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Posted (edited)

I don't think it's a DP. I've never seen it used to get out of pressure. I think it's a risky AA at best, and a combo tool at worst.

I assumed that Nu could get 7k off a 6B starter considering it's p1. It's probably her best punish.

For placing 214A and CT in as early as possible, would it make more sense to go 4B > TK > 5C > 214A > CT > 236C. Assuming that 5C and 214A connect and that CT can follow up gravity and of course 236C connecting.

For her 6B combo, I would guess it starts like 6B > 3C > 214A > CT > 236C. I haven't really seen Nu use CT in the corner so can't say for sure 236C will connect to it afterwards.

5C might be the best punish, but it's not as fast...

I sadly don't think TK > 5C connects anymore. The untech time on (Luna) TK's seems nerfed. 214A > CT doesn't seem to work. If it did, then we could definitely do 5C from 214A, which I haven't seen yet. CT > 236C works in the corner.

Edited by Overheat
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Posted

Just popping in to say I haven't abandoned thread (although I have been slacking off recently >w>), there's just nothing of note recently on the jbbs. Mostly people talking about the match videos, etc, but if you've been watching it's all stuff that's already known.

Also, that Carl name in the video thread ...best reference X3

Posted (edited)

http://www.youtube.com/watch?v=4BEqKsTTey0&feature=youtu.be

last match. finally, I get to see some of these combos in action rather than just thinking "...huh, i wonder how that works."

Edit: Oh sorry, didn't notice you moved this comment to the video thread at first my bad. I'm from the Carl forums, so excuse me if I'm not used to organization.

Edited by Afro-Demon
Posted
I just hope the netcode is good so that I can fight Overheat more than just once :v:

I just hope the netcode is good so I can join tournaments....... Obviously late though

Posted

Hi all, just a quick question(s)...Is the color featuring predominantly white armor with white hair and a little black with blue projectiles back in CP? Please for the love of god say yes! O_O

I've seen one that has the blonde hair but not the white hair with white armor which I personally think is amazing. Also, are the 10 colors shown going to be the only colors available or no? Or is it too early to ask such questions? Thanks!

Posted

I will be using the Justice palette like I always have but overall I think CT Nu had better colors compared to the new ones, also kinda disappointed that she didnt get a Lambda palette =/

Posted

that purple one resembles my CS palette the most, but it isn't as obnoxious as before so idk if I'll use it

whatever I'm totally going to main the Noel color swap anyways

also why does Mu even get Lambda colors D:

Posted

Is there a nice summary anywhere of all the differences between her two modes? 3c combos, 66 cancels in Nu, saw oki(?) and more projectile durability on D in lambda... Doesnt nu also get to use gravity field more?

Posted

Just a small question.

Did Nu's astral become more optimal like everyone else's? The reason I'm asking is because I've yet to see any battles where it was even attempted to be used, so I'm just wondering if it's still the same short range grab as always.

Posted (edited)
Is there a nice summary anywhere of all the differences between her two modes? 3c combos, 66 cancels in Nu, saw oki(?) and more projectile durability on D in lambda... Doesnt nu also get to use gravity field more?

To give you some info about what you asked though.

Nu has two modes: Dia and Luna. Luna mode has that halo thing above her head

The Act Parser 66/44 cancels are only available in Dia mode from D moves and 6C (also possible in the air)

Luna mode has the 236D oki still, though it has less hits. Dia mode 236D is like CT Nu's except it knocks back full screen similar to Lambda's 236B

Dia's drives are projectile level 1. Luna's drives are projectile level 2.

Dia's gravity has no hitbox and takes 30% of the gravity guage. Luna's gravity has a hitbox and ground bounces on air hit (it forces crouching on ground hit) and takes 70% of the gravity gauge on whiff.

Just a small question.

Did Nu's astral become more optimal like everyone else's? The reason I'm asking is because I've yet to see any battles where it was even attempted to be used, so I'm just wondering if it's still the same short range grab as always.

Seems that way. No one ever mentioned anything about it besides its new input.

Edited by toanenadiz
Posted

Seems that the number of Nu's went up by quite a lot from CSEX.

I remember watching only yoshiki, purotosu, tsukasa, mamman and naga from back then, now its a new Nu ever second vid or so (which is good of course).

There weren't that many fans of Lambda, huh?

Posted
Seems that the number of Nu's went up by quite a lot from CSEX.

I remember watching only yoshiki, purotosu, tsukasa, mamman and naga from back then, now its a new Nu ever second vid or so (which is good of course).

There weren't that many fans of Lambda, huh?

I think it's more that it's a new game. I expect the numbers to go down a little bit with time. Another reason might be because I generally only posted videos of good Lambda's, or of matches where new things were being done. With a new game, there's a lot more new things being learned as people discover new things.

I wonder how would mode change be on pad? When the game comes out?

I'd imagine 22A wouldn't be that hard on pad. I'm sure there are some Aigis pad players here who could tell you more about it. I think the game will be released on consoles in April at the earliest, so there's still a lot of time before we'll be able to test things out ourselves.

Posted
I wonder how would mode change be on pad? When the game comes out?

Like Overheat said, 22 motions aren't too difficult on pad. I played Noel on pad way back in CT and had no problems doing her haida loop. It's just about getting used to whatever controller you've got.

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