kodimt Posted July 12, 2013 Posted July 12, 2013 If you hit with 3C any hits, you can 8D into whatever combo you want. I do my j2C combo of choice.
Errol Posted July 12, 2013 Posted July 12, 2013 If you hit with 3C any hits, you can 8D into whatever combo you want. I do my j2C combo of choice. Yeah, I got that. I was thinking along the lines of 5b>5c>3c7d>5b.. where the 3c hits 7 times and you can still launch with 5b afterwards. 7d so that you can actually get all of the held 3c hits, and lift them enough to followup with 5b, but not something like j.C... Don't know if what I'm saying doesn't make any sense or what. J3db will still be used for max range 5b purposes. if you get a max range 5b are you going to confirm into j3db instead of just hitting j3da or something? I'm too new at this Rachel stuff... but it would count as a yomi-confirm for me and I would probably go for j.A, on the assumption that it would work on a crouching opponent, or that it wouldn't have a gap on a standing blocking opponent.
kodimt Posted July 12, 2013 Posted July 12, 2013 (edited) Bro if you hit with 5B, you go for the damage cause that shit hurts. You're thinking too gimmicky or something in situations where it's not needed. And even if you did 5b>5c>3c7d>5b.. where the 3c hits 7 times and you can still launch with 5b, you are not going to have many options after the 5B because of all the hits and you probably lost your oki. Edited July 12, 2013 by kodimt
Errol Posted July 12, 2013 Posted July 12, 2013 I'm thinking like, max range 5b, I don't know if it is going to hit, or be blocked, probably can know if they are going to be standing or crouching, but if they blocked they might be crouching in a moment. so I would think to go for a j.A instead of a j.B. it is a different story if you did something like 5b>2b>5b (max range) and you see you're hitting, then sure, j.3db. I guess that is what TD meant? I thought 7 hits on 3c only prorated once. is it different?
Dreize Posted July 12, 2013 Posted July 12, 2013 I was never able to do j.B > j.C > dj.B > j.C > BBL as the BBL would always blue beat. I just gave up and began omitting the 2nd j.B. Made my life much easier.
Errol Posted July 12, 2013 Posted July 12, 2013 yeah, unclear to me why it is listed, really, j.B isn't good dmg/proration. but you just have to input it in reverse if you do that.
kodimt Posted July 12, 2013 Posted July 12, 2013 You won't be doing that combo in CP anyways, so who cares.
Errol Posted July 13, 2013 Posted July 13, 2013 reverse input bbl, normal input george, problem solved. If your BBL fails listen to her voice. probably doing the air one instead of the ground one. someone tell me how many hits I should be able to get off 5b>2b>5b>J3bd>jc>(loop)? Just want to get this down solidly..
TD Posted July 13, 2013 Posted July 13, 2013 2 reps of j3db stuff into no more than a standard ender. an example of a standard ender here would be ... j3db jc dash 5b j3db jc dash 5b 5cc (near corner) 236b dash 5cc dash 3c 214c 3c as for max range 5b hits, dont worry too much about confirming j3db stuff on the fly right now, 3c combos are more important even though it requires more wind because it is universal, whereas j3db requires a standing foe. lastly, 3c 7d is highly inconsistent, probably not worth learning right now imo. 5d 8d, or just 8d is the reliable way to confirm 3c
Errol Posted July 13, 2013 Posted July 13, 2013 (edited) Yeah, I dunno, kind of doubles as pressure practice too though. I don't think a 3c launch is difficult anyway, and doesn't seem to be used a whole lot in CP besides. The thing to learn off a 3c launch in EX is I guess probably the j2C combos. I did try to look at the tutorial vids on it but seemed to be in the jourdal graveyard. tho I guess it is time to learn that. Edited July 13, 2013 by Errol
Dreize Posted July 13, 2013 Posted July 13, 2013 I believe that TD meant to say 3C > 9D? Not sure. Either way, while it does feel easy in training mode it seems to get a bit finicky while spaced away from the opponent and I at times had issues with side switching and such mid-match. 8D feels much more reliable. For the j.C > 2D > jc > j.2C stuff make sure that you perform the jump cancel in the 9 direction and delay the j.2C as well. It feels a tad awkward at first (or at least, it did for me).
Errol Posted July 13, 2013 Posted July 13, 2013 he would be copying my mistake probably b/c I think I said that. heh. Thanks.
Errol Posted July 13, 2013 Posted July 13, 2013 (edited) I'm not precise enough with my stick. when I want to do the lvl j2c combos I end up getting 1 or 3 winds too much. doing too many inputs at once and end up just vaguely pushing my stick in the down direction and end up slightly in the 3 or 1 region. got a feel for it anyway. I guess need to get it so it isn't an alien motion and then it will be similar to doing combos for other characters. What is actually the hardest part of playing Rachel? in a general sense and in a technical sense. Edited July 13, 2013 by Errol
kodimt Posted July 13, 2013 Posted July 13, 2013 What is actually the hardest part of playing Rachel? in a general sense and in a technical sense. Trying to not mash cat chair on defense. That's a legit answer for me. Another one would probably be getting used to her movement and neutral.
