Airk Posted September 26, 2012 Posted September 26, 2012 Q: Does her OD work synergistically with her normal charge? I mean if she charges while in OD, does it give her like 3 charges while non-OD charge gives her 1? No, as far as I understand it, it just causes her charge gauge to fill up over the duration of overdrive. (Giving something like 3 charges overall). Not sure if it "stacks" with normal charging or anything, but it doesn't require you to charge to take advantage of her overdrive either. It's just "activate and get charges over time."
Starlight777 Posted September 26, 2012 Posted September 26, 2012 So there's a possibility this game will release in November? That's not "Winter 2012" at all.
shtkn Posted September 26, 2012 Posted September 26, 2012 don't forget the apparant universal overdrive benefits: -makes your combo unburstable (assuming you hit them) -has startup invul so it can work as a reversal option of sorts like blood kain or frkz -can be done in the air the startup invul thing has be a bit worried actually. i don't want this to be like cs where you can gold burst > combo for a round ender.
Narroo Posted September 26, 2012 Posted September 26, 2012 don't forget the apparant universal overdrive benefits: -makes your combo unburstable (assuming you hit them) -has startup invul so it can work as a reversal option of sorts like blood kain or frkz -can be done in the air the startup invul thing has be a bit worried actually. i don't want this to be like cs where you can gold burst > combo for a round ender. Doesn't it also boost D moves as well.
YukiBlue Posted September 26, 2012 Posted September 26, 2012 the startup invul thing has be a bit worried actually. i don't want this to be like cs where you can gold burst > combo for a round ender.Agreed. I personally think it should have FRKZ activation properties. I can't remember exactly what they are haha. But it would work.
toanenadiz Posted September 26, 2012 Posted September 26, 2012 (edited) IMO Tager's OD needs more buffs, like for example allow him to GF while opponent is standing to pull them in. Shit would be hilarious. That's pretty dangerous. Unlimited Tager can do that and it is really dangerous to throw out in neutral due to its recovery. Edited September 26, 2012 by toanenadiz
zeth07 Posted September 27, 2012 Posted September 27, 2012 don't forget the apparant universal overdrive benefits: -makes your combo unburstable (assuming you hit them) -has startup invul so it can work as a reversal option of sorts like blood kain or frkz -can be done in the air the startup invul thing has be a bit worried actually. i don't want this to be like cs where you can gold burst > combo for a round ender. That was quite literally the whole point for things like Blood Kain and FRKZ. They were usually "All or Nothing" supers, to where if you hit the opponent and they didn't burst they should be dead. Whereas if you didn't hit them or maybe they burst immediately, you then had a hard time after with Ragna losing life and Bang not being able to block (easily). It was like their own comeback factors. I think it is asking for a bit much to not expect that to happen given the nature of those Distortions and now the fundamental design of Overdrives in general. I'm sure most people will save them til at least midway through a match, at which point if you activate and land a hit the opponent will probably be dead or be at a severe disadvantage if they don't use it themselves. Although I guess Overdrives will each have their own benefits of use, but I fully expect certain ones to more or less lead to "round over" situations or swing the momentum in their favor to the point that the round would probably be over (like Litchi having you in the corner into knockdown>mixup). At least with Gold Burst combos they didn't do obscene damage most of the time, compared to Blood Kain and FRKZ combos at least, so if you lost because of it you were probably almost dead anyway. AND you could even burst out of it given you still had a burst, so now you're basically screwed if you get hit by Blood Kain or FRKZ. Which of course I don't mind for obvious reasons, lol.
Zeron_X25 Posted September 27, 2012 Posted September 27, 2012 agreed. like how bad tager's going to be in this game rofl Eat dick. Rachel players and their bullshit. Their bullshit even carries over to forums.
SoWL Posted September 27, 2012 Posted September 27, 2012 Never liked the fact that EX Unlimited were... well, CS Unlimited. Heck, Rachel couldn't even normal cancel jC on block, and Valky's gatlings were his old (weird) ones. Yeah, it's weird that they're never updated even in that aspect - except for the "poster boy" Unlims, like Ragna and Hazama. It's getting pretty ridiculous, to the point that EX Tager is about as good as his Unlim. That's what happens when you get buff ideas from boss versions of characters.
TD Posted September 27, 2012 Posted September 27, 2012 Eat dick. Rachel players and their bullshit. Their bullshit even carries over to forums. that's right... keep on talking to me from that wheelchair. no seriously though l hope the best for the poor chap, however l just don't see any of his (or anyone else's) changes making him any better against his worse MU's... particularly rachel. it's one of those things that you don't need the game in your face to see. it's not even being funny, just brutally honest.
