Osuna Posted February 16, 2014 Posted February 16, 2014 4.6 seconds is 276 frames. Why would you convert the accurate and relevant number of frames to an inaccurate and far less relevant measurement of seconds? Seconds is even more wobbly because 60 frames rarely adds up to Exactly 1 second. Also I'm not on board with the speculation 3C combos are back because they would have to make 3C Really Fast for that to be possible. It takes more than 2 or 3 frames difference to make that work with the existing data for 360's.
Beat_By-X Posted February 25, 2014 Posted February 25, 2014 About J2C FC air opponent buff adjust = now the bounce is the same as J2C FC on the ground hit ? J2C FC air hit + C 6C 236B ... ?
NumeroGaijin Posted February 25, 2014 Posted February 25, 2014 We can hope so but this won't be confirmed until.....its confirmed lol
TagerTime Posted March 1, 2014 Posted March 1, 2014 We can hope so but this won't be confirmed until.....its confirmed lol Tager: Duration of backstep animation increased, making it easier to hit out of. 5A and 2A combo rate time changed to "Moment" type (less punishing for people to get A'd when watching out for throws). 2D made safer. - Changelist - Backstep: Full animation 23F->28F. Invuln 1~19->1~20. Airborn 1~23->1~28. Movement distance slightly decreased. 5A, 2A: Combo rate time changed to "Moment" type. 3C: Startup 14F->13F 2D: Recovery 24->18F. Hitstun 34F->28F. Blockstun 32F->26F j2C: Made aerial CH bounce heights always be about the same. Gadget Finger: Heat gauge multiplier 1300%->700%. (Actual gain 936->504) "Moment" = VS http://www.dustloop.com/forums/showthread.php?17720-CP-News-Gameplay-Discussion&p=1608264&viewfull=1#post1608264 I really dont know what to think.
mAc Chaos Posted March 1, 2014 Posted March 1, 2014 nerfing tagers backdash... tages backdash is like iconic
Lucalibur Posted March 1, 2014 Posted March 1, 2014 I hate fighting Tager and I'm still really mad about his nerfs. Just giving my 2 cents for you guys.
natearistata Posted March 1, 2014 Posted March 1, 2014 yeah, why the shit do they nerf his backdash after 5 games lol. gotta love ASW balancing, never know what's going to happen
NumeroGaijin Posted March 2, 2014 Posted March 2, 2014 Wow...just wow. I really don't know what to say.......should we really continue. I didn't suffer with Tager through these games to go backward.
TagerTime Posted March 2, 2014 Posted March 2, 2014 Wow...just wow. I really don't know what to say.......should we really continue. I didn't suffer with Tager through these games to go backward. Well hopefully you can orgnaize all American and Japanese players to quit and riot against ArkSystem works in protest to this Atrocity!
Beat_By-X Posted March 3, 2014 Posted March 3, 2014 Wait what? We've lost 5A>5B>5C? WTF am I reading? What ???? Where do you see this information ,,, ??? It's true ??
TagerTime Posted March 3, 2014 Posted March 3, 2014 What ???? Where do you see this information ,,, ??? It's true ?? I doubt it. Errol came to that conclusion on his own but he didn't explain how.
Errol Posted March 3, 2014 Posted March 3, 2014 I doubt it. Errol came to that conclusion on his own but he didn't explain how. 5a is given proration of VS/momentary. that means you start a combo at what was it, 540F into the timer. That means you start with -4F off untech times. -4 off 5b means 13 frames of hitstun, means 5c won't connect. 3c wouldn't connect at 14 frames, but since they buffed it to 13 frames, it will connect. welcome to your new combo: 5a 5b 3c gadget finger.
Manta Posted March 3, 2014 Posted March 3, 2014 Oh shit, it's CS1 all over again. What the hell's a momentary move?
bakahyl Posted March 3, 2014 Posted March 3, 2014 Oh shit, it's CS1 all over again. What the hell's a momentary move? VS (very short) starter
Brice Posted March 3, 2014 Posted March 3, 2014 Ok, I was scared for a bit here... Considering any kind of Tager Busters being VS starter (from the frame data) and considering 5A to BECOME a VS starter, we can safely assume that 5B > 5C will connect. If we can combo 5B > 5C > Collider > ... on Rachel and Kokonoe after any Busters, why couldn't we on a 5A? is there some kind of untech differences being standing and being knocked down on the ground?
NumeroGaijin Posted March 3, 2014 Posted March 3, 2014 I don't know about you guys but this is all stupid to me. 5A getting nerfed will destroy ALOT of hope we once had. It will surely affect our gameplay much more than many are thinking.
Dreize Posted March 3, 2014 Posted March 3, 2014 I don't know about you guys but this is all stupid to me. 5A getting nerfed will destroy ALOT of hope we once had. It will surely affect our gameplay much more than many are thinking. I don't think anyone ever really likes these sort of nerfs. Starter time nerfs on A starters are just ridiculous. I've been wondering how the Tager mains were going to react to the 2A/5A nerf.
Grimsley-San Posted March 3, 2014 Posted March 3, 2014 I don't think anyone ever really likes these sort of nerfs. Starter time nerfs on A starters are just ridiculous. I've been wondering how the Tager mains were going to react to the 2A/5A nerf. Not sure how I'll feel about that... :c
Errol Posted March 3, 2014 Posted March 3, 2014 is there some kind of untech differences being standing and being knocked down on the ground? yes there is. 5b is 20 frames of untech time on air hit = 16 frames on a VS starter. 5c is 15 frames so it will work. It will not work on a grounded opponent, unless they are crouching.
mAc Chaos Posted March 3, 2014 Posted March 3, 2014 Well, it will still be useful to stop people from jumping out. It just won't give as much of a reward. That probably won't be that bad. I mean, they could have made it so 5A was just too slow to stop people from jumping out of Gadget or something. It would just need to be 1 frame slower. We'll see though.
Osuna Posted March 3, 2014 Posted March 3, 2014 Well, it will still be useful to stop people from jumping out. It just won't give as much of a reward. That probably won't be that bad. I mean, they could have made it so 5A was just too slow to stop people from jumping out of Gadget or something. It would just need to be 1 frame slower. We'll see though.The reason GF (and a few other things) sucked before extend was because you didn't get enough damage off of 5A. The risk reward becomes very bad all around if 5A can't do decent damage. It was like giving them a mix up on you instead sometimes. So how much can we get from doing 5A>5B>3C>623C whiff, stuff if we have mag? I'm thinking at least 2k, Hopefully more like 2.7k, but I can't test right now. Not Horrible. Unless you don't have mag then it is pretty horrible.
natearistata Posted March 3, 2014 Posted March 3, 2014 If you're talking about pre-patch, I was (barely) breaking 3k off of 5A combos with magnetism, and it's unlikely they were perfect.
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