WolfCrimson Posted November 25, 2012 Posted November 25, 2012 Soooo... I'm really liking Crush Triggers (CT), they have uses both in and out of combos. I don't really see a lot of players going for guard crush though, some of them do, but a lot don't. I hope I see more players going for it, and also using the charged CT to deplete the opponent's barrier and cause danger state. GJ ASW.
Tong Posted November 25, 2012 Posted November 25, 2012 Framedata is alot more than finding 5A's and unsafe stuff. Frametraps, links for combos, gaps in blockstrings, recovery frames for whiffed, but still safe moves, are all important. And sometimes the quickest move is also the shortest, so it may not punish properly spaced moves. Counter Assault is a guard cancel, and won't save you of many things. Not to mention you can't use it on moves that are safe on block for the opponent, and you can only know this precisely through framedata.
Henaki Posted November 25, 2012 Posted November 25, 2012 Counter Assault isn't a reversal if you get hit.
Chaoschao222 Posted November 25, 2012 Posted November 25, 2012 Soooo... I'm really liking Crush Triggers (CT), they have uses both in and out of combos. I don't really see a lot of players going for guard crush though, some of them do, but a lot don't. I hope I see more players going for it, and also using the charged CT to deplete the opponent's barrier and cause danger state. GJ ASW. I see characters go for guard crush CTs a lot more when in the corner, namely Makoto and Tao.
The Noble Clap Posted November 25, 2012 Posted November 25, 2012 The Noble Clap you are wrong and stop posting about things you are wrong about. Thanks. I know I'm wrong. I'm talking out of my ass and saying scrub things on purpose.
skd Posted November 25, 2012 Posted November 25, 2012 I know I'm wrong. I'm talking out of my ass and saying scrub things on purpose. option selects like this is how you know hes a high level player
The Noble Clap Posted November 25, 2012 Posted November 25, 2012 option selects like this is how you know hes a high level player Yup. I was joking in the second post. The first one I kinda meant though. I just like 5A's.
The Noble Clap Posted November 25, 2012 Posted November 25, 2012 So, has anyone seen anyone Izayoi's Astral yet?
AchedSphinx Posted November 25, 2012 Posted November 25, 2012 Just curious, but does anyone know if CT are air unblockable? I haven't seen all of them to know rather they attack high enough to matter.
TPPR10 Posted November 25, 2012 Posted November 25, 2012 Probally no in the case of us, but here's some Izayoi footage anyway http://www.youtube.com/watch?v=rvFEjaXyqdo Don't worry, the player doesn't just curb stomp her this time.
someonewhodied Posted November 25, 2012 Posted November 25, 2012 Right now I'm just wagering on Azrael's normals commanding so much respect that you call them sir when addressing them Or Ma'am
Sakaku Posted November 25, 2012 Posted November 25, 2012 Just curious, but does anyone know if CT are air unblockable? I haven't seen all of them to know rather they attack high enough to matter. Well, considering you have to barrier to block a CT in the first place, they should be.
The Noble Clap Posted November 25, 2012 Posted November 25, 2012 Just curious, but does anyone know if CT are air unblockable? I haven't seen all of them to know rather they attack high enough to matter. Well, you would have to Green Block it anyway, wouldn't you? I don't think it's unblockable like Fermata and Old Clap though, even though that would be great for punishing up back holders.
stickystaines Posted November 25, 2012 Posted November 25, 2012 Hmm. I wonder if it would be better if Az could see how many fireballs he has stored. If you could then you could keep track much easier especially if you absorb multi-hit projectiles and you don't quite know how many you have. On the other hand, having them hidden means the opponent cant see if you have one either, and these fireballs seem pretty and good at surprise attacks.
NoSales Posted November 25, 2012 Posted November 25, 2012 Forgive me if it's been asked/said already, but do throws in this game have any form of heat cooldown? I've been checking out some of Hazama and he seems to get less heat off of the combos from his regular grabs and command grabs, as compared to a combo done from a different starter.
AchedSphinx Posted November 25, 2012 Posted November 25, 2012 Probally no in the case of us, but here's some Izayoi footage anyway http://www.youtube.com/watch?v=rvFEjaXyqdo Don't worry, the player doesn't just curb stomp her this time. That's some legit Izayoi play. Must have been score attack. Thanks for the link.
Kurushii Posted November 25, 2012 Posted November 25, 2012 Hmm. I wonder if it would be better if Az could see how many fireballs he has stored. If you could then you could keep track much easier especially if you absorb multi-hit projectiles and you don't quite know how many you have. On the other hand, having them hidden means the opponent cant see if you have one either, and these fireballs seem pretty and good at surprise attacks. Take character specific questions to their specific area. Forgive me if it's been asked/said already, but do throws in this game have any form of heat cooldown? I've been checking out some of Hazama and he seems to get less heat off of the combos from his regular grabs and command grabs, as compared to a combo done from a different starter. Only moves that require 25% heat or more will put you into Heat Cooldown. I haven't heard anything of them changing that in BBCP.
NoSales Posted November 25, 2012 Posted November 25, 2012 Yeah, wasn't sure. We're now speculating his 3C does something to his heat gain.
Gramas Posted November 25, 2012 Posted November 25, 2012 Im starting to hate on these new snes alike sounds effect and we are just on day -120(maybe)
The Noble Clap Posted November 25, 2012 Posted November 25, 2012 Im starting to hate on these new snes alike sounds effect and we are just on day -120(maybe) Slapslapslapslapslapsliceysoundslapslapslappityslap twing: the sound of most combos.
Hecatom Posted November 25, 2012 Posted November 25, 2012 And here I thought Izayoi would be a hipster character like Mu. Boy was I wrong. I need to ask, how could Mu be a hipster character? lol
stickystaines Posted November 25, 2012 Posted November 25, 2012 So how badly did they change bursts? http://www.youtube.com/watch?v=d41-WaYm108&t=3m25s Im seeing stuff like this constantly happen now where the slightest bit of invul can get you through a burst. Whats could be the active frames on bursts now? More importantly, can Tager 720 through them now?
Nemesis Posted November 25, 2012 Posted November 25, 2012 I need to ask, how could Mu be a hipster character? lol Im gona guess at stars intent and say that perhaps because when people saw mu12 they got hype and many ppl wanted to play her - in fact there were quite a few cs1 mu players but when they all figured out "fuck I cant easy learn/win with this char" they dropped her This is also what Im guessing will be the case for Izayoi myself So how badly did they change bursts? Im seeing stuff like this constantly happen now where the slightest bit of invul can get you through a burst. Whats could be the active frames on bursts now? More importantly, can Tager 720 through them now? As It was explained to me : Bursts now have insanely fast start up
YukiBlue Posted November 25, 2012 Posted November 25, 2012 Mu-12 turned out to require a lot of thought so people ran away. I expect the same with Izayoi too. Speaking of new characters. Azrael. Looks. So. Good.
SoWL Posted November 25, 2012 Posted November 25, 2012 Azrael. Looks. So. Good. The best thing about him is that he doesn't seem unfair to play against. He's everything that is good about fighting games.
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