C0R Posted December 17, 2012 Author Posted December 17, 2012 (edited) [TABLE=WIDTH: 600, CLASS: GRID, ALIGN:LEFT] Combo Condition Notation Damage Heat Stein Change Rapid A > B > C > D > E 500 +15 +2 Launching CH A > B > C > D > E 500 +15 +2 Antiair A > B > C > D > E 500 +15 +2 Air to Air A > B > C > D > E 500 +15 +2 [/table] Edited December 17, 2012 by C0R
Tecta1Eastside Posted December 17, 2012 Posted December 17, 2012 (edited) I assume that chart is for our new combo thread does any want me to post the rest of the youtube matches up of the 2nd team exe stream? c0r already timestamped that stream from twitch if you want me to post the youtube version of each match let me know so i can add them to the cp vid thread. i Edited December 17, 2012 by Tecta1Eastside
C0R Posted December 17, 2012 Author Posted December 17, 2012 I'll do another update sweep tomorrow after work, playing casuals all night tonight.
bakahyl Posted December 17, 2012 Posted December 17, 2012 (edited) Silly question now that CP is out and extend being slowly forgotten. Which version of Mu was the strongest? Cs2 Mu had really good tools like - pretty stupid 2c as AA with 6-16F head invul , plus it was jump cancellable on block - habakiri with 100 p1 - any level of Furu no Tsurugi breaking primers EX Mu had - Tsunugui and Yata No Kagami can be used in the air - better hitbox 2c -delayable habakiri Not counting Cs1 mu, who pretty much only had chargable laser that broke primers as a redeeming factor against the other 2 versions. Especially her slower feeling normals and non flexible combo's. Personally i think that cs2 version is stronger but the EX version is more versatile. Edited December 17, 2012 by bakahyl
C0R Posted December 18, 2012 Author Posted December 18, 2012 EX is stronger as a character. CS2 µ was better in CS2, because her bad/even matchups were weaker.
Errol Posted December 18, 2012 Posted December 18, 2012 Personally, it would make sense to me if non-ct moves with ct property don't rape barrier gauge, else the ease of access to those tools would make them too powerful. Tsubaki 22D during Mugen would still be just about useless with hitting barrier gauge IMO. Plat hammer would be too strong. I don't knwo what else is out there that has crush properties.
mAc Chaos Posted December 18, 2012 Posted December 18, 2012 Was CS1 Mu that much worse than the others.
Tecta1Eastside Posted December 18, 2012 Posted December 18, 2012 (edited) Was CS1 Mu that much worse than the others. no its just when u compared cs1 mu to the rest of the cs1 cast she's not as great. cs1 bang hazama litchi tao and others gave her a real hard time. i hated cs1 cuz of the balance of the game lol. plus she's harder to autopliot with no wallbounce, slower normals, steins etc, Cp mu look fun and plus they fixed the stuff i hated about my own character Edited December 18, 2012 by Tecta1Eastside
Zeromus_X Posted December 18, 2012 Posted December 18, 2012 Yeah, CS1 Mu wasn't that bad by herself, she had pretty high average damage and raped guard primers in that game. It's just that the higher tier characters in that game were batshit insane.
C0R Posted December 18, 2012 Author Posted December 18, 2012 Was CS1 Mu that much worse than the others. CS1 µ was ok... Except for stein cancel being -13 on IB, and there being NINE FRAME GAPS IN YOUR GATLINGS. j.2c floorbounce on ch was fucking awesome though.
Tecta1Eastside Posted December 18, 2012 Posted December 18, 2012 CS1 µ was ok... Except for stein cancel being -13 on IB, and there being NINE FRAME GAPS IN YOUR GATLINGS. j.2c floorbounce on ch was fucking awesome though. -13 on IB that really bad lol. J2c ch was funny. i been watching some of the newer cp mu footage. we do 3.8k off of 5c ch atm no meter. i wish jp mu would use there Crush trigger in combos for more damage.
pochp Posted December 18, 2012 Posted December 18, 2012 EX is stronger as a character. CS2 µ was better in CS2, because her bad/even matchups were weaker. this, 2c anti air also made anything not that bad. cs1 mu also had the fun 2b 5b 2b 5b xN gatling iirc, and 2b was +1.
Tecta1Eastside Posted December 22, 2012 Posted December 22, 2012 http://youtu.be/Y1msM7M5Vz0?t=7m34s I think 6b is unsafe on now. Bang IB the 2nd part and punished hit with a 5a combo starter. I cleaned the video thread and all the post i've made in the few days in the cp vid thread now all have links that work. If there is a link that doesnt work in the cp mu thread opening you should be able to find that same vid on jourdal's new channel.
