A.X.I.S. Posted December 6, 2012 Author Posted December 6, 2012 I also heard he got a combo rate buff so his combos hurt more. Doing 3k off a magnetized 5A is cool. Got a link to the proration changes?
SoWL Posted December 6, 2012 Posted December 6, 2012 I also heard he got a combo rate buff so his combos hurt more. Doing 3k off a magnetized 5A is cool. Got a link to the proration changes? Over here: http://www.famitsu.com/cominy/?m=pc&a=page_fh_diary&target_c_diary_id=44565
Manta Posted December 6, 2012 Posted December 6, 2012 (edited) Ct has 100% p2. Hot dog! Also. Generally worse P2s all around but with a 60% combo rate means that Boobs will be shorter, but with the damage way more front loaded. 4D seems to be a waaay better opener in terms of potential damage. Which is great. 2C isn't as good in combos now but holy shit 92% p2 on 6C. Edited December 6, 2012 by Manta
Tofu Warrior Posted December 6, 2012 Posted December 6, 2012 I know it's possible to do Atomic Collider > Diagonal Spark Bolt > A-Sledge, 3C xx Collider Whiff and then I don't remember what he ended it with. Either j.2C < GF or the air combo ender. I wish I could find the video, but I've seen so many CP Tager videos that I lose track.
A.X.I.S. Posted December 6, 2012 Author Posted December 6, 2012 These proration changes are interesting. After looking at them in more detail the proration values are really cool!
A.X.I.S. Posted December 6, 2012 Author Posted December 6, 2012 This actually makes certain things make sense. Tager would do way too much if he was able to do 360A/B > 5B/3C > spark > MTW His starters has really good p1 and although some combos may be weaker other combos are a lot stronger. If the Tager players just Take advantage of CT more he will always do really good damage. I wanna see CT combos just to make sure but it looks like Tager's reward from magnetized jabs are way better than the grabs. It pleases me.
shtkn Posted December 6, 2012 Posted December 6, 2012 That's more landing though. It could just be that there's a conveniently placed building next to every arena. Or he could be air dropped in each match like nemesis Sent from my phone using Tapatalk
TagerTime Posted December 6, 2012 Posted December 6, 2012 (edited) This actually makes certain things make sense. Tager would do way too much if he was able to do 360A/B > 5B/3C > spark > MTW well so far tager can do these instead During OD, off midscreen A Driver we can pick up with 5B>4D which bounces them back, so there's probably more we can follow up with after. B Driver>Gadget>rc>2C>Collider>Diagonal Spark>Wheel did over 5100. I also love that 5A has 100% p1 now and we can get good damage from 6B overhead 80% p1. I saw a 6B overhead combo that did ~3750 without meter or spark. Edited December 6, 2012 by TagerTime
A.X.I.S. Posted December 7, 2012 Author Posted December 7, 2012 I saw something like that too. Tager in OD should be really damaging, only thing I don't like about that combo was that it used a RC...5100 off B driver is maddening still. I need to update the video thread lol.
Osuna Posted December 7, 2012 Posted December 7, 2012 I saw something like that too. Tager in OD should be really damaging, only thing I don't like about that combo was that it used a RC...5100 off B driver is maddening still. I need to update the video thread lol.I'm still not entirely sure what OD does. I know it improves Drives and gives mag, but in most of the videos I see it get activated in the Tager gets killed before he does anything so I'm not entirely sure what all it does.
Gerk Posted December 8, 2012 Posted December 8, 2012 (edited) The most important thing to know about OD is that it gives Tager a stupid amount of invulnerability when activated, potentially turning the enemy's pressure/blockstrings/assault into a free GETB. ...of course, if this has already been stated, please forgive me. Edited December 8, 2012 by Gerk
STenSatsu Posted December 8, 2012 Posted December 8, 2012 I've heard that it either constantly pulls enemies towards him (something I haven't seen in the vids at all) or that it increases his magnetism's duration and pull. Along with his D move buffs.
Gerk Posted December 8, 2012 Posted December 8, 2012 If they're magnetized and he's "free" they are pulled toward him, very slowly/gradually.
