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Posted (edited)

Interesting, didn't really pay much attention before but the icons for character select are placed within a weird semi-circle like thing similar to the character emblems in appearance. And that the positions of Relius, Bullet, Amane, Platinum, Taokaka, Hakumen, Noel, Rachel and Bang seem to be by design while the rest of the characters seem to just be filling space. I'd say that any additional characters would be probably stay within the semi-circle, but there's also that position in between "Random Select" and the timer that seems to be reserved for... something.

Edited by Tokkan
Don't post while tired, lol
Posted

This select screen seems to be designed to be more "expandable" than CS's. CS had the little weird "extra slots" For Mu and DLC characters. This seems like they'll just go on the side.

Posted
All hope is gone for Mu. Kinda' sucks but meh. Still have some hope for Lambda though, That Murakumo is too iconic to let go.

Also. Hurray for shorter combos in this game. It never dawned on me how lulz some character are in Extend in terms of how long combos actually go on for in certain circumstances.

Posted
Yeah, a true testament for how long some combos can be.

Also, that character select screen gives me 5% more hope that Lambda might exist as a character in CP. Still frowning though :(

Posted

Seems that the charachter selection screen has 3 more spaces till it becomes completely symmetrical.

Would guess Jubei, Phantom and the unanounced charachter, which i would guess from phase shift 4 is

Caelica

Posted
Seems that the charachter selection screen has 3 more spaces till it becomes completely symmetrical.

Would guess Jubei, Phantom and the unanounced charachter, which i would guess from phase shift 4 is

Caelica

Posted
I was about to say "Isn't this character like dead?", but then I looked it up amd maybe. Then again, what other abilities do we know about the person than

Her using healing magic and the fact she used to control Nirvana

Posted

A charachter that her drive heals her, winning games by timeout and counters perfectly Carl by NTRing his nee-san. Mori's 2nd best idea after the removal of the Murakumos!

Posted

I think Caelica being in Chrono Phantasm has to do something with Jubei and Phantom, remember he has some sort of injury that prevents him from fighting properly, and Phantom is heavily speculated to be Nine under Terumi's Control, and Caelica has pure healing magic, so it is possible Jubei to finally become playable because of Caelica and Nine to be freed also because of Caelica

Posted

Well nothing official, but things point at that conclusion.

Example, as someone noticed before the Amount of remixed tracks in CP (all old songs where supposed to get one) are 28 which is the exact number of CS songs - Awakening the chaos - Sword of doom -Bang a nail with your hammer.

Other charachters seem to be more likely to be the new boss than the 2 murakumos or their succesors to me , and well the fact that we stll haven't heard them announced seems a big indication of the being gone forever (well at least CP) to me.

You could say that they keep em secret to hype em, but well.....why try to hype a charachter that already existed and you......removed him? Seems kinda pointless.

Posted
Well nothing official, but things point at that conclusion.

Example, as someone noticed before the Amount of remixed tracks in CP (all old songs where supposed to get one) are 28 which is the exact number of CS songs - Awakening the chaos - Sword of doom -Bang a nail with your hammer.

Other charachters seem to be more likely to be the new boss than the 2 murakumos or their succesors to me , and well the fact that we stll haven't heard them announced seems a big indication of the being gone forever (well at least CP) to me.

You could say that they keep em secret to hype em, but well.....why try to hype a charachter that already existed and you......removed him? Seems kinda pointless.

Posted
I guess

B(

Her body is ready

Aside of that bad joke, I do found it interesting Bang's artwork shows his gauntlet folded out. I am assuming that now that Bang knows he has Phoenix: Rettenjo with him, he assumes its his nail (and gauntlets) so he decides to use it more, as he probally wore them as decoration or as memento from Lord Tenjo

Posted

Honestly, I expect at least 1 murakumo to make it back. Most likely gonna be lambda replacement. I mean, does anyone remember the first trailer anymore? Had that weird figure with the murakumo symbol on it right at the end?