bakahyl Posted December 23, 2012 Posted December 23, 2012 I am pretty sure people already noticed it earlier that 6b has become less safe on block (lol @ the -1 on block in cs2 and extend) The faster totsuka seems to be in our advantage when it comes to fighting Hazama. http://www.youtube.com/watch?v=sTNE0V8s1GU
Tecta1Eastside Posted December 24, 2012 Posted December 24, 2012 I am pretty sure people already noticed it earlier that 6b has become less safe on block I noticed it but I just didnt realized it was that unsafe. i remember seeing hakumen block punish it with 3c in another video awhile back but i hoped that the mu player didnt block or something. That explains why H.H and MGN didnt use their 6b that often during that Lesiureland event. It actually has a risk on it now since its punishable on block now. We can still dp maybe after the second part of the 6b stop ppl from punishing us but if they bait it then we get punished anyway. Im not saying dont use 6b but we have to think about using it cuz its more risky now similar to 236a if we use that move for spacing they can air dash over it and punish us now if our opponent know were gonna do it. We can tk 236a or j236a to stop ppl from airdashing in on us but we have to know what are opponent is gonna do or we can will get punished easier in those situations than in cs2 or Extend. That's interesting to me. I added today's matches into the video thread along with another koichi IZ vs MU H.H, Ora AM vs MGN, H.H. Mu vs Reria Bullet from yesterday's event that i missed it somehow cuz I add the video's 1st then go back and watch them later when i got free time.
C0R Posted December 24, 2012 Author Posted December 24, 2012 I noticed it but I just didnt realized it was that unsafe. i remember seeing hakumen block punish it with 3c in another video awhile back but i hoped that the mu player didnt block or something. That explains why H.H and MGN didnt use their 6b that often during that Lesiureland event. It actually has a risk on it now since its punishable on block now. We can still dp maybe after the second part of the 6b stop ppl from punishing us but if they bait it then we get punished anyway. Im not saying dont use 6b but we have to think about using it cuz its more risky now similar to 236a if we use that move for spacing they can air dash over it and punish us now if our opponent know were gonna do it. We can tk 236a or j236a to stop ppl from airdashing in on us but we have to know what are opponent is gonna do or we can will get punished easier in those situations than in cs2 or Extend. That's interesting to me. I added today's matches into the video thread along with another koichi IZ vs MU H.H, Ora AM vs MGN, H.H. Mu vs Reria Bullet from yesterday's event that i missed it somehow cuz I add the video's 1st then go back and watch them later when i got free time. 6b is also no longer special cancelable, frametrapping with Tsunugui or SoD won't work in CP. However, you can chain into 6c and steins on block, 6c being the most powerful option, as 6c stein cancel is completely safe and nets you a stein advantage. 6b's push on block is also very much increased, which, when combined with 6c's decreased horizontal minimum range, means that so long as they don't IB the second hit, it'll be hard for them to avoid 6c. The gatling has roughly a 2f gap on block.
YukiBlue Posted December 24, 2012 Posted December 24, 2012 That's a fair trade. The new 6C chain makes up for the SC loss easily. The damage midscreen is really solid.
Lord Pwnge18 Posted December 24, 2012 Posted December 24, 2012 I'm still salty about that. My main astral route was a simple little 6B(1) > astral Maybe if they tech low enough I can catch them right after Ikutachi...
C0R Posted December 24, 2012 Author Posted December 24, 2012 I'm still salty about that. My main astral route was a simple little 6B(1) > astral Maybe if they tech low enough I can catch them right after Ikutachi... You can still do it off any hit on a grounded opponent or after any j.2c, so she can still combo into it just fine.
Lord Pwnge18 Posted December 24, 2012 Posted December 24, 2012 You can still do it off any hit on a grounded opponent or after any j.2c, so she can still combo into it just fine. I get that, it's just that now I'll have to try a percentile harder now that I can't just do it immediately after 6b
C0R Posted December 24, 2012 Author Posted December 24, 2012 I always did like IB dash 5a 5c 222d to punish stuff like Hell's Fang on block.
Pwnzor Posted December 24, 2012 Posted December 24, 2012 6b is also no longer special cancelable, frametrapping with Tsunugui or SoD won't work in CP. However, you can chain into 6c and steins on block, 6c being the most powerful option, as 6c stein cancel is completely safe and nets you a stein advantage. 6b's push on block is also very much increased, which, when combined with 6c's decreased horizontal minimum range, means that so long as they don't IB the second hit, it'll be hard for them to avoid 6c. The gatling has roughly a 2f gap on block. Sent from my DROID BIONIC using Tapatalk 2 Kinda iffy on 6c after 6b people with fast supers can blow you up in-between then( izayoi, hazama, litchi ,etc)
C0R Posted December 24, 2012 Author Posted December 24, 2012 Sent from my DROID BIONIC using Tapatalk 2 Kinda iffy on 6c after 6b people with fast supers can blow you up in-between then( izayoi, hazama, litchi ,etc) Same could be said for chaning 2b into anything besides 5b though, that's the nature of reversals. (Also All-Green would whiff due to the minimum range.)
Moy_X7 Posted December 24, 2012 Posted December 24, 2012 ... means that so long as they don't IB the second hit, it'll be hard for them to avoid 6c. The gatling has roughly a 2f gap on block. Multi-hit attacks are guaranteed IBs. If someone is not IB'ing the second hit, then they are screwing up. In the other hand, if you see the IB flash, then it most likely means that the opponent will try to use a reversal. So you can just bait it by doing nothing. It's kinda weird that you can cancel it into 6C but not a special move. Then again, canceling into 6C is a much more safer option than special canceling into SoD or DP lol.
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