Yazumatto Posted May 1, 2013 Posted May 1, 2013 ...see now I want old parry back. Back then, I wasn't reading into frame data much. All I knew was that parry was really good for some reason. P1 120% and safe? Damn. :/
Teutonicknight Posted May 1, 2013 Posted May 1, 2013 More like how parry's snap hit was like P1 120% so getting an anti air was like 4.6k meterless/6k+ meter with it gained in combo. Holy crap. That's much better than the parry we are stuck with now. I think it should be comboable by standard, but give it worse proration, since 4.6k meterless off one catch is pretty crazy, lol. CS1 introduced me to Makoto, but I never knew you could get that much damage off of the parry, may have to look into it!
OmniSScythe Posted May 1, 2013 Posted May 1, 2013 Can't people just mash low to beat parry? Perhaps, but a possible delay 5B instead make it less desirable to do so instead of DP. Hence why it sorta worked.
excelence Posted May 1, 2013 Posted May 1, 2013 OOOOk ... loled at that idea, Nice stuff Omni, i'll start Staggering my 5b. XD
BlackKaizer Posted May 1, 2013 Posted May 1, 2013 Grabbing makoto during her parry doesn't count as a throw counter does it? Pretty sure I could still tech grabs if they grabbed me during it in CS1, but that changed in CS2, which made me a sad panda :/
Bibiquadium Posted May 1, 2013 Posted May 1, 2013 CS1/2 Parry couldn't be grabbed and could be canceled into anything since it didn't had a cd. As mentioned above you could Parry > 5B if people were mashing to "bait" your parry and if course, CS1/CS2 could corner carry into oki off any hit etc.
StarGazer Posted May 1, 2013 Posted May 1, 2013 You can tech throws during parry in CS2. However, that's not possible anymore in EX since it puts you in CH state. Reverting the parry nerfs back to its CS2 status and with the cooldown that would be just perfect. CS2 3C was just right on spot too.
Yazumatto Posted May 1, 2013 Posted May 1, 2013 http://www.nicovideo.jp/watch/sm19946986 Kuroku's OD combos in HIGH DEFINITION. 5D midscreen > Comet Cannon/Break Shot > Lightning Arrow > BBS = lololol Also, corner combo: 8715 damage off of a 5B starter in OD using 100% meter. More practical than it looks because of OD's i-frames.
Chaoschao222 Posted May 1, 2013 Posted May 1, 2013 Dat Comet Cannon combo was hype. As was the 125 Heat combo.
Bibiquadium Posted May 1, 2013 Posted May 1, 2013 I can already see my YouTube exploding of BBCP OD combo vids.
Yazumatto Posted May 1, 2013 Posted May 1, 2013 I think her OD combos are probably where the most fun will come from. It's so ad-lib lol I'm pretty sure he could have continued the combo after the Lightning Arrow but ending it with BBS was hype. If he was closer to the wall, that Cosmic Ray could have connected.
Arc Raizen Posted May 2, 2013 Posted May 2, 2013 What I'm looking forward to seeing is what Makoto can get off of Parry > OD Cancel or Parry > RC > OD. Hell, what is possible off of Parry while already in OD. I seen barely any Parries at all and although it still isn't great I'd like to see it.
OmniSScythe Posted May 2, 2013 Posted May 2, 2013 (edited) Comet cannon into Lightning arrow, so many feels. Also http://www.mmcafe.com/tiermaker/bbcp/index_customize.html?tc=ya0-trf9bany127a3vku1unz007tahpk00b3japq3k571x5y00bz4om700e8kp7z00ex2tqe00k942cbdm9y2tj6e2lx9lhjjc-bkf-nadora_bang-tiTier+Chart+for+BBCP-ct999999-c1FFFFFF-c2EEEEEE-tvFF7101-thDD3C3C-d1%E3%82%B5%E3%82%A4%E3%83%83%E3%82%AD%E3%83%A7-x110-d2%E6%A3%AE%E8%A6%8B%E3%81%A6%E3%82%8B%E3%81%8B Discuss? Edited May 2, 2013 by OmniSScythe
MoneyD90 Posted May 2, 2013 Posted May 2, 2013 What does the Japanese above Makoto's head and next to the Loli say?
Bibiquadium Posted May 2, 2013 Posted May 2, 2013 (edited) Dora is pretty much saying that Makoto = No Future and that Valken > Goro any day. Edited May 2, 2013 by Bibiquadium
Ctrlaltwtf Posted May 2, 2013 Posted May 2, 2013 I like how the top tiers aren't even "on" the chart.
Goldchampion200 Posted May 2, 2013 Posted May 2, 2013 Blasphemy Kill it with fire. EDIT: same time post:toot:
Yazumatto Posted May 2, 2013 Posted May 2, 2013 So is this a legit tier list from Dora or is this just a way to get a shot at Goro? If it's the former, it looks good. If it's the latter, I'm gonna need to see a FT10 MM. Loser has to main Makoto.
Teutonicknight Posted May 2, 2013 Posted May 2, 2013 (edited) Dora is pretty much saying that Makoto = No Future and that Valken > Goro any day. Valkenhayn is for chumps though. His damage output is pretty much broken. 6k meterless is pretty stupid. And he is boring as hell to play, all his combos look the same. edit: lmao at the tier list. this is the most broken blaz ever. I thought the tier was a bit exaggerated, but it's looking true so far, too many S-Tier imbalances at the top who are "off the charts" good. Edited May 2, 2013 by Teutonicknight
MoneyD90 Posted May 2, 2013 Posted May 2, 2013 Maybe there will be a balance update for the PS3 release since it is coming out so late. Atleast I hope that's the case because some of the cast are stupid broken atm... Just watching that Goro vs hakumen and seeing hakumen's OD damage made me feel like I was watching a MVC3 match.
Teutonicknight Posted May 2, 2013 Posted May 2, 2013 There would have to be a balance update to make it playable at competetive levels. There can be gaps between chars, but the gaps in CP are HUGE from what I see. :/ I've never seen so many S-Tier in one game, lol... It doesn't bother me none though, as long as Makoto is playable, I'm low tier warrior for life!
Daedron Posted May 2, 2013 Posted May 2, 2013 I mentioned a balance patch being a possibility for the console version over at the Tsubaki boards but these are the answers I got: ArcSys has NEVER released an independent balance patch for a game of their own IP. Ever. Every single rebalance has been through a completely new version of the game. There's a relatively good chance that there won't be a "significant" title update to the arcade version until after the consumer release because of the new characters; they're being offered as pre-order DLC incentives, this incentive is ruined if they release the characters in arcade before hand. So there will probably be a "CP2" sometime after the release of the consumer. Much like how Mu wasn't immediately added to the arcade version of CS. Aka, don't expect one.
Bibiquadium Posted May 2, 2013 Posted May 2, 2013 It's funny because CS1 had a patch for blance/bug fix. And either CS2 or CSEX had a patch to fix a lobby bug in netplay.
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