Honestly though, I wouldn't be perfectly surprised if they needed to re-tune the two murakumos into a single fighter to get better zoning tools/tricks. I mean if you compared lamda to axl (especially GG^C+R axl, holy crap), she's really lacking many tools to be a zoner that focuses on mixup, especially at range. Sure she can go for low, grab, or anti-air, but she's putting her ass on the line everytime she did it. Axl has low, unblockable, unblockable feint -> anti air, cross up overhead all from a safe distance. Lambda needed some new tricks to get around blocking or she would forever remain mediocre. What better way than to make a new character that could combine the two murakumos? Again, all opinion and speculation, but I can dream.

Posted
Mu was considered "Cheap" for a lot of reasons. Primarily her REAL Soviet damage. Getting hit by 6C FC / SoD FC pretty much cost you the entire round.

Lambda? People just don't like struggling to get in.

Alas. I believe people use the word "Cheap" in place of "Something I don't like" a bit too much. To me, "Cheap" is Ragna. Blah Blah Blah opinions etc.

BAck on TopiikKz?

Thing with Mu, that 6C FC is all-block, so if you got hit doing something silly from fullscreen, then you deserve it (I think I saw a Noel mashing drive during Mu's 6C *facepalm*).

I feel people's pain with getting in on Lambda, but honestly, once you get in she's usually dead. I was actually playing the other day and saw Bang do his counter assault, it launched the guy to the other side of the screen, whereas Lambda's counter assault barely moves them an inch, I cried a little inside.

If Lambda wants more damage, she has to take a lot of risk compared to other characters.

Everyone says I'm cheap.

Hell yeah you're cheap, you mash drive. What friggin Hakumen does that friggin drive thing?! I just wanna sickle oki man :(

Honestly, I expect at least 1 murakumo to make it back. Most likely gonna be lambda replacement. I mean, does anyone remember the first trailer anymore? Had that weird figure with the murakumo symbol on it right at the end?

Honestly though, I wouldn't be perfectly surprised if they needed to re-tune the two murakumos into a single fighter to get better zoning tools/tricks. I mean if you compared lamda to axl (especially GG^C+R axl, holy crap), she's really lacking many tools to be a zoner that focuses on mixup, especially at range. Sure she can go for low, grab, or anti-air, but she's putting her ass on the line everytime she did it. Axl has low, unblockable, unblockable feint -> anti air, cross up overhead all from a safe distance. Lambda needed some new tricks to get around blocking or she would forever remain mediocre. What better way than to make a new character that could combine the two murakumos? Again, all opinion and speculation, but I can dream.

It's possible. My odds are with them being boss characters fused together or something silly. There are still Greek Letters for them to use for names and well Lambda had a lot of flaws, but she had some dirty mix-up though, and her oki is really strong. Since they are going with that faster pace for CP, I'd say it's more likely that they'll reduce a lot of the untech time on things, and increase drive speed and recovery, provided that she makes the cut.

Posted (edited)
Honestly, I expect at least 1 murakumo to make it back. Most likely gonna be lambda replacement. I mean, does anyone remember the first trailer anymore? Had that weird figure with the murakumo symbol on it right at the end?

Honestly though, I wouldn't be perfectly surprised if they needed to re-tune the two murakumos into a single fighter to get better zoning tools/tricks. I mean if you compared lamda to axl (especially GG^C+R axl, holy crap), she's really lacking many tools to be a zoner that focuses on mixup, especially at range. Sure she can go for low, grab, or anti-air, but she's putting her ass on the line everytime she did it. Axl has low, unblockable, unblockable feint -> anti air, cross up overhead all from a safe distance. Lambda needed some new tricks to get around blocking or she would forever remain mediocre. What better way than to make a new character that could combine the two murakumos? Again, all opinion and speculation, but I can dream.

I disagree. Lambda is a really good character, with plenty of tools that compliment her playstyle and allow her to do plenty and still be relatively safe outside of a poorly spaced sword that the opponent happened to get lucky and guessed right on.

I don't see them combining Mu and Lambda's playstyles, they are entirely different and that is a good thing and they should keep it that way. I fully expect some form of BOTH Lambda/Nu and Mu's playstyle to return in BBCP. The game isn't even out yet in arcades, and it needs at least SOME boss character. My guess will be whatever version of Nu or next Murakumo will be the Sub-Boss kinda like Hakumen was and she'll probably have a damaged look to her and of course fight in the Murakumo graveyard. Mu will just be a "bonus" character like Evil Ryu is to SF although maybe those things on Noel's head are somehow related to "releasing" that power by her own control in terms of the story but who knows. I would say I expect Saya to be a playable boss, but it is probably too early in the plot to make her playable in my opinion.

