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Posted
I love when people brings AH as an example of this kind of situation because usually shows the lack of understanding of how to run a business.

Lets face it, the only way for Aksys to release AH3 on the 360 is by making a retail version of the game, since the size limit would prevent to put it on xbla and the game doesn't meet the criteria to be on Games on Demand.

Is more than probable that after a lot of analysis they simple saw the awful truth.

That no matter how good AH3 can be, the game doesn't have the appeal to sell tons of copies, the risk of releasing a retail version of the game doesn't warrant the effort of trying.

Which is all the reasoning they need to possibly not sell a 360 version at all. If the cost to do that version and release it is less than what they think they'll make back, they won't do it.

The 360 version of Extend probably only sold about ~20,000-25,000 worldwide if you use the online player numbers as a rough estimate and then increase it for whatever guess of an amount that only played it offline. The last time I looked was 2 months ago, but there had only been just over 13,000 "players" that played the 360 version online. While PS3 was up to about 69,000 (as of July), and in Japan alone sold apparently 60,000 (as of March). You can say people use alt accounts or whatever, but that is a huge difference to make up.

Of course those are just estimates or guesses and don't mean much, but it still provides a rough idea on the difference in the markets. I surely don't know what it costs to make the 360 version as well as the PS3 version, but just looking at the difference I'd say the idea that they WON'T release a 360 version at all is entirely plausible from a business standpoint. I do however think they will end up releasing a 360 version in NA though. Guess we'll find out in a couple months.

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Posted

Porting anything from Type-X2 to 360 is easy as cake. They're both PC-based systems running Win XP Embedded.

As countless inferior versions of multiplatform games will attest, porting most anything to PS3 is not a simple matter. So ASW's decision to focus on it is purely marketing.

Posted
Uhh...

And don't tell me "that's the Japanese release," because neither the Resident Evil HD double pack nor Deathsmiles 2 have ever been available at retail in the US, and they still made it onto Games on Demand here.

He meant clearly it wasn't enough to be OK'd by Microsoft.

I admit I had forgotten about Deathsmiles 2, but glancing over this list I'm pretty sure you won't find many more cases like it. And bring up the rare few exceptions rather than the norm really doesn't help you case (it's like saying all PS3 games are region free :v:), for all we know DS2 might be the reason MS rejected AH3, but when it comes down to it this isn't a publisher's decision it's the console's owners (Sony/Microsoft). Many games don't make it outside of regions simply due to (for whatever reason) the owners simply saying "no".

Porting anything from Type-X2 to 360 is easy as cake. They're both PC-based systems running Win XP Embedded.

As countless inferior versions of multiplatform games will attest, porting most anything to PS3 is not a simple matter. So ASW's decision to focus on it is purely marketing.

Ease of porting has nothing to do with, and likewise Arc had 0% influence on the choice MS made [see above]

Regardless it all boils down to you taking a single case and basing too much off of it (just like people now sweating bullets over another region locked PS3 title). There's nothing you can do but wait for some actual plans to develop, otherwise we just come to endless chains of this.

Posted (edited)

I think niche game publishers in general would be more willing to put out their stuff on 360 if they could do more limited print runs. Unfortunately Microsoft has a strict minimum of the number of copies every retail release needs to have manufactured, while Sony doesn't care.

And then there's utter greedy nonsense, like MS demanding a fee of $40,000 for every game patch released on Xbox Live. If Sony charges anything at all, it's far less than that.

I am curious how well the handheld versions of BB have sold. They seem like throwing money down the drain to me, but ASW went ahead with them anyway (five times, across three platforms!). Who really cares about miniaturized versions of fighting games that can not be played with proper controls, and require two matching copies and systems for multiplayer? They even released a double pack with the PSP versions of both CS2 and CSEX: what's the point, when Extend is a replacement for CS2? A single 360 release seems like a pittance compared to all of these.

Edit: Saw this on the back of BBCSEX PSP's box art, and laughed.

blazblueq.png

Edited by Dersu Uzala
Posted
Who really cares about miniaturized versions of fighting games that can not be played with proper controls, and require two matching copies and systems for multiplayer? They even released a double pack with the PSP versions of both CS2 and CSEX: what's the point, when Extend is a replacement for CS2? A single 360 release seems like a pittance compared to this stuff.

I love my PSP versions of BB games. I've played them far more than my 360 versions, which is quite sad in hindsight.