TagerTime Posted December 8, 2012 Posted December 8, 2012 Hey Gerk since you actualy play the game in japan, can you tell us if Tagers 6A startup frames or super armor activation is faster now than it was in extend? From all the videos we have seen it definitely seems like the armor activates faster now and can be used to counter attacks at closer ranges than before. Can 6A be considered a legit go to anti air now? Do you think Tagers overdrive needs to be improved or is weaker compared to most other characters overdrive? Also is it true that Air Buster has no invincibility, if so do you think it suffers from this and invinciblity should be added?
Gerk Posted December 9, 2012 Posted December 9, 2012 Unfortunately, I haven't played since CT and was never too great at the game to begin with (I'm 'officially' learning now, the right way.) So I can't really tell you about 6A compared to how it was in CS. Most of my time in the arcade so far has either been spent in Sparring Mode (10 minutes versus a dummy) or watching people get combo practice against my Tager, so I don't get much practical practice as of yet. Paradoxically, it was only on tournament day, yesterday, that I was able to fight any opponents I could grow and really learn something from. But I digress. Even having barely played it I distinctly remember his 6A being pretty slow in CT, and now I have nearly zero qualms about any slowness it might have. I don't know how old this feature is, but the ability to hold the button and stall the activation, and keep magnetizing folks, is a great feature as well. Pending the ability to recognize enemy patterns I'd definitely use it as an anti-air; that said, the alpha Tager there last night kept using 2C for his go-to anti-air, but then again, that might be an old habit from CSX? That said, I can tell you nearly nothing about Tager's Overdrive. As a new player, I save the mechanic for my defensive bursts, and at said arcade I've literally only seen it used to proc invincibility and win matches (or tournaments, as was the case last night.) OD x GETB's everywhere, from multiple players. In fact, I've not really seen anyone activating Overdrive save for the occasional Ragna. Maybe my arcade's a bit slow to learn/move.
Brice Posted December 9, 2012 Posted December 9, 2012 i finally found the color i'll go with in CP. thanks to heartless gdlk combo compilation for CP tager (link in the combo thread) the black color from CT is back and i call dibs on it. blue spark bolt i am ready. do we have the full color palette for tager? i only saw the color 7 through 16 iirc
NumeroGaijin Posted December 11, 2012 Posted December 11, 2012 Hmmm A sledge seems slightly more safer even on IB. Tager did it close to Rags and he IB and 5a punished but Tager didn't get ch or hit. He actually blocked it. Looked frame perfect but hey looks are deceiving.
Osuna Posted December 11, 2012 Posted December 11, 2012 Hmmm A sledge seems slightly more safer even on IB. Tager did it close to Rags and he IB and 5a punished but Tager didn't get ch or hit. He actually blocked it. Looked frame perfect but hey looks are deceiving.I saw tager get 236A IB 5A'd like 5 times in one video before. I suppose he could have been trying something, but it looked pretty legit to me.
Isuna Posted December 11, 2012 Posted December 11, 2012 Tager CT has ass long hitstun, but I am pretty sure throws are techable. I think it is quite funny that they gave Tager constant magnetism at first to battle the agile characters, but players thought it was too strong so instead he got improved D's and increases spark bolt regeneration. Kind of underwhelming if you ask me.
Skye Posted December 11, 2012 Posted December 11, 2012 LOL Tager having something that's too strong. By the way, his command throws are not techable on guard crush. I've seen it.
Gerk Posted December 11, 2012 Posted December 11, 2012 If they're not techable, throw attempts from CT still gives you that awkward, long as fuck purple "!!" pause. (also, could they really have come up with a better acronym than CT? I'm gonna be salty if the next system move they add in is abbreviated CS. Or CP.)
Darlos9D Posted December 11, 2012 Posted December 11, 2012 No, I'm pretty sure I've seen him throw somebody clean out of guard crush stun in CP. I can't remember where though... Wee need veedeeo.
Isuna Posted December 11, 2012 Posted December 11, 2012 I'm pretty sure when I tested it on the arcade magnetized CT > 360[A] was purple.
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