Errol Posted July 13, 2013 Posted July 13, 2013 I should be ok with that, I'm not coming from characters with wonderful DPs.. on this combo I'm totally mashing too hard. Think I got it now. Though it is slightly easier, at the moment, if I do j.B>j.C since it slows the pace down a bit. on cat chair. Can you not get oki, or is it too hard, if you cat chair someone falling from BBL. Totally possible to do BBL > george > 2C> have george hit right on the ground as 2c is ending. Would think there would be enough time to do an a lobelia to get oki and be good damage...
kodimt Posted July 13, 2013 Posted July 13, 2013 There is no reason to use 2C in combos. It's a defensive tool and not even that because it's so trash. But a lot of Rachels will try to use the hell out of it, including me because you want it to be good, and fuck blocking. THEN YOU GET GRABBED OUT OF IT.
TD Posted July 14, 2013 Posted July 14, 2013 cat chair does 1000 damage alone with 92 p2, so if it is used in combos well, it helps. bbl 214a 2c (frog hits) 5cc works. you dont get a pole or another frog for oki, but pumpkin oki is always available. oh and the timing is way strict, combos involving 2c tend to be tough. better off doing 5cc after setting frog unless 5cc was already used. even then, 3c is easier than 2c.
TD Posted July 14, 2013 Posted July 14, 2013 yay double post hardest part (for me) is all the decisions you have to make, and all the things you have to consider, in a given match. l mentioned before that playing rachel is alot like running your own business. as the manager you cant do everything by yourself. you need to hire employees and get the business running. but you cant just go hiring whenever you want because you have a budget that determines the fate of the entire establishment. if you work with your employees, manage your budget correctly, and work hard yourself you'll have a successful business! in terms of technical stuff, i'm beyond that now honestly, buuuut... l would say midscreen j2c fatals can be hair ripping difficult. lol
samthegreat Posted July 14, 2013 Posted July 14, 2013 ^This, hardest part is her complex neutral. Tons of options available and things to watch on the screen. Match-ups with a lot of particularities. You also have to think a few steps ahead; while some of her options can appear safe you actually put yourself in a corner little by little while wasting wind. This is why wind management is so important and honestly there isn't a single Rachel player that doesn't have something to improve in this area (N-O's is the best, watch how he almost always has a wind stock available). Finally she is a momentum character x1000, so grind that execution cause you don't wanna drop a combo and lose your wind regen, oki and momentum.
Errol Posted July 14, 2013 Posted July 14, 2013 (edited) yup, seems a lot harder than lambda's iad back j.2d, 5d, 6d maybe put out a spike chaser or sickle storm when they're scared, while having the fastest movement of the cast can anyone tell me how I'm supposed to get enough time to do 2a(w)>5c(w>5cc after a lvl 2 j2c in the corner? And maybe why the j2C is sometimes whiffing for me in the corner? Probably.. need to hit the j2c really low.. but is that really a stable combo route? Not to mention the SMP is on 5CC? why not just go for a full 5CC hit? for reference, the full route was something like, 6a>5b>jc>j2c shenanigans> 2a(w)>5c(w)c>214a>dash 3c>stuff. Dunno necessary to do get frog into the combo? i remember it feeling like on an air hit 5cc that I couildn't do the normal frog stuff. hmm... Also, does anyone have any rachel player twitters offhand? cat chair combos in CP. Easy route... so much damage. https://www.youtube.com/watch?v=dOUSJlh9gm4&t=194m40s Edited July 14, 2013 by Errol
samthegreat Posted July 14, 2013 Posted July 14, 2013 Yep the route is stable but it takes practice. Hit the j.2C as low as possible, same for second hit of 5C. Just a matter of timing. N-O -> Mostly reflections about Rachel play in general. Looks interesting. Rin-hime Zero Chourou -> he posts a loooot of Rachel tech. Too much work for me to translate Tetsuwo Finally, 5C fatal combos are sexy.
Warhound Posted July 14, 2013 Posted July 14, 2013 Yep the route is stable but it takes practice. Hit the j.2C as low as possible, same for second hit of 5C. Just a matter of timing. N-O -> Mostly reflections about Rachel play in general. Looks interesting. Rin-hime Zero Chourou -> he posts a loooot of Rachel tech. Too much work for me to translate Tetsuwo Finally, 5C fatal combos are sexy. Am I missing something? Is there a translation of this stuff somewhere I'm not seeing?
Errol Posted July 14, 2013 Posted July 14, 2013 nope. he was responding to my request for rachel player twitters.
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