Agni Posted August 13, 2012 Posted August 13, 2012 - All console exclusive features are merely in planning stages; but instead of individual stories like previous games, they'd like to have 3 major scenarios which will intersect and reveal the true ending. You'll be able to switching between characters within a scenario (presumably those involved in the current events) Woah. If this is what I think it is, then this game is looking even better.
TagerTime Posted August 13, 2012 Posted August 13, 2012 Something important you didnt mention about the interview that i saw from using microsoft bing translator(which to me gives better translations than google translate) For example, part of the battle adjust in the direction of time combo has decided to shorten it. That is also somewhat difficult combo has nice long and shorten as much as possible about the basic combo. Is originally passive system adopted for early deployment of the battle, and lost hours of stand up from down, combo is long too is preposterous!.
Chaoschao222 Posted August 13, 2012 Posted August 13, 2012 So sorta like how CT Reconstruction worked, but for the whole game... not bad, less obnoxious than going through 17+ stories 3 or so times.... though, leaves me wondering about gag ends
mAc Chaos Posted August 13, 2012 Posted August 13, 2012 I liked the separate character paths. The CT Reconstruction arc was so long compared to them too. I like just beating them in short chunks.
Starlight777 Posted August 13, 2012 Posted August 13, 2012 I liked the separate character paths. The CT Reconstruction arc was so long compared to them too. I like just beating them in short chunks. I liked them too. The idea of everyone having parts in three seperate routes leaves me with the feeling that some characters may be slighted in terms of development.
Moy_X7 Posted August 13, 2012 Posted August 13, 2012 Something important you didnt mention about the interview that i saw from using microsoft bing translator(which to me gives better translations than google translate) lol, this is not that much of a step-up from Google's craptastic translator. What I'm getting out of this is that they're looking into making combos shorter, in general.
Isuna Posted August 13, 2012 Posted August 13, 2012 Losely translated: As we are moving to Ikaruga, we wanted the game to feel completely new. Each and every move, the system, the visuals, the music, sound effects etc. For example, we have moved in the direction where the time you combo is less. There is nothing wrong with hard combos being long, but we want basic combos to be shorter. To make the matches develop faster, we have lowered the time before you can stand up. If combos are too long we have failed. Interviewer: Combos are the charm of BlazBlue isn't it? Looks hard to change anything there. Mori: Yeah, we are fully aware of it. Take away the combos and it is not BlazBlue anymore. But it is not about making combos not connecting, instead just making the game speed higher. We also want to make the game to have fewer Time Ups, so we are trying to make the characters interact with each other more.
TagerTime Posted August 13, 2012 Posted August 13, 2012 (edited) I wish firefox had Isuna web translator! Mori: Yeah, we are fully aware of it. Take away the combos and it is not BlazBlue anymore. But it is not about making combos not connecting, instead just making the game speed higher. We also want to make the game to have fewer Time Ups, so we are trying to make the characters interact with each other more. Mori this better mean you gona make sure no one can lame out Tager anymore with keep away time out bullcrap!!!! Edited August 13, 2012 by TagerTime
Wonderland Posted August 13, 2012 Posted August 13, 2012 Famitsu interview (Japanese) anyone wanna try translating it? :s Seems to ask several broad questions relating to new changes (bigger variation of stages, Noel's redesign, gameplay, etc), goes over each new character a bit along with the roles of older characters, asks if we can see a possible boss character, and other tidbits. Game is still listed as PS3 only and I didn't see anything regarding a decision for that singular platform (if that is indeed the case) while skimming, someone more adept in translation might find more :o Does it say anything about Murakumos? I'm still mourning the death of my favorite character back in CT and now they kill her 'replacement'. ;_; Still I have Amane so...
Isuna Posted August 13, 2012 Posted August 13, 2012 They talk a lot about the new character designs: Apparently it is Ragnas voice actor who came up with the idea for Amane. Mori wanted a character that puts on other characters and made Azrael. And then he used his orignal plan for Tager, a character that can throw with Drive, and made Bullet. For you guys who have actually played the story: Mori: Kokonoe is really popular, if we don't give her a spot, it'll bad right? Interviewer: So she will be a new character after the current three? Mori: I would like you to understand that I am a liar... Interviewer: How about Mikado... ? Mori: Won't show up in the arcades, but those playing at home have something to look forward to."
Chaoschao222 Posted August 13, 2012 Posted August 13, 2012 Mori: Kokonoe is really popular, if we don't give her a spot, it'll bad right? Interviewer: So she will be a new character after the current three? Mori: I would like you to understand that I am a liar... Interviewer: How about Mikado... ? Mori: Won't show up in the arcades, but those playing at home have something to look forward to." Hmm... so Saya confirmed for Console version?
Isuna Posted August 13, 2012 Posted August 13, 2012 I: You have added new moves to all characters it looks like. M: If we didn't people would get mad, right? So all characters got at least one new move. Some characters like Noel got a new Astral animation as well. I: It seems like some characters are missing from the selection screen. M: Well the story has moved on, so Mu and Lambda isn't there. Well, if you want to know what happened to them, play some story mode after the arcade release. I: Is there some character you haven't announced yet. M: Yes, apart from the three new characters, we have really cool boss character ready fore you guys. I: What, for real? M: Yes, but it is not a Last Boss, it is just a Boss Characters, as the last boss for each characters story is different. Continues...
