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Posted

It looks really cool, but I think I may want to keep the steins. You could end the combo w/ the charged laser hitting, and maybe you can set up Totsuka for dat Mu shenanigan.

Would any Mu players want to spar with me? PSN, East Coast. I hardly get mirror experience =/

Posted
It looks really cool, but I think I may want to keep the steins. You could end the combo w/ the charged laser hitting, and maybe you can set up Totsuka for dat Mu shenanigan.

Would any Mu players want to spar with me? PSN, East Coast. I hardly get mirror experience =/

I would but even though I have a ps3 now -- I still dont have the game -- and my stick is currently incompatible to boot

Posted

We have to populate! Like 90% of my matches on PSN are vs Ragna, Hazama, or Jin... I think I fight Mu less often than I do Arakune or Carl, which boggles my mind!

Posted

In like, less than a week I'll finally be up and running on PSN, so you can add me on there now, it'll just be a little while before I actually end up getting to it.

That goes for anyone else, too~

Posted
Oooooh, if I wasn't hundreds of miles away from my image folder, I'd give you a stern...imaging!

youll just have to wait till the next opportunity~

Posted
Wait what is this Counter Assault OS? Is it universal?

I'm also curious. Are you guys talking about the OS where you tech throw with 1ABC > 6AB, so that if they're going for 2a-trm you get CA?

Would any Mu players want to spar with me? PSN, East Coast. I hardly get mirror experience =/

can't atm, but next year I think I'll be on way more often :D

Posted
I'm also curious. Are you guys talking about the OS where you tech throw with 1ABC > 6AB, so that if they're going for 2a-trm you get CA?

can't atm, but next year I think I'll be on way more often :D

Counter Assault OS is counter assaulting with 6abc instead of 6ab so that µ throws instead of starting up 6b in the case that they left a gap and you're not in blockstun.

Posted
Counter Assault OS is counter assaulting with 6abc instead of 6ab so that µ throws instead of starting up 6b in the case that they left a gap and you're not in blockstun.

Never thought or heard of that, derp. I'll definitely begin using that immediately, lol.

Posted
Counter Assault OS is counter assaulting with 6abc instead of 6ab so that µ throws instead of starting up 6b in the case that they left a gap and you're not in blockstun.

Oh man, I can't believe I haven't heard of this already. I can't count how many times I've tried to counter assault, but a small gap in the opponent's string makes me do 6B and get CH instead.

Posted
Oh man, I can't believe I haven't heard of this already. I can't count how many times I've tried to counter assault, but a small gap in the opponent's string makes me do 6B and get CH instead.

I thought I was the only one.

Posted

Alright, I think Omohi's new minimum damage is reaching "Kill me it hurts to live" levels

It almost looks like using it as an ender would just be a waste of meter unless it was a definite kill

Goddammit ASW, why

Posted
Alright, I think Omohi's new minimum damage is reaching "Kill me it hurts to live" levels

It almost looks like using it as an ender would just be a waste of meter unless it was a definite kill

Goddammit ASW, why

Minimums got nerfed across the board, the meter with µ in CP is better spent on really gay mixup like 6b rc or fuzzy j.b rc.

Posted (edited)

I can already see myself going for it anyways, only to be followed by extreme disappointment.

I hope Yata didn't get tossed in the shitter too, I haven't really seen much of it at all in the videos.

Also fuck Azrael and his BHS's 1200 minimum damage

Edited by Lord Pwnge18
Posted (edited)

http://www26.atwiki.jp/myuu12/pages/98.html

5c, 2c, jc is faster?

I think thats what its saying

There's something about 5b, 2b and j2c but i cant understand it

2c lost head invincibility

EX Combo rate or proration values

http://www26.atwiki.jp/myuu12/pages/83.html

CP Combo rate or Proration values

http://www.famitsu.com/cominy/?m=pc&a=page_fh_diary&target_c_diary_id=46313

Edited by Tecta1Eastside
Posted
http://www26.atwiki.jp/myuu12/pages/98.html

5c, 2c, jc is faster?

I think thats what its saying

There's something about 5b, 2b and j2c but i cant understand it

2c lost head invincibility

EX Combo rate or proration values

http://www26.atwiki.jp/myuu12/pages/83.html

CP Combo rate or Proration values

http://www.famitsu.com/cominy/?m=pc&a=page_fh_diary&target_c_diary_id=46313

Oh no is this confirmed? Very sad if true, though I suppose I can live with it if the move has faster startup. I find it difficult to believe they'd speed up 5C or JC. They seem like pointless buffs to me. Let's hope we find out whats going on with 5B, 2B and J2C soon, hopefully nothing bad :S

Thanks again Tec

Posted
Oh no is this confirmed? Very sad if true, though I suppose I can live with it if the move has faster startup. I find it difficult to believe they'd speed up 5C or JC. They seem like pointless buffs to me. Let's hope we find out whats going on with 5B, 2B and J2C soon, hopefully nothing bad :S

Thanks again Tec

I'm sure 2c lost head invinciblity"Invincible head has been removed" but im not 100% sure if 5c, 2c, jc are faster.

5c 2c and jc has this statement "Judging and comes out much faster I was"

google translator isnt good enough. I gotta update the video thread again too but i'll wait until tonight

Posted
Alright, I think Omohi's new minimum damage is reaching "Kill me it hurts to live" levels

It almost looks like using it as an ender would just be a waste of meter unless it was a definite kill

Goddammit ASW, why

800 isn't low. Tsubaki super min damage is 480.

Here's info for you.

6a: CH floats less, j2C will no longer connect.

5b: lower hitbox is gone

2b: hurtbox lasts past hitbox being gone/

6b: second hit forces crouch, special cancel gone, 6b> 6c connects, recovery increased.

5c: hurtbox comes out faster

2c: hurtbox comes out faster

head invincibility is removed

CH untechable time is reduced.

floats higher, so j2C connects

6c: hitbox is smaller?

JC: hurtbox comes out faster, jump cancel on block

J2C: FC removed, forces crouch, untech time reduced

CA: changed to 5b

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