I really hope if they are "saving" characters for the console version that they DO NOT do them as DLC, just release the game later and have everyone included. One thing I'm worried about is if they will do another patch update along with any console exclusive characters. Meaning before we even get to play the game they'll release an updated version of the arcade version. Part of me would just want the new possible console exclusive characters and no update before we get to play it. But the other part of me thinks that after months of it being released in the arcade, if there are things that need to be balanced then I guess it would be ok (like Persona was).

We'll see I guess, I can't wait.

Thing with Mu, that 6C FC is all-block, so if you got hit doing something silly from fullscreen, then you deserve it (I think I saw a Noel mashing drive during Mu's 6C *facepalm*).

I feel people's pain with getting in on Lambda, but honestly, once you get in she's usually dead. I was actually playing the other day and saw Bang do his counter assault, it launched the guy to the other side of the screen, whereas Lambda's counter assault barely moves them an inch, I cried a little inside.

If Lambda wants more damage, she has to take a lot of risk compared to other characters.

Hopefully you understand why that is about the counter assaults. Bang's does get the opponent off them which is good defensively but it does nothing for him offensively since he has to get in himself. While Lambda's if it actually knocked people away like Bang's, that would be GREATLY in her favor from even an offensive standpoint. So not only would she get the opponent off her, she would also gain the "advantage" due to her playstyle.

And she doesn't have to take a risk that often when she has Spike Chaser and Sickle Storm. If properly spaced even her swords aren't much of a "risk", and besides her swords are basically a full screen mix-up / guessing game that if hit goes right back into the same thing. Then if she actually gets Spike Chaser and Sickle Storm out, she forces the opponent to block on oki and gets a free mixup. She does have low health and no real meterless reversal, but she's still pretty damn good.

Edited by zeth07
Posted (edited)

zeth, go look up some axl low in GG^C+R. Now go look at lambda. I'll wait.

Yes she has some dirty mixup (crescent feints, 4B(1) miss overheads), but that's about getting in their face, like every other character. You don't want to do that too much with her playstyle, since she really has no way out of it doesn't work out well (other than backdash, but lol rag 5b). What makes lambda kinda unique is fighting at ridiculous range. I'd gladly let them make 4B riskier if I could just make ground spike like axl's (4)6H. I'd even let them nerf it so you could IAD over it, so long as It actually became a potential threat. Even moreso since primers are going away and that moves usefulness is literally going to drop by 1/3. Also, the way gravity seed works is ass backwards.

Edit: on the whole DLC characters thing, I don't mind it so long as they do it one way. You can unlock them either DLC or in-game, but it's such a bitch to do it in game you'd rather pay DLC anyway. Seriously, other than people who likes the story, who liked going through the whole story mode just to get Mu? Or even getting the unlimited characters in CS1 lol.

Edited by Afro-Demon
Posted
zeth, go look up some axl low in GG^C+R. Now go look at lambda. I'll wait.

Yes she has some dirty mixup (crescent feints, 4B(1) miss overheads), but that's about getting in their face, like every other character. You don't want to do that too much with her playstyle, since she really has no way out of it doesn't work out well (other than backdash, but lol rag 5b). What makes lambda kinda unique is fighting at ridiculous range. I'd gladly let them make 4B riskier if I could just make ground spike like axl's (4)6H. I'd even let them nerf it so you could IAD over it, so long as It actually became a potential threat. Even moreso since primers are going away and that moves usefulness is literally going to drop by 1/3. Also, the way gravity seed works is ass backwards.

Edit: on the whole DLC characters thing, I don't mind it so long as they do it one way. You can unlock them either DLC or in-game, but it's such a bitch to do it in game you'd rather pay DLC anyway. Seriously, other than people who likes the story, who liked going through the whole story mode just to get Mu? Or even getting the unlimited characters in CS1 lol.

Posted

I don't get what's so good Lamby's 4B. It's never really been of much use to me whenever I played.

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