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Posted (edited)

Watching some Mu v Bang and I caught this combo. Not sure if it's been posted.

j.C AtA (CH) > 5C > 6C > Ikutachi > xD > 44IAD > j.C > j.2C > 66-3C IAD > Laser Hit > j.C > j.2C = 3.2K / 1 Stein / 23 Heat

Moo still churning out beastly numbers from CH tags.

Edited by YukiBlue
Posted

3.2k is like little girl damage compared to what we used to do off jC...but it's all about how stylin' our combos look.

Looks like with the ground Totsuka/Habaya nerf and the buff to regular lasers' blockstun, they want us to use regular laser setups more often now. I haven't seen any Mus use her charged lasers much either, I wonder if they're just really slow to fire now? Her oki off air combo enders looks a little more intimidating with some layered steins + air Habakiri too. Argh I haven't been this hype for Mu since CS2 came out.

Posted

I don't know if you guys noticed this, but the changes for CP gives µ a huge increase in meterless damage via midcsreen punishes.

Not only does the 6b forcing crouch increase her ability to link off of it on CH easier, but more importantly the 6b 6c chain, as well as tachi's pickup off groundhit 6c, gives us something like this:

5b (CH) > 6b > 6c > Tachi > j.xd > BDC > j.c > j.2c > 66~3c > IAD > j.c > j.2c

^example of a very simple, weak combo you'd be able to get off your 9f melee dp punish. The excellent prorate of 5b would allow the raw, near unprorated damage 6b 6c tachi to easily push this over 4k~

I've already got quite a few ideas for completely new combo routes that will allow µ to combo into 6b via tachi, but I'll have to see if it works ingame.

Posted

Mu's midscreen damage without meter has been buffed, but her corner damage currently looks much lower (eventhough every character with the exception of a few have their overall damage nerfed)

It already irks me that CP seems to have nerfed her zoning abilities overall

Posted
Mu's midscreen damage without meter has been buffed, but her corner damage currently looks much lower (eventhough every character with the exception of a few have their overall damage nerfed)

It already irks me that CP seems to have nerfed her zoning abilities overall

Huh? What do you mean by that?

Posted
Huh? What do you mean by that?

new angle of habaya and less capable totsuka blade. Her new playing style seems less about steins now but more a straight forward rushdown character

Also any idea what they fixed in the 1.01 patch about habakiri?

http://blazblue.jp/bbcp_update.html

It says "▼ミュー アメノハバキリによる不具合を修正しました"

Posted
new angle of habaya and less capable totsuka blade. Her new playing style seems less about steins now but more a straight forward rushdown character

Also any idea what they fixed in the 1.01 patch about habakiri?

http://blazblue.jp/bbcp_update.html

It says "▼ミュー アメノハバキリによる不具合を修正しました"

Come to think of it, that is true...

Posted (edited)

mu vs tao

http://www.twitch.tv/central804/b/347380568 @ 1:11:21

vs arakune^^ @ 1:38:43

the rest of the arakune match is here http://www.twitch.tv/central804/b/347390499

vs hakumen at the start of vid stream http://www.twitch.tv/central804/b/347395029

vs izayoi @1:12:32^^

vs v-13 @1:17:52

Edited by Tecta1Eastside
Posted (edited)
new angle of habaya and less capable totsuka blade. Her new playing style seems less about steins now but more a straight forward rushdown character

just some thoughts...

I think arcsys always wanted her to be an offensive/rushdown murakumo

she just has additional spacing tools that help you get steins out when rushdown isnt working. 5c,2c,jc,6c,236a

habaya is still good at fullscreen for spacing just not mid-range or close-range as much

totsuka blade still makes you block but not as long which is fair

jp mu has always been aggressive and the new midscreen dmg just promotes it more.

although its getting some jp u's blown up since they aren't using cover sometimes after placing steins

playing too offensive has it flaws since her basic mix-up isnt that great without stein assistance

ppl are starting to block her blockstrings now so there gonna have to play more verstitle to win

or learn better combos. rather see more verstitle gameplay

relying too much on steins gets you killed also though too. this happens to me

it's gotta be a right balance between both playstyles to get the most out of her.

she does seem more legit on cp since we dont have fraud SOD wallbounce, 2c ch hitstun,etc

almost everybody OD will be dumb in the next few months maybe so whatever

The new mid-screen dmg helps when we dont have steins and certain MU so its fair

ppl just wanna do lots of dmg and that's what their strategy is when they play her

that's why we always seen lots of aggressive gameplay from u-12

new changes just promote it even further like you said

my bad about the wall of text

Edited by Tecta1Eastside
Posted
just some thoughts...