TagerTime Posted September 27, 2012 Posted September 27, 2012 don't forget the apparant universal overdrive benefits: -makes your combo unburstable (assuming you hit them) -has startup invul so it can work as a reversal option of sorts like blood kain or frkz -can be done in the air the startup invul thing has be a bit worried actually. i don't want this to be like cs where you can gold burst > combo for a round ender. startup invul is my favorite thing about overdrive http://tinypic.com/r/jsgemw/6 Speaking of Crush Triggers, anyone else excited about them? and this is why i love crush trigger http://tinypic.com/r/2eofgjl/6
Narroo Posted September 27, 2012 Posted September 27, 2012 startup invul is my favorite thing about overdrive http://tinypic.com/r/jsgemw/6 and this is why i love crush trigger http://tinypic.com/r/2eofgjl/6 That was a nice- reversal? If you OD into GET, can you tech out of it? Dear god, that might be broken otherwise. A free GET whenever you OD? Oh god.
Mumm-Ra Posted September 27, 2012 Posted September 27, 2012 How would you tech GETB? And Tager? Broken?
TPPR10 Posted September 27, 2012 Posted September 27, 2012 Speaking of Guard Crushes, how do you do one again? Like, what command you have to do in order to reform one?
Darlos9D Posted September 27, 2012 Posted September 27, 2012 (edited) That was a nice- reversal? If you OD into GET, can you tech out of it? Dear god, that might be broken otherwise. A free GET whenever you OD? Oh god. I assume by "tech" you mean "jump out" between the OD and GETB. The answer there would be "no," assuming these things: -OD invuln lasts for all of its activation frames, right up until you get control of yourself -Doing 720 right after OD leaves no gap in invuln frames between OD and 720 (which would be a given, assuming the first thing is true) -The opponent whiffed something that recovers long enough to get counterhit. Considering the fact that both OD startup and GETB superflash freezes the opponent, this would be most moves. If you actually mean throw-tech tech, the answer would also be no because... why would it be techable? Tager landed a command throw outside of hit/blockstun. At any rate, yes I do believe I will enjoy ODing into GETB as a big round/match-winning reversal. It's like doing a freaking standing 720, with a few more frames of (invuln) startup. Now that I think about it, the OD startup makes for some good option select time. Edited September 27, 2012 by Darlos9D
WolfCrimson Posted September 27, 2012 Posted September 27, 2012 Speaking of Guard Crushes, how do you do one again? Like, what command you have to do in order to reform one? 5(A+B).
Narroo Posted September 27, 2012 Posted September 27, 2012 If you actually mean throw-tech tech, the answer would also be no because... why would it be techable? Tager landed a command throw outside of hit/blockstun. At any rate, yes I do believe I will enjoy ODing into GETB as a big round/match-winning reversal. It's like doing a freaking standing 720, with a few more frames of (invuln) startup. Now that I think about it, the OD startup makes for some good option select time. Exactly what I meant! Unless activating OD somehow has some bizarre "combo" properties, or they change that throw-teching rule, It'll be a near unavoidable GET, with what is probably easy execution. Dear god.
zeth07 Posted September 27, 2012 Posted September 27, 2012 How would you tech GETB? And Tager? Broken? Might not be broken, but it is going to be dumb as hell to deal with, as per usual with Tager.
YukiBlue Posted September 27, 2012 Posted September 27, 2012 Tager is such an icon on these forums man. Everyone says / said he's the worst in the game and constantly takes the piss. Yet he still bodies everyone with "Dumb" shit that none of us learn to counter. Stay free RoW.
destruction_adv Posted September 27, 2012 Posted September 27, 2012 Tager is such an icon on these forums man. Everyone says / said he's the worst in the game and constantly takes the piss. Yet he still bodies everyone with "Dumb" shit that none of us learn to counter. Stay free RoW. Isn't that the norm for grappler's though?
zeth07 Posted September 27, 2012 Posted September 27, 2012 Tager is such an icon on these forums man. Everyone says / said he's the worst in the game and constantly takes the piss. Yet he still bodies everyone with "Dumb" shit that none of us learn to counter. Stay free RoW. That Relius lost half of his life just for pressing 5A on HIS oki with Tager doing something that takes absolutely no execution or real effort. I've settled on just not even trying oki against Tager if I think they'll do shit on wakeup. I feel like I should be able to outplay Tager at neutral, so I don't want to take that risk of losing half my life for him facerolling on the stick. This just gives me another reason to do so.
mAc Chaos Posted September 27, 2012 Posted September 27, 2012 That's what you're supposed to do. Every time you get close to a grappler you're risking defeat. So you shouldn't be surprised if you get greedy and blow yourself up.
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