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Posted

Tager players have a certain animal magnetism to them. Oddly attracted to Bullet or Makoto or Bullet. Or was that the other way around?

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Posted
Tager players have a certain animal magnetism to them. Oddly attracted to Bullet or Makoto or Bullet. Or was that the other way around?

I'm pretty sure Bullet is not an animal.

Posted

You know that's not actually what "healthy" means, right?

BACK ON TOPICS GO

Any OD combos discovered yet?

Posted

I haven't heard anything about OD's maybe Isuna can ask Tager players to confirm?

Posted

Ah, that does make sense considering the animation has that giant golden charge around Hakumen as he's getting slammed.

Posted

It constantly pulls in the magnetized enemy, as if you were holding 6A or something like that. The pull doesn't seem to be that strong, though.

It also modifies most of the D moves, though I'm not exactly sure how.

Posted

The only OD feature I know for sure about Tager is that his D moves all wallbounce on normal hit, as if they were hit with Spark.

Spark gauge also charges way faster.

Posted
tager knee

Sigh.

Though now that I think of it: maybe if you're right next to the opponent and you TK GP, it will cross them up, since it propels Tager forward a bit.

Also: I swear, during some match video, I specifically looked to see if OD 720 magnetized an unmagged opponent, and it didn't seem to. Then again I think that 720 was a KO. Not sure if maybe the game didn't bother to apply magnetism at that point or something.

Posted
Sigh.

Though now that I think of it: maybe if you're right next to the opponent and you TK GP, it will cross them up, since it propels Tager forward a bit.

Also: I swear, during some match video, I specifically looked to see if OD 720 magnetized an unmagged opponent, and it didn't seem to. Then again I think that 720 was a KO. Not sure if maybe the game didn't bother to apply magnetism at that point or something.

Post round magnetism can be applied, but doesn't render the Sparkly Vampire effect.

Posted

well, OD makes GETB do more damage and mag them as well as giving you stop time to buffer the 720 in. its probably going to be its best use...

Posted

Just for the record, my post wasn't confirming or denying that OD 720 magnetised.

Posted (edited)

I recently started playing BlazBlue for the first time, and I am using a hitbox. I decided to use Iron Tager, and I am having problems with some of his inputs. Doing two or three circles in a row often makes me jump, and I can't get the move out. Do you have any tips on how to do it?

What I really want to know is, am I failing because I am bad (which I am) or because I am using a hitbox? My friend told me that Iron Tager could be problematic when playing with buttons only.

Edit: I got it to work, but I always jump before anything comes out. Is there any way to do those moves without jumping?

Edited by vOddy
Posted (edited)

What's commonly done is that people will 'buffer' the 360/720 motion by inputting it while Tager is doing something else that he won't jump out of(like jumping since he can't jump twice, any normal you can't jump cancel out of, Gadget Finger animation, etc) and time it to finish right when he's recovered from that.

Doing a 'standing 360/720' is possible but it's pretty hard no matter what controller you're using and takes a lot of practice. Not very many people can do standing 720s consistently AFAIK. I have no idea if using a hitbox makes it more difficult or not, though.

Edited by darkblade77
Posted
What's commonly done is that people will 'buffer' the 360/720 motion by inputting it while Tager is doing something else that he won't jump out of(like jumping since he can't jump twice, 4D, 6A, Gadget Finger animation, etc) and time it to finish right when he's recovered from that.

Doing a 'standing 360/720' is possible but it's pretty hard no matter what controller you're using and takes a lot of practice. Not very many people can do standing 720s consistently AFAIK. I have no idea if using a hitbox makes it more difficult or not, though.

Standing 720 is hard, standing 360 is actually really easy. What you do is this 4123698 B, You don't need a full circle, and Tager has 6 frames of jump start up, any of which can be cancelled into a special move.

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