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Posted
thanks and merry christmas to you and everyone else.

I finish adding the new set of matches in the vid thread.

Yay, Santa left Mu videos in mah stocking! ^-^

Thanks.

Posted

Merry Christmas everyone - a bit late but I was away - cor how do we deal with 2a anti airs... Case in point jin

Posted

I use J.b religiously as my jump pressure -- but it still seems difficult to land on that crouching ass jin 2a -- especially highly mobile ones - but I will consider you stein advice

Posted
I hear that a great way to never get anti-aired is to just never jump

AzuIO.jpg

QFT

Mu...Jumping TOWARDS me?

I dont eveeeeeennnnnnnnn

Posted

yea... lol Ive always known its a guessing game but some jins really spam that 2a and I want to learn to react better

Posted (edited)

[3:34:10 PM] Cor: µ has no limit on 6a chains, she can gapless chain into a proper spacing so that 6b will always be within 6c's minimum range

[3:34:16 PM] Cor: regardless of ib

[3:35:04 PM] Cor: dashing 2a 6a 2b 6a 5b 6a 6b

[3:35:11 PM] Cor: even with full ib

[3:35:21 PM] Cor: would still be within 6c's NEW BUFFED minimum range

µ's mixup is already really good, 6b should be the second to last resort for opening people up.

Ground Mixup Priority

frame(jump)trap > tic throw > extended gatlings into late 2b > trm > 6b > fuzzy j.b

This is all considering, of course, that you can't setup airdash mixup for some reason.

Edited by C0R
Posted
[3:34:10 PM] Cor: µ has no limit on 6a chains, she can gapless chain into a proper spacing so that 6b will always be within 6c's minimum range

[3:34:16 PM] Cor: regardless of ib

[3:35:04 PM] Cor: dashing 2a 6a 2b 6a 5b 6a 6b

[3:35:11 PM] Cor: even with full ib

[3:35:21 PM] Cor: would still be within 6c's NEW BUFFED minimum range

Well they need to start doing that and I hope her all gatlings and frame data is still almost the same on cp

Posted

I rarely see almost any µ player make full use of her extensive gatling chart. It's really unique to the character that she can chain so much into so much for so long at such wide cancel intervals.

Posted (edited)
I rarely see almost any µ player make full use of her extensive gatling chart. It's really unique to the character that she can chain so much into so much for so long at such wide cancel intervals.

true i dont use every gatling myself but how do you make this blockstring work?

dashing 2a 6a 2b 6a 5b 6a 6b

im in the training room and 5b whiff unless im doing it wrong.

trying it on jin atm

On cs1 we could do infinite 6a's and 2b's but we can only do infinite 6a's in blockstrings in cs2 and extend

Edited by Tecta1Eastside
Posted
true i dont use every gatling myself but how do you make this blockstring work?

dashing 2a 6a 2b 6a 5b 6a 6b

im in the training room and 5b whiff unless im doing it wrong.

trying it on jin atm

On cs1 we could do infinite 6a's and 2b's but we can only do infinite 6a's in blockstrings in cs2 and extend

That's my point actually, she has more chains than push on block allows her to use, you can even force 6b(2) if you've got the timing down right, similar to Lambda.

IF PEOPLE WANT IN ON THE SKYPE CHAT ADD ME ON SKYPE

MY ID IS : Corinthium

Posted

I've been wondering why the JP Mus haven't been using jB as much, I mean, it might not be Jin or Hakumen's jB level of jump-in attack but it's pretty up there, especially when you have steins backing you up. The speed and hitbox and everything look the same as EX as far as I can tell. JP Mus keep using j2C as some sort of anti-air bait and it makes me go :psyduck: Oh well, maybe when people stop losing to D spam and being free to 6B we'll see Mus be more creative.

Also this talk about gatlings makes me wonder if 2A > 5A will chain on block (without whiff) on a few characters still. It worked on Tager, Haku, and Relius (if you chained from 2A first) in EX, letting you do 2A > 5A > tick throw/TRM setups as well as 5A > 5A frame traps or 5A > IAD in your blockstrings before even having to go into 6A or a B move at all. Really let you just manhandle Relius in the corner, maybe it will work on Azreal too since he looks pretty tall.

Posted
I've been wondering why the JP Mus haven't been using jB as much, I mean, it might not be Jin or Hakumen's jB level of jump-in attack but it's pretty up there, especially when you have steins backing you up. The speed and hitbox and everything look the same as EX as far as I can tell. JP Mus keep using j2C as some sort of anti-air bait and it makes me go :psyduck: Oh well, maybe when people stop losing to D spam and being free to 6B we'll see Mus be more creative.

Also this talk about gatlings makes me wonder if 2A > 5A will chain on block (without whiff) on a few characters still. It worked on Tager, Haku, and Relius (if you chained from 2A first) in EX, letting you do 2A > 5A > tick throw/TRM setups as well as 5A > 5A frame traps or 5A > IAD in your blockstrings before even having to go into 6A or a B move at all. Really let you just manhandle Relius in the corner, maybe it will work on Azreal too since he looks pretty tall.

I'm pretty sure it'll hit the same characters crouching it always did, good question about Azrael though.

Posted
I've been wondering why the JP Mus haven't been using jB as much, I mean, it might not be Jin or Hakumen's jB level of jump-in attack but it's pretty up there, especially when you have steins backing you up.

lol no

Anyone's 5A/2A > Jin's j.B

j.B stopped being a good jump-in after CT and it stopped being a jump-in at all after CSII. It's an amazing air-to-air though. Jin's jump-in is j.2C, j.B is an air-to-air tool.

Posted

It's not so much that Mu's gatling is bad, but you can't cram all that stuff in with barrier guard pushing you away, at which point you have to board the train to gimmick town and start pushing that C... Not to mention, prior to CP, her 6b was so safe that as long as you first condition people to not mash, there was no reason to not push it.

Also, Mu's anti-jump strings tend to be risky in my experience. 6a lacks the range and 2c is slow and doesn't leave many options if blocked.

Though, who really needs anti-jumpout strings when people just run into 5c in all distances =D

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