would only get matches against Arakune slow as fuck as I see them, wich would be boring.

Isuna, what's Arakune's new Astral like? Does it look useful at least?

Edited by Mumm-Ra
Posted
Amane’s AH command is 222D. The only other info about it is that it transforms Hakumen into Bakumen.

That...is amazing. I'm in love with this man. <3

Also, Amane’s drill chip damage is huge. Like, enormous.

Oh yes, this is awesome. I can only imagine how much fun pressure with him will be hearing this.

Posted

I'm heading home right now. I will be answering posts when I have a proper keyboard.

Posted

Thanks for this Isuna! When you're able, what did you mean by Makoto was a turned into a "polo?" xD

I still lol'd at that post regardless.

Posted

Amane’s AH command is 222D. The only other info about it is that it transforms Hakumen into Bakumen.

Also, it turns Ragna into his younger self, as seen in the reveal trailer.

Posted
Bullet’s AH command is 4123641236D...

:D

...but people are more interested in Relius performing an AH on her than in sharing info about her own.

:<

Posted (edited)

The changes Arakune needs right now are:

  1. No 100% curse meterless combos (specially midscreen)
  2. Shorter curse time so people don't spend 15 seconds blocking (I've been in the same place during mirrors)
  3. Bigger damage to compensate the short time of curse so Arakune could still have the same (or less) damage output, but with less chances to do so each curse.

Right now the damage is too low compared with how long curse is in CP, people in the jbbs talking about only being able to deal 3~4k damage during curse :v: This would only get matches against Arakune slow as fuck as I see them, wich would be boring.

Edited by Alex073088
Posted

So Amane's Astral isn't a age regression thing like we originally thought?

Interesting, but also dissappointing.

Posted
So Amane's Astral isn't a age regression thing like we originally thought?

Interesting, but also dissappointing.

Where are you seeing that it isn't? We know it is young Ragna and apparently a little Hakumen unless I'm not understanding that, and then whatever the heck he meant with Makoto. And considering what we know of his storyline, it would make the most sense that he is in fact making people younger. They of course could be making it a little more exaggerated for comic relief though.

Posted
You mean ct tager and cs1 rachel. ex makoto shares tier brakets with other characters she is not lone tier like the two previously mentioned. No one will probabdly ever be as bad as ct tager and cs1 rachel. ex makoto is no where close to as bad as those 2 were.

Nope. Makoto sucks, she have hard time getting stable wins despite her tier

Posted
(lol thinking about atomic collider now in extend I can see why arakune's have been losing.)

Hopefully you know that Arakune's j.B will beat atomic collider with any timing. You knew that right? If Arakune gets caught by a collider, they'e downright dumbasses. Seriously... I even did yomi colliders a good amount of times and all Arakune had to do was press j.B as he was trying to jump out :/

Posted
Atomic Collider needs that nerf, im not sure why you still want things to come easy like that. [talk about its pull]

I'm not concerned about the strength of the pull in, I'm concerned that the only thing you can chain from Collider is 2D or Sparkryuuken midscreen, because of the new bouncing direction.

Though, I must say Tager looks pretty solid today. Seems like they're trying to make him combo without Collider. Collider works wonder into corner though.

Same with hakumen, there no way him having the ability to completely mash D his way out of things(shit) is fair and its safe if its baited(drive activates), then no one else can espically off projectile oki/pressure. It should counter attacks only, not every single thing. On wakeup with stars he has options out just like any shoryu reversal characters. This particular change is not gonna break hakumen its gonna make him require a bit more brain power when being played.

I will only go into this discussion, if you don't mind discussing it with me who has played very little. I can only base my opinions on whatever the Japanese pros does in the videos Jourdal and Pktazn uploads, as I have very little experience myself. If you are okay with that, I will explain how I view it.

I am very very curious about them changing his void(sword hits projectile), if hakumen is hit it should disappear.

Fuumajin is only active three in game seconds. You barely have the time to do anything with it anyway. But according to JBBS Fuumajin lost active time last Loketest.

Isuna, what's Arakune's new Astral like? Does it look useful at least?

No. From what I could see it works exactly the same as before, though opponent was hit during the first "swing" so I can't say whether you can control it better now.

What happens when you are hit have an entirely new animation though! Opponent is trapped in a spider web that covers the whole screen, then eyes appears, from those eyes black spiders start to crawl out all over the screen... until everything is black. Astral Finish! and a rain of blood continues until the screen fades.

Thanks for this Isuna! When you're able, what did you mean by Makoto was a turned into a "polo?" xD

"Damn you auto-correct!"

Why doesn't my dictionary has such an important word as "loli"!? >_<

So how long was the wait this time, Isuna?

I actually never left the entrance, so I have no idea of many people were inside. Though it seemed like after 23:00 it was mostly the same people playing. Or everyone just love Jin.

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