I think arcsys always wanted her to be an offensive/rushdown murakumo

she just has additional spacing tools that help you get steins out when rushdown isnt working. 5c,2c,jc,6c,236a

habaya is still good at fullscreen for spacing just not mid-range or close-range as much

totsuka blade still makes you block but not as long which is fair

jp mu has always been aggressive and the new midscreen dmg just promotes it more.

although its getting some jp u's blown up since they aren't using cover sometimes after placing steins

playing too offensive has it flaws since her basic mix-up isnt that great without stein assistance

ppl are starting to block her blockstrings now so there gonna have to play more verstitle to win

or learn better combos. rather see more verstitle gameplay

relying too much on steins gets you killed also though too. this happens to me

it's gotta be a right balance between both playstyles to get the most out of her.

she does seem more legit on cp since we dont have fraud SOD wallbounce, 2c ch hitstun,etc

almost everybody OD will be dumb in the next few months maybe so whatever

The new mid-screen dmg helps when we dont have steins and certain MU so its fair

ppl just wanna do lots of dmg and that's what their strategy is when they play her

that's why we always seen lots of aggressive gameplay from u-12

new changes just promote it even further like you said

my bad about the wall of text

You did bring up some good points there. Never thought of it that way. I'm pretty agressive with Mu in Extend so with CP around the corner, I can work on more aggression (just not get killed in the process, lol).

Posted

im still working on playing aggressive

sometimes i rely too much on spacing, steins

I just get put in the corner or never start any real offensive and i die

I didnt even have decent oki with her until recently

i've just been laming ppl out like chris g on marvel for high dmg all these years lol

Posted (edited)
just some thoughts...

I think arcsys always wanted her to be an offensive/rushdown murakumo

she just has additional spacing tools that help you get steins out when rushdown isnt working. 5c,2c,jc,6c,236a

habaya is still good at fullscreen for spacing just not mid-range or close-range as much

totsuka blade still makes you block but not as long which is fair

jp mu has always been aggressive and the new midscreen dmg just promotes it more.

although its getting some jp u's blown up since they aren't using cover sometimes after placing steins

playing too offensive has it flaws since her basic mix-up isnt that great without stein assistance

ppl are starting to block her blockstrings now so there gonna have to play more verstitle to win

or learn better combos. rather see more verstitle gameplay

relying too much on steins gets you killed also though too. this happens to me

it's gotta be a right balance between both playstyles to get the most out of her.

she does seem more legit on cp since we dont have fraud SOD wallbounce, 2c ch hitstun,etc

almost everybody OD will be dumb in the next few months maybe so whatever

The new mid-screen dmg helps when we dont have steins and certain MU so its fair

ppl just wanna do lots of dmg and that's what their strategy is when they play her

that's why we always seen lots of aggressive gameplay from u-12

new changes just promote it even further like you said

my bad about the wall of text

The flaw is that mu has pretty easy identifiable blockstrings, without some kind of cover i would say that mu's blockstrings are even worse than ragna's or jin's.

No matter how much more aggresive you are going to play, you won't be able to outperform the faster in your face type of characters like for example makoto ragna and jin. Also your increased midscreen damage won't help you , if you can't land any attacks.

The only advantage that mu has over these character is normals with better range, but even ragna has similar range. Also if they wanted to make mu less of a zoner and more of a direct rushdown characters, then she she obviously is still lacking any decent air to ground attacks (no, i don't consider j.2c a good one because of it's slow speed and overall low reward).

Her midscreen damage is slightly around 3k-3,5k so far but her corner damage has been lowered as well, seeing that i saw a 5b starter combo only doing roughly 4k+

Of course mu has only been out for 1 week, but even they will find ways to optimize her combos, i don't think we will be seeing any of those ridiculous corner combo damage back because of the new combo system.

So taking risks to set up steins is probably less worth it in CP, seeing that totsuka has less of a pay off and habaya won't cover you trying to set them in most occasions.

Also the somewhat nerf and buff of habakiri is questionable. It's damage has been buffed because all of the hits only prorates once but without charging it or not in OD, it only hits once. So i will miss the +40 on block gimmicks in the corner. Let's hope that the current patch did not "fix the problem" that it only prorated once.

edit: another nitpick of myself

with the removal of the guard primer system habakiri and furu no tsurugi have become less threatening as well

Edited by bakahyl
Posted
I was going to comment on the little discussion there, but then I noticed my involuntarily changed Mu ball

What in the ever-loving fuck

-offers a hug- ' ^'

Posted

Hmm? Oh, no, I'm just legitimately upset about the new ball, is all.

Besides, I'm not sure I have confidence in myself to go main a different character, although I am rounding up a decent number of subs to try out.

Other than that, I am pretty disappointed at her painfully noticeable damage reduction and Habaya's new retarded angle among other things, but I still love her~

Posted
I was going to comment on the little discussion there, but then I noticed my involuntarily changed Hazama ball

What in the ever-loving fuck

I'm glad somebody else shares my feelings :x

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