Starlight777 Posted August 13, 2012 Posted August 13, 2012 (edited) When they say Mikado they mean Saya right? I hope Mori isn't pulling anyone's leg with that last bit. I really wanna see playable Saya. EDIT: Unannounced boss character? Hoping for this to be playable and not just something we've already seen. Edited August 13, 2012 by Starlight777
zeth07 Posted August 13, 2012 Posted August 13, 2012 For you guys who have actually played the story: Hmm... so Saya confirmed for Console version? That is basically implying there is going to be an "update" at some point for the arcade version to include her. I hope it is just one that adds her and not balance changes only a few months after "we" get the game. Continues... If they do it like CvS2, that will be amazing. I hope they have non-boss versions as well, but they've been pretty good about that.
ThatOnePerson Posted August 13, 2012 Posted August 13, 2012 Regarding Story mode, this is just a thought, a thought I myself think is kinda stupid, but what if throughout these three main paths mentioned, they somehow manage to have the same volume of endings from previous titles?
chaosbehemoth Posted August 13, 2012 Posted August 13, 2012 Losely translated: Of all the complaints I've heard about BB, these have been the most frequent: 1. Combos that make you feel like "Well, guess i'll just go get some chips from the kitchen" 2. 5 button GG-to-4 button BB (which I don't get) 3. Either the game needs to be faster or the damage output needs to be increased (most people i talk to phrase it as "the games to slow for the damage output to be so shitty"), kinda get lost in translation hear actually 4. Players don't show up to tournaments (would like to see this more admittedly, but either people show up or they don't) did i miss anything......despite all, i've been with BB since CT, and i take it with the good and the bad, these things haven't really been an issue for me so it's kinda whatever, also unlimited hype for BBCP
Mumm-Ra Posted August 13, 2012 Posted August 13, 2012 Apparently it is Ragnas voice actor who came up with the idea for Amane. Oh Sugita you glorious bastard.
Chaoschao222 Posted August 13, 2012 Posted August 13, 2012 I: You have added new moves to all characters it looks like. M: If we didn't people would get mad, right? So all characters got at least one new move. Some characters like Noel got a new Astral animation as well. I: It seems like some characters are missing from the selection screen. M: Well the story has moved on, so Mu and Lambda isn't there. Well, if you want to know what happened to them, play some story mode after the arcade release. I: Is there some character you haven't announced yet. M: Yes, apart from the three new characters, we have really cool boss character ready fore you guys. I: What, for real? M: Yes, but it is not a Last Boss, it is just a Boss Characters, as the last boss for each characters story is different. Yay new Astral for Noel~ Also, three new boss characters, Nu, Saya, Justice. Callin' it~
Starlight777 Posted August 13, 2012 Posted August 13, 2012 The "cool new boss character" Mori mentioned makes me hope for something that will turn out playable. Arcsys has never done an unplayable boss before right?
Chaoschao222 Posted August 13, 2012 Posted August 13, 2012 Not that I can think of, though some required extensive unlocking in the past or were restricted to local play (Battle Fantasia)
Mumm-Ra Posted August 13, 2012 Posted August 13, 2012 Where are you people getting three bosses? Mori meant Amane, Bullet and Azrael by "three new characters", he just says "boss characters", for all we know he might be talking about the new Lambda/Nu and Mu with different sprites or something. Or are you guys sure you got that translation right?
Starlight777 Posted August 13, 2012 Posted August 13, 2012 Not that I can think of, though some required extensive unlocking in the past or were restricted to local play (Battle Fantasia) Figured as much. The boss character Mori is talking about sounds like a mid-boss anyway. Have my fingers crossed for the comeback of Nu lol.
Isuna Posted August 13, 2012 Posted August 13, 2012 Regarding changes: I: Everyone's eyes is on Litchi right now. M: Seems so. Some staff members that really like Litchi has put real effort into adjusting her, and added a new special that you can use whether you have the staff or not. I: She is really liked. M: Ability-wise Arakune and Jin really changed. Jins combos have completely changed, so I think players will be confused at first. We made so that Arakune can curse opponent easier, but it also disappears faster. We still need to analyze this loketest but, we are moving in the direction of making the bugs more expensive. Arakune can now also speak. I: Some characters, like Ragna, haven't changed much? M: Well, Ragna is the main character so many new players choose him, so we want to keep him simple. We also gave him a cool new move. As Ragna and Bangs power-ups are now overdrives, so that is a little change. I: Carl and the other hard to use characters, have they changed? M: Their fighting style haven't changed. As such, we have given them some new tools such player would like. People might get angry with me for saying this, but I think Carl and Arakune are the strongest. It is nothing wrong with hard to play characters are strong. I: So have you changed the sounds? M: Yes, we have rerecorded everthing. As P4U got so popular, we have reviewed our Stylish Mode and made it easier. Next part seems to be about the home version, I'm not sure if I will translate it, as I need to go soon.
Chaoschao222 Posted August 13, 2012 Posted August 13, 2012 Where are you people getting three bosses? Mori meant Amane, Bullet and Azrael by "three new characters", he just says "boss characters", for all we know he might be talking about the new Lambda/Nu and Mu with different sprites or something. Or are you guys sure you got that translation right? He said for a different boss for each of the stories, an earlier bit said there would be three major stories, as such, the assumption to be made is three bosses for the three stories.
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