Posted

I am curious how well the handheld versions of BB have sold. They seem like throwing money down the drain to me, but ASW went ahead with them anyway (five times, across three platforms!). Who really cares about miniaturized versions of fighting games that can not be played with proper controls, and require two matching copies and systems for multiplayer? They even released a double pack with the PSP versions of both CS2 and CSEX: what's the point, when Extend is a replacement for CS2? A single 360 release seems like a pittance compared to all of these.

They apparently sell decently, and IIRC there was an interview with arcsys or some other company that put fighters on handhelds where they said these versions sell well but to a completely different crowd than the console versions. I guess some people like mashing fighters on their handhelds.

Posted
I love my PSP versions of BB games. I've played them far more than my 360 versions, which is quite sad in hindsight.

Really? I always thought handheld fighters would be horrible.

Posted
I am curious how well the handheld versions of BB have sold

You just like to gripe don't you? :v:

Calamity Trigger (PSP)__________

North America: 0.05m 55.8%

+ Europe: 0.01m 6.7%

+ Japan: 0.03m 29.4%

+ Rest of the World: 0.01m 8.1%

= Global 0.09m (92,369)

Continuum Shift II (PSP)__________

North America: 0.02m 20.6%

+ Europe: 0.01m 10.5%

+ Japan: 0.07m 61.7%

+ Rest of the World: 0.01m 7.1%

= Global 0.11m (105,829)

Continuum Shift II (3DS)__________

North America: 0.03m 41.1%

+ Europe: 0.00m 6.2%

+ Japan: 0.04m 48.7%

+ Rest of the World: 0.00m 4.1%

= Global 0.08m (80,192)

Continuum Shift Extend (Vita)__________

North America: 0.02m 31.7%

+ Europe: 0.01m 23.5%

+ Japan: 0.02m 38.4%

+ Rest of the World: 0.00m 6.5%

= Global 0.05m (50,137)

Continuum Shift Extend (PSP)__________

Japan: 0.01m 100.0%

+ Rest of the World: 0.00m 0.0%

= Global 0.01m (11,070)

Posted (edited)

I was hoping to be finally done with this discussion, but I guess I need to explain that most everything on VGChartz is an estimate. It may be based on publisher statements and Famitsu sales figure releases, or it may have been made up on the spot by some guy based on how popular a particular game seems to be. You don't know. (It also doesn't take into account digital sales.) They've been responsible for the spread of so much misinformation that NeoGAF doesn't allow the posting of VGC sales figures. Citing them as fact makes you look lazy and stupid, like putting Wikipedia in the bibliography of a school essay.

Edited by Dersu Uzala
Posted

An estimate is better than nothing (trust me I was looking hard for numbers due to an earlier discussion), and we know for a fact that back in August Arc said BB sold 1.7mil units worldwide which roughly lines up, and considering that the mass is still on consoles, I don't completely distrust the numbers.

Also you'd be surprised how often publishers fluff their numbers from the actual record :v:

Anyways I'm done with you (as I should've been ages ago), you bore SoBa = w=

Posted (edited)

Fair enough. But the correct way to do it would have been to write "VGChartz estimates that...".

I've seen a few localization companies (Atlus and XSeed) complain about just how off the mark VGC has been from the real sales figures of their games, which they typically don't disclose.

Edited by Dersu Uzala
Posted

How long does it take, after the Japanese arcade release, for a BB title to reach NA consoles? Is it consistent across each version? As much as I like the hype, it's really just making me impatient, I kinda want to forget about this and have it be a pleasant surprise.

Posted

Well it's usually pretty fast from the Japanese console release (same week CT, same month CS, CSE was it a month or 2 after? I didn't pay attention to Extend = w=)

As for the time from arcade -> console; CT 7mos, CS 8mos, 3mos for CSE (but of course it wasn't a larger update)

But who knows, it may be faster like CSE and P4U, it's just something you wait for = w=

Posted

Judging from how they're making a bunch of new assets, I guess there's more of a chance of it being longer than shorter? I guess this is good news since I'll be done school and actually have time to play it lol. Thanks for the info! I'm off to be a model student! (maybe)

Posted

They may be making new assets but this is the soonest they've talked and discussed with the public about a console conversion, so who knows .o.

Posted

Tager is getting new moves. This further solidifies his position as Netplay S++ Tier. I can't see him being that bad at all really.

Posted

I wonder, if the moves' specs change in OD mode? I mean P2 value. E.g.: Makoto gor SHP on her lv3 D's, may it be possible to combo in OD without SHP, like in CS1/2? :) Would have been cool! Since D's get auto lv3 in her OD.

Posted
Tager is getting new moves. This further solidifies his position as Netplay S++ Tier. I can't see him being that bad at all really.

Midair 360s + anti air spark bolt = Tager flooding netplay more than Ragna

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