Miheko Posted May 20, 2014 Posted May 20, 2014 fc did combo, midscreen to corner FC divider>(dash) delay 2c>5c>GH (1)>5b>delay 5c>5d (1)>delay HF>5b>6a>TK BS>5b>5d>c divider~kick (4378) FC divider>(dash) delay 2c>5c>GH (1)>5b>delay 5c>5d (1)>delay HF>5b>6a>TK BS>5b>5d>22c>CS (5226) numbers might be slightly off
xlolxlolx Posted May 20, 2014 Posted May 20, 2014 new max dmg tager only od>madao>ct>5c>5d(1)>cs>DID kick>gh>ka>tk ds>5d(2)>bs>6d>j.d>air bs>claw 9297
KayEff Posted May 25, 2014 Author Posted May 25, 2014 you can add a 5C before the 5D for 200 more damage
xlolxlolx Posted May 25, 2014 Posted May 25, 2014 fastest ive been able to do it with the 5c is a few frames off from being able to buffer od claw
Ryoto Posted May 25, 2014 Posted May 25, 2014 Figured I'd try and help add to the list with some combos. Not sure about the LS values. Guess it's up to whoever to decide if they're worth adding to the list. Midscreen 5B > 5C > 2D RC > 5C > 5D(1) > 214A > 5B > 5C > 5D(1) > 214B > delay 214D > dc 5D > 623D > 236C > 214D Requires: 50% Heat Damage: 4227 Heat Gain: 18% Corner and Near-Corner: 5B > 5C > (3C) > 623D > 236C > 236C > 3C > 22C > 236D > 5C > 2C > 5D > 214A > 214D Damage: 4065 (3735) Heat Gain: 28% (25%) Notes: Omit the 3C if you're not close enough. Overhead Start 6B > 5D(1) > 623D > 236C > 236C > 3C > 22C > 236D > 5C > 2C > 5D > 214A > 214D Damage: 3208 Heat Gain: 21% Corner: Throw Start B+C > delay 236D > 3C > 22C > dc 5B > 5C > 5D > 214A > 214D Damage: 3503 Heat Gain: 23%
D.R.F. Posted May 26, 2014 Posted May 26, 2014 Is that midscreen combo in OD yoyo? Because I am trying to understand how you combo 5B from a hells fang if they are not airborne
Final Ultima Posted May 26, 2014 Posted May 26, 2014 I'm assuming he meant to say 2D (RC) as opposed to 2C (RC).
Cheefoo Posted May 28, 2014 Posted May 28, 2014 So does this not work anymore? 5B>5C>2D>RC>5C>5D1>214A>5B>5D1>214B>214D>6A>j214D>5B>5C>623D>236C>214D Usually drops around the j214D. Is this combo any different from CP1.0 or am I just shitting something up? I didn't think any of these moves got changed at all in 1.1... Oh by the way, sometimes I add in a 2C between the intial 5B>5C. I'd hope that's not causing the combo to drop later on...
D.R.F. Posted May 28, 2014 Posted May 28, 2014 That 2C is probably killing the combo, because this shouldn't be affected by the patch at all. Bs had no changes, BE did
Tong Posted May 28, 2014 Posted May 28, 2014 6A> j.214D is the problem, it's pointless in this particular combo.
D.R.F. Posted May 28, 2014 Posted May 28, 2014 6A> j.214D is the problem, it's pointless in this particular combo. Only adds about 100 dmg, negligible life steal, and is simply not worth it
DJ_Blactricity Posted May 28, 2014 Posted May 28, 2014 6A>j.214D is used for corner carry. It pretty much carries from one corner to the other. If you add a 2C at the beginning you have to do 5B>DID
LuminAbyss Posted May 31, 2014 Posted May 31, 2014 You can just link dash 5D(2) after the Gauntlet Hades follow-up, then just do DID ender, and you'll always get 4k+ and full screen carry.
Tong Posted June 1, 2014 Posted June 1, 2014 Anyways, it still works apparently: http://youtu.be/6TALxp-wvHw?t=10m37s
xlolxlolx Posted June 1, 2014 Posted June 1, 2014 why would it not work, nothing changed that would stop the combo from working but i stopped because 4 extra points of damage and slightly more corner carry wasn't worth the effort
Super Phoenix Posted June 1, 2014 Posted June 1, 2014 This combo: 6B > 5D(1) > 623C >> 236C >> 236C > 3C > 22C > 236D > 5C > jc j.C > j.214C > 5D > 214A >> 214D I continue to miss the 5D after the 214C. Edit: Never mind. I'm stupid. I didn't read the thread nor the full list of ragna changes. That belial nerf makes me sad.
floatwater Posted June 2, 2014 Posted June 2, 2014 please tell me that 623C is a mistake and is supposed to be a D instead
Tong Posted June 2, 2014 Posted June 2, 2014 You can either go for: 6B> 5D(1)> DID~Punch> 3C> 22C> 236D> (2C)> (delay) 5C> 5D> HF or 6B> 5D(1)> DID~Punch> 2C/5C> 6A> TK j.214D> 5B> (5C)> 5D> 22C> 236D (DC)> 3C (JC) into safejump Oki or > HF The first combo deals more damage and the second one gives better oki.
Monokeros Posted June 8, 2014 Posted June 8, 2014 Is there a specific timing or something really simple that im missing in order to get the 22C after 5D in the corner on an airborne opponent, I'm always able to do it after 3C but I can't seem to get it to cancel. The combo I'm trying to do is this one http://youtu.be/OWLPZyEZZqA?t=1m1s It's the 5B> 5C> 5D> 22C part, I can cancel other moves but can't seem to get the 22C to come out, I tried just doing 5B 5D 22C on airborne opponent but wasn't able to either.
Lucalibur Posted June 8, 2014 Posted June 8, 2014 You need to use a move that 'activates' the ability to use 22C in the combo. 3C does that, meaning you can use 22C at any time during the rest of the combo, while 5B>5D on airbone enemies doesn't(meaning you can't do 22C after it unless you did something like 3C or TKed BS first).
Monokeros Posted June 8, 2014 Posted June 8, 2014 oh wow thats interesting, so TK blood scythe puts them in the "grounded" state for the rest of combo allowing you to use 22C in the combo anytime after?
D.R.F. Posted June 8, 2014 Posted June 8, 2014 oh wow thats interesting, so TK blood scythe puts them in the "grounded" state for the rest of combo allowing you to use 22C in the combo anytime after? Thats right. Usually though you will only be able to do it